Loopy Pro: Create music, your way.

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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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miRack by mifki Limited - Live!!!

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Comments

  • @reasOne said:
    Everything functions great imo
    As far as Control stuff the only issue I’ve had is when I’m going to patch a cable the entire module slides away, being able to lock it in place but still being able to patch it would be cool , then maybe a second lock option that locks all the cables in so you don’t accidentally pull it out, if that’s not doable a “back” or “undo” button would be helpful for those times you pulled a cable and didn’t see which one lol but heard the sound change

    Agreed. Things work quite well as they are already. Resetting knob values to one or more default presets upon double-tap would be great, also what @mifki could be so kind to change is that when holding one control with one finger, tweaking a second control should not enable zoom mode but change the other control.
    Simple example: Playing a key on the virtual keyboard and while playing, tweak the cutoff knob.
    Other than that, too much fun and little to complain.
    :+1:

  • @rs2000 said:

    @reasOne said:
    Everything functions great imo
    As far as Control stuff the only issue I’ve had is when I’m going to patch a cable the entire module slides away, being able to lock it in place but still being able to patch it would be cool , then maybe a second lock option that locks all the cables in so you don’t accidentally pull it out, if that’s not doable a “back” or “undo” button would be helpful for those times you pulled a cable and didn’t see which one lol but heard the sound change

    Agreed. Things work quite well as they are already. Resetting knob values to one or more default presets upon double-tap would be great, also what @mifki could be so kind to change is that when holding one control with one finger, tweaking a second control should not enable zoom mode but change the other control.
    Simple example: Playing a key on the virtual keyboard and while playing, tweak the cutoff knob.
    Other than that, too much fun and little to complain.
    :+1:

    Ya the multi touch zoom thing has messed up my workflow quite a bit , it Kinda forces you to use an external midi controller , def would be awesome to have that switched up

  • Yes, I mentioned before that multitouch will be fixed.

    However, how should I distinguish between operating two controls and pinch-zooming?

  • @mifki said:
    Yes, I mentioned before that multitouch will be fixed.

    However, how should I distinguish between operating two controls and pinch-zooming?

    That is a good point, if it’s possible I’m not sure unless you can do like a three finger pinch zoom gesture but I don’t know if all iPads support that

  • @mifki said:
    Yes, I mentioned before that multitouch will be fixed.

    However, how should I distinguish between operating two controls and pinch-zooming?

    That's exactly what I meant.
    The thing is that in a busy setup, if you wish to quickly zoom, you might edit controls accidentally, and this should not happen as well. The best idea I have for now is that the user has to take care about where to tap on screen.
    Two fingers on blank area: Zoom and pan,
    one finger on a control and one finger on a blank area: Nothing happens when pinching
    two fingers on controls: Edit them.

    A better and prolly less fiddly way might be to tap-hold one control and after about 700ms, zooming is disabled unless a second finger has touched the screen in the meantime.

    BTW, found one issue:
    Module Tags > Utility > Buttons is shown blank and when I add it to the rack, weird ghost buttons appear, nothing can be edited.

  • edited September 2019

    @mifki

    my 5 cents for improving UI/UX

    • double tap on knob - reset to zero (you can remove reset icon from nav bar completely, basically no iOS app uses this method, nobody is expecting it)
    • double tap on empty rack area opens module add menu (+ adds new module approximately at the place WHERE user actually double tapped).
    • long tap on module selects that module - maybe even single tap would do this job, not sure (if module is selected, small 1px green border would be around module). This will be also good for indicating start of drag mode (now user doesn't know he can start drag module on long tap)
    • new icon on navigation bar - wrench. default disabled (greyed out). If module is selected, it is active and opens module menu
    • new icon "zoom" icon - it zoom to single module (applies again to selected module - so by default greyed out)
    • because of two icons above - single tap on empty rack unselects module (so both icons goes again to grey-out disabled mode)
    • new icon for hide cables (that would be VERY handy), if cables removed, active connectors will have no black hole but hole coloured based on cable connected to it. Even in "cable hidden" mode you will be able to create new connection, just after connecting two nodes cable will disappear
  • @dendy said:
    @mifki

