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ShockWave - Synth Module by Kai Aras

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Comments

  • edited December 2019

    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush. Sounds even better through their FD-1 fx.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

  • @MonzoPro said:
    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

    There used to be a select all. You have to be kind of conservative on what you select to randomize. I usually pick the one that has 3 different areas, then I add a few more to taste. I asked for the randomizer and would almost always select all. Got crashes. I’d rather have the option to be conservative with your randomizer choices than it to be removed altogether ;)

  • @skiphunt said:

    @MonzoPro said:
    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

    There used to be a select all. You have to be kind of conservative on what you select to randomize. I usually pick the one that has 3 different areas, then I add a few more to taste. I asked for the randomizer and would almost always select all. Got crashes. I’d rather have the option to be conservative with your randomizer choices than it to be removed altogether ;)

    Yeah that’s fine, I’m guessing it’s taking up a lot of CPU doing them all. I’m just a lazy bugger!

  • edited December 2019

    @MonzoPro said:

    @skiphunt said:

    @MonzoPro said:
    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

    There used to be a select all. You have to be kind of conservative on what you select to randomize. I usually pick the one that has 3 different areas, then I add a few more to taste. I asked for the randomizer and would almost always select all. Got crashes. I’d rather have the option to be conservative with your randomizer choices than it to be removed altogether ;)

    Yeah that’s fine, I’m guessing it’s taking up a lot of CPU doing them all. I’m just a lazy bugger!

    Actually, I rarely got anything great or interesting hitting all of the parameters anyway. You'd have to hit random a dozen times (if it didn't crash first) before you'd hit something. I think it was also randomly driving up the gain or output levels.

    Personally, I've found the playing with the percentage of random, switch between absolute and relative, and then add just a few extra in addition to the voice + mod + fx selection... gets you there in a more controlled manner without crashes. It sometimes takes more hits to the random button though.

    It's also better to either start off with a patch you've started adjusting (rather than the default init) or, pick one of the presets as a starting point, then start applying randomization to that. It doesn't take long to get away from the preset sound and get something more personally customized.

  • @skiphunt said:

    @MonzoPro said:

    @skiphunt said:

    @MonzoPro said:
    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

    There used to be a select all. You have to be kind of conservative on what you select to randomize. I usually pick the one that has 3 different areas, then I add a few more to taste. I asked for the randomizer and would almost always select all. Got crashes. I’d rather have the option to be conservative with your randomizer choices than it to be removed altogether ;)

    Yeah that’s fine, I’m guessing it’s taking up a lot of CPU doing them all. I’m just a lazy bugger!

    Actually, I rarely got anything great or interesting hitting all of the parameters anyway. You'd have to hit random a dozen times (if it didn't crash first) before you'd hit something. I think it was also randomly driving up the gain or output levels.

    Personally, I've found the playing with the percentage of random, switch between absolute and relative, and then add just a few extra in addition to the voice + mod + fx selection... gets you there in a more controlled manner without crashes. It sometimes takes more hits to the random button though.

    It's also better to either start off with a patch you've started adjusting (rather than the default init) or, pick one of the presets as a starting point, then start applying randomization to that. It doesn't take long to get away from the preset sound and get something more personally

    I need to spend a bit more time building patches to be honest, I do tend to rely on randomisers a bit too much. I’ll try the subtle changes you mentioned next time.

    This is a good app for making patches from scratch though, in the ten minutes since my last post, I just made a really tasty bass, using the sequence template as a starting point (really useful those).

    The modulation pop up is really useful, and really adds something to a sequence - assigning brightness to seq 1 for example has added a lot of movement to the sound.

    Yep, I’ll get some solid use from this one.

  • @MonzoPro said:

    @skiphunt said:

    @MonzoPro said:

    @skiphunt said:

    @MonzoPro said:
    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

    There used to be a select all. You have to be kind of conservative on what you select to randomize. I usually pick the one that has 3 different areas, then I add a few more to taste. I asked for the randomizer and would almost always select all. Got crashes. I’d rather have the option to be conservative with your randomizer choices than it to be removed altogether ;)

    Yeah that’s fine, I’m guessing it’s taking up a lot of CPU doing them all. I’m just a lazy bugger!

