Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Hammond B-3X by IK Multimedia

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Comments

  • Doug will do a demon in 2 hours from now

  • edited December 2019

    @ipadbeatmaking said:

    @MonzoPro said:
    Explain.

    Explain what?

    This:

    @ipadbeatmaking said:

    @espiegel123 said:

    @Faland said:
    Feel free to pay double or triple the price of any app you buy, making a donation to the devs. Easy.

    You and @MonzoPro are misrepresenting what people are saying about how the low prices create an ecosystem that makes it virtually impossible for iOS music app developers to make a decent living.

    No one WANTS to pay more but some of us realize that the low prices are not good for the long term prospects and we are willing to pay higher prices for good products in the hopes of supporting a healthy ecosystem.

    It isn't about throwing money away.

    Exactly.

    You're agreeing with a post that says @Faland and I are "misrepresenting what people are saying about how the low prices create an ecosystem that makes it virtually impossible for iOS music app developers to make a decent living."

    I just wondered why you thought that.

  • edited December 2019

    For anyone interested in how this actually sounds I shall be Live Streaming tonight at the usual time of 8.00pm GMT (UK Time) on my channel.
    https://www.youtube.com/c/TheSoundTestRoom

    Obviously the Live Stream will be in Mono but any subsequent videos I will film as normal in stereo 🎄😎👍

  • @MonzoPro : the point is that the market seems not willing to pay a reasonable price — if by reasonable one means a price at which the developer can make a decent living.

    The market is not always right.

    It is a fact that the current ecosystem results in iOS music apps to struggle to make a reasonable income.

    That may be what the market currently bears, but it doesn't mean that is healthy for its long-term prospects.

    I see people complaining all the time about "missing features" or apps rushed to market before their time. Those are by-products of the current market.

    I wish the people that expect apps to be cheap ALSO accepted that cheap apsdywill be buggy and incomplete.

  • I’ll just wade-in to this “music apps should(n’t) be more expensive” discussion.

    App developers are free to price their apps as they see fit. However, higher prices do not necessarily mean more money for the devs. Ultimately, the market will determine the price and determine the optimal price. There is a balance to be found between the maximum price and the maximum number of purchases.

    This was demonstrated by Audio Damage and Chris Randall on this forum. He said their iOS apps are approximately a quarter of the price of their desktop equivalent. But, each app sells approximately four times as many units on iOS, so the income is more or less the same for each platform.

  • This is one of those apps that have a small market of buyers that are NOT sensitive to price.
    So, heavy dev costs and small market insure higher prices but many will watch for sales if it's well reviewed.

    Providing a good simulation of a Hammond B3 is really hard BUT if you can offer it then $100 is not the issue... it's the external controls for dual keyboards, sliders, rotary speaker and bass pedals that might narrow the user base further.

    Some of these questions are answered in this IK Multimedia Video infomercial:

    https://www.youtube.com/watch?time_continue=110&v=eUgjDqQ8-jY&feature=emb_logo

    It uses the iPad for the slider input in the video and 2 iRig keyboards via an iRig Pro interface.

  • edited December 2019

    @espiegel123 said:
    @MonzoPro : the point is that the market seems not willing to pay a reasonable price — if by reasonable one means a price at which the developer can make a decent living.

    Yep, we know all that, I'm intersted in why you said:

    "You and @MonzoPro are misrepresenting what people are saying about how the low prices create an ecosystem that makes it virtually impossible for iOS music app developers to make a decent living."

    Because I wasn't. My point was - people jumping into a thread and attacking people who question the pricing of a $99 organ app and calling them names, even when they're not buying the app themselves is hypocritical, and a bit trollish. There's no moral high ground to be found there.

    @espiegel123 said:

    The market is not always right.

    It is a fact that the current ecosystem results in iOS music apps to struggle to make a reasonable income.

    That may be what the market currently bears, but it doesn't mean that is healthy for its long-term prospects.

    Not sure I agree. This is why:

    Like most people I have a budget on what I can spend on my hobby. I spend around £300 per year on apps, maybe more, which works at around 50 apps or so.

    If apps were priced like this one, I would buy three apps.

