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Ipads getting mouse support rumour! Helpful from a iOS musician perspective?

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Comments

  • It’s funny, I cannot get along with using the keyboards and drum pads on the iPad as interfaces, I’m very used to using a mouse on my pc, but have never missed having a mouse option for iOS, I’m completely bass awkwards!

  • While for most things I would definitely not use a mouse. Remote controlling a desktop computer would be much better if I could just connect some kind of mouse to the iPad. I’ve done VNC to raspberry pi and other things, or used things like teamviewer and I really could have used a mouse in all instances. I hope they are going to enable iOS as a screen for Mac, but then again I hope my 2012 Mac Mini will support 10.15 if that is the case.

  • @BroCoast said:

    @hansjbs said:
    I agree with @brambos. That's not a good thing for iOS. I like the ipad and the music apps for their touch control and ease of use. A mouse Will introduce tiny controls in my opinion and we have some we can barely use or fingers for. Mouse should stay desktop.

    Why would it introduce tiny controls?

    We already have tiny controls lol. Surely a mouse can be added without developers losing the plot and making things smaller than they are already?

    I'd love to do things easily rather than rely on the current gesture system that is hardly intuitive.

    Because it will bring desktop apps “as is” to the iPad. Defeats the purpose of portability doesn’t it? How would you use a mouse with the iPads without a surface to sit the mouse on?

  • @EyeOhEss said:

    @BroCoast said:

    @hansjbs said:
    I agree with @brambos. That's not a good thing for iOS. I like the ipad and the music apps for their touch control and ease of use. A mouse Will introduce tiny controls in my opinion and we have some we can barely use or fingers for. Mouse should stay desktop.

    Why would it introduce tiny controls?

    We already have tiny controls lol. Surely a mouse can be added without developers losing the plot and making things smaller than they are already?

    I'd love to do things easily rather than rely on the current gesture system that is hardly intuitive.

    Agreed. Just because a mouse would make apps like VcVrack and ableton more feasible on an iPad, it doesn’t mean that ALL future apps would be like that. Spacrecraft, Samplr, Koala etc type apps would still get created. Best of both worlds. And ultimately users can still choose which new apps to buy and use or to skip. In the end everyone votes with their wallets..

    Not really true. It will mean more desktop type apps in the store with mouse usage. Why would I want desktop apps on the iPad?

  • @Jumpercollins said:
    Must admit I got a Surface Pro 3 with quite a few DAWS on Bitwig/ Ableton/ Reason/ Studio One 4 and the amount of times I sat with just the surface pen in my hand and realised after 5 minutes I need my mouse and BT keyboard ! As soon as you bring the desktop mentality into a Tablet it loses it portability on your lap and you are back sat at a desk!

    Exactly!

  • @Turntablist said:
    Lot of nonsense in this thread, Android has had mouse support forever, there has never been an Android app released that "needs" the mouse, that is just silly, all apps are always designed on Android with touch in mind in the first instance, in fact the mouse is only useful when it is useful and touch is still much more useful, so lets look at that as an actual real world example vs scaremongering.

    Why is it nonsense? I don’t see a lot of people using a mouse on Android. So it’s ok to add features that 99% of the people won’t use, now that’s nonsense. Tell me how this added function on Android has helped you or made things easier for you lately? Let’s keep desktop type things for desktop, most of us have one around for desktop type tasks.

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  • edited May 2019

    I don’t think anyone’s panicking here it’s just difference of opinions @EyeOhEss. If @brambos or any other developers here were to add a feature in their apps that let’s say 50% of people in here won’t use they would hear complaints about it often from the other 50% You will hear people say it’s useless to me and I don’t need it and how come you didn’t implement XYZ which I want instead. They would say it’s wasteful and unnecessary function to add; but mouse support which, even those who agree with it say it’s ok to be included even if not used. Everyone that wants mouse support, how often you think you would use it?if it’s ok then why complain about features added to app that you don’t use?

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  • I still thing mouse support is a godsend for iOS. The plateforme will gain a lot of possibilities, the first that came to my mind is the chance to have a uniq device holding all our projects without painfull exchanges between desktop and mobile devices. it will also greatly enhance the handoff experience. Finally Microsoft successfully implement mouse and touch screen that attract more and more Peope.Dual usage of mouse and touch screen will also bring new ideas and usages and a bit of fresh air on a iOS ecosystem. Steve Jobs always love changes and never be a conservative personne! although it love so simplicitly, not sure he hate the mouse/touch screen device.
    at last a pen was consider as an outrage to the the plateforme when it came out and finally bring new softwares and possibilities!

  • @hansjbs said:

    @Turntablist said:
    Lot of nonsense in this thread, Android has had mouse support forever, there has never been an Android app released that "needs" the mouse, that is just silly, all apps are always designed on Android with touch in mind in the first instance, in fact the mouse is only useful when it is useful and touch is still much more useful, so lets look at that as an actual real world example vs scaremongering.

