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LK - for Ableton Live & Midi by Imaginando - AUv3 Clip Launcher Finally Available in AUM!!

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Comments

  • edited April 2023

    I also have a very odd issue since several months, I think this one will be challenging!!

    When I start a template session using LK with already pre routed AUV3 instruments and controllers and rec buttons enabled, everything works perfectly except if I use 32 buffers!!!!! There is in this case no sound playing via midi though (only) LK during 30 seconds to one full minute. After that midi is passed though LK no problem for both virtual and hardware controllers. No issues at all with 64 buffers and above, midi playing works immediately when session is loaded. Once I’ve loaded a session at 32 buffers and the midi pass though LK, if I quit AUM and load the session again, there will be no issue. This is only when loading the session first time of the day or after a few hours with no AUM running. I use that session everyday the issue happens everytime.

    If anybody can test and confirm? Issue is with iPhone 14 Pro Max and iPad Pro M1 since months/32 buffers is doable in AUM.

  • One more bug I noticed:

    I usually end up my tracks by setting the last scene’s follow action to stop and this is where LK sometimes retriggers the last scene if there are notes at the very beginning of clips. I figured out that this is happening only on clips that I extended.

    For example if the longest clip in the last scene is 4 bars, so the scene is 4 bars long, but I have a few clips that are just 1 bar long and instead of setting those clips follow actions to stop I just extend them to 4 bars (and delete notes from bars 2, 3 and 4), the clips will retrigger the first notes after the scene stops.

    Is this happening to anyone else?

  • @branis said:

    @Janosax said:
    @xglax and @sinosoidal I can confirm @Jeezs issue with 90 bpm doubling notes, see video:

    I don’t experience this bug. I loaded LK in AUM on a MIDI track as an AU MIDI Processor, added one audio track with Hammerhead and created the same pattern as in the video above. It’s been running for a couple of minutes now with no double triggering. I changed the tempo from 90bpm to something else and back, but I couldn’t replicate the issue.

    OTOH I do on rare occasions experience some skipped notes, but never got to figure out if it’s LK’s or the plugin’s fault.

    @Janosax said:
    I also have a very odd issue since several months, I think this one will be challenging!!

    When I start a template session using LK with already pre routed AUV3 instruments and controllers and rec buttons enabled, everything works perfectly except if I use 32 buffers!!!!! There is in this case no sound playing via midi though (only) LK during 30 seconds to one full minute. After that midi is passed though LK no problem for both virtual and hardware controllers. No issues at all with 64 buffers and above, midi playing works immediately when session is loaded. Once I’ve loaded a session at 32 buffers and the midi pass though LK, if I quit AUM and load the session again, there will be no issue. This is only when loading the session first time of the day or after a few hours with no AUM running. I use that session everyday the issue happens everytime.

    If anybody can test and confirm? Issue is with iPhone 14 Pro Max and iPad Pro M1 since months/32 buffers is doable in AUM.

    @branis said:
    One more bug I noticed:

    I usually end up my tracks by setting the last scene’s follow action to stop and this is where LK sometimes retriggers the last scene if there are notes at the very beginning of clips. I figured out that this is happening only on clips that I extended.

    For example if the longest clip in the last scene is 4 bars, so the scene is 4 bars long, but I have a few clips that are just 1 bar long and instead of setting those clips follow actions to stop I just extend them to 4 bars (and delete notes from bars 2, 3 and 4), the clips will retrigger the first notes after the scene stops.

    Is this happening to anyone else?

    Hi good people. Sorry for the lack of feedback. We have our heads under water at the moment. :disappointed:

    As we have shared a couple times here already, we are working on something new. It is our most ambitious project so far and it has a lot of work to be done. This project envolves working on LK sequencing base and adding a LOT OF features on top of it. We are completely focused on this work right now. Therefore is very difficult for us to iterate over LK at the same time and our attention to the problems raised might take more time to be available. :neutral:

    We are looking for early testers to give it a spin on our new thing. We can't call this a beta yet. We will provide early access to long time fans of LK and participants of this thread, this is not a public beta and we will not provide access to just anyone.