    my 5 cents for improving UI/UX

    • double tap on knob - reset to zero (you can remove reset icon from nav bar completely, basically no iOS app uses this method, nobody is expecting it)
    • double tap on empty rack area opens module add menu (+ adds new module approximately at the place WHERE user actually double tapped).
    • long tap on module selects that module - maybe even single tap would do this job, not sure (if module is selected, small 1px green border would be around module). This will be also good for indicating start of drag mode (now user doesn't know he can start drag module on long tap)
    • new icon on navigation bar - wrench. default disabled (greyed out). If module is selected, it is active and opens module menu
    • new icon "zoom" icon - it zoom to single module (applies again to selected module - so by default greyed out)
    • because of two icons above - single tap on empty rack unselects module (so both icons goes again to grey-out disabled mode)
    • new icon for hide cables (that would be VERY handy), if cables removed, active connectors will have no black hole but hole coloured based on cable connected to it. Even in "cable hidden" mode you will be able to create new connection, just after connecting two nodes cable will disappear

    Good ideas!
    Now the challenge is to find a way to keep it simple, fast, straightforward & clear.

  • @dendy long tap to move. What if u need to move a Could be too long.

    The rest are nice suggestions for sure

  • Two finger tap on blank/outside area: hide cables by making them transparent. This is how Model 15 operates today.

  • @paradiddle said:
    @dendy long tap to move. What if u need to move a Could be too long.

    this works already .. you can move modules without activating special move mode with long tap and then drag ..

  • @dendy looks good to me. As you point out, tap (in panel background) and move already moves, and there is a move mode as well.

  • Personally, I think the UI is pretty effective as it is, except for the reset to default which could be a double tap as suggested.

    Also I would like the sockets to have a bit more magnetism so that you don't have to be quite so accurate with cable placement.

    Otherwise I'm pretty happy with how it handles.

  • @Jocphone said:
    Personally, I think the UI is pretty effective as it is, except for the reset to default which could be a double tap as suggested.

    Also I would like the sockets to have a bit more magnetism so that you don't have to be quite so accurate with cable placement.

    Otherwise I'm pretty happy with how it handles.

    agreed!

  • edited September 2019

    UX idea:

    double-tap an empty socket to target a connection point and double-tap on a connectable socket to connect a cable between the two.

    dragging cables around is is fine, but sometimes if the connection is offscreen, it can be a bit cumbersome. I could imagine a shortcut such as this could make for a faster workflow.

  • edited September 2019

    I don't think I've seen this mentioned yet: I'd like some way to bring up a numeric entry box for a knob. It's very difficult otherwise to make specific adjustments using Frequency knobs such as -25% or +50%. As it stands, the only reliable options are -100%, 0%, and +100%. In VCV this is done by right clicking on a knob, but I would be fine with a "cursor tool" option in miRack like the existing ones.

  • @palms said:
    UX idea:

    double-tap an empty socket to target a connection point and double-tap on a connectable socket to connect a cable between the two.

    dragging cables around is is fine, but sometimes if the connection is offscreen, it can be a bit cumbersome. I could imagine a shortcut such as this could make for a faster workflow.

    Yes, this has been proposed already, on my todo list.

    @mogue said:
    I don't think I've seen this mentioned yet: I'd like some way to bring up a numeric entry box for a knob. It's very difficult otherwise to make specific adjustments using Frequency knobs such as -25% or +50%. As it stands, the only reliable options are -100%, 0%, and +100%. In VCV this is done by right clicking on a knob, but I would be fine with a "cursor tool" option in miRack like the existing ones.

    Good idea too, I'll add this.

  • @mifki said:
    Yes, I mentioned before that multitouch will be fixed.

    However, how should I distinguish between operating two controls and pinch-zooming?

    A simple lock button in the top bar. When unlocked you can two finger zoom-pinch, when locked zoom-pinch is disabled and you can tweak two or more knobs, sliders, buttons simultaneously.

  • 2 cents here that may worth nothing to some:

    • long presses are very good at breaking a work flow.
    • shift buttons on the UI screen side works quite well to multiply what a single tap can do.
    • Pop up menus shouldn’t be. There is almost none in Samplr, which is a reason why it is so great.
  • edited September 2019

    @Philippe said:
    2 cents here that may worth nothing to some:

    • long presses are very good at breaking a work flow.
    • shift buttons on the UI screen side works quite well to multiply what a single tap can do.
    • Pop up menus shouldn’t be. There is almost none in Samplr, which is a reason why it is so great.