    That means developers of those three apps make a nice return, but the authors of the other 47 get nothing.

    So for example developers of more experimental apps such as Apesoft would get nothing from me, because all my money would have been spent on a DAW, and a couple of essential synths and fx.

    Since the indie, experimental devs tend to be the ones coming up with the new ideas and pushing the platform forward, not only would they no longer be able to afford to build apps, but the platform as a whole would become stale.

    I have no problem with desktop priced apps - if some people, professionals want to support that that's fine. But raising prices to desktop levels across the board and you will lose the majority of indie developers and the people who support them.

  • @MonzoPro said:
    You're agreeing with a post that says @Faland and I are "misrepresenting what people are saying about how the low prices create an ecosystem that makes it virtually impossible for iOS music app developers to make a decent living."

    I just wondered why you thought that.

    Ok I see now. No I’m agreeing with the economic opinions of the quote. Not the opinion of the opinion of the people tagged in the quote.

    Blame that on me being busy and not trimming the quote to reflect my views.

    You can feel however you want about pricing, doesn’t bother me at all, as we all can. Vote with your wallet. If this was in my wheelhouse I’d grab it, price and all. I feel iOS needs higher tier pricing to motivate bigger devs and higher quality products to jump onto iOS. I want us as iOS musicians to have the choice to have high quality desktop class stuff. I know the prices have to reflect that desire. So I’m all in

  • @ipadbeatmaking said:

    @MonzoPro said:
    You're agreeing with a post that says @Faland and I are "misrepresenting what people are saying about how the low prices create an ecosystem that makes it virtually impossible for iOS music app developers to make a decent living."

    I just wondered why you thought that.

    Ok I see now. No I’m agreeing with the economic opinions of the quote. Not the opinion of the opinion of the people tagged in the quote.

    Blame that on me being busy and not trimming the quote to reflect my views.

    You can feel however you want about pricing, doesn’t bother me at all, as we all can. Vote with your wallet. If this was in my wheelhouse I’d grab it, price and all. I feel iOS needs higher tier pricing to motivate bigger devs and higher quality products to jump onto iOS. I want us as iOS musicians to have the choice to have high quality desktop class stuff. I know the prices have to reflect that desire. So I’m all in

    It also needs prices that are low enough to attract more and new users.

  • It is not a question of unwillingness, or of being aware or not of the not brilliant situation of the software market for ios. The fact is that, a non-professional musician, as I am, with two children to maintain, who uses these apps for fun, without earning any gain, cannot afford to spend more than he does now with sacrifices. Sometimes you can choose, sometimes not. If the prices of the app go up, I will not buy anything, because I CANNOT AFFORD IT, not because I don't want to. No choice, end of the game.

    If you are in a better economic situation, no one will prevent you from donating money to worthy devs, to help them stay on the market, there is no irony or controversy in this statement.

    I would like, however, kindly ask you to reflect on the very high number of views of threads concerning black friday or other periods of discounts on the same apps, of the same devs, with the same problems of survival on the market.

    In Italy there are those who have believed to solve the problem of the economic crisis by prolonging the opening hours of the shops. As if people spend less because they find the supermarket closed. People spend less because they have less money.
    Cheers.

  • @ipadbeatmaking said:

    @MonzoPro said:
    You're agreeing with a post that says @Faland and I are "misrepresenting what people are saying about how the low prices create an ecosystem that makes it virtually impossible for iOS music app developers to make a decent living."

    I just wondered why you thought that.

    Ok I see now. No I’m agreeing with the economic opinions of the quote. Not the opinion of the opinion of the people tagged in the quote.

    Blame that on me being busy and not trimming the quote to reflect my views.

    Yeah no worries.

    @Faland said:
    It is not a question of unwillingness, or of being aware or not of the not brilliant situation of the software market for ios. The fact is that, a non-professional musician, as I am, with two children to maintain, who uses these apps for fun, without earning any gain, cannot afford to spend more than he does now with sacrifices. Sometimes you can choose, sometimes not. If the prices of the app go up, I will not buy anything, because I CANNOT AFFORD IT, not because I don't want to. No choice, end of the game.