    Actually, I rarely got anything great or interesting hitting all of the parameters anyway. You'd have to hit random a dozen times (if it didn't crash first) before you'd hit something. I think it was also randomly driving up the gain or output levels.

    Personally, I've found the playing with the percentage of random, switch between absolute and relative, and then add just a few extra in addition to the voice + mod + fx selection... gets you there in a more controlled manner without crashes. It sometimes takes more hits to the random button though.

    It's also better to either start off with a patch you've started adjusting (rather than the default init) or, pick one of the presets as a starting point, then start applying randomization to that. It doesn't take long to get away from the preset sound and get something more personally

    I need to spend a bit more time building patches to be honest, I do tend to rely on randomisers a bit too much. I’ll try the subtle changes you mentioned next time.

    This is a good app for making patches from scratch though, in the ten minutes since my last post, I just made a really tasty bass, using the sequence template as a starting point (really useful those).

    The modulation pop up is really useful, and really adds something to a sequence - assigning brightness to seq 1 for example has added a lot of movement to the sound.

    Yep, I’ll get some solid use from this one.

    I've mentioned it before, but going through the presets and then turning on the X-Ray button to see what's being modulated will get you further along the learning curve quickly.

    Not that there's really much of a learning curve. It looks a lot more intimidating than it really is in practice. I think it did an excellent job making the interface fairly intuitive once you get the basic syntax and such.

    I'm mostly interested in getting combinations of settings that start as nice sequences, but gradually become generative into new compositions. It's really cool.

    It took me awhile from the beginning to be honest... not too long, but once a couple of things became clear to me a vast universe of possibility opened up. You can obviously do bread and butter stuff with it too and that stuff sounds great as well.

    I think those who don't grab this at the $10 intro launch price are gonna be kickin' themselves later. ;)

  • @skiphunt said:

    @MonzoPro said:

    @skiphunt said:

    @MonzoPro said:
    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

    There used to be a select all. You have to be kind of conservative on what you select to randomize. I usually pick the one that has 3 different areas, then I add a few more to taste. I asked for the randomizer and would almost always select all. Got crashes. I’d rather have the option to be conservative with your randomizer choices than it to be removed altogether ;)

    Yeah that’s fine, I’m guessing it’s taking up a lot of CPU doing them all. I’m just a lazy bugger!

    Actually, I rarely got anything great or interesting hitting all of the parameters anyway. You'd have to hit random a dozen times (if it didn't crash first) before you'd hit something. I think it was also randomly driving up the gain or output levels.

    Personally, I've found the playing with the percentage of random, switch between absolute and relative, and then add just a few extra in addition to the voice + mod + fx selection... gets you there in a more controlled manner without crashes. It sometimes takes more hits to the random button though.

    It's also better to either start off with a patch you've started adjusting (rather than the default init) or, pick one of the presets as a starting point, then start applying randomization to that. It doesn't take long to get away from the preset sound and get something more personally customized.

    I think I would just like a 'clear' option for the randomizer sets that removes them all.

  • @skiphunt said:

    I think those who don't grab this at the $10 intro launch price are gonna be kickin' themselves later. ;)

    It is absolutely in my top 3 and imagine it will be for quite a long time.

  • @AudioGus said:

    @skiphunt said:

    @MonzoPro said:

    @skiphunt said:

    @MonzoPro said:
    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

    There used to be a select all. You have to be kind of conservative on what you select to randomize. I usually pick the one that has 3 different areas, then I add a few more to taste. I asked for the randomizer and would almost always select all. Got crashes. I’d rather have the option to be conservative with your randomizer choices than it to be removed altogether ;)

    Yeah that’s fine, I’m guessing it’s taking up a lot of CPU doing them all. I’m just a lazy bugger!

    Actually, I rarely got anything great or interesting hitting all of the parameters anyway. You'd have to hit random a dozen times (if it didn't crash first) before you'd hit something. I think it was also randomly driving up the gain or output levels.