    Different people, different preferences ;)
    How do Long-presses break a workflow?
    I find the two-finger-tap popup menu for modules totally fine, but that's why I say that changing and adding new UI behavior is worth to be discussed here and certainly compared to other app's good examples too.
    Samplr is a very different beast, it needs no UI zoom because it has very few controls, it needs no cables, it needs nothing module-related because it has a simple, switchable structure ... hard to compare at all IMHO.

  • Yes It's a complex app and needs in-context sub menus because otherwise modules would get overcrowded with icons (which you'd forget what they mean). Sometimes text menus can bring the fastest workflow in deeper software.

  • edited September 2019

    @rs2000 said:

    @Philippe said:
    2 cents here that may worth nothing to some:

    • long presses are very good at breaking a work flow.
    • shift buttons on the UI screen side works quite well to multiply what a single tap can do.
    • Pop up menus shouldn’t be. There is almost none in Samplr, which is a reason why it is so great.

    Different people, different preferences ;)
    How do Long-presses break a workflow?
    I find the two-finger-tap popup menu for modules totally fine, but that's why I say that changing and adding new UI behavior is worth to be discussed here and certainly compared to other app's good examples too.
    Samplr is a very different beast, it needs no UI zoom because it has very few controls, it needs no cables, it needs nothing module-related because it has a simple, switchable structure ... hard to compare at all IMHO.

    Long presses require user to stop and wait, pop ups hide things and make the rest inactive. An artist keeps it’s tools beside it’s canvas, not onto it.
    Side tool bars may reduce screen size but at least leave the working area freeeeeeeee!!!

  • @Philippe said:

    @rs2000 said:

    @Philippe said:
    2 cents here that may worth nothing to some:

    • long presses are very good at breaking a work flow.
    • shift buttons on the UI screen side works quite well to multiply what a single tap can do.
    • Pop up menus shouldn’t be. There is almost none in Samplr, which is a reason why it is so great.

    Different people, different preferences ;)
    How do Long-presses break a workflow?
    I find the two-finger-tap popup menu for modules totally fine, but that's why I say that changing and adding new UI behavior is worth to be discussed here and certainly compared to other app's good examples too.
    Samplr is a very different beast, it needs no UI zoom because it has very few controls, it needs no cables, it needs nothing module-related because it has a simple, switchable structure ... hard to compare at all IMHO.

    Long presses require user to stop and wait

    Yes, for less than a second, just like holding a shift button plus a second tap.

    holding pop ups hide things and make the rest inactive

    Yes, because if the user wants to make a choice, he has to either choose from the options he wanted to see or just tap outside the pop-up to close it.

    An artist keeps it’s tools beside it’s canvas, not onto it.

    Unfortunately, on an iPad, there's no more space available than the screen itself.

    Side tool bars may reduce screen size but at least leave the working area freeeeeeeee!!!

    Yep, as the top bar already exists anyway, there's a lot more possible for sure.

  • edited September 2019

    @rs2000 said:
    Yes, for less than a second, just like holding a shift button plus a second tap.

    Well, I can see how this one can be annoying - if you want to do a bunch of operations on different modules, for example, copy-paste presets or change settings after adding several modules to a patch, then touching with two fingers say 10 times is much quicker than holding and waiting for the menu to appear each time. It's not even about the total time, but about having to wait before proceeding multiple times.

  • edited September 2019

    @rs2000 said:

    @Philippe said:

    @rs2000 said:

    @Philippe said:
    2 cents here that may worth nothing to some:

    • long presses are very good at breaking a work flow.
    • shift buttons on the UI screen side works quite well to multiply what a single tap can do.
    • Pop up menus shouldn’t be. There is almost none in Samplr, which is a reason why it is so great.

    Different people, different preferences ;)
    How do Long-presses break a workflow?
    I find the two-finger-tap popup menu for modules totally fine, but that's why I say that changing and adding new UI behavior is worth to be discussed here and certainly compared to other app's good examples too.
    Samplr is a very different beast, it needs no UI zoom because it has very few controls, it needs no cables, it needs nothing module-related because it has a simple, switchable structure ... hard to compare at all IMHO.

