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DrumJam v1.2 feature list

124

Comments

  • @Fitz, yeah the beat count mechanism is a bit of a compromise solution to approximate time sigs, and some values work better than others as you've discovered. Creating completely new loop content for every instrument for specific signatures would really bloat the storage footprint dramatically (all loops are audio, not sequenced), and it's unlikely that we'll do it that way.

    But perhaps we will experiment with comping the existing content together in software to better approximate different signatures, and that also opens up the ability to do other compound signatures above 8 (10, 11, etc).

  • I'm probably missing something, but is there any way to reset the effects in the pad section to their default values (for example, the Reverb, Delay Feedback and Delay Input)? Same with the Bedlam chances! I find myself not remembering what the values were to start with!

  • @livemike, first make sure DrumJam is already running, then when you go to attach it to an Input slot in Audiobus you'll see a disclosure arrow on the right side of the row. Hit that arrow and you'll be able to pick which output you want used with Audiobus.

  • edited January 2014

    @Michael_R_Grant said:

    I'm probably missing something, but is there any way to reset the effects in the pad section to their default values (for example, the Reverb, Delay Feedback and Delay Input)? Same with the Bedlam chances! I find myself not remembering what the values were to start with!

    Alas, there isn't a way to do that right now! I'll make that possible using double-tap of the sliders in the next update. Here are the defaults for your reference:

    • Delay Input = 0%
    • Delay Feedback = 25%
    • Reverb = 20%

    Bedlam defaults are:

    • Pitch Chance = 30%
    • Buzz Chance = 20%
    • Reverse Chance = 10%
    • Pan Chance = 10%
    • Pitch Depth = 2
    • Buzz Duration = 180 ms
    • Buzz Slice = 25 ms
    • Pan Width = 50%
  • Thanks, @sonosaurus! I'll note those down. I spent all lunchtime playing with the update, making loops which I recorded into Audioshare and then ran through AUFX Space before jamming over the top of them with Thor. I love noodling!

  • edited January 2014

    @sonosarsus Just being playing some midi drums through to drum jam and the bedlam options sound Amazing!! You made a great app even better.

    Even through it's still warm out the dev oven, I'd like to throw some suggestions your way :)

    The loops functionality is perfect - although more IAP loops will never hurt.

    However, the pads could do with the following improvements:

    - More acoustic drum kits (as IAP of course)

    - ability to combine kits e.g. Pellegrom Snare, Rabb kick etc. and save as custom kits

    - Abiltity to control levels of the pads in the kits e.g. The ride is usually too loud for my taste.

    - ability to control pan, reverb levels, mute and (maybe) Bedlam % per kit pad. Much like the loop parts matrix but for the kits

    - the ability to import custom samples into the kits

    As I play midi loops into the kits, the levels of the drums in a kit is probably the most important for me.

    Thanks again for the best drum app on the platform.

  • @Schrodinger, thanks! Most of your requests are already on the list, so no worries. As for pad levels in the meantime, if you adjust your midi note velocity levels, you can mitigate some of that, when you are driving the pads via midi.

  • I really like the tuned percussion IAP.
    I also noticed the 808 set. I just don't get it. If ya want synth drums there's about a billion apps with he 808. DrumJam is the other side of the coin. IMO.

  • DrumJam has always been an intentional fusion of international styles and instruments, and some of the new IAPs and the new Bedlam feature brings a bit more of the electro element in as well. I don't know that there have to be only two sides to the coin...

  • I agree Sonosaurus. It just seems out of place amongst the awesome ethnic instruments.
    The only other thing that hinders me is that I'm a lefty and it would be nice to swap controls to the right side.

  • edited January 2014

    Synth, acoustic, electro or ethnic, any kind of sounds are more than welcome as a pad instrument in Drumjam, no matter that there's a lot of other synth drum apps. Those pads and those controls on the left of them is what makes it unique.

  • I like the idea of running this through Turnado Supadom . Might prove for interesting results. I did not have Turnado the last time I had drumjam on my Ipad.

  • Can I control other kits with this then like say a midi kit in cubasis?? Is that possible?

  • Gonna have to re-read the whole thread at home :D
    Nice stuff all around!

    with the possibility to import samples, this will be unstoppable!

  • @Michael_R_Grant said:

    @thinds Ah, interesting. So you have Step Poly Arp controlling the pads? How do you do that, exactly?

    In Step Poly set the target as TJ. In TJ set midi in as Step Poly with GM off and Note & Clock on. Should be good to go. You can set a loop running in TJ and then run SP. You can play on the fly using SP's pitch, modulation, velocity controls etc. hope this makes sense. Would be interesting to put the output through Tornado or Echopad too. Will try that later when I have woken up properly.

  • @Tritonman2, yes you can control other apps with the DrumJam pads via MIDI. Go to the MIDI Setup in the prefs to send Note output to your desired target. If you have one of the standard drum kits loaded it will use a GM drum note mapping by default, or you can optionally use a linear pad mapping (which starts at note 36) by flipping that option in the MIDI Setup.

    You can also use other apps (or midi hardware controllers) to play the DrumJam kits as well, with the same mapping options.

  • @thinds said:

    @Michael_R_Grant said:

    @thinds Ah, interesting. So you have Step Poly Arp controlling the pads? How do you do that, exactly?