    Personally, I've found the playing with the percentage of random, switch between absolute and relative, and then add just a few extra in addition to the voice + mod + fx selection... gets you there in a more controlled manner without crashes. It sometimes takes more hits to the random button though.

    It's also better to either start off with a patch you've started adjusting (rather than the default init) or, pick one of the presets as a starting point, then start applying randomization to that. It doesn't take long to get away from the preset sound and get something more personally customized.

    I think I would just like a 'clear' option for the randomizer sets that removes them all.

    That's a good point. I'll mention it but I think he's somewhat monitoring this feed.

    It used to have select all, and remove all I think. The were both taken out when the select all was causing consistent crashing. The remove all or "clear" button would be good to have back.

  • @skiphunt said:

    @MonzoPro said:

    @skiphunt said:

    @MonzoPro said:

    @skiphunt said:

    @MonzoPro said:
    Yeah nice this, very unique, clear squelchy sound, and that reverb is lush.

    Had a crash using the randomiser (a ‘select all’ option would be handy), but otherwise is behaving ok on my Air 2.

    There used to be a select all. You have to be kind of conservative on what you select to randomize. I usually pick the one that has 3 different areas, then I add a few more to taste. I asked for the randomizer and would almost always select all. Got crashes. I’d rather have the option to be conservative with your randomizer choices than it to be removed altogether ;)

    Yeah that’s fine, I’m guessing it’s taking up a lot of CPU doing them all. I’m just a lazy bugger!

    Actually, I rarely got anything great or interesting hitting all of the parameters anyway. You'd have to hit random a dozen times (if it didn't crash first) before you'd hit something. I think it was also randomly driving up the gain or output levels.

    Personally, I've found the playing with the percentage of random, switch between absolute and relative, and then add just a few extra in addition to the voice + mod + fx selection... gets you there in a more controlled manner without crashes. It sometimes takes more hits to the random button though.

    It's also better to either start off with a patch you've started adjusting (rather than the default init) or, pick one of the presets as a starting point, then start applying randomization to that. It doesn't take long to get away from the preset sound and get something more personally

    I need to spend a bit more time building patches to be honest, I do tend to rely on randomisers a bit too much. I’ll try the subtle changes you mentioned next time.

    This is a good app for making patches from scratch though, in the ten minutes since my last post, I just made a really tasty bass, using the sequence template as a starting point (really useful those).

    The modulation pop up is really useful, and really adds something to a sequence - assigning brightness to seq 1 for example has added a lot of movement to the sound.

    Yep, I’ll get some solid use from this one.

    I've mentioned it before, but going through the presets and then turning on the X-Ray button to see what's being modulated will get you further along the learning curve quickly.

    That’s a good idea, I’ll try that.

    @AudioGus said:

    @skiphunt said:

    I think those who don't grab this at the $10 intro launch price are gonna be kickin' themselves later. ;)

    It is absolutely in my top 3 and imagine it will be for quite a long time.

    It’s a very unique sounding synth, and the sequencers/modulation make it something special. Will get a lot of use from me.

  • Damn all your hype. I’m still one an Air 1 but I’m going to grab it anyway especially at $10

  • Is there a way to midi learn the sequencer note knobs? One of the reasons I pulled the trigger was because I saw it had a sequencer with 2 layers of 8 knobs, the same as my Behringer controller, but can't seem to midi learn these knobs. Strange if you can't...can't see them in AU params

  • I broke down and picked it up based on what It sounds like. Have it on my 2018 iPad 6th gen. Running standalone I’m finding the app’s responsiveness to be very poor, with many patches not producing any sound at all. Seems for me to be quite buggy. Anyone else having issues?

  • This is SHOCKOUT!!

    Love it 😎

  • @ahallam said:
    I broke down and picked it up based on what It sounds like. Have it on my 2018 iPad 6th gen. Running standalone I’m finding the app’s responsiveness to be very poor, with many patches not producing any sound at all. Seems for me to be quite buggy. Anyone else having issues?

    Hmm, I can try it on my 2017 later, what host? Standalone? AU? Instances?

