Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Mononoke launched - This is the best news ever!!!

15681011

Comments

  • @richardyot said:
    Major bug when Mononoke is being used as an AUv3 you can’t assign notes to the pads, because the note display is on the other (hidden) screen, on the synth.

    Note assignment still works, even when the display is hidden. And in most hosts you can make the AU view bigger.

  • @iOSTRAKON said:
    Thanks @kgmessier ! Mononoke was the missing ingredient to this track

    You also sold me on Kosmonaut. :)

  • @brambos said:

    @richardyot said:
    Major bug when Mononoke is being used as an AUv3 you can’t assign notes to the pads, because the note display is on the other (hidden) screen, on the synth.

    Note assignment still works, even when the display is hidden. And in most hosts you can make the AU view bigger.

    Making the view bigger did it, thanks! It might be worth replicating the display on the pads view though, without it you can’t really assign the notes.

  • Awesome @kgmessier / do I get a commission @brambos ? 😉

    @kgmessier said:

    @iOSTRAKON said:
    Thanks @kgmessier ! Mononoke was the missing ingredient to this track

    You also sold me on Kosmonaut. :)

  • Purchased, installed, launched ...is this ...do I have to save up for a Roli seaboard now!? I certainly went from “MPE is nice I’m sure, but it’s not something I need” to “that is pretty damn compelling” in like, twelve seconds.

  • edited January 2020

    @NTKK said:
    Brilliant app. Icy pads been running here since release.

    One small request - a general volume/gain out knob. Maybe itˋs just user error but it seems the output is really loud.

    Thanks a lot for making these great tools!!!

    +1 on all three points, independent L/R Gain or a Gain/Mix would be greater still. Also the ability to assign Growl/Warp to L/R.

    Lot’s of fun piping it through a variety of FX permutations, easy to achieve lovely dissonance, altogether dronetastic !

  • Finally had a bit of time to play with this after a week of family flu exhausted all my energy!

    @brambos tiny bug, touch a note pad, and while holding that finger down rotate "ambience", if you rotate ambience fast the indicator will bounce between the new value and the value it was set to when you first pressed the note pad. If you don't know what I mean let me know and I can make a video

    Also is there any reason why the pitch bend on the pads is set to a such a low fixed range? Would be fun to have a wider range.

    Thank you for making this, it's different but not just a zany quirky toy app. It's great.

  • @hlprmnky said:
    Purchased, installed, launched ...is this ...do I have to save up for a Roli seaboard now!? I certainly went from “MPE is nice I’m sure, but it’s not something I need” to “that is pretty damn compelling” in like, twelve seconds.

    I'm pinching pennies right now for one... I also want a fretless bass though.

  • @Liquidmantis said:

    @hlprmnky said:
    Purchased, installed, launched ...is this ...do I have to save up for a Roli seaboard now!? I certainly went from “MPE is nice I’m sure, but it’s not something I need” to “that is pretty damn compelling” in like, twelve seconds.

    I'm pinching pennies right now for one... I also want a fretless bass though.

    I bought my Roli Lighpad Block M for €115 recently, which was a good price.

    I can’t play keys (I’m a drummer irl) so a bigger board would have been wasted on my hands :D

  • Needs more discipline!

    Anybody get it?

    @iOSTRAKON said:
    Some late night chaos w/ mononoke / samplr / digistix / Ruismaker & a lot more

  • it be like

  • @burns_audio its a blast with your Plugin Suite! Match made in ambient heaven :) really cool!

  • @brambos said:
    Calling it a one-trick pony is fair. Like a Theremin or a Ukelele it has a narrow range of how it can sound, it's more about how you play those strings. And if you don't like the basic character of the sound, I guess this one will have less appeal.

    One trick pony also doesn't really make for good marketing copy ("Fender Stratocaster: one trick pony that really opens up when you add effects!") so I rather focus on what it is designed to do. ;)

    The reason that the performance pads, the feedback and the tuning are all grouped in the same UI panel is not by accident: this is where you're supposed to focus your attention. Ironically, the synth part is really secondary in this synth. :)

    So I can see how someone triggers Mononoke with a sequencer, thinks "meh" and moves on. I really encourage everyone to first spend time with the pads (or an MPE controller) first. It's really about the interaction B)

    I like that "the synth part is really secondary in this synth" and yet, I still see it as a Fender Stratocaster where you only can play a couple of strings.