    If you are interested and if you consider yourself a long term user and supporter of LK and Imaginando products feel free to reach me out via private message. :blush:

  • edited April 2023

    @sinosoidal said:

    @branis said:

    @Janosax said:
    @xglax and @sinosoidal I can confirm @Jeezs issue with 90 bpm doubling notes, see video:

    I don’t experience this bug. I loaded LK in AUM on a MIDI track as an AU MIDI Processor, added one audio track with Hammerhead and created the same pattern as in the video above. It’s been running for a couple of minutes now with no double triggering. I changed the tempo from 90bpm to something else and back, but I couldn’t replicate the issue.

    OTOH I do on rare occasions experience some skipped notes, but never got to figure out if it’s LK’s or the plugin’s fault.

    @Janosax said:
    I also have a very odd issue since several months, I think this one will be challenging!!

    When I start a template session using LK with already pre routed AUV3 instruments and controllers and rec buttons enabled, everything works perfectly except if I use 32 buffers!!!!! There is in this case no sound playing via midi though (only) LK during 30 seconds to one full minute. After that midi is passed though LK no problem for both virtual and hardware controllers. No issues at all with 64 buffers and above, midi playing works immediately when session is loaded. Once I’ve loaded a session at 32 buffers and the midi pass though LK, if I quit AUM and load the session again, there will be no issue. This is only when loading the session first time of the day or after a few hours with no AUM running. I use that session everyday the issue happens everytime.

    If anybody can test and confirm? Issue is with iPhone 14 Pro Max and iPad Pro M1 since months/32 buffers is doable in AUM.

    @branis said:
    One more bug I noticed:

    I usually end up my tracks by setting the last scene’s follow action to stop and this is where LK sometimes retriggers the last scene if there are notes at the very beginning of clips. I figured out that this is happening only on clips that I extended.

    For example if the longest clip in the last scene is 4 bars, so the scene is 4 bars long, but I have a few clips that are just 1 bar long and instead of setting those clips follow actions to stop I just extend them to 4 bars (and delete notes from bars 2, 3 and 4), the clips will retrigger the first notes after the scene stops.

    Is this happening to anyone else?

    Hi good people. Sorry for the lack of feedback. We have our heads under water at the moment. :disappointed:

    As we have shared a couple times here already, we are working on something new. It is our most ambitious project so far and it has a lot of work to be done. This project envolves working on LK sequencing base and adding a LOT OF features on top of it. We are completely focused on this work right now. Therefore is very difficult for us to iterate over LK at the same time and our attention to the problems raised might take more time to be available. :neutral:

    We are looking for early testers to give it a spin on our new thing. We can't call this a beta yet. We will provide early access to long time fans of LK and participants of this thread, this is not a public beta and we will not provide access to just anyone.

    If you are interested and if you consider yourself a long term user and supporter of LK and Imaginando products feel free to reach me out via private message. :blush:

    Ok thanks for your answer. Please consider at least fixing 90 bpm issue. Also LK beta on TestFlight have only 21 days remaining, don’t forget to renew at the end!! Cheers.

  • edited April 2023

    Hi again, I know you guys @xglax and @sinosoidal are working on something else but another bug kills LK usability: some note off are missing, or are played on wrong notes:


    My main live setup use LK for midi live looping, using also LPP for audio, all in AUM. This setup took me dozens of hours to create and optimize for live in reliable conditions. There is no alternative to LK here.

    Please fix this when you will have time, tons of musicians here have invested such effort in LK.