    If you are in a better economic situation, no one will prevent you from donating money to worthy devs, to help them stay on the market, there is no irony or controversy in this statement.

    I would like, however, kindly ask you to reflect on the very high number of views of threads concerning black friday or other periods of discounts on the same apps, of the same devs, with the same problems of survival on the market.

    In Italy there are those who have believed to solve the problem of the economic crisis by prolonging the opening hours of the shops. As if people spend less because they find the supermarket closed. People spend less because they have less money.

    +1

  • $100?
    No, thank you.

    But thank you for the free comedy.

  • Exactly my point, ChoosingBeggars

  • @Beathoven said:

    @ipadbeatmaking said:

    @MonzoPro said:
    You're agreeing with a post that says @Faland and I are "misrepresenting what people are saying about how the low prices create an ecosystem that makes it virtually impossible for iOS music app developers to make a decent living."

    I just wondered why you thought that.

    Ok I see now. No I’m agreeing with the economic opinions of the quote. Not the opinion of the opinion of the people tagged in the quote.

    Blame that on me being busy and not trimming the quote to reflect my views.

    You can feel however you want about pricing, doesn’t bother me at all, as we all can. Vote with your wallet. If this was in my wheelhouse I’d grab it, price and all. I feel iOS needs higher tier pricing to motivate bigger devs and higher quality products to jump onto iOS. I want us as iOS musicians to have the choice to have high quality desktop class stuff. I know the prices have to reflect that desire. So I’m all in

    It also needs prices that are low enough to attract more and new users.

    On iOS apps are often 1/5th-1/10th the price of their (exact same) desktop counterparts, in this case it’s 1/3rd. That’s pretty attractive for the exact same apps. A lot of it is educating the masses (producers) about what iPad can actually do.

    At one point, Transitioning from hardware fx, tape machines, to software and computers was seen as taboo, less powerful, and inferior (sonically) for major studios and now it’s the norm. I believe iOS is going through a case of that right now, but with more and more companies coming on board, and a few other factors, it’s growing, and fast.

  • edited December 2019

    What I’m saying is that we need more apps at “hundred cost” because the platform is enough powerful to bring new devs.

    I’m not saying that ALL the apps need to rise the price. The same point as desktop, where we have a lot of software for $20 and others at $200.

    And, if you cannot afford all the apps on your hobby, hey, sorry mate! But this is the normal

  • @OnfraySin said:
    Exactly my point, ChoosingBeggars

    This isn’t reddit, so you have no point.

  • edited December 2019

    Edit - Double post

  • @Zaubrer said:
    Doug will do a demon in 2 hours from now

    Hot. >:)

  • edited December 2019

    Personally, I think many developers need to up their prices... But basic economics says, sell 1000 units for $25, or, 10 units for $100.. and this is ‘digital’, not to say that each unit comes off an assembly line..
    Moog is also an official, well established brand.. Wonder how many Model Ds iOS would sell for $100 a pop?

  • edited December 2019

    @Zaubrer said:
    Doug will do a demon in 2 hours from now

    @Liquidmantis said:

    Hot. >:)

    😂 😂 😂

  • edited December 2019

    @OnfraySin said:

    I’m not saying that ALL the apps need to rise the price. The same point as desktop, where we have a lot of software for $20 and others at $200.

    Like we have now you mean?

  • Another 'thing' to consider when it comes to pricing is the potential real world exposure.

    What's better, one user exposing a $100 app or 10 users exposing a $10 app to 10 different users in different geographical locations? Sure there's the internet but seriously, no video ever beats hands on experience with an app...

    I do wonder how this compares to the CX-3 Engine in the Kronos :)

  • IK multimedia is famous for Lite Versions of their instruments.. Maybe a lite version lower priced unit can bridge the gap here.. and one can always upgrade to the Pro version..

  • I think if the iOS audio platform itself was more mature compared to desktops, then developers would have an easier time selling their products at desktop prices. For me, the ecosystem itself is still kludgey. We are getting better hosts we are getting better products, but the glue is still not solidified. Granted, people are making exceptional music on iOS and its inspiring! But the platform is limited based on the hardware you can put it on and the ecosystem that apple allows to be developed to...and both of those things do not match up with what you can more readily and easily do on a desktop platform.

