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I think I FINALLY understand Drambo, lol, but I do have a couple questions.

edited July 2021 in Other

Normally I'm a kinesthetic learner via experimentation, but I still couldn't wrap my head around Drambo's way of doing modular synthesis. Believe it or not, but this is the video that made everything make sense to me.

I...like to consider myself knowledgeable about modular synthesis, but it took a simplistic overview that repeated things I already knew about modular synthesis and applied them to the Drambo workflow to make sense of how Drambo does modular! :lol: I finally built a synthesised kick from scratch in under 10 minutes with my newfound knowledge. Drambo seems really easy now, but I have a couple of questions.

Q1. Is there a way to extend the length of a note in the step sequencer? Like, what if I want to create a long drone in order to produce some proper Ambient in Drambo? Is there a way to do this?

Q2. Is there a song mode for Drambo that I can take sequences and lay them out?

Anyways, then I started mucking about with the step mode. Holy...shit, I have not seen a step sequencer this robust since GR-16. Not only can I shorten the steps via P-Lock function, but I can also randomise WHEN the steps shorten?! Imagine a hihat loop 16 bars long, but the 15th step randomly determines whether the sequence restarts then and there...or it goes the full 16 steps. 🤯 Like, this probably comes as no surprise to the lot of you, but to me, this is absolutely mindblowing.

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Comments

  • Also, is there a way to layer two separate sounds in the same patch? 🤔

  • Q1. You can drag a note in the sequencer to lengthen it.

    Q2. There is a Mixer category in the module selector that can be used to combine sounds. Several different kinds of mixers can be used, from traditional mixer with multiple inputs and volumes to actual Layer containers.

  • wimwim
    edited July 2021

    To make songs you order patterns and set how many times each should repeat. Then turn off loop mode.

    When lengthening notes, remember that you can display more than just 16 steps by tapping the numbers between the forward and back arrows.

    BTW, Atom 2 works great as an alternative sequencer for parts with a lot of chords or long sustained notes. Patterns in an Atom 2 instance are automatically synchronized to change with Drambo pattern changes by default.

  • @bcrichards God I feel stupid in regards to Q1. 🤣 I just tried that after reading that, and that was simple. This mixer category will definitely keep me busy with sound design possibilities. I also stumbled upon the instrument rack!

    @wim Sweet! I'll definitely have to look into Atom 2. Thanks for the advice mate.

    Okay, next questions.

    First of all, how do I get the volume of an instrumental to correspond to velocity changes I make in the sequencer? I know how to set the velocity thankfully, but I don't know how to hook up velocity to change volume.

    Secondly, is there a way to get an LFO to reset its cycle per key stroke?

    A million thanks for your help. :)

  • Another useful building block is the Instrument Rack.
    By using more than one in the same track and mixing their outputs, you can independently switch rack presets for layering.
    The arrow buttons for switching presets always work inside the same folder of presets.

    Regarding files and folders: Make sure to get familiar with the WebDAV feature.

  • @jwmmakerofmusic said:
    @bcrichards God I feel stupid in regards to Q1. 🤣 I just tried that after reading that, and that was simple. This mixer category will definitely keep me busy with sound design possibilities. I also stumbled upon the instrument rack!

    @wim Sweet! I'll definitely have to look into Atom 2. Thanks for the advice mate.

    Okay, next questions.

    First of all, how do I get the volume of an instrumental to correspond to velocity changes I make in the sequencer? I know how to set the velocity thankfully, but I don't know how to hook up velocity to change volume.

    It depends on the patch. If it's a Flexi sampler, for instance, the Vel knob controls how velocity sensitive the sample playback is. For an AUv3 it depends on how the plugin handles it, etc...

    Secondly, is there a way to get an LFO to reset its cycle per key stroke?

    Hook the trigger up to the trigger of the MIDI to CV module before it.

  • edited July 2021

    @wim said:

    @jwmmakerofmusic said:
    @bcrichards God I feel stupid in regards to Q1. 🤣 I just tried that after reading that, and that was simple. This mixer category will definitely keep me busy with sound design possibilities. I also stumbled upon the instrument rack!

    @wim Sweet! I'll definitely have to look into Atom 2. Thanks for the advice mate.

    Okay, next questions.

    First of all, how do I get the volume of an instrumental to correspond to velocity changes I make in the sequencer? I know how to set the velocity thankfully, but I don't know how to hook up velocity to change volume.

    It depends on the patch. If it's a Flexi sampler, for instance, the Vel knob controls how velocity sensitive the sample playback is. For an AUv3 it depends on how the plugin handles it, etc...