    Why is it nonsense? I don’t see a lot of people using a mouse on Android. So it’s ok to add features that 99% of the people won’t use, now that’s nonsense. Tell me how this added function on Android has helped you or made things easier for you lately? Let’s keep desktop type things for desktop, most of us have one around for desktop type tasks.

    "oh no, no mouse, I don't want to use mouse, nobody use mouse" that is why it is nonsense "It will have mouse only apps in the store" for one that is unlikely, Apple check everything before it goes in the store, if it is mouse only, not gonna happen, second, if you don't want to use a mouse, don't, why anybody has to worry what everybody else will use or indeed what apps are in the app store that they simply don't want to use is beyond me.
    If that isn't nonsense, then nothing is, the whole idea that every user should worry about what every other user is using or indeed every developer should worry what every other developer is developing, well that is just complete nonsense too.

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  • @hansjbs said:

    @BroCoast said:

    @hansjbs said:
    I agree with @brambos. That's not a good thing for iOS. I like the ipad and the music apps for their touch control and ease of use. A mouse Will introduce tiny controls in my opinion and we have some we can barely use or fingers for. Mouse should stay desktop.

    Why would it introduce tiny controls?

    We already have tiny controls lol. Surely a mouse can be added without developers losing the plot and making things smaller than they are already?

    I'd love to do things easily rather than rely on the current gesture system that is hardly intuitive.

    Because it will bring desktop apps “as is” to the iPad. Defeats the purpose of portability doesn’t it? How would you use a mouse with the iPads without a surface to sit the mouse on?

    Sorry but that would never happen.

    A lot of people use an iPad at a desk, is this new to you?

    Should we not hook up class compliant devices to our ipads because we'd need a surface to put them on?

  • @u0421793 said:
    I’d agree with this if the mouse itself could be picked up and meaningfully used in a 3D space, not just limited to a plane, like we’re living in the stone ages or something.

  • what @Audiojunkie and @brambos said .. this would be very bad thing, i hope it's just rumour ..

    An example of the kind of apps you’ll get is Thesys.

    Or Cyclop, or Egoist ...

  • @dendy said:
    what @Audiojunkie and @brambos said .. this would be very bad thing, i hope it's just rumour ..

    An example of the kind of apps you’ll get is Thesys.

    Or Cyclop, or Egoist ...

    Most Sugarbytes apps with Unique being one exception (It has other UI issues though) have 'Touch Hostile' UIs with too small objects requiring one to use either an Apple Pencil or the clunky Double Tap to Zoom & Pan Around UI which to me is more like insanity :)

    I've stayed away from Aparillo simply because I can't stand the Sugarbyte UIs.
    It's like 'kindergarten for adults' but in a very, very bad way...

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  • @EyeOhEss said:

    Yep, mouse support would be great option to have for those apps that are fiddly/hassle without it.

    Yupp, but I've stopped buying 'touch un-friendly' apps since I would have think twice when I can actually use them depending of if I have the mouse with me or not...

    A keyboard however is something I could consider (ie. a smart cover with keyboard), this to 'get back' the space that the on-screen keyboard uses.

    Next step would be a smart cover with a track pad, or using the iPhone as a 'trackpad' in the same way it can be used as a remote for the AppleTV.

    I do feel unfortunately that we'll see more and more apps that cram UI elements on screen and start to almost require the usage of an Apple Pencil. It's almost like the 'Games' on AppleTV that require a Game Controller to function properly.

    I guess when WWDC'19 kicks off we'll know more...

  • Could this bring Ableton Live to iOS ???

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  • edited May 2019

    @Samu said:

    @dendy said:
    what @Audiojunkie and @brambos said .. this would be very bad thing, i hope it's just rumour ..

    An example of the kind of apps you’ll get is Thesys.

    Or Cyclop, or Egoist ...

    Most Sugarbytes apps with Unique being one exception (It has other UI issues though) have 'Touch Hostile' UIs with too small objects requiring one to use either an Apple Pencil or the clunky Double Tap to Zoom & Pan Around UI which to me is more like insanity :)

    I've stayed away from Aparillo simply because I can't stand the Sugarbyte UIs.
    It's like 'kindergarten for adults' but in a very, very bad way...

    Don't see the problem. If people want to buy a 12.9 Ipad to use them properly why not. There's really a lot of universal apps that have just too small GUI elements for smaller iOS devices as iPhones or iPad mini's. I would rather say that the problem of mouse support on iOS isn't that devs will start move away for the touch paradigm. The problem of too small GUIs is already here and started when Apple started to offer all kind of different screen sizes for iOS devices.

  • I share @brambos concerns about developers introducing poorly designed user interfaces.
    But that's basically the same on desktop and touch surfaces. In both world's great and not-so-great implementations exist.

