Loopy Pro: Create music, your way.

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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Magic deatheye DDMF compressor

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Comments

  • Had my good friend Brant Showers master this (i mixed it/should’ve got someone else to mix it)

    Bad ass Chase Dobson mastered this

  • @JRSIV same! ive studied engineering and producing for 20+ years, have worked as an engineer at world class studios like conway, capitol etc. and have always gone about it the 3 stage way.

    That is until i started to get into "EDM" when the EDM explosion happened. If you want your music LOUD and slapping, limit and overcompress the living shit out of everything. Limiter on the kick? sure no problem! Limiter on the bass? lets do it. OTT compressor on literally everything? OK! lol

    Made me realize there are no rules. do what sounds good, make it pump, slap, distort, who cares!

  • McDMcD
    edited May 2020

    @shinyisshiny said:
    Made me realize there are no rules. do what sounds good, make it pump, slap, distort, who cares!

    Most of the original rules came from the limits of the electronics and the physical processes like putting grooves in vinyl.

    A Mastering engineer was originally an apprentice that would master vinyl record masters insuring the volume never exceeding some physical limits on the groove width. You need some space between the grooves and don't want the nearby groove contours to bleed over.

    Limiting was used but also to insure the peaks didn't exceed the linearity of the tubes in the amp circuits and avoid distorted signals.

    Now we have 32 (or more) bits of headroom and the ability to insure we don't exceed set volumes but all those hardware devices from the early years are now software emulations that also provide the magical sound coloring of the original equipment.

    We covet all sorts of hardware artifacts like tape saturation and even the early digital bit compression
    to 12 or 8 bit ranges with the added aliased harmonics that come from unintended square edges on the signals that now look like stair steps rather than the smooth wave shapes of analog oscillations.

    But using real hardware or good software helps develop the ear to fine tune audio and that's where the art lives on... in the ears of the engineers that know what could be improved by turning that red knob just a bit clockwise.

    Do anything 40 hours a week for 20 years and you'll also develop special powers.

    UPDATE: I left out the part about the introduction of noise to the music. With analog
    methods everything had low level noise but a lot of analogy production techniques involved copying existing music along with new content... like the early home users that had 4 tracks of tape recording and would bounce tracks between the 4 available adding new content with each iteration. So noise would increase in the overall mix.

    The whole concept of "gain staging" was the engineering process to optimize the level of the clean signal over the "noise floor" while be careful not to exceed volumes at any point and adding unwanted distortion which in the digital world is made worse by "clipping" or asking for more "bits" than the format allows so the tops of oscillations are tossed away leaving flat areas in the signal which approximates a square wave. Not great
    for analog music but the synthesists short cut to edgy sounds.

    With digital systems we can make infinite copies without adding noise (unless we WANT to). Lovely, clear, pristine signals are possible with cheap computing resources. Good times.

    What I find interesting is how some people will like a particular mix and others will find it
    difficult to listen to. Psycho acoustics and our tastes in music also play into what a good
    mix really is.

  • Excellent history lesson! Thank you!

    @Michael needs to change your screen name to Prof. McD! 🤗

  • Come on...bundle 🎲🎲

  • This is the most inappropriate launch of a bundle. There are some lessons to learn here. People who already bought the app will be frustrated when the bundle will be there and a lot of people are frustrated waiting for an unofficial bundle...that really takes a lot of time to pop up.

    Bundles should be available at launch time or only a long time after (with no pre-announcement)...

    I really want this app but won't buy it because I don't want to be in scenario 1 above...

    At the end, I guess no one is completely happy

  • Yes, it was clearly an oversight not to have done it from the start, bit of a mess.

  • edited May 2020

    this bundle thing only applies if priv message to Christian? or isit official? thinking n buying the eq and nolimit

  • I think if there will be a bundle only the two MDE will be included.

  • ok thnx

  • Life happens / for all we know the dev has done everything in their power to get the bundle out / strange times within this world

  • Yes. Either it was an oversight, which is understandable with all that was going on, or he wasn't planning to do it, but decided to after listening to customer feedback like the good dev he is. The delay is out of his hands, that's definitely Apple's responsibility. Just a bit annoying for everyone who's waiting, but yeah, there are worse problems for sure :)

  • It looks like the bundle is not real.

    Could it take so long for something to appear on the AppStore?