    Flexi sampler is bloody cool, but here is my current patch, using noise generation. Just wanting to use velocity to affect the volume of the noise.

    I also wonder how to hook up velocity to open/close a filter.

    Secondly, is there a way to get an LFO to reset its cycle per key stroke?

    Hook the trigger up to the trigger of the MIDI to CV module before it.

    That worked! Thanks mate. :)

  • @rs2000 said:
    Another useful building block is the Instrument Rack.
    By using more than one in the same track and mixing their outputs, you can independently switch rack presets for layering.
    The arrow buttons for switching presets always work inside the same folder of presets.

    Regarding files and folders: Make sure to get familiar with the WebDAV feature.

    Nice! Will do. :)

  • Anyone know why this is labeled “Off Topic”? Seems spot-on to me..

  • @scadet said:
    Anyone know why this is labeled “Off Topic”? Seems spot-on to me..

    Lol. I put it in Off-Topic, because I didn't really know where to put it. :lol:

  • F***! I finally figured out the velocity thing. :lol: Thank goodness.

  • Well, it's definitely nothing to write home about, but here's my first test in Drambo.

    https://www.dropbox.com/s/lwn2jbafwbxkz9x/070921a.wav?dl=0

  • @jwmmakerofmusic said:.

    Secondly, is there a way to get an LFO to reset its cycle per key stroke?

    Yep, the LFO has a gate input, just connect that to your main gate source (MIDI to CV probably) and the LFO will reset at note on.

  • edited July 2021

    @aleyas said:

    @jwmmakerofmusic said:.

    Secondly, is there a way to get an LFO to reset its cycle per key stroke?

    Yep, the LFO has a gate input, just connect that to your main gate source (MIDI to CV probably) and the LFO will reset at note on.

    And for more fun & variation connect a Trigger Button to the LFO Reset.

    This way the phase can be manually reset using a P-lock of the Trigger Button when needed and could potentially create a bit more organic feel as the LFO-phase is not reset with every note :)

    And this is what it would sound like...
    https://www.dropbox.com/s/bb09gnddq3nsdlp/Lockpwm.wav?dl=0

  • @aleyas Drambo is odd like that. Something I thought would be complicated turns out to be hella brilliantly simple once I understand how to do it in Drambo.

    @Samu That's an awesome idea that I'm going to "steal". This could open up the potential for creating subtle polyrhythms based on when the LFO resets.


    I started using Google for a few of the questions I had, but there is a question I haven't found a blaringly obvious answer for, lol. Is there a way to change BPM per scene? Like in one scene, I want it to be 121BPM, and in the next scene, to slow it down to 95BPM, kinda like what Ritchie Hawtin did in his Prada track "TripTideThud"? There are other amazing options for scenes in Drambo, but doesn't appear to have the ability to switch BPMs unfortunately. Any help would be greatly appreciated.

  • @jwmmakerofmusic said:
    @aleyas Drambo is odd like that. Something I thought would be complicated turns out to be hella brilliantly simple once I understand how to do it in Drambo.

    @Samu That's an awesome idea that I'm going to "steal". This could open up the potential for creating subtle polyrhythms based on when the LFO resets.


    I started using Google for a few of the questions I had, but there is a question I haven't found a blaringly obvious answer for, lol. Is there a way to change BPM per scene? Like in one scene, I want it to be 121BPM, and in the next scene, to slow it down to 95BPM, kinda like what Ritchie Hawtin did in his Prada track "TripTideThud"? There are other amazing options for scenes in Drambo, but doesn't appear to have the ability to switch BPMs unfortunately. Any help would be greatly appreciated.

    Internally there is no way to automate the main BPM. Though I do think that master tempo automation would be a fantastic feature request. Of course, this being IOS, and this being Drambo, there is a workaround. The workaround requires midi loopback. There has been a fair amount of discussion on the topic this week. The app FreEwi is a good option, but there are others you could use too like MidiFire or Streambyter.. What you'd need to do is take a KNOB, send it to a CC GENERATOR module, then route that to the MIDI OUTPUT module. Have your loopback app be the output source, and then route that back to Drambo's midi input. That will create a midi loop, allowing you to midi learn the BPM from within Drambo. Then, in each scene you would adjust the KNOB module which is being converted to CC, and being sent out of, and back into Drambo. It's a bit easier than it sounds, though I haven't experimented much with it.

  • Q1

    Theres a midi latch. This might be useful if I have just x2 synths to an ipad and make a patch with say id700. Id still need to switch tracks so keyboard can be used for the other synth but if making an extended envelope type patch anyway. Then I found a way to sustain my note input.

