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Koala - the ultimate pocket-sized sampler

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Comments

  • @d4d0ug said:
    New new update is out....

    Thanks @elf_audio

    wow! fast work by apple approval for once!
    excellent....

  • Nice, update fixed most of the issues...

    What's next? fix for the 'stereo recording' on mono devices?
    After that I can start dreaming of proper input selection & sample-rate selection ;)

    Koala FTW!

  • @Samu - It's funny, if I ask iOS how many input channels are available, it always says 1. Even in IAA or with a sound card where it's clearly not. That's why that mono bug arose initially. It should all be so simple, but there's not 1 good source of information that I can find about how to do the audio plumbing online (Apple's docs are terrible and most other stuff is very out of date).

  • @elf_audio said:
    @Samu - It's funny, if I ask iOS how many input channels are available, it always says 1. Even in IAA or with a sound card where it's clearly not. That's why that mono bug arose initially. It should all be so simple, but there's not 1 good source of information that I can find about how to do the audio plumbing online (Apple's docs are terrible and most other stuff is very out of date).

    I wouldn't be surprised if @Michael would advise you if you you shot him a message.

  • edited February 2021

    @Samu said:
    Nice, update fixed most of the issues...

    What's next? fix for the 'stereo recording' on mono devices?
    After that I can start dreaming of proper input selection & sample-rate selection ;)

    Koala FTW!

    stereo IAA recording was fixed version before this... works ok for me in Apematrix

    or are you meaning mono input mics going to one channel?? maybe something i’m not using here

  • @elf_audio said:
    @Samu - It's funny, if I ask iOS how many input channels are available, it always says 1. Even in IAA or with a sound card where it's clearly not. That's why that mono bug arose initially. It should all be so simple, but there's not 1 good source of information that I can find about how to do the audio plumbing online (Apple's docs are terrible and most other stuff is very out of date).

    terrific! this version fixes the stems exports... works aok at 24 bit or 16bit :)

    only one tiny niggle i can find ... and it’s really not a biggie ,, is that when using stretch and you set it to ‘repitch’ the button in ‘edit’ to switch on and off the stretch doesn’t work , button on and the sample pitch is greyed as it should be ... but button off and pitch is not greyed but sample is still ‘repitched’ and pitch knob does nothing ..
    it’s a simple matter to open stretch again and change to any other mode ,, then you can switch it off..
    really a minor inconvenience,, not a show stopper..

  • @RockySmalls thanks for the report! Added it to the list of things to fix

  • edited February 2021

    @elf_audio said:
    @Samu - It's funny, if I ask iOS how many input channels are available, it always says 1. Even in IAA or with a sound card where it's clearly not. That's why that mono bug arose initially. It should all be so simple, but there's not 1 good source of information that I can find about how to do the audio plumbing online (Apple's docs are terrible and most other stuff is very out of date).

    Oh, don't really know how the other hosts do it :(

    Do you use the stuff described in this Apple document? (It's old but still valid).
    https://developer.apple.com/library/archive/qa/qa1799/_index.html
    (As far as I know on iOS it should return each input/microphone on the device or if an external device is connected the inputs on it).

    In Cubasis if I select 'Mono' I can select 1,2,3,4, if I select 'Stereo' it's 1&2, 3&4, naturally depending on the connected device.

    What I suspect is that iOS/iPadOS reports 'Input Devices' and then it's up to the app to investigate how many 'ports' each Input Device has, that's just a guess though.

    In AUM I can select all ports, same in apeMatrix, Cubasis, TwistedWave, BM3, Auditor and even the NS2 sampler.
    I may end up getting another 2 channel Audio Interface at some point to make things easier but I prefer not to do it right now.

    Oh well, if you manage to figure it out I'll be happy, Koala is loads of fun as it is :)

    In the 'last beta' you find all the inputs on the my iPad Air 2 but I can't select them.

  • edited February 2021

    @elf_audio on my iPhone 8 only 2 inputs are detected but I can use L,L+R,R to select and record.
    (Recording is still in stereo if I select L or R).

    This is the same interface connected to AUM.

    I'll do what I can in assisting to get this to work, shoot betas as much as you need to :)

  • @elf_audio excellent update Thanks

  • edited February 2021

    is koala only available as IAA in the fox slot in aum? or can it run as an AU as well? right now i can only see it as IAA

  • @eross said:
    is there a way to make a pad latch down , so that I can go outside of the app and play an instrument and have it be recorder in koala withou holding the button down?
    also can you overdub over a pads recording.
    could be cool to use this app at a simple looper
    any ideas ?

