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Comments
I was kind of disappointed in what apps I was able to use. Anyone else have the new Mac?
Have the M1 Mac Mini. Died an hour into using it so never got to try any iOS apps. 😷
What happened to it?
Dead power supply. Well won’t turn on at all.
I got the macbook pro M1 and so far its the best computer i ever had.
But yeah, not much iOS apps officially there and those which are, are not quite stable as AUv3 or there seems no way for full screen as standalone.
Of course there is a way to get all your bought iOS apps on a mac (via imazing f.e.).
But i stick with mac plug-ins so far.
The general performance is just really good.
It is worthy. I bought mine a couple of days ago and it is absolutely a work of art.
Yeah, this is going to be a problem. Devs are going to have to figure it out.
From my PoV, it looks like the computer of my dreams. It really sucks as an iPad though.
Yes. iOS AUv3 do work in Logic. There is a bug in the current macOS that causes them to crash if you scroll while in their UI. The dev can get around this easily if they enable Mac Catalyst for the AU. But, that assumes that the dev wants their iOS plugin running on macOS.
Apple loves the iPad. IBM even loves the iPad. It's not going anywhere for some time. It's pretty amazing to me at this point how many people only have phones or tablets for computers now. The tablet market is going to keep growing. I expect that Apple may actually get some competition in this space at some point and the overall market will grow even more.
For me, I've started to look at the iPad as much more of a controller for other types of processors then as a DAW itself when doing music stuff.
I don't see Logic coming to the iPad any time soon. The stuff Apple has to do with memory on the iPad make it so Logic isn't really fit for even iPadOS. Apple still needs to manage user perception here. iPadOS does stuff in the name of energy efficiency that just isn't good for running applications like Logic or FCP. This could change, but I think battery tech will have to get better first.
I think there are lots of cool uses for the iPad in music still coming in the future. I look at it this way, the iPad is more capable than a cassette tape deck. There are songs on actual albums that were recorded on cassette. The iPad is more powerful than the pretty much anything that people recorded with just a few years ago. I just don't think the big audio software companies are willing to take the performance hit that an iPad based system would force on them compared to what they have on a computer today. There are plenty of users though that get plenty done on their iOS devices. That number is still going to be growing for some time.
Jon Sine (DJ/producer that posts daily YouTube videos) has been gushing about it since he purchased the 16 GB Air.
I want to upgrade my mid-2011 iMac that still runs Logic on High Sierra but it seems like another round of M1 Macs will be released early next year so I’ll be waiting on that.
I’ll probably wind up with a 16 GB Air once they’re available in Houston since the iPad has gotten me accustomed to producing on the couch 😁
Do you mean will Apple start releasing new versions of the Mac every year? Yeah, probably for a while at least.
I’m torn between getting a MacBook Pro M1 or a Mac Mini. I want the MBP but something is telling me to wait for the next generation to come out and just get the Mini for now. The iOS audio apps available for the M1 Mac looks a little disappointing from what I see so far but my main concern is will the apps I run on my current MBP work? Also will they work with Big Sur? Can you even run Catalina on the M1 Macs? I have the 2020 13inch MacBook Pro and that’s what came installed on it, Im guessing the M1 Mac can only run Big Sur?
The main apps I use and need to work are MPC desktop (along with using an MPC Live 2 as a controller)
ProTools, Reason ( mainly just for using Reason Rack in other Daws ) Ableton Live
and some plugins , Arturia Collection , the Wave plugins I own, Serum, Serato Sample, Slate Digital Virtual Mix Rack. and the Air plugins. I have a few others I can live without but if the stuff I listed can be confirmed by anyone to work I will be ALL in on getting an M1 Mac. I guess I’ll just stop being lazy and launch an investigation into all these apps lol.
Anyway sorry it wasn’t the best experience with IOS apps for you but I’d love to see an update with using your MacBook Air at some point later on. I lean more towards the MBP but I really love that the Air M1s dont have fans in them, that is fkn awesome
Man this Macbook air M1 is a beast its really great at video editing Logic Pro seems faster and smoother as well
Newbie Mac question: my sister is getting her son the new Macbook Pro for Christmas but we're both unsure about Macs. Is the new M1 version the best one??? On the Apple website there is the option of other chips. Need to buy it quick before they run out
It kinda depends on what you mean by "best." In many ways, these are the best Macs Apple has built for years, maybe ever. But, what has been released in the new Apple Silicon has a couple of limitations that make them not good for everyone.
With the non-Intel based new macs, you can't run Windows on them in bootcamp. So, that is a big problem for people who have to have Windows compatibility. This machines are decent for gaming purposes, but they are not going to be playing AAA games (mainly because there aren't any released for them yet. I have tried out some games on the M1 Mini and it is surprisingly good.
The M1 Macs actually do run older x86 based applications very well at this point. I'm really impressed by them actually.
If you could give us an idea of what he would be using the computer for, we could give a bit better advice.
Thanks, I'll have to find that out because I'm not sure. Given thst he's 12, I imagine he'll want the 'latest and greatest'. I can't imagine he'd be wanting to play Windows games, tbh, but I should make sure first. Thanks fir your detailed explanation - I hugely appreciate that. I'll have to do more investigating.