    The most important aspect of bringing the mouse back isn't the pointing device itself.
    It's access to screen coordinates without touching the device.
    Imho no such feature exists in IOS and a 'mouse position' might be set or generated by software equally well.
    This way you could design task specific control devices in form of apps - much easier than using midi communication (as a 'musical' example).

  • Ok :D :D I’m keeping track of all you guys that said “it’s a feature don’t use it if you don’t like it”. Next time a feature gets added to anything that y’all think is unnecessary and say anything about it, I’m calling all you out :D ;). We all know there’s been plenty of that here.

  • edited May 2019

    @mannix said:

    @Samu said:

    @dendy said:
    what @Audiojunkie and @brambos said .. this would be very bad thing, i hope it's just rumour ..

    An example of the kind of apps you’ll get is Thesys.

    Or Cyclop, or Egoist ...

    Most Sugarbytes apps with Unique being one exception (It has other UI issues though) have 'Touch Hostile' UIs with too small objects requiring one to use either an Apple Pencil or the clunky Double Tap to Zoom & Pan Around UI which to me is more like insanity :)

    I've stayed away from Aparillo simply because I can't stand the Sugarbyte UIs.
    It's like 'kindergarten for adults' but in a very, very bad way...

    Don't see the problem. If people want to buy a 12.9 Ipad to use them properly why not. There's really a lot of universal apps that have just too small GUI elements for smaller iOS devices as iPhones or iPad mini's. I would rather say that the problem of mouse support on iOS isn't that devs will start move away for the touch paradigm. The problem of too small GUIs is already here and started when Apple started to offer all kind of different screen sizes for iOS devices.

    Another point that shows how absurd this discussion is. In all cases it comes down to good and bad designed GUIs. Who cares about those bad designed apps, when you don't like or it don't fits your needs don't buy it. The fear for an option to use a mouse is totally unfounded and reminds me of things like homo- or islamophobia.

  • edited May 2019

    The fear for an option to use a mouse is totally unfounded and reminds me of things like homo- or islamophobia.

    This is very much nonsense, sorry ..

    It's not just about "another option" which you don't need to use - that just very nearsighted user's point of view...

    There is other point of view. New control device would mean for DEV implementing another Apple API (you need handle left / right click and various gestures in case that it will be something like magic mouse) - which means for developers another additional work when implementing app UI.

    Of course dev can say "screw you apple, i will not support that crap" - but i guess sooner or later Apple will make it mandatory + as usually users will be complaining they want it ..

    It's clear road to worse touch screen optimisation, because optimising UI for mouse is in contradiction with optimising UI for touchscreen ..

    At least - as i said - lot more work for DEV, which means less time for implementing really useful functionalities which are purpose of that given app in first place ...

  • @dendy said:

    The fear for an option to use a mouse is totally unfounded and reminds me of things like homo- or islamophobia.

    This is very much nonsense, sorry ..

    It's not just about "another option" which you don't need to use - that just very nearsighted user's point of view...

    There is other point of view. New control device would mean for DEV implementing another Apple API (you need handle left / right click and various gestures in case that it will be something like magic mouse) - which means for developers another additional work when implementing app UI.

    Of course dev can say "screw you apple, i will not support that crap" - but i guess sooner or later Apple will make it mandatory + as usually users will be complaining they want it ..

    It's clear road to worse touch screen optimisation, because optimising UI for mouse is in contradiction with optimising UI for touchscreen ..

    At least - as i said - lot more work for DEV, which means less time for implementing really useful functionalities which are purpose of that given app in first place ...

    Thanks for clearing this up. Maybe the last words I used were a little bit too harsh. But somehow I was under the impression that a lot of mouse antagonists used an unfounded fear against the implementation of a mouse. But I see where you getting... more work for devs. What I don't understand is that there are jailbreak tweaks that make a workable mouse cursor possible. Would think mouse implementation would be an easy job.

  • Not sure how it equates to more work for developers, jailbreak IOS had mouse support for years, that didn't involve extra work for developers.
    Was files.app a bad thing, all the anti mouse nonsense here could easily be applied to that too.

  • @Turntablist said:
    Was files.app a bad thing, all the anti mouse nonsense here could easily be applied to that too.

    Huh? How so?

  • edited May 2019

    1 More work for developers.
    2 Kills the portable paradigm having a file system that requires a user to save.

    Which is basically all the moaning here is, right ?
    1 More work for developers.
    2 Kills the portable paradigm by using an external mouse instead of touch.

    I am not even including that utter nonsense of there will be mouse only desktop apps, that is complete BS scaremongering that everybody knows Apple would never allow through the review process.

  • For me it's not about the "more work for developers" argument at all, but about mixing up conflicting UI paradigms.

    But considering the hostile tone in this discussion I don't really feel like contributing to the argument much longer.

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