  • @jolico said:
    It looks like the bundle is not real.

    Could it take so long for something to appear on the AppStore?

    I would doubt it takes over a week to approve a bundle of 2 already approved apps.

  • Well, it’s hardly possible that Christian is lying. Why on earth would he say there is a bundle, meaning that in the meantime no-one wants to buy his beautiful app, if there wasn’t a bundle? So I guess it must just be some delay on Apple’s side, frustrating that that is!

  • Bundles have taken a couple of weeks before I think.

  • maybe he sync it with som updates on the plugins

  • No, he said he submitted it already and was also surprised at the delay. I think ppl just need to be patient. If we complain too much no other dev is going to bother retroactively creating a bundle in this kind of situation.

  • Well @Gavinski I don't think devs should do a retroactive bundle in this manner. If two, three, etc. apps have been out for several months & a dev runs a sale or just decided to group apps ala Klevgrand or 4Pockets I can see that bundling wouldn’t be too much of an issue. Especially if the “complete this bundle” pricing was included for owners of one or more apps in a bundle who want the rest.

    But releasing an app and then a week or two later a bundle is offered is a bit more sticky. Early adopters will feel they paid too much and with expensive apps, as these are, even if the bundled sale price is a big discount new buyers may be reluctant to make the jump to say $40 when they were really iffy on buying at $30.

    I dig the app and am glad I got it. But I can certainly see both of those eventualities coming up for some users...

  • edited May 2020

    But that's pretty much the case regardless of the price or timing. Those who pay the full price will always feel a little betrayed. The point of a bundle is to pick up those customers who are on the fence and need justification or know they need it all... as well as a mean to reward loyalty... This dev probably never considered bundles (all in one, eqs, dynamics), but in this case owning one MDE can put customers off from buying the seemingly very similar other.

  • I know, it's a mess. I just mean that he clearly forgot to do a bundle, but when asked, realised it wasn't fair that there wasn't an ios bundle, then decided to do it. I think most people will be happier that he decided to do the bundle but didn't. But yes, it's definitely a bit messy I agree, especially for those like you who paid full price, it kind of sucks.

  • edited May 2020

    it was ME haha .anyway good to see this update B)

  • Haha, good one, that Laura comment made me laugh at the time.

  • The bundle is now live. Just be aware that you might need to scroll to the bottom of the bundle page and back for the price to refresh, due to that App Store bug. The price was showing £43.99 for me at first, but after using the scrolling trick it went down to £20.

  • I guess I got MDE in a sale...

  • Yeeeppeee!

    Immediately bought. Love bundles!!

  • @richardyot said:
    The bundle is now live. Just be aware that you might need to scroll to the bottom of the bundle page and back for the price to refresh, due to that App Store bug. The price was showing £43.99 for me at first, but after using the scrolling trick it went down to £20.

    Can't get this work, do you have to be Fonzi for this to work? :)

  • @Sandstorm said:

    @richardyot said:
    The bundle is now live. Just be aware that you might need to scroll to the bottom of the bundle page and back for the price to refresh, due to that App Store bug. The price was showing £43.99 for me at first, but after using the scrolling trick it went down to £20.

    Can't get this work, do you have to be Fonzi for this to work? :)

    Do you already own the original MagicDeathEye? This is a necessary prerequisite for the bundle price to be a discount. If yes then as long as you didn't get the first app on sale then the bundle should give you a discount over the price of buying both apps separately.

    Sometimes the App Store glitches out with the price, which is why you have to scroll down and then back up on the bundle page to get it to display the correct price.

  • arh ok. thanks for letting me know. No I don't have any of his apps so looks like I'll be paying £43.99. Oh well from what I have read this is still great value for money.> @richardyot said:

    @Sandstorm said:

    @richardyot said:
    The bundle is now live. Just be aware that you might need to scroll to the bottom of the bundle page and back for the price to refresh, due to that App Store bug. The price was showing £43.99 for me at first, but after using the scrolling trick it went down to £20.

    Can't get this work, do you have to be Fonzi for this to work? :)

    Do you already own the original MagicDeathEye? This is a necessary prerequisite for the bundle price to be a discount. If yes then as long as you didn't get the first app on sale then the bundle should give you a discount over the price of buying both apps separately.

    Sometimes the App Store glitches out with the price, which is why you have to scroll down and then back up on the bundle page to get it to display the correct price.

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