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Koala: Tips, Tricks, Tutorials, and Demos. (Koala Sampler by Elf Audio 🐨)

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Comments

  • wimwim
    edited June 17

    [edit]
    nvm - misread the question.

  • @wim said:
    [edit]
    nvm - misread the question.

    I suppose what I’m asking isn’t doable right now then?

  • @FizzyLizzy27 said:

    @wim said:
    [edit]
    nvm - misread the question.

    I suppose what I’m asking isn’t doable right now then?

    I see what you're saying, but no, I don't think it's doable right now. I think you'd need to be able to assign the input signal, pre-recording, to a pad which you could then assign to a channel.

    That works for AUV3 instruments, because you have to drag the instrument onto a pad in order to play it, assign it to a channel, add effects, and hear the effects before you record anything. But I don't think it's possible to do that from an audio source. I'm happy to be proven wrong, however!

  • @daddyfalldown said:

    @FizzyLizzy27 said:

    @wim said:
    [edit]
    nvm - misread the question.

    I suppose what I’m asking isn’t doable right now then?

    I see what you're saying, but no, I don't think it's doable right now. I think you'd need to be able to assign the input signal, pre-recording, to a pad which you could then assign to a channel.

    That works for AUV3 instruments, because you have to drag the instrument onto a pad in order to play it, assign it to a channel, add effects, and hear the effects before you record anything. But I don't think it's possible to do that from an audio source. I'm happy to be proven wrong, however!

    Right, the pad assignment is the issue. Audiopipeline kind of solves that, but adds another host in the mix. Not as elegant a solution as I would want.

    It would be great to assign an input to a specific pad or channel.

  • wimwim
    edited June 17

    @FizzyLizzy27 said:

    @daddyfalldown said:

    @FizzyLizzy27 said:

    @wim said:
    [edit]
    nvm - misread the question.

    I suppose what I’m asking isn’t doable right now then?

    I see what you're saying, but no, I don't think it's doable right now. I think you'd need to be able to assign the input signal, pre-recording, to a pad which you could then assign to a channel.

    That works for AUV3 instruments, because you have to drag the instrument onto a pad in order to play it, assign it to a channel, add effects, and hear the effects before you record anything. But I don't think it's possible to do that from an audio source. I'm happy to be proven wrong, however!

    Right, the pad assignment is the issue. Audiopipeline kind of solves that, but adds another host in the mix. Not as elegant a solution as I would want.

    It would be great to assign an input to a specific pad or channel.

    You could always forget Koala for hosting plugins, and just load it as an FX in AUM. That seems like it could be the most direct way to be able to sample your guitar and monitor it at the same time.

    You did uncover a significant limitation there. Probably just not something the developer pictured people using plugins for yet.

  • @wim said:

    @FizzyLizzy27 said:

    @daddyfalldown said:

    @FizzyLizzy27 said:

    @wim said:
    [edit]
    nvm - misread the question.

    I suppose what I’m asking isn’t doable right now then?

    I see what you're saying, but no, I don't think it's doable right now. I think you'd need to be able to assign the input signal, pre-recording, to a pad which you could then assign to a channel.

    That works for AUV3 instruments, because you have to drag the instrument onto a pad in order to play it, assign it to a channel, add effects, and hear the effects before you record anything. But I don't think it's possible to do that from an audio source. I'm happy to be proven wrong, however!

    Right, the pad assignment is the issue. Audiopipeline kind of solves that, but adds another host in the mix. Not as elegant a solution as I would want.

    It would be great to assign an input to a specific pad or channel.

    You could always forget Koala for hosting plugins, and just load it as an FX in AUM. That seems like it could be the most direct way to be able to sample your guitar and monitor it at the same time.

    You did uncover a significant limitation there. Probably just not something the developer pictured people using plugins for yet.

    The issue with hosting in another app is some Koala features are gated off. Primary example being using a QWERTY keyboard for pad and transport controls.

    I was setting this numpad up to control Koala when I hit this issue to begin with. So bringing it into AUM isn’t ideal.