  • @aleyas @sigma79 Then...the simplest solution would be to ask @giku_beepstreet if he can add BPM changes between scenes, and then wait patiently. :lol: Meantime, I'll just work with what I got, and with Drambo, there's a lot of good stuff to work with.


    Just thought of my next question. Is there a way to interpolate automation in Drambo/implement smooth automation outside of recording it live? :) I looked around and couldn't find a clear cut answer.

  • @jwmmakerofmusic said:
    Just thought of my next question. Is there a way to interpolate automation in Drambo/implement smooth automation outside of recording it live? :) I looked around and couldn't find a clear cut answer.

    There's a Slew module. It can ramp between parameter changes. That doesn't seem to be quite what you're looking for though.

  • @jwmmakerofmusic said:

    Just thought of my next question. Is there a way to interpolate automation in Drambo/implement smooth automation outside of recording it live? :) I looked around and couldn't find a clear cut answer.

    Patience, that's the word for the day :sunglasses:

  • edited July 2021

    Yes definitely patience as the next update will bring load of solutions as @Samu said!

  • @wim Well, I'm not sure how to use the son of a gun, but I'll bet SoundForMore has a tutorial on it. Yep, after checking Youtube, there's a tutorial on how to use it. Thanks for the answer mate. :)

    @Samu @Jumpercollins Sounds like you both are betatesting the next version of Drambo. In some ways, I envy you, but for the most part, I'd rather use the stable version and wait for the next stable release, lol.


    I swear, Drambo is just f*ing mindblowing so far. Don't get me wrong, I LOVE using Gadget for my various sound works (especially since I can fudge polymeters out of it), but Drambo can do true polyrhythms, true random functions, true modular synthesis, can go full inception by using Drambo within itself, can host AUv3s for both instruments and effects, can sample in many different ways, etc.

  • I agree @jwmmakerofmusic . Drambo seems to be the next logical step from all the Grooveboxes I’ve used. I’ve gained a greater appreciation of it now that I know what my other Groovebox apps can do. I’m not sure if it’s a beginner friendly Groovebox, but it is really powerful.

  • @seonnthaproducer said:
    I agree @jwmmakerofmusic . Drambo seems to be the next logical step from all the Grooveboxes I’ve used. I’ve gained a greater appreciation of it now that I know what my other Groovebox apps can do. I’m not sure if it’s a beginner friendly Groovebox, but it is really powerful.

    While Drambo can be a Groovebox, it is a lot more...and is super useful even if you never touch any groovebox like aspect. I am sure you know that but mention it for those that don't realize that Drambo is worthwhile for creating custom audio effects and midi effects and synths. I use Drambo almost entirely for those.

  • @espiegel123 said:

    @seonnthaproducer said:
    I agree @jwmmakerofmusic . Drambo seems to be the next logical step from all the Grooveboxes I’ve used. I’ve gained a greater appreciation of it now that I know what my other Groovebox apps can do. I’m not sure if it’s a beginner friendly Groovebox, but it is really powerful.

    While Drambo can be a Groovebox, it is a lot more...and is super useful even if you never touch any groovebox like aspect. I am sure you know that but mention it for those that don't realize that Drambo is worthwhile for creating custom audio effects and midi effects and synths. I use Drambo almost entirely for those.

    That too. :)

  • @jwmmakerofmusic said:

    @espiegel123 said:

    @seonnthaproducer said:
    I agree @jwmmakerofmusic . Drambo seems to be the next logical step from all the Grooveboxes I’ve used. I’ve gained a greater appreciation of it now that I know what my other Groovebox apps can do. I’m not sure if it’s a beginner friendly Groovebox, but it is really powerful.

    While Drambo can be a Groovebox, it is a lot more...and is super useful even if you never touch any groovebox like aspect. I am sure you know that but mention it for those that don't realize that Drambo is worthwhile for creating custom audio effects and midi effects and synths. I use Drambo almost entirely for those.

    That too. :)

    That's actually my main Drambo use case, haha. Making custom effect racks, and synths. I've only recently started using it for its flexi sampler, and I haven't even scratched the surface. It has pretty much expanded my use case of Garageband. Honestly, I think Drambo is the "Max for Ableton Live" equivalent on iOS...and more.

  • @seonnthaproducer said:

    @jwmmakerofmusic said:

    @espiegel123 said:

    @seonnthaproducer said:
    I agree @jwmmakerofmusic . Drambo seems to be the next logical step from all the Grooveboxes I’ve used. I’ve gained a greater appreciation of it now that I know what my other Groovebox apps can do. I’m not sure if it’s a beginner friendly Groovebox, but it is really powerful.