    Why not give the option to bypass the quantiser, let me choose which notes I play from my Linnstrument? It still will be a focused app (one-trick pony) but not to a "two string Strat"

  • edited January 2020

    Highly recommend reading the “Understanding Feedback/ Three Feedback Routings” section of the well written manual.
    Thx Bram and congrats on your continued success🤘🏼

  • @musgo said:

    @brambos said:
    Calling it a one-trick pony is fair. Like a Theremin or a Ukelele it has a narrow range of how it can sound, it's more about how you play those strings. And if you don't like the basic character of the sound, I guess this one will have less appeal.

    One trick pony also doesn't really make for good marketing copy ("Fender Stratocaster: one trick pony that really opens up when you add effects!") so I rather focus on what it is designed to do. ;)

    The reason that the performance pads, the feedback and the tuning are all grouped in the same UI panel is not by accident: this is where you're supposed to focus your attention. Ironically, the synth part is really secondary in this synth. :)

    So I can see how someone triggers Mononoke with a sequencer, thinks "meh" and moves on. I really encourage everyone to first spend time with the pads (or an MPE controller) first. It's really about the interaction B)

    I like that "the synth part is really secondary in this synth" and yet, I still see it as a Fender Stratocaster where you only can play a couple of strings.

    Why not give the option to bypass the quantiser, let me choose which notes I play from my Linnstrument? It still will be a focused app (one-trick pony) but not to a "two string Strat"

    I’m guessing that this is part of the architecture: each voice has an oscillator at a fixed pitch that then feeds into the others.

  • Now that's how a develop comments to another developer about a bug.

    @burns_audio said:
    Finally had a bit of time to play with this after a week of family flu exhausted all my energy!

    @brambos tiny bug, touch a note pad, and while holding that finger down rotate "ambience", if you rotate ambience fast the indicator will bounce between the new value and the value it was set to when you first pressed the note pad. If you don't know what I mean let me know and I can make a video

    Also is there any reason why the pitch bend on the pads is set to a such a low fixed range? Would be fun to have a wider range.

    Thank you for making this, it's different but not just a zany quirky toy app. It's great.

    1. Start with a positive.
    2. explain the obsevered behavior
    3. offer to provide more assistance to address the issue
    4. ask for a lilt assistance understanding the new app
    5. End with "Thank You" and a short review of the app for you needs.

    Users often start with "I found a bug!" and forget a lot of the other steps.
    Readers see the User comments as they add up and think "I'll wait until this gets fixed."

    I'm going to buy some @burns_audio Mozaic scripts to show my appreciation for modeling
    the right way to treat developers when they release a product.

    OK. I four a bug! I'll call @brambos on his cell. It's a nasty one and prevents me from
    loading MIDI FX into Mononoke. Audio loops too! Why do these apps ship without essential features. Oops. I meant to keep this private and give @brambos 24 hours.

  • edited January 2020

    I keep thinking of this, every time I play/hear this app. From about 13:14 to 14:01

  • Demo of Mononoke going through the Comb filter in JAF Collection. The filter is on a separate channel, so I could control the amount of the effect added. Adds an interesting dimension, imho. Might be a feature request, if it’s not too difficult to add a resonant comb filter with wet/dry mix. Could be a handy addition to this already delightful and hypnotic app.

    (❗️Caution with sound levels on this video. I put two limiters on it, but the comb filter gets a little screechy at times... )

  • Not sure if standard procedure. Saving in AUM but also saving patches to app/apps in AUM but with saved and recalled session, theres no sound from Mononoke. I think when theres multiple Mononoke. Have to build session again from saves. Thanks though.

  • @brambos said:

    @oat_phipps said:
    Can someone more expert than me in Cubasis 3 tell me why loading Mononoke and recording from its onscreen pads is not being captured as MIDI by Cubasis (again, v3). It shows a loading symbol while recording as if its taking data, but after I hit stop there is no data there, and not even a blank MIDI file. MPE or MIDI mode makes no difference, I get nothing.

    Is there a setting in Cubasis I’m missing? I thought it was pretty ‘fire it up and get going’.

    I’ve tested in Cubasis 2, where it works as you’d expect: fire it up and get going. Not sure if there’s an MPE specific setting in Cubasis 3 you have to make first?

    (Beside arm the track for recording MIDI)

    Recording midi from AU instruments isn't working in Cubasis 3 yet, its the same for model 15, hopefully this is on the bug fix list.

  • Mononoke and some effects

  • Theres no sound when recalling an AUM session with multiple Mononoke but can obviously be saved to app/patches. Might be normal or because of another problematic app. Have to rebuild session.

  • Problems today. Hearing a sample from an app but on another completely different app. A synth even. After sample app crashed.

    Duplicating a channel of Mononoke whilst audio and effects playing. This stopped original channel audio but returned when duplicate channel deleted.