    THANKS to LK!!!!!! :) <3 ;) Not a shameless plug, just to give you an idea of my motivation with your app :)

  • @Jeezs Can you try to repro this:

    It seems that at 90 bpm notes are doubled only if notes off are snap to the grid. No issues if you you record via midi controller, only if you enter manually notes in edition mode. Just select all notes and change notes duration with snap to the grid disabled. This should work :)

    @xglax @sinosoidal

  • edited April 2023

    @Janosax said:
    Hi again, I know you guys @xglax and @sinosoidal are working on something else but another bug kills LK usability: some note off are missing, or are played on wrong notes:

    @xglax and @sinosoidal

    About my notes off wrong/missing issues above it seems that I’ve found the culprit too: when recording iFretless bass as a controller routed via LK to another iFretless bass instance, when playing with bass note gliding some pitch bend data is recorded in LK. When quantization is enabled that pitch bend data is recorded/quantified a specific way, I asked for this fix one year or more ago. It works perfectly except that it seems that some notes off are missing/played on wrong notes on other LK midi tracks so any instrument can be impacted, in this case it was mostly audible on a piano but also on iFretless bass (which also had some odd pitch bend playback playing). This is very random. Anyway, deleting iFretless bass pitch bend data fixes ALL notes off issues on all tracks. Using iFretless bass in fretted mode with no pitch bend is the workaround. Writing pitch bend data in editor directly seems to give to issues, this is only with iFretless bass recordings and quantization on.

  • Hey all… since I kinda started getting warmed up to the idea of clip-based live performance due to my time with the Roland MC707, I thought maybe I’d give LK a shot, but reading this thread makes me hesitant to dive into a half-baked mega app…

    What’s the consensus? Is LK stable enough to learn? The devs responses are not all that encouraging.

  • I will wait and see how well they revisit it once it’s a priority for them again. Meanwhile I’m focusing on Oxi One instead of this. Hopefully it’s in a better place in another year or two because it’s beautiful as a tool.

  • @henningz said:
    Dear Imaginando,
    please please find and fix at least one of the bugs that makes LK freeze when used in AUM so frequently. Frustratingly, LK is clearly and by far the most unreliable music app that I have ever used, while also being indispendable for iOS music live performance! LK crashes on my when playing, editing and triggering quite simple projects inside AUM, CPU is no issue since I use a 2022 iPad Pro and the AUM CPU load is always under 40%.
    At least once a production day, I get this screen:

    I have same problem((

  • Hi there 👋
    Anyone using LK for Ableton with an Mac mini M2? If yes, it’s working without issues..?

    Thanks in advance
    Slaq

  • @wahnfrieden said:
    I will wait and see how well they revisit it once it’s a priority for them again. Meanwhile I’m focusing on Oxi One instead of this. Hopefully it’s in a better place in another year or two because it’s beautiful as a tool.

    Without reading through the whole thread what issues are people having? I haven’t had any major issues with it but I just use it for iOS stuff only and just occasionally load it up.

  • edited June 2023

    Accidentally discovered LK and looks like I'm not subscribing for Logic Pro B)
    Finally good clip launcher and Ableton like midi editor with automation sitting beautifully inside AUM. Where I was sleeping all this time?

  • @lazyass said:
    Accidentally discovered LK and looks like I'm not subscribing for Logic Pro B)
    Finally good clip launcher and Ableton like midi editor with automation sitting beautifully inside AUM. Where I was sleeping all this time?

    LK is great! Make sure you check out all the modules as each one has something cool to offer. Also the randomizer makes for a lot of fun. It’s one of my favorite sequencers on iOS.

  • @HotStrange said:

    @lazyass said:
    Accidentally discovered LK and looks like I'm not subscribing for Logic Pro B)
    Finally good clip launcher and Ableton like midi editor with automation sitting beautifully inside AUM. Where I was sleeping all this time?

    LK is great! Make sure you check out all the modules as each one has something cool to offer. Also the randomizer makes for a lot of fun. It’s one of my favorite sequencers on iOS.

    It has a randomizer? Whoa, it's getting even more interesting.

  • @lazyass said:

    @HotStrange said:

    @lazyass said:
    Accidentally discovered LK and looks like I'm not subscribing for Logic Pro B)
    Finally good clip launcher and Ableton like midi editor with automation sitting beautifully inside AUM. Where I was sleeping all this time?