    You turn latch mode by turning off "Hold to record" in Koala's options

  • @eross said:
    is koala only available as IAA in the fox slot in aum? or can it run as an AU as well? right now i can only see it as IAA

    It loads as IAA Input and IAA Effect last time I checked.
    When loaded as IAA Input you can still use the microphone to sample stuff.
    When loaded as IAA Effect the host needs to provide the input.

  • edited February 2021

    o/
    How do you guys detect BPM of your samples so you can mess around more easily with the sequencer?
    I'm trying to remix a song, I have a 1-2 second long sample. The original is longer so I could detect BPM from that. Do you know if Koala app has a forum where I can beg for BPM detection to be added?

  • @Samu said:

    @eross said:
    is koala only available as IAA in the fox slot in aum? or can it run as an AU as well? right now i can only see it as IAA

    It loads as IAA Input and IAA Effect last time I checked.
    When loaded as IAA Input you can still use the microphone to sample stuff.
    When loaded as IAA Effect the host needs to provide the input.

    In AUM it can be loaded in effect or instrument slots as Samu said.

    Btw, when loaded as an effect I. AUM it records stereo correctly for me.

  • @_smund said:
    o/
    How do you guys detect BPM of your samples so you can mess around more easily with the sequencer?
    I'm trying to remix a song, I have a 1-2 second long sample. The original is longer so I could detect BPM from that. Do you know if Koala app has a forum where I can beg for BPM detection to be added?

    The absolutely easiest way is to figure it out by ear if the 1-2 second long sample is a beat or a bar (or more) and use the stretch feature to match it the the currently used tempo in Koala.

  • wimwim
    edited February 2021

    @_smund said:
    o/
    How do you guys detect BPM of your samples so you can mess around more easily with the sequencer?
    I'm trying to remix a song, I have a 1-2 second long sample. The original is longer so I could detect BPM from that. Do you know if Koala app has a forum where I can beg for BPM detection to be added?

    Detecting BPM from a 1-2 second sample is going to be next to impossible for any app.

  • @_smund said:
    o/
    How do you guys detect BPM of your samples so you can mess around more easily with the sequencer?
    I'm trying to remix a song, I have a 1-2 second long sample. The original is longer so I could detect BPM from that. Do you know if Koala app has a forum where I can beg for BPM detection to be added?

    the way I detect tempo for anything is to set loop point and tap along with it in something that has tap tempo to tell you what it is. I will often just launch a metronome app (as they pretty much all have tap tempo) and leave the loop running in the background.

  • @_smund said:
    o/
    How do you guys detect BPM of your samples so you can mess around more easily with the sequencer?
    I'm trying to remix a song, I have a 1-2 second long sample. The original is longer so I could detect BPM from that. Do you know if Koala app has a forum where I can beg for BPM detection to be added?

    Key detection would be nice too...

  • edited February 2021
    The user and all related content has been deleted.
  • edited February 2021

    @elf_audio could you possibly add a snap option in settings to the volume dial 0db 1db 2db etc?

  • @ehehehe said:
    Whoa am I astounded by my total lack of competence... I tried recording audio using the SAMPLE page when the SEQUENCE one did the trick. Some weird stutters during count-in, but everything was synced in C3 and froze properly, instabought the samurai pack.

    Spoke to soon, only got one recording, seems instable af in C3. This fixed with auv3 edition (please) would be gold. The internal sequencer playhead also isn’t stable, jumping back and forth.

    Will resort to export, which is a chore in 2020. But still the best fast sampler on ipad!

    Check sample rate in Cubasis and in Koala just to be sure they're the same. I had some pattern playback glitches when the host was at one rate and the Koala somehow was at another. If there's a mismatch, close Koala and Cubasis, then open Cubasis and then load Koala into it. Could be a waste of time, but I haven't had playback glitches in AUM since I started taking care with sample rate issues.

    Also, you don't want Link enabled in Koala if you have it loaded in Cubasis.

    Sorry, I can't test these ideas myself since I only have Cubasis 2.

  • @wim said:

    @jazzroom said:

    @wim said:

    @jazzroom said:
    @elf_audio , First of all Thank You for the Samurai update - great new features!