    Long presses require user to stop and wait

    Yes, for less than a second, just like holding a shift button plus a second tap.

    holding pop ups hide things and make the rest inactive

    Yes, because if the user wants to make a choice, he has to either choose from the options he wanted to see or just tap outside the pop-up to close it.

    An artist keeps it’s tools beside it’s canvas, not onto it.

    Unfortunately, on an iPad, there's no more space available than the screen itself.

    Side tool bars may reduce screen size but at least leave the working area freeeeeeeee!!!

    Yep, as the top bar already exists anyway, there's a lot more possible for sure.

    Yep

  • Are there any other music apps that use multitouch gestures for UI actions? All the apps I'm aware of use multiple touches strictly for performance, such as playing keyboard or custom controller or kaos pad. Looking ahead to AUv3 hosting (or being hosted), I think it may be wise to avoid reliance on multitouch gestures to drive the UI. (And of course I keep harping on pencil compatibility -- sorry! But speaking of breaking the flow...)

  • @mojozart said:
    And of course I keep harping on pencil compatibility -- sorry!

    You mean the new Pencil double tap support?

  • @mifki said:

    @rs2000 said:
    Yes, for less than a second, just like holding a shift button plus a second tap.

    Well, I can see how this one can be annoying - if you want to do a bunch of operations on different modules, for example, copy-paste presets or change settings after adding several modules to a patch, then touching with two fingers say 10 times is much quicker than holding and waiting for the menu to appear each time. It's not even about the total time, but about having to wait before proceeding multiple times.

    I'm fine with the short two-fingers tap on a module to open the menu, and I wouldn't mind to see this extended to the same gesture on an empty space.

    @mojozart said:
    Are there any other music apps that use multitouch gestures for UI actions? All the apps I'm aware of use multiple touches strictly for performance, such as playing keyboard or custom controller or kaos pad. Looking ahead to AUv3 hosting (or being hosted), I think it may be wise to avoid reliance on multitouch gestures to drive the UI. (And of course I keep harping on pencil compatibility -- sorry! But speaking of breaking the flow...)

    One example mentioned was playing the on-screen keyboard while adjusting knobs or hitting buttons. Another one is zooming. People have complained about the zoomable UI in JAFCollection but with such huge screens like in modular setups there's no way around it.
    I suppose that touches are transparently forwarded to the AUv3 plugin anyway, no matter what DAW, right?
    I also suppose that pencil-specific functions can be mapped to the same functions as gestures, like e.g. hard-press to two-fingers-tap.

  • edited September 2019

    @rs2000 said:
    I'm fine with the short two-fingers tap on a module to open the menu, and I wouldn't mind to see this extended to the same gesture on an empty space.

    To open the module browser? If so, other people here mentioned double tap on an empty space to do that...

    Anyway, it's clear that different users have different preferences around UI and controls (quite expected). First I will add what everyone agrees with, e.g. double tap to reset which will be in the next update. And then I'll try to process the remaining suggestions and add them as options.

  • @mifki said:

    @rs2000 said:
    I'm fine with the short two-fingers tap on a module to open the menu, and I wouldn't mind to see this extended to the same gesture on an empty space.

    To open the module browser? If so, other people here mentioned double tap on an empty space to do that...

    Both fine to me.

    Anyway, it's clear that different users have different preferences around UI and controls (quite expected). First I will add what everyone agrees with, e.g. double tap to reset which will be in the next update. And then I'll try to collect the remaining suggestions and add them as options.

    Absolutely! And thank you.

  • @mifki said:

    @rs2000 said:
    I'm fine with the short two-fingers tap on a module to open the menu, and I wouldn't mind to see this extended to the same gesture on an empty space.

    To open the module browser? If so, other people here mentioned double tap on an empty space to do that...

    Anyway, it's clear that different users have different preferences around UI and controls (quite expected). First I will add what everyone agrees with, e.g. double tap to reset which will be in the next update. And then I'll try to process the remaining suggestions and add them as options.

    This bit, balancing requirements can be much, much harder than the implimentation. Good luck with trying to make sense of all the requests.. We're all here if you need help deciding though.

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