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Comments
Which other AudioKit apps have a sequencer?
There's no automatic commonality between apps just because they're made with the AudioKit framework or are sponsored by AudioKit. All these apps are developed by different people or teams. All have their own goals. All have their own timeline for development.
That said, I get the impression that the initial focus on the 909 app was on awesome sound, and that the sequencer was put there initially just to get some quick ideas out. It may be that they have further plans for the sequencer, but, being already two months behind where they had hoped to release the app, they didn't get there yet. Or they may not decided to at all. For a $2.99 app, there's only so much developer time that makes sense.
Good point @wim. This app as it stands for $2.99 is killer. And your point about developer time is a good one. AudioKit is not really a full-blown app developer in the sense of someone like Sugar Bytes etc. are they? Isn't there a certain amount of unpaid work that goes on there? IDK
@Charlesalbert
Dang it’s hot in here !
AudioKit isn't really an app publisher (though they have published some apps). AudioKit makes a FREE framework to make developing iOS music apps easier. It's a little bit like Mozaic, but on a grander scale. Mozaic provides a ton of underlying functionality accessible by a higher level language that makes it so you don't have to do all the hard work. Same with AudioKit. They provide a huge set of libraries that lets people do DSP and other things with much less code.
They're also huge enthusiasts for iOS music making, and work with lots of people in the music and developer community to spark interest in making apps such as this. The whole "exclusive app" marketing thing that stokes such fury in some people is just an outgrowth of that enthusiasm.
What is interesting is AudioKit isn't even a company as far as I know. They aren't doing this to generate profits. They're doing it to spread the enthusiasm. Which is another reason why I continue to shake my head in bewilderment over why people get so bent out of shape over their pricing "creativity". Oh well. I guess things are supposed to only work in predictable ways or they're threatening and evil.
But, I digress!
(Apologies in advance in the very likely case that I've said anything inaccurate above!)
What do you think of the framework itself @wim ?
I'm not qualified to answer that in any meaningful way. I state marginally informed opinions as though they are fact all the time, but that would be waaayyyy over the top.
Personally, I hope it gets rounded out to specifically make developing AUv3's easier. It may be further along than when I last looked, though.
Sugar Bytes is 2 software developers. And another 2 handling the admin + business side. 4 total.
Quick play demo
There’s concerns about it being based on Swift and the high DSP and bloat associated with that. A discussion for the developers, for sure!
When I say “appearing to be recorded in GarageBand, I mean that I get the 909 preset cued up, hit the record button on Garageband, get the 4 count and then recording begins and the 909 pattern plays through while the GarageBand timeline shows red, as if it’s recording the 909 pattern being played.
Then I go back to GarageBand’s track view, and the 909 track shows nothing. Yet, when I hit play it does, in fact, play the 909 pattern I had just recorded despite the 909 track being blank.
A fix is being looked at already for this. A few people have contacted me about this problem and I’ve passed on the info. They did say they had an idea what the issue might be. For me, when I use an app like this inside a DAW I always program my grooves in the daws piano roll.
For people experiencing start-up issues-
I think you get this already now, but the record button lighting up is effectively just saying "I'm recording any midi you send me." Unfortunately 909 isn't sending anything, so there's nothing to record. Maybe some day, but not now.
I wouldn't call this a bug. It's a "missing feature". Unless of course they thought it was working and it isn't.
Also when it appears to play back what you recorded..it’s actually still the 909 playing itself
via its own sequencer synced (somewhat) with GB’s transport
For the price of a cup of coffee i get a killer, crunchy, boomin’ 909? I will never complain about that...alot of the fun of this is watching apps start out herky jerky and then improving rapidly...just give them some time, it’ll all work out...it’s only been a day...just politely suggest problems and ideas and watch how fast the creators work on it...thank u Audiokit.
I hope folks realize that they need to send reports to the AudioKit developers since the AK developers may not be keeping tabs on the forum.
Yes, very likely they are not reading these, contact the devs directly folks
Just want to confirm that at least as far as any DSP display is concerned, this is using quite a bit. 29% for just a simple beat, standalone in AUM I know DSP meters aren't reliable but just thought I'd confirm this appear to be using a lot of CPU and as a result finger presses are extremely laggy. No complaints for the price and the sounds are really great. You just have to know it takes a 1/2 second to register a fingerprint!
edit: Bass 808 is exactly the same. 29% DSP.
No @analog_matt is reading. He's not responding, but before this dropped his profile showed he hadn't been active since October, I checked this on Thursday or sometime later last week. I checked this morning and it says he was last active this month. So I'm sure he's reading. There's a lot of frustration towards them here and I understand why they have distanced themselves. I just hope that he and AK see that we just want quality products and not another round of missed opportunities and lost promises.
This app sounds good with much potential. It's a shame they waited so long to release it and still haven't worked out the bugs and it dropped right after Drumcomputer. It's a bad mix of unfortunates.
But going forward I hope they learn from this and the house mark I release. Don't keep teasing and pushing the date back. Develop a solid product and release it. Mark I was a successful release for them.
Bitcrusher is Whirled to Hear...🥂
Ah, so you Can speak in prose as well as verse? 😜
If the verse is a curse, then to prose’ where I goes...my outlets are your tributaries...
Have I missed this somewhere? What's the midi mapping if I want to drive with Ochtachron? Doesn't seem to be General Midi?
FWIW, he has in the past asked people to submit bug reports to them via email or web site rather than here. (FWIW, that is true of most developers though there are some exeptions).
Even if a developer visits the forum, you can't count on that being a timely way to get your feedback to them.
GM from rozeta worked for me.
It's just chromatic up from C2 (Note 36), starting at the Bass Drum.
(Note 32 might be labeled with a different octave, depending on what your sending from. I'm referring to the AUM keyboard here. It's C1 in GarageBand.)
GM from Rozeta works but the mapping is not right. The bass drum in Rozeta will not be mapped to the bass in 909, for example. The Axon settings in Rozeta work better. Of course Rozeta only has 8 channels. Is there a nice AU drum sequencer with more channels? Or do you guys just hack something together using 2 instances.
By the way, it looks like for now the best solution to timing issues is simply to use external sequencers like Rozeta, Octachron etc. The 909 sounds fantastic, just trigger it with something other than its own sequencer.
It's still off even from other sequencers.