Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Drambo by BeepStreet released
This discussion has been closed.
Comments
This is such great information, thank you very much.
Also curious about the Beatstep, seems like the perfect controller for Drambo. I’ve been using a nanokontrol but I need more knobs and pads so I can incorporate a few instances of Turnado in my live setup
These wants seem to be at odds.
Did you know that there is a manual for Drambo as well as a lot of tutorials for it?
No faders, but there's the Midi Fighter Twistor.
Mate, I don't really understand all the hype about it. I guess it's because there wasn't really anything like it before, for the price point? It's a bit like the release of the Square Wheel. Everyone is going mad about it but someone is going to come whistling around the corner with a round one and wonder why everyone sees them as a god.
Seriously? I can compare it with software sequencers, a couple of Korg Volca ones and the one in the Keystep. Um. It's a drum sequencer and 2 other ones. It's ok? It sequences. I like the Volca ones more. I've just realised that I said I like Volca sequencers more than the BsP. That says it all.
I can't comment on the hardware other than it is built like a tank. The driver's hatch seems surplus to requirements though.
Put it this way, I've just got an MS20iC and I have had more fun with that as a MIDI controller in a week than I have ever had with the BsP. I really want it to do for me like it seems to have for so many others but I'm afraid I'm going to be putting this one down to YouTube GAS.
Really need to stop watching people on YouTube promoting stuff.
I always tell people to RTFM. Always.
Physician, heal thyself.
In my defence, there isn't one.
It's a great manual, isn't it? Tells a person everything they need to know. :embarrassed smiley:
By, 'in my defence, there isn't one' I meant there isn't a defence but I can see how my sharp left turn there has confused anyone who isn't me.
To @CapnWillie, @0tolerance4silence, @Fingolfinzzz:
I have a number of different controllers here and the Beatstep is one of the most useful.
I know that a few people had reported issues with encoder values jumping around, dunno what's the cause, mine works perfectly since 3 years.
The rotary encoders are fully supported in Drambo, no value jumps like with conventional knobs and the pads are not only velocity sensitive but they also send polyphonic (!) Aftertouch messages, something you'll rarely find even in modern keyboards. Until Drambo can listen to poly AT, I'm using MidiFire to translate them to different CC messages.
My BsP view might be suffering from a lack of experience tbf. Or it might be helped by it. Dunno.
For example, the Gate function. I can turn it up from 50 to Tie and I CAN hear a difference but nothing like I imagined.
Also, aftertouch. I'm still not sure what that's for other than as a wingman for those faces you pull on stage when you're really letting rip with an instrument.
Now I'm typing this I'm wondering if I'm expecting the BsP to do something that I should have done before it got there? Like shape the sound more? That Gate, for example, is a very subtle MIDI effect that can't really shape a sound to a greater extent?
I'm going to say something very obvious, are we ready? How you get on with this is probably down to what kind of music you make.
http://beepstreet.com/public/downloads/Drambo manual.pdf
It’s also available from the main menu of the app itself
edit: ahh appears you already found it. Carry on!
I'm typing this as a seperate > @aleyas said:
Cheers!
Just had a thought. I always print manuals out as I like to have them on my knee to refer to. I had a look for the Drambo one and there it was. :another embarrassed smiley:
One of the forum members @tk32 made a great visual reference guide to the modules. Some good supplementary manual material there. RIP cyan if you go the printing route with this one 😉
https://www.dropbox.com/s/nxevx2c6nbdgknq/Drambo - Module Reference (Overview).pdf?dl=0
Preview
That is ridiculously helpful. Tip of the hat to whoever put this together. The Internet is ace.
That totally depends on what you need to control. Knobs that control filter cutoff or resonance can be set to send absolute values instead, using Arturia's MIDi Control Center.
Drambo AU tease 2 :
Incredible!
Just a general question: Why would AU-implementation in Drambo be a „gamechanger“? Is it appealing that one can ditch DAW‘s like AUM and work only inside Drambo‘s environment, or the more immediate patching routes?
I just ask because I think that AUM already has everything that is necessary for a good workflow with Drambo as AU loaded
Direct P-locked sequencing for starters.
Allright, that’s definitely a big difference
!
Well for one, this allows us to integrate external FX within Drambo. So, you could place an AU effect like Velvet Machine after a kick generator, and then use all of the drambo processors on that affected signal. For example, a cv sequencer automating amplitude of the velvet machine signal. Or split the velvet signal into 3 bands, isolate the higher frequencies with a HPF, shift them 1/4 beat with a static delay module, and then apply triplet delay to the signal. Doing anything like that that would require at least 2 instances of Drambo, running in a host. With AU hosting you can do away with all of that now, and just run it in standalone.
Furthermore, you could load up a midi generator like midiSTEPS, convert the midi step signal to CV, create 2 streams from the CV and transpose one. Then you could use maths to determine the difference of the 2 signals, send the sum through a quantizer in the key of the midiSTEPS sequence, offset it by a quarter beat and then route that to an FM operator. The unaffected signal could control the frequency of a combfilter key tracked by the midiSTEP sequence, and then you've got a sweet duet thing going on from a single midiSTEP instance.
You could also use different AU midi generators, convert to CV and use logic like XOR, AND on the gates, creating wildly different sequences. Or use that XOR gate sequence on a percussion voice, even though it was generated by a melodic sequencer.
Or.. you could convert the midiSTEPS to CV, record that CV with the Flexi Sampler, half time the sequence and convert it back to midi, diatonically transpose it, merge that with the original sequence and route it to some external hardware.
Basically, it's applying the Drambo method and workflow to AUv3's. The possibilities are endless.
The best thing though... is we'll be able put drambo inside of drambo. So very large midi projects (taking up multiple tracks for example) can be placed on a single track and treated as a single module.
Very excited about AUv3 inside drambo. To tie it to the previous discussion, does this mean that AUs will now behave like drambo when using relative encoders (ie no jumps?)
Will the midi learn work for AUs? I’m loving seeing that the p lock will. Also will the parameters be open so that I can use one of the modulator modules to modulate something on the AU?
Thanks for your recent write ups. Digging in and have been getting more musical results than conventional modular. Are you sure about that last one though, I thought AUV3 hosts couldn’t host themselves?
Yeah the dev & beta testers have actually mentioned Drambo in Drambo (aka dramboception), which is where I got the information from.
Another thing I find exciting about D in D is treating an individual instance of Drambo as a Drum Rack, kind of like in Ableton. You could host one instance containing a 16 drum track project. So full xox programming per voice, quickly accessible from the fullscreen sequence view (that's what I kinda dislike about the drambo sequencer as it is now. its difficult to quickly edit what's going on if you have like 8 drum voices on a single track)
Cool. Thanks. This is immense and brain melting to think about.
SLOWLY going through this thread like a stack of New Yorkers piled up next to my bed, and @Max23, this track is great. Love it.
wow auv3 hosting 🤯🤩🤯🤩🤩🤯 just wow!!!
will you be able to load/record midi fx as well, like fugue machine?
i just won the waves iap from @SoundForMore on his youtube! 🤩🤩🤩🤩🤩 so awesome , if you haven’t watched Leos series on drambo i highly suggest subscribing to his channel , great stuff on there. thanks again Leo!