Exciting update today as Drambo was enabled for the new M1 Macs! Works surprising well, might even prefer it this way.
If he's 12, the new laptops will be just fine for a good long time.
That's interesting. I have a huge amount of respect for Drambo... even though I almost never use it. I got bogged down in tutorial videos and basically gave up before I felt completely at home in it.
But... given that I'm still toying with maybe a new M1 mini... if Drambo works well in it that's a huge plus.
Id say get him the new M1 mac mini
I was surprised by how well it does work as a desktop app. Haven't tried it as a plugin for garageband yet or even connected with any other software, but standalone is a pretty nice experience.
The only things I would mention, if you are thinking of getting an M1 based Mac:
Not all desktop software works. Ableton seems fine but the Native Instruments installer just delivers a message to say that their software isn't available for this platform yet.
Haven't explored thoroughly but neither Audobus nor AUM seem to be available on Mac yet. And there is no guarantee they ever will.
This probably won't help, but it might help to run the installer as a Rosetta app. I'm guessing that they are running some pre-install scripts to check aand this will still fail. Does NI support macOS 11 yet? Last I checked they were still dragging on getting Catalina supported.
Reaper has a beta that is working well on the M1. Companies that have their software running on Arm under Linux or on iOS seem to be getting their M1 based software out faster. It is going to take a bit before all of the big applications get ported though.
Just discovered that Propellerheads Figure runs on my new MacBook Pro 13" M1...
I'm just now also try to extract some other apps from iMazing Mac app to run the .ipa file, but, the extraction takes a lot of time!
I'll be back to tell more later...
PS. Drambo runs very good also! DS.
I wonder how Drambo works for you people on M1. Here it crash Logic (same for Zeeon).
Also Drambo seems to have 5 different plug-ins while 3 failed validation.
I guess its not prime time yet for just load iOS AUv3 into Logic.
When using an iOS AUv3 on the Mac, don't touch anything that looks like a scroll. This includes scroll wheel, or any accidental two finger swipe-like gesture. There is a bug in the system code that'll blow up the UI instantly. Even just dropping a second finger on to the trackpad will blowup the AU.
There is some problem with auval and iOS AUv3. I'm struggling with this right now on one of the five AU's I've ported to macOS from iOS. Auval just isn't reading the reported configurations from the AU and is failing it. Marking the AU as usable in GB, Logic, Reaper, etc, lets the AU work fine. I have no idea why this is happening yet. Seems to be a bug in auval.
Has anyone noticed a difference in sound quality for iOS synths that are running on the M1 Macs? I know this discussion always ends with “it depends” but now it’d be great to actually see if the iPad itself affects the sound quality of iOS synths.
This weekend I plan to do a short simple test using TAL JU-NO-LX on iOS vs Logic AU and throw it up on my SoundCloud, though I may also get Sunrizer and Poison-202 for Logic and do the same thing. I’ll probably just do simple single oscillators and presets to how they sound solo and in a simple arrangement.
I wonder what the consequences will be if there is no difference in sound quality when iOS synths apps are run on the desktops. Would we eventually be able to control Zeeon on the desktop with its iOS counterpart on the iPad via some MIDI wizardry and have it play with Serum/Phase Plant/Vital/whatever the Synth of the Month is?
Native Instruments uses a download manager and that is where the message appears. So we will just have to wait.
I'm not a big DAW user anyway and Ableton is working fine for when I do want to work that way.
since I am almost an IPad-only-person in the last two years - and my old MacBook from 2009 (yes it’s still running and working fine) doesn’t know anything about apps -
Can someone set me up to date - about this path/workflow -
“Of course there is a way to get all your bought iOS apps on a mac (via imazing f.e.)”
What does this mean?
I can “transform” any of my AUV3s from the IPad by using a specific app and then they will work on the M1?
even if the developer of the app hasn’t locked it up for this usage?
Or am I misunderstanding something there?
[...]
You don't actually have to do anything to the app to transform it. Just double clicking the .ipa file that you've pulled will yield an installable .app that you can now use on the M1 Mac.
You don't have to use the imazing thing either. Apple actually provides a tool called "Apple Configurator 2" that you can get off the Mac App store to do this with. You do have to get a bit tricky by grabbing the downloaded file from the cache before the program deletes it. There are instruction out there on the web with how to do it and where to look.
With all that being said, there are good reasons that devs haven't made their apps available for use on macOS this way. Lots of things just suck and many are broken.
Ah - so theoretically it works this way -
But in the end - the version which you get to run on the M1 is not working in the way as we are used to it on our IPads - meaning no proven stability - not 100% functionality for most of the apps?
It works fine for lots of apps for more average type uses. Apps that use lots of gestures don't work well. Most AUv3's don't use much in the way of gestures, but there is the big bug that crashes any iOS AU when you accidentally scroll. I expect that this will be fixed eventually.
There is also the issue that all iOS AUv3's are sandboxed. That means they can't run in-process. For big projects with lots of plugins, that can lead to a bunch of extra latency and overhead. You don't really see it on iOS because there aren't many Logic scale projects being done there. It could be a problem on macOS though.
I have played some iOS games on the M1 Mini. I'm actually pretty impressed with how well they run there. Stuff does work and it is neat to get some of these iOS apps over on the Mac. It's just that you need to go into it with reasonable expectations.