  • @sigma79 said:
    Problems today. Hearing a sample from an app but on another completely different app. A synth even. After sample app crashed.

    Duplicating a channel of Mononoke whilst audio and effects playing. This stopped original channel audio but returned when duplicate channel deleted.

    So it’s not related to Mononoke then, or am I misunderstanding?

  • wimwim
    edited January 2020

    @burns_audio said:
    Also is there any reason why the pitch bend on the pads is set to a such a low fixed range? Would be fun to have a wider range? Would be fun to have a wider range.

    +1
    Or, I don't know if it's practical, but it would be cool if there was a mode where sliding outside the pad would bend the note further rather than triggering another pad. In other words, pads require a separate touch to trigger them, but if you trigger one, as long as you keep your finger down, dragging up/down and left/right still controls the pad, no matter how far you drag.

    The Sensel Morph has the option to do this, and it's very powerful (though flawed since you can't switch it on and off on-board, but that's OT.)

    Thank you for making this, it's different but not just a zany quirky toy app. It's great.

    Yep! It's a head-scratcher. But more like a back scratcher. Even if you don't know you have an itch, once you start scratching, it's hard to stop 'cause it feels so great. B)

  • @sigma79 said:
    Theres no sound when recalling an AUM session with multiple Mononoke but can obviously be saved to app/patches. Might be normal or because of another problematic app. Have to rebuild session.

    I just recalled a multi-instance session in AUM, no problems.

  • @brambos said:

    @sigma79 said:
    Problems today. Hearing a sample from an app but on another completely different app. A synth even. After sample app crashed.

    Duplicating a channel of Mononoke whilst audio and effects playing. This stopped original channel audio but returned when duplicate channel deleted.

    So it’s not related to Mononoke then, or am I misunderstanding?

    Isnt Mononoke. Should have checked. Just saved multiple mononoke and it recalled but saved twice earlier with just effects and bus channels and there was no sound. Must be another app or no app. Sorry mate.

  • mononoke + spacecraft
    created the drone using the seaboard block in mononoke, recorded in aum and loaded into the mpe preset in spacecraft, further controlled by the seaboard.
    it is worthy to note that the original drone was drenched in shimmer reverb, proceeded by bleass kick, the kick effect is an awesome companion to mononoke as it helps tame the tail end of the sound preventing it from becoming muddy.

  • @brambos Not sure how others feel, but to me, the default external controller mapping is very strange to use with something like the Roli Seaboard, since the seaboard’s ‘black’ keys are shorter than the white keys. To me, at least with something like a seaboard, being able to only use the white keys (or the black keys, à la Ruismaker) would be much more practical.

    (Note: I realize there are ways to remap, but I suspect the current chromatic mapping is awkward on most mpe controllers with a piano style layout. So it might be valuable for a lot of users to have the option to map Mononoke to external midi in the key of C.)

    (Note: surfaces with a piano style layout, like the seaboard and unlike the lightpad, have the advantage of easy muscle memory for key location: making it easy to close our eyes while playing Mononoke! So whereas there might not be that much of an advantage to going from the screen pads to a lightpad for most users, I suspect people with access to something like a seaboard will tend to reach out for that a lot if mapping is easy.)

    Regardless, I’ll eagerly keep playing with the on screen keyboard to my heart’s content. This instrument is wonderful!

  • @richardyot said:

    @musgo said:

    @brambos said:
    Calling it a one-trick pony is fair. Like a Theremin or a Ukelele it has a narrow range of how it can sound, it's more about how you play those strings. And if you don't like the basic character of the sound, I guess this one will have less appeal.

    One trick pony also doesn't really make for good marketing copy ("Fender Stratocaster: one trick pony that really opens up when you add effects!") so I rather focus on what it is designed to do. ;)

    The reason that the performance pads, the feedback and the tuning are all grouped in the same UI panel is not by accident: this is where you're supposed to focus your attention. Ironically, the synth part is really secondary in this synth. :)

    So I can see how someone triggers Mononoke with a sequencer, thinks "meh" and moves on. I really encourage everyone to first spend time with the pads (or an MPE controller) first. It's really about the interaction B)

    I like that "the synth part is really secondary in this synth" and yet, I still see it as a Fender Stratocaster where you only can play a couple of strings.

    Why not give the option to bypass the quantiser, let me choose which notes I play from my Linnstrument? It still will be a focused app (one-trick pony) but not to a "two string Strat"

    I’m guessing that this is part of the architecture: each voice has an oscillator at a fixed pitch that then feeds into the others.

    I see. Well, one can dream... :smile:

Sign In or Register to comment.