    LK is great! Make sure you check out all the modules as each one has something cool to offer. Also the randomizer makes for a lot of fun. It’s one of my favorite sequencers on iOS.

    It has a randomizer? Whoa, it's getting even more interesting.

    It does! And it’s actually pretty useful. It’s in the menu on the right hand side.

  • I’ve been trying to use LK in AUM for Ableton-ish pattern control, but it’s completely unreliable. About half the time, it crashes during one operation or another. I’m back to Mozaic scripting and Atom. It’s funky, but it’s consistent.

  • @garden said:
    I’ve been trying to use LK in AUM for Ableton-ish pattern control, but it’s completely unreliable. About half the time, it crashes during one operation or another. I’m back to Mozaic scripting and Atom. It’s funky, but it’s consistent.

    It would help the developers immensely if you could provide some more specific information and possibly crash logs so that they can investigate and fix the issues.

  • It seems to be a bit abandoned since a while?

  • I don't know if it's abandoned, the last update was a few months ago, that's more than some apps which haven't been updated in years.

  • They don’t answer questions anymore.

  • @Janosax said:
    They don’t answer questions anymore.

    They posted several months ago that they were beginning work on an ambitious project that would be keeping them busy.

    Have you tried contacting them directly? They may not be visiting AB Forum while working on this project.

  • @Janosax said:
    They don’t answer questions anymore.

    Imaginando, they have replied to me a few times this year when I've messaged for support.

  • edited August 2023

    Hey!
    First of all I want to apologize everyone thats lacking support from our part. @espiegel123 is right, we are working on something new and ambitious that is taking all our resources. We really need to finish and release it. Even with all of us working full time on it, we’re really struggling to keep the deadlines we’ve defined. We’re delivering all we got to this one.
    I know that you’re expecting LK to be a stable product and I can reassure you all that LK isn’t forgotten. We simply don’t have the time to invest on it for now, but I promise that once our new product is out we’ll be back to LK (and all our other products) and try do fix all the issues you’re having.
    One of the things we value most is our community and all the people that uses and supports our work. We won’t let you all down, and you can count on us to help with the bugs you’re having.
    We appreciate your support all these years, and we are very proud of all the people thats running this journey with us.
    With all that said, I beg for your patience and we hope that this new product can compensate for all this frustrations caused by our absence. And after that LK will return strong!
    If LK could talk it would definitely say “I’ll be back”.
    See you soon!

  • The Imaginando crew are a class act. Good luck with the new project. Looking forward to finding out more 🍻

  • @xglax said:
    Hey!
    First of all I want to apologize everyone thats lacking support from our part. @espiegel123 is right, we are working on something new and ambitious that is taking all our resources. We really need to finish and release it. Even with all of us working full time on it, we’re really struggling to keep the deadlines we’ve defined. We’re delivering all we got to this one.
    I know that you’re expecting LK to be a stable product and I can reassure you all that LK isn’t forgotten. We simply don’t have the time to invest on it for now, but I promise that once our new product is out we’ll be back to LK (and all our other products) and try do fix all the issues you’re having.
    One of the things we value most is our community and all the people that uses and supports our work. We won’t let you all down, and you can count on us to help with the bugs you’re having.
    We appreciate your support all these years, and we are very proud of all the people thats running this journey with us.
    With all that said, I beg for your patience and we hope that this new product can compensate for all this frustrations caused by our absence. And after that LK will return strong!
    If LK could talk it would definitely say “I’ll be back”.
    See you soon!

