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DrumComputer does have multiout in AUM. Open it in Aum and tap the gear icon at top right corner, you shall see the Channel Assignment column, where you could set audio out of each engine individually (combine certain tracks or seperate them ) or just use quick setup.
HCM 🙂
Are you too?
i love DC and use it frequently, would love an option for a Light version with just 1 or 2 of the sound engines.
@Poppadocrock @audiobussy
I’m sorry to say that I’ll join the choir of users being disappointed with DC. I had the highest expectations when buying it. Yeah I know, I should’ve tried it more deeply before buying the IAP. I thought DC would be the ultimate drum synth in my collection of apps. I’m mostly into EDM, techno, downtempo, organic house so basically the kick is very central in my music. And I was hoping that DC would be the ultimate tool for that purpose given the complex synthesis it is offering. And I do agree that for some reason I’m not able to generate punchy deep kicks with it. Yeah, custom samples, right. But I did not buy the most complex drum synth on the iOS platform to rely on samples in the end of the day.
Usually for these kind of kicks I want to achieve I use Ruismaker Noir. It delivers these kind of deep punchy kicks that I need. But it is a bit limited and after a while usually most of my kicks sound the same so I wanted to have some more variety in the kick’s timbres.
Some friendly words about DC in the end. Despite all my criticism I think that DC is a totally great app. The sequencer is the best drum sequencer I know. Never ever before did my drum patterns sound so smooth, so natural, so human. If you make good use of the probability and humanize features you are rewarded with very nice and lively drum rhythms.
I must say this thread inspired me to actually do explore the option of using my own samples with DC. Maybe I should play around with generating the base kick with Noir, load it into DC and then see what I end up with.
Possibly silly question but does this offer anything over all of the other drum apps for accoustic drum music, e.g. rock/metal?
Yeah, why there is no rec function in the sequencer? Beside this great app and probably would not be cheaper any time soon, so I got it as well.
If you haven't tried it, I recommend SynthDrum Kick. It takes some learning, but is my go-to kick drum synth for iOS.
I often layer a kick from SynthDrum as the body of my kick, and then use DC to design a top for it.
@drewinnit : +1 that. I use beats as sound effects more than rhythms, and layering SynthDrum with Audiokit’s 808 usually gets me where I want to be. Used it (without 808) on my latest, in fact: https://forum.audiob.us/discussion/44428/very-metal-shockwave-bleass-slow-machine-gauss-x-2-and-a-shedload-of-fx#latest
I'll take that on good authority, your tracks bang dude. I think I was actually commenting on the kick in one of your last vids. Exposed parameters in Drambo should make it even more versatile also.
No manual drum input to sequencer were maybe because of better quantization across app? I mean do you quantize everything then divide?
thank you! Yes, the drums get crisp from a lot of sound design that happens before they are dropped into the final project. Layering, multi-band processing (FAC Bandit, mostly) , EQing etc. Drum Computer has been an essential tool for this process, particularly the layers.
gorgeous stuff! Great to zone out with
@drewinnit : thank you!
Not many accoustic drums. It's a drum synth mainly built for electronic drum beats. But you could import your own samples. In the free version you could browse the built-in presets and samples to see if DrumComputer really suits you.
Thanks, I was wondering more along the lines of whether it would do a passable job of coming up with human sounding sequences to drive external samples. I will have a play with the free demo.
Great tipp, I will check that out.
DrumComputer has global Swing and Humanize functions. And you can also tweak the offset of each drum node.
But using DrumCom just as a sequencer might not be a very good idea, given that DrumCom needs quite a lot of computing power.
In this video he makes a kick which sounds fine to me (and also a pretty clicky sounding tom). I think you have to play around with the envelopes, as not all of them are suitable for a modern kick.
Does it need all that computing power if you're not using the synths?
And also the midi notes it outputs are on the same channel across the same one keyboard. You could change the mapping for each track/engine in the rainbow tab next to the SEQ tab.
If you want to use it to drive external samples, you might want to use midi fx app to split them to different channels.
Outside of the sequencer, probably not. Especially if you are triggering live, time to head over to Audiolayer. Check out Drum Drops drum samples
I was hoping the sequencer might add something to my DD + AudioLayer setup as those are my go-to sounds.
Not too much difference shown when just loaded in the midi channel.
Even though the dsp meter is about 20% on my old ipad, which is not very high, there is still lagging in synth tab of each engine occasionally.
I think just using the SEQ tab might help reduce the lagging if synth engines are not needed.
Best kick drum synth I know of ... Volca Kick.
I'm on the fence with this one. I like to build my grooves organically, the old fashioned way, but ultimately I find them to sound, err, well .... old fashioned. Maybe I should get off the fence.
As long as the oscillators are decent and you have snappy envelopes then almost anything will get you an aggressive kick sound. The big room kick is more about distortion and compression. One of the issues people sometimes run into with drum synths is that the shape of the envelope can make a huge distinction, and often the default shape (or in DC - the type maybe?) is not ideal for that sound. A drum synth that doesn't get you control over the curves is pretty useless in imho.
As long as the oscillators are decent and you have snappy envelopes then almost anything will get you an aggressive kick sound. The big room kick is more about distortion and compression. One of the issues people sometimes run into with drum synths is that the shape of the envelope can make a huge distinction, and often the default shape (or in DC - the type maybe?) is not ideal for that sound. A drum synth that doesn't get you control over the envelope curves is pretty useless in imho.
There have been complaints about the kicks in Drum Computer since it's release on desktop. See this KVR thread for some analysis and tips - https://www.kvraudio.com/forum/viewtopic.php?f=108&t=539315
Good one. This, @telecharge .
It's not that bad.😂 Though DrumCom doesn't have a customizable envelope curves, you could still layer sources of different shapes to one destination. That's kind of a workaround.
But it's still nice if they would add this customization-curve feature, which will save modulation places for other sources and destinations.
Yes I am. Q7 :-)