  • @ahallam said:
    I broke down and picked it up based on what It sounds like. Have it on my 2018 iPad 6th gen. Running standalone I’m finding the app’s responsiveness to be very poor, with many patches not producing any sound at all. Seems for me to be quite buggy. Anyone else having issues?

    I am running it fine on the same hardware in AUM. Have you tried running as an AU to see if you have the same problems?

    Can you mention specific patches that aren't producing any sound?

  • I’ve been messing around a bit, but won’t have time to really try and quantify any issues until the weekend (stupid day job!) It doesn’t seem to produce any sound at all in Klimper, where I tried swapping out some existing instruments to use ShockWave instead of the AUs already running. Probably Klimper specific though.

  • @ahallam said:
    I’ve been messing around a bit, but won’t have time to really try and quantify any issues until the weekend (stupid day job!) It doesn’t seem to produce any sound at all in Klimper, where I tried swapping out some existing instruments to use ShockWave instead of the AUs already running. Probably Klimper specific though.

    I just spent 20 minutes running it in standalone and had no problems with patches not sounding except for when I accidentally set the note source to something other than key. For example I set it to seq when no sequence was running.

  • edited December 2019

    Running fine on my Air 1 so far with 1 instance. The highest it’s gone up to with just this and Future Drummer running has been at 30%. I’ll probably crash everything soon enough with this and Cykle though

  • this thing is beautiful in all ways

  • @reasOne said:
    this thing is beautiful in all ways

    +1 billion :)

  • I think it could do with a manual this one.
    I also wish you could make the sequencer in the AU as large as the standalone view of it. Great app though, lots of potential :)

  • edited December 2019

    @ahallam said:
    I broke down and picked it up based on what It sounds like. Have it on my 2018 iPad 6th gen. Running standalone I’m finding the app’s responsiveness to be very poor, with many patches not producing any sound at all. Seems for me to be quite buggy. Anyone else having issues?

    Are you using the apps built in keyboard to trigger if so check you have MPE selected. If you have regular selected it is for a physical midi keyboard.

  • @gsm909 said:
    Anyone else having an issue with preset names not being displayed in the AUv3 ?
    Browser ‘lcd’ always says init when another preset is loaded.
    Air2 latest iOS

    @ka010 , sounds awesome, will stress test the Air2 this weekend.

    +1

  • edited December 2019

    @Jumpercollins said:
    Are you using the apps built in keyboard to trigger if so check you have MPE selected. If you have regular selected it is for a physical midi keyboard.

    That’s something I hadn’t considered, thank you! I don’t own any hardware midi controllers so that wasn’t obvious to me.

  • @ahallam said:

    @Jumpercollins said:
    Are you using the apps built in keyboard to trigger if so check you have MPE selected. If you have regular selected it is for a physical midi keyboard.

    That’s something I hadn’t considered, thank you! I don’t own any hardware midi controllers so that wasn’t obvious to me.

    No problem caught me out while beta the app.

  • @Carnbot said:
    I think it could do with a manual this one.

    +1 I would like more insight into this without needing to watch videos (though Haq Attack is always insightful and entertaining). I'm jumping in and getting my fingers dirty, but sometimes just ending up with a mess, albeit an interesting one at times. I'm finding the "less is more" approach is helpful.

  • @ka010
    I made some presets in Shockwave Standalone and tried to use them in the AUv3.
    They are not accessible there - instead i see my VOLT User Patches!?
    I have iCloud enabled but both have their own folders and in the Shockwave folder there are my correct user presets...

    Is shockwave using the wrong folder when used as an AUv3 with iCloud-storage enabled?

  • @MrBlaschke said:
    @ka010
    I made some presets in Shockwave Standalone and tried to use them in the AUv3.
    They are not accessible there - instead i see my VOLT User Patches!?
    I have iCloud enabled but both have their own folders and in the Shockwave folder there are my correct user presets...

    Is shockwave using the wrong folder when used as an AUv3 with iCloud-storage enabled?

    Ok - this is a bug verified by Kai and should be fixed in the next version (1.0.2) which is to be expected early next week.
    Thanks to Kai for the fast feedback.

  • Thanks for reporting this @MrBlaschke

    For me it's one of the most surprising synths this year, together with Pure Acid.

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