    @xglax I couldn't have said it better. Thank you! :blush:

    Speaking in which, we are looking for a handful of beta testers for the final stage of the development of this product. Is anyone here interested in giving it spin? We will give priority to long time LK users. :blush:

  • @sinosoidal said:

    @xglax said:
    Hey!
    First of all I want to apologize everyone thats lacking support from our part. @espiegel123 is right, we are working on something new and ambitious that is taking all our resources. We really need to finish and release it. Even with all of us working full time on it, we’re really struggling to keep the deadlines we’ve defined. We’re delivering all we got to this one.
    I know that you’re expecting LK to be a stable product and I can reassure you all that LK isn’t forgotten. We simply don’t have the time to invest on it for now, but I promise that once our new product is out we’ll be back to LK (and all our other products) and try do fix all the issues you’re having.
    One of the things we value most is our community and all the people that uses and supports our work. We won’t let you all down, and you can count on us to help with the bugs you’re having.
    We appreciate your support all these years, and we are very proud of all the people thats running this journey with us.
    With all that said, I beg for your patience and we hope that this new product can compensate for all this frustrations caused by our absence. And after that LK will return strong!
    If LK could talk it would definitely say “I’ll be back”.
    See you soon!

    @xglax I couldn't have said it better. Thank you! :blush:

    Speaking in which, we are looking for a handful of beta testers for the final stage of the development of this product. Is anyone here interested in giving it spin? We will give priority to long time LK users. :blush:

    Definitely!

    User of FRMS, and VS here...

    Hope whatever it is, is MPE :)

  • @Bruques said:

    @sinosoidal said:

    @xglax said:
    Hey!
    First of all I want to apologize everyone thats lacking support from our part. @espiegel123 is right, we are working on something new and ambitious that is taking all our resources. We really need to finish and release it. Even with all of us working full time on it, we’re really struggling to keep the deadlines we’ve defined. We’re delivering all we got to this one.
    I know that you’re expecting LK to be a stable product and I can reassure you all that LK isn’t forgotten. We simply don’t have the time to invest on it for now, but I promise that once our new product is out we’ll be back to LK (and all our other products) and try do fix all the issues you’re having.
    One of the things we value most is our community and all the people that uses and supports our work. We won’t let you all down, and you can count on us to help with the bugs you’re having.
    We appreciate your support all these years, and we are very proud of all the people thats running this journey with us.
    With all that said, I beg for your patience and we hope that this new product can compensate for all this frustrations caused by our absence. And after that LK will return strong!
    If LK could talk it would definitely say “I’ll be back”.
    See you soon!

    @xglax I couldn't have said it better. Thank you! :blush:

    Speaking in which, we are looking for a handful of beta testers for the final stage of the development of this product. Is anyone here interested in giving it spin? We will give priority to long time LK users. :blush:

    Definitely!

    User of FRMS, and VS here...

    Hope whatever it is, is MPE :)

    Totally, up for it!

  • @sinosoidal said:

    Speaking in which, we are looking for a handful of beta testers for the final stage of the development of this product. Is anyone here interested in giving it spin? We will give priority to long time LK users. :blush:

    Yes! LK and FMRS user from day 1, would be glad to help testing

  • @sinosoidal said:

    @xglax said:
    Hey!
    First of all I want to apologize everyone thats lacking support from our part. @espiegel123 is right, we are working on something new and ambitious that is taking all our resources. We really need to finish and release it. Even with all of us working full time on it, we’re really struggling to keep the deadlines we’ve defined. We’re delivering all we got to this one.
    I know that you’re expecting LK to be a stable product and I can reassure you all that LK isn’t forgotten. We simply don’t have the time to invest on it for now, but I promise that once our new product is out we’ll be back to LK (and all our other products) and try do fix all the issues you’re having.
    One of the things we value most is our community and all the people that uses and supports our work. We won’t let you all down, and you can count on us to help with the bugs you’re having.
    We appreciate your support all these years, and we are very proud of all the people thats running this journey with us.
    With all that said, I beg for your patience and we hope that this new product can compensate for all this frustrations caused by our absence. And after that LK will return strong!
    If LK could talk it would definitely say “I’ll be back”.
    See you soon!

    @xglax I couldn't have said it better. Thank you! :blush:

    Speaking in which, we are looking for a handful of beta testers for the final stage of the development of this product. Is anyone here interested in giving it spin? We will give priority to long time LK users. :blush:

    I would absolutely love that! Been using your apps for years now probably and am a huge fan of your work!

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