    A future update feature request:
    Would it be possible to select sample bit rate and frequency in the Audio I/O
    to be able to select between 44.1Khz and 48.0Khz for external USB Audio interfaces,
    to have more flexibility in Koala Audio I/O options?

    As of now Koala samples from external USB at 44.1
    ( Zoom U-24 interface can record at 44.1 and 48.0Khz at 24bits but defaults to 24bit 44.1Khz)
    as long I am using external USB for recording and playback all is fine.

    But, as soon as I unplug
    external USB from iPhone ( iOS12.4.1) , Koala resets back to48.0 Khz I/O playback
    that completely messes up the pitch and the length of the recorded/sequenced samples
    the pitch shifting doesn't function correctly because of 44.1- 48.0 Khz sample frequency difference.

    My workaround for now :
    to import all recorded 44.1khz samples into Audio Share and convert them to 48.0Khz and import back into Koala.....
    It works but..... takes time to rebuilt the Koala Project and takes extra storage space on iOS devices,
    and just breaks the great Koala workflow.

    don't know if this feature easy to implement or is it a limitation of Apple iOS audio ?

    any ideas?

    Peace & Jazz

    Yeh, I'm struggling with the sample rate thing too. I have to be sure to start things up in such an order that I always get the right sample rate, then remember what sample rate was used to stay in tune if I re-open a session.

    I've been trying to remember to stay in hosts, set at 48 KHz, and to send in external audio through the host, not directly into Koala.

    Thanks for reply @wim
    I cant seem to sample into Koala at 48.0 with external audio interface ...Koala keeps the 16bit 41.1 rate that usb interface is set to internally.
    But I can switch to 16bit 48.0Khz in Audio Share or Twisted Audio apps for example cause they have the option to choose a sample rate.

    What hosts are you using that allow you to set 48.0Khz that Koala picks up ...Audiobus 2 or 3 or other apps ?
    Do you sample into Koala trough those apps or directly ?
    What iOS are you on and what external USB interface do you use?
    cheers
    Jazz

    It all depends on which app sets the sample rate first. If AUM is started first with a 48K sample rate, then I load Koala in an FX slot, it inherits the 48K sample rate.

    Of course, if the audio interface is only 44k, then AUM adjusts down and all bets are off.

    I don't have AUM ( should I?) I am still using Audiobus 2 on iOS 12.4.1 (iPhone XR) .

    My USB Interface supports 44.1Khz, 48.0Khz , 88.2Khz , 96Khz 16bit/24bit ( Zoom U-24)
    Inside Audiobus I load Audio Share as a host and select 48.0Khz , than load Koala as a FX,
    but Koala receives audio stream just for a second and than stops and switches to 44.1Khz ,
    no matter what I try so Audiobus 2 is not a solution ..at least in my case.

    I would rather prefer to be able to select 48.0Khz rate in the Koala standalone than to go trough all the 3rd app sample convertions that take lots of time and storage space.
    any ideas?

  • edited February 2021

    Do you know if there exists a sampler app that detects BPM and can import from screen record? I know I can use a DJ app for BPM detection as an intermediate step, but I was enjoying just having one step between Koala and Audioshare. It's kind of beautiful. I'll see what I can do with time stretch, but measuring BPM would help when making remixes from original content. When I need to know BPM I would
    -Slice the audio from Screenrecord with the app that gets bpm
    -Export and name them(with Bpm) in Audioshare
    -Import to Koala

  • Koala can import and extract the audio from Video and Screen-Recordings.

    For me cropping/trimming the audio and manually setting the duration in bars/beats is enough as it will stretch the audio to the tempo set in Koala and thus all imported audio is 'tempo matched'.

  • Koala + slow machine 🤩🤯🤯

  • @jazzroom said:

    @wim said:

    @jazzroom said:

    @wim said:

    @jazzroom said:
    @elf_audio , First of all Thank You for the Samurai update - great new features!

    A future update feature request:
    Would it be possible to select sample bit rate and frequency in the Audio I/O
    to be able to select between 44.1Khz and 48.0Khz for external USB Audio interfaces,
    to have more flexibility in Koala Audio I/O options?

    As of now Koala samples from external USB at 44.1
    ( Zoom U-24 interface can record at 44.1 and 48.0Khz at 24bits but defaults to 24bit 44.1Khz)
    as long I am using external USB for recording and playback all is fine.