    Would I pay for komplete on iOS? Absolutely not. Because there is no way I could effectively take advantage of it via hardware or software. Not for the price.

    Would I love to have Ableton on the iPad? Sure, but I couldn't hook my push to it anyway. And I absolutely could not edit anything as quickly as I can on my PC. No way. Nothing is as precise as a mouse, shortcuts, and an iPad doesn't compare to a PC with lots of RAM and CPU on a platform that is mature by many years and the ability to just buy an app straight from a developer. The app store is horrible for any sort of demo app or upgrades etc (see previous threads on the subject).

    I feel bad for the developers, but they should charge whatever they think they can get and if they can't get anything then the market and the platform will be a victim of the limitations of the platform itself.

  • I believe I started this by posting the price and asking for a sale. I don’t think the price is too high for such a thing, but simply that I cannot afford it. Money and prices are strange these days. For example, I just bought an iPad 7 on sale for $249.... is the IK app worth 40% of a new iPad? I think not. On the same hand, are two trips to the grocery worth the cost of a new iPad? I am checking the Bose Soundtouch 20 on sale for $199 ($350 list). That’s two IK Hammonds, which is basically a handful of algorithm as compared to hardware AND research along with very costly marketing. Is there an irrational inconsistency here? Well, we are certainly in the right era for it. The age of the Irrational Man.

  • @drez said:
    I think if the iOS audio platform itself was more mature compared to desktops, then developers would have an easier time selling their products at desktop prices. For me, the ecosystem itself is still kludgey. We are getting better hosts we are getting better products, but the glue is still not solidified. Granted, people are making exceptional music on iOS and its inspiring! But the platform is limited based on the hardware you can put it on and the ecosystem that apple allows to be developed to...and both of those things do not match up with what you can more readily and easily do on a desktop platform.

    +1

    Also, what no-one has mentioned, you can't resell an app.

    I bought Ableton second-hand, which meant the guy who sold it got some cash to spend on something else, after having a few years of fun with it, and I got it cheaper than buying it new. And, if I was to sell it before the next update, I'd no doubt get the same as what I paid for it.

    I've spent a couple of thousand quid on apps over the years. I don't begrudge it, but unlike my investments in desktop software and hardware, I'll never see a penny of it back.

  • Why are you people even discussing this??

    Who in their right mind would pay this much for an app that doesn't even have "Pro" in the name?

  • @wim said:
    Why are you people even discussing this??

    Who in their right mind would pay this much for an app that doesn't even have "Pro" in the name?

    :lol:

  • @Faland said:
    It is not a question of unwillingness, or of being aware or not of the not brilliant situation of the software market for ios. The fact is that, a non-professional musician, as I am, with two children to maintain, who uses these apps for fun, without earning any gain, cannot afford to spend more than he does now with sacrifices. Sometimes you can choose, sometimes not. If the prices of the app go up, I will not buy anything, because I CANNOT AFFORD IT, not because I don't want to. No choice, end of the game.

    If you are in a better economic situation, no one will prevent you from donating money to worthy devs, to help them stay on the market, there is no irony or controversy in this statement.

    I would like, however, kindly ask you to reflect on the very high number of views of threads concerning black friday or other periods of discounts on the same apps, of the same devs, with the same problems of survival on the market.

    In Italy there are those who have believed to solve the problem of the economic crisis by prolonging the opening hours of the shops. As if people spend less because they find the supermarket closed. People spend less because they have less money.
    Cheers.

    I totally quote you.

    I will buy this app when I earn my first million euros😂

    As for the reselling thing that is a really good point.

    I have spent around 5000 euros for apps that have 0 reselling value😂😂😂I’m a genius.

    One day my wife saw my credit card statement and ask me if is normal for me having 2 pages of “AppStore”😂🤑🤑when we struggle to pay the rent🤪 and two kids to sustain.

    As for this app. It is worth only for a niche of pro musicians. The other like me could stick with Galileo 2.

  • edited December 2019
    The user and all related content has been deleted.
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