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Comments
Great to hear about customizability. Having consistent fader/knob sizes will be helpful for usability and sharing as mentioned. Will the faders and knobs be accessible as AU parameters or available for mapping?
I guess you can surely map the original knobs and faders?
@mifki Amazing stuff! Great work..
@mifki
Looking forward to trying it, I can see another good feature would be ability to assign macros e.g so you can control multiple things from one knob
I can see an issue with losing track of that you've assigned since there is no "cable" so I'm wondering if there will be a way of seeing the link/source somehow especially if you do change from the original ui element.
Epic !
Holy shit. You are moving this plarform to completely new level 😱
Ditto to macros
@mifki Also being able to import your own custom knob/ fader/ button designs would be another nice touch
Is there something similar in VCV Rack or is this unique? Amazing update.
On iOS you mean? Besides MiRack there’s Audulus which is also fully modular. Then semi modular you have KQ Minisynth, Branches, Ripplemaker, Model 15, MS20, Factory, Drambo, and Tera Pro.
I haven't tried yet, but it should be possible, same for lights.
Yes, you'll also be able to assign names to the parameters (I remember though there was a problem with hosts not picking up dynamically changed parameter names, i.e. when you load a different patch/"module", but at least that's the plan) so overall it'll look pretty much like a standalone AU to a user.
Yes I expect macros to be requested a lot for such thing, so it's in the plans.
Yes I'll probably add some indication at some point. Although if you designed a module and added some labels to controls, I'd expect you to remember what it is. But it surely is useful for working on modules made by others.
To me a separate module would be better for "macros". A control with a series of output jacks, perhaps with a trim control on each. That's a bit redundant since there's virtually always a trim control on the receiving end. It would be convenient for better control from a central place though.
I think you'd start to clutter up and make this particular module difficult to follow if macros were added to it.
But I don't really understand why this is important when there are plenty of ways to build macro controls in this modular environment already. As excited as I am about this new controls module, extending the idea to macros starts to feel like stepping backward out of the modular concept IMO.
Thanks @wim for putting into words something I’d kind of thought earlier but hadn’t thought through enough for a reply. We can already make things that control multiple other things with one knob/slider/switch. So you can then add those macro controls to the control module. No need for another framework, unless I’m missing something obvious.
The new module is in itself a macro controller, so it would only be adding to it I think, if not difficult to add why not have this ability too? Lots of other software allows a similar multi-macro controller action eg Touchdesigner, Ableton, so would be nice to have but just depends on what’s a priority of course. No worry about stepping away from any “paradigm” though imo especially as it doesn’t act like a normal mirack module
That's true however there's a separation between control knobs and CV inputs, if module provides both for a certain parameter, there's no problem. But if not, you need a workaround. Knob->CV is surely possible, but the other way is currently not (and therefore not possible to build macros for knobs). Of course, in hw modular if there's no CV input, you can't control that parameter and that it's it. But for software features like MIDI mapping, AU parameter mapping or building custom modules, I feel like it should be possible to control anything you want in some unified way.
Not requiring massive workarounds involving scripts, obscure little apps, and massive forum threads is just so ... contrary to the spirit of iOS music making ... though.
this is already possible, you can use these modules to build set of macro knibs and buttons ans even label them using that module on right ...
I’m guessing they meant to control stuff that don’t have CV inputs. Otherwise yes you can control them that way and I also like Nysthi Surveillance for macros with individual attenuverters 👍
Ah, sorry. I wasn’t very clear. I meant the new macro module. Great for anyone who wants to build and share a synth/patch with people not familiar with miRack. And for jamming on it yourself. You don’t have to use 2 apps, portable between hosts.
You can build front plates in Audulus but it all seems a bit more complicated to me
Ah gotcha. I’m slowly learning it but mostly using it an effect for right now lol
Cheers. Audulus does look good too. iPad only though.
yep it's a shame... Drambo allows you to hide stuff in compact view so you can leave only the knobs you want visible, that's pretty good, although that's the extent of the customizability of the 'front plate'
Tried now, it works. Also implemented snapping when positioning components, much easier now.
Game changier
In Drambo, you can also connect modulatable knobs directly to sliders and knobs (unmodulatble need a morph-module, that you can then connect to a knob or slider). If you hide everything but the added controls, you can control the order of stuff and rename the modules etc. The xy-pads are cool, too.
Amazing, this will be so useful
Make that scale touch-sensitive, then we can talk!
There's already touch strip module which you could add to the controls, so you could make a touch based macro controller
So, you could touch and slide through the wavetable?! Well… 😅
Ah ok that makes sense. Solution would be module with "morp" knob like in Drambo