    But, as soon as I unplug
    external USB from iPhone ( iOS12.4.1) , Koala resets back to48.0 Khz I/O playback
    that completely messes up the pitch and the length of the recorded/sequenced samples
    the pitch shifting doesn't function correctly because of 44.1- 48.0 Khz sample frequency difference.

    My workaround for now :
    to import all recorded 44.1khz samples into Audio Share and convert them to 48.0Khz and import back into Koala.....
    It works but..... takes time to rebuilt the Koala Project and takes extra storage space on iOS devices,
    and just breaks the great Koala workflow.

    don't know if this feature easy to implement or is it a limitation of Apple iOS audio ?

    any ideas?

    Peace & Jazz

    Yeh, I'm struggling with the sample rate thing too. I have to be sure to start things up in such an order that I always get the right sample rate, then remember what sample rate was used to stay in tune if I re-open a session.

    I've been trying to remember to stay in hosts, set at 48 KHz, and to send in external audio through the host, not directly into Koala.

    Thanks for reply @wim
    I cant seem to sample into Koala at 48.0 with external audio interface ...Koala keeps the 16bit 41.1 rate that usb interface is set to internally.
    But I can switch to 16bit 48.0Khz in Audio Share or Twisted Audio apps for example cause they have the option to choose a sample rate.

    What hosts are you using that allow you to set 48.0Khz that Koala picks up ...Audiobus 2 or 3 or other apps ?
    Do you sample into Koala trough those apps or directly ?
    What iOS are you on and what external USB interface do you use?
    cheers
    Jazz

    It all depends on which app sets the sample rate first. If AUM is started first with a 48K sample rate, then I load Koala in an FX slot, it inherits the 48K sample rate.

    Of course, if the audio interface is only 44k, then AUM adjusts down and all bets are off.

    I don't have AUM ( should I?) I am still using Audiobus 2 on iOS 12.4.1 (iPhone XR) .

    My USB Interface supports 44.1Khz, 48.0Khz , 88.2Khz , 96Khz 16bit/24bit ( Zoom U-24)
    Inside Audiobus I load Audio Share as a host and select 48.0Khz , than load Koala as a FX,
    but Koala receives audio stream just for a second and than stops and switches to 44.1Khz ,
    no matter what I try so Audiobus 2 is not a solution ..at least in my case.

    I would rather prefer to be able to select 48.0Khz rate in the Koala standalone than to go trough all the 3rd app sample convertions that take lots of time and storage space.
    any ideas?

    Fwiw, Audiobus 2 is ancient. I would recommend AB3. It might not solve the issue, but it has a lot of tweaks and refinements not found in AB2

  • edited February 2021

    Really enjoying the samurai update!

    My workflow is that I make, say 8 patterns, in Koala and then I make a song structure with Xequence 2. Koala and Xequence 2 are hosted in Audiobus.

    I have midi mapped all the performance effects to instruments in Xequence 2 so that I can record automation. Works really well. But if I stop the playback in the middle of a track with automation the effect is not reset in Koala even though hold is not enabled. Xequence 2 is supposed to send a reset message on stop for all controllers when playback is stopped. Could be a lot of different things causing this behaviour I assume.

    Another thing I have noticed is that if patterns have different lengths in Koala and you skip between these patterns, sometimes (or always) playback will continue from the middle/somewhere in the pattern to which I have changed (not sure if that makes sense). Would be great if there was an option to always start pattern from the beginning when changing patterns, if that is possible

    If anyone is interested I can upload the Audiobus/Xequence 2 template I am using. I have midi mapped the sequences in Koala to a drum template in Xequence 2 as well.

    Koala is awesome, thank you!

  • Still enjoying koala! Just some workflow requests for me would be a global play/record button and def mute and solo for the pads especially when trying to mix and combine samples. And individual reverb and delay for a each pad would be cool. I think see how it’s done but I don’t know if that way is for me.

    Guess as a newbie to koala, a sample folder would be cool especially for samples I created and would like to use in another project. I am assuming I need to save the samples to a folder say in AudioShare? The open in from audio copy and audio share to koala is genius I love that feature.

    The keyboard is a little tough to use and wonky.

    I can see koala as a stand alone app staying and maybe another app just as the sampler for an au would be awesome. Seems like the koala sampler has nailed it for me. Simple and to the point.

    Thanks elf audio

  • @manaftermidnight said:

    If anyone is interested I can upload the Audiobus/Xequence 2 template I am using. I have midi mapped the sequences in Koala to a drum template in Xequence 2 as well.

    Yes please do share :smile:

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