    In Step Poly set the target as TJ. In TJ set midi in as Step Poly with GM off and Note & Clock on. Should be good to go. You can set a loop running in TJ and then run SP. You can play on the fly using SP's pitch, modulation, velocity controls etc. hope this makes sense. Would be interesting to put the output through Tornado or Echopad too. Will try that later when I have woken up properly.

    Assume you meant DJ :)

    You want to be careful when routing virtual MIDI not to double route it. You'll want to either send MIDI to DJ from Step Poly's settings, or receive it from DJ's settings, but not both.

  • Whoops! @sonosaurus, thanks for that. Yep DJ not TJ. I was just messing around with it late last night and replied to Michael first thing this morning, before I woke up properly and had a cup of tea. You are of course correct. Does work well though, using the keyboard and pitch controls in the sequencer.

  • edited January 2014

    OK folks, here are some short audio previews of the IAP packs.

    They barely scratch the surface of all the new sounds (especially in the Electro pack), but it's a start. You'll hear some examples of the Bedlam effects in there as well.

  • I have not even tries the Bedlam yet, hmmm what is that?

  • @Tritonman2 said:

    I have not even tries the Bedlam yet, hmmm what is that?

    On iPad, press the effects toggle button in the lower left corner to show the effects controls. Then press the BEDLAM tab just above that to switch to the Bedlam controls. On iPhone/iPod go to the PADS page, find the effects toggle button on the bottom middle, then hit the BED tab just below those controls that appear to the left of the pads.

    Turn up the main Bedlam level and your pad playing will start to freak out in various ways, with the probabilities and intensities set via those controls.

    From the User Guide (also helpfully found in the prefs near the bottom):

    The new BEDLAM designer allows the user to add random elements to slices triggered in the solo pads. (It is not available for the loops because the loops are not sliced audio files). There are numerous settings such as Pitch, Pan, Buzz and Reverse which can really add some interesting effects to the solo pads.

    LEVEL -- Adjusts the overall intensity of the BEDLAM effect. This
    is really a master likelihood control that affects all the chance settings globally.

    PITCH CHANCE -- Increase or decrease the likelihood of a slice having its pitch altered.

    PITCH DEPTH -- Option to extent the pitch range the effect can trigger.

    BUZZ CHANCE -- Increase or decrease the likelihood of a drum being re triggered rapidly, creating a 'Buzz' effect.

    BUZZ SLICE -- Defines in Milliseconds the length of the cut slice that repeats

    BUZZ DURATION -- Defines how long the repeating buzz effect will last.

    REVERSE CHANCE -- Increase or decrease the likelihood of a triggered slice being played in reverse.

    PAN CHANCE -- Increase or decrease the likelihood of a triggered slice being randomly panned.

    PAN WIDTH -- Defines the width of the stereo image used for slices that are randomly panned.

  • Congratulations on one wicked fine update. I really did not expect this big of a change. I am having a ball.

  • Just bought the app, had it in my wishlist for a while. I am now only allowed to buy apps when the're on sale...from my boss (that's me).

    I like drumjam ,sounds really cool! I ran it trough Genome and it works great. I also tried Thesys but I only get a white screen since the update yesterday. But it should work because I get sound when I tapped were the play button approximately should be. (I'v gotta read that other thread now about the Thesys update, damn)

  • Bought them all.

    The Khartal is great.

    ...and Bedlam mode is F.U.N

  • edited January 2014

    @Sonosaurus When I clock sync Drumjam to Cubasis via IAA is the midi sync timing issue due to Cubasis ?

    Drum jam starts perfectly from Cubasis yet starts going out of time...even with all the midi perameters set correctly.

    However..........When I clock sync using Audiobus to connect the 2 apps it syncs really well with the same midi settings ???

  • @DaveMagoo You think it may be because AB buffer settings make Cubasis more stable?

  • When using this with Audiobus is there a way to delay playback of the output that isn't going through AB?

    Its a great feature to be able to split the output like that, but when it introduces too much latency to whichever output is going through AB (especially if you put through effects) and makes the parts play out of sync.

  • @DaveMagoo , yeah, we discovered that this only happens in Cubasis and it only happens when you have it set to Loop. If you just let it play without loop you'll notice there is no sync drift. This doesn't happen in Loopy or BM2 or Auria, so I believe that it's a Cubasis issue. I'll defer to Sonosaurus for the technical reasoning behind that. His answer sounds a lot more coherent.

  • edited January 2014

    @DaveMagoo said:

    @Sonosaurus When I clock sync Drumjam to Cubasis via IAA is the midi sync timing issue due to Cubasis ?

    Drum jam starts perfectly from Cubasis yet starts going out of time...even with all the midi perameters set correctly.

    However..........When I clock sync using Audiobus to connect the 2 apps it syncs really well with the same midi settings ???

    I have clock sync issues between Cubasis and Drumjam through Audiobus too. It's really easy to see because the BPM meter in Drumjam starts drifting. It basically means I can't clock sync the two apps and I have to try and sync them manually by htting the play button in DJ at the right time when the count-in from Cubasis ends. It's pretty tedious but I assume it's an iOS limitation?

    (edit) just seen boone's post. OK maybe I can try it in Auria instead.

    Also worth adding I have exactly the same problem between Cubasis and Animoog.

  • edited January 2014

    @Boone51 thanks it works :)

    I can now also perfectly sync NXT to Cubasis via Audiobus.....how did I miss the loop thing !

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