    (I know I’m such a PITA with wanting specific signal flow options and weird setups)

  • wimwim
    edited June 17

    @FizzyLizzy27 said:
    (I know I’m such a PITA with wanting specific signal flow options and weird setups)

    That isn't a weird setup. It's bread and butter. But it's something that a developer initially focused on a trim sampler / groove box, who might not be a guitar player or singer, probably wouldn't anticipate.

  • @wim said:

    @FizzyLizzy27 said:
    (I know I’m such a PITA with wanting specific signal flow options and weird setups)

    That isn't a weird setup. It's bread and butter. But it's something that a developer initially focused on a trim sampler / groove box, who might not be a guitar player or singer, probably wouldn't anticipate.

    100% agreed. I’m not even saying it should be added necessarily. If it were though that would’ve been nice but SAND is doing the job pretty well for my use case. The PITA comment was sincere. I hope I’m not coming off as a choosy beggar, but as trying to find the right tool for the job.

  • Just tried to load a SWAM instrument in Koala. Wouldn’t load,…error message says ā€œcommunication between instances failedā€.
    Anyone else noticed this?

    @elf_audio

  • Could someone quickly test thisšŸ‘†šŸ¼ and report back please? Would be good to know if it’s me and my set up or just a general incompatibility šŸ™šŸ¼

  • @Kashi said:
    Could someone quickly test thisšŸ‘†šŸ¼ and report back please? Would be good to know if it’s me and my set up or just a general incompatibility šŸ™šŸ¼

    Loaded SWAM sax / trumpet and flute and they all worked perfectly in Koala.

    I remember having issues with SWAM before in AUM. So it maybe worth uninstalling and re-installing to see if it fixes it for you.

  • @Kashi said:
    Could someone quickly test thisšŸ‘†šŸ¼ and report back please? Would be good to know if it’s me and my set up or just a general incompatibility šŸ™šŸ¼

    I got the error but they play fine.

  • Thanks @FizzyLizzy27 and @dmori . Tried uninstalling and reinstalling the double bass,…..but still get the error message. However, they do play fine, like @FizzyLizzy27 says….
    Weird.

  • @Kashi said:
    Thanks @FizzyLizzy27 and @dmori . Tried uninstalling and reinstalling the double bass,…..but still get the error message. However, they do play fine, like @FizzyLizzy27 says….
    Weird.

    When I open the apps standalone it asks for permissions to find devices on my network, and when I approve that it doesn’t give me the error in Koala.

  • @FizzyLizzy27 said:

    @wim said:

    @FizzyLizzy27 said:
    (I know I’m such a PITA with wanting specific signal flow options and weird setups)

    That isn't a weird setup. It's bread and butter. But it's something that a developer initially focused on a trim sampler / groove box, who might not be a guitar player or singer, probably wouldn't anticipate.

    100% agreed. I’m not even saying it should be added necessarily. If it were though that would’ve been nice but SAND is doing the job pretty well for my use case. The PITA comment was sincere. I hope I’m not coming off as a choosy beggar, but as trying to find the right tool for the job.

    @elf_audio i sent a message via support but figured I’d tag you in case you wanted more context/background.

  • @FizzyLizzy27 is right @Kashi … it is needed for the ambiente functionality in the SWAM instruments to talk to each other to manage room placement, type of room etc. The instrument will still produce sounds without it.

  • @GeoTony said:
    @FizzyLizzy27 is right @Kashi … it is needed for the ambiente functionality in the SWAM instruments to talk to each other to manage room placement, type of room etc. The instrument will still produce sounds without it.

    Ambiente is awesome. Such a cool app. Big fan of SWAM apps.

    Though GeoShred has been giving me a lot of issues lately.

  • @GeoTony Cool. Good to know, ta

  • @FizzyLizzy27 said:

    @GeoTony said:
    @FizzyLizzy27 is right @Kashi … it is needed for the ambiente functionality in the SWAM instruments to talk to each other to manage room placement, type of room etc. The instrument will still produce sounds without it.

    Ambiente is awesome. Such a cool app. Big fan of SWAM apps.

    Though GeoShred has been giving me a lot of issues lately.

    Geoshred, though it has a few SWAM IAPs is not in any way owned or managed by Audio Modeling. If you email Moforte, the Geoshred dev, you'll almost certainly get a same-day reply, sometimes @moForte are active here but email is probably the better choice

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