    While Drambo can be a Groovebox, it is a lot more...and is super useful even if you never touch any groovebox like aspect. I am sure you know that but mention it for those that don't realize that Drambo is worthwhile for creating custom audio effects and midi effects and synths. I use Drambo almost entirely for those.

    That too. :)

    That's actually my main Drambo use case, haha. Making custom effect racks, and synths. I've only recently started using it for its flexi sampler, and I haven't even scratched the surface. It has pretty much expanded my use case of Garageband. Honestly, I think Drambo is the "Max for Ableton Live" equivalent on iOS...and more.

    Yep, Drambo is like the iOS version of Max for Live or NI Reaktor. I've started work on my first track and wanted to share this Kickdrum I've created.

    https://www.dropbox.com/s/mchbxg4ahho8ygw/Kick 071121a.drmodule?dl=0

    I didn't use AN Kick but rather an oscillator and impulse and some processing all done "in house". Not sure if I want to use a Euclidean sequencer for the kick or the sequencer itself just yet. 🤔 Euclidean sequencer would make programming the kick a lot easier, not gonna lie.

  • edited July 2021

    @jwmmakerofmusic said:

    @seonnthaproducer said:

    @jwmmakerofmusic said:

    @espiegel123 said:

    @seonnthaproducer said:
    I agree @jwmmakerofmusic . Drambo seems to be the next logical step from all the Grooveboxes I’ve used. I’ve gained a greater appreciation of it now that I know what my other Groovebox apps can do. I’m not sure if it’s a beginner friendly Groovebox, but it is really powerful.

    While Drambo can be a Groovebox, it is a lot more...and is super useful even if you never touch any groovebox like aspect. I am sure you know that but mention it for those that don't realize that Drambo is worthwhile for creating custom audio effects and midi effects and synths. I use Drambo almost entirely for those.

    That too. :)

    That's actually my main Drambo use case, haha. Making custom effect racks, and synths. I've only recently started using it for its flexi sampler, and I haven't even scratched the surface. It has pretty much expanded my use case of Garageband. Honestly, I think Drambo is the "Max for Ableton Live" equivalent on iOS...and more.

    Yep, Drambo is like the iOS version of Max for Live or NI Reaktor. I've started work on my first track and wanted to share this Kickdrum I've created.

    https://www.dropbox.com/s/mchbxg4ahho8ygw/Kick 071121a.drmodule?dl=0

    I didn't use AN Kick but rather an oscillator and impulse and some processing all done "in house". Not sure if I want to use a Euclidean sequencer for the kick or the sequencer itself just yet. 🤔 Euclidean sequencer would make programming the kick a lot easier, not gonna lie.

    You can use both euclidian and the main sequencer to trigger your kick ;)
    The euclidian has a midi input, which you can use to merge midi before the euclidian seq with the euclidian sequencer itself. It's also how you can chain, eg, 5 euclidian sequencers in a row and send them to the same destination.
    Also, consider routing your 'main' sequence and the euclidian sequencer to a Mutes Midi Mixer. Then you can mute and unmute either midi source on a scene per scene basis, or with p-locks.

  • @aleyas said:

    @jwmmakerofmusic said:

    @seonnthaproducer said:

    @jwmmakerofmusic said:

    @espiegel123 said:

    @seonnthaproducer said:
    I agree @jwmmakerofmusic . Drambo seems to be the next logical step from all the Grooveboxes I’ve used. I’ve gained a greater appreciation of it now that I know what my other Groovebox apps can do. I’m not sure if it’s a beginner friendly Groovebox, but it is really powerful.

    While Drambo can be a Groovebox, it is a lot more...and is super useful even if you never touch any groovebox like aspect. I am sure you know that but mention it for those that don't realize that Drambo is worthwhile for creating custom audio effects and midi effects and synths. I use Drambo almost entirely for those.

    That too. :)

    That's actually my main Drambo use case, haha. Making custom effect racks, and synths. I've only recently started using it for its flexi sampler, and I haven't even scratched the surface. It has pretty much expanded my use case of Garageband. Honestly, I think Drambo is the "Max for Ableton Live" equivalent on iOS...and more.

    Yep, Drambo is like the iOS version of Max for Live or NI Reaktor. I've started work on my first track and wanted to share this Kickdrum I've created.

    https://www.dropbox.com/s/mchbxg4ahho8ygw/Kick 071121a.drmodule?dl=0

    I didn't use AN Kick but rather an oscillator and impulse and some processing all done "in house". Not sure if I want to use a Euclidean sequencer for the kick or the sequencer itself just yet. 🤔 Euclidean sequencer would make programming the kick a lot easier, not gonna lie.

    You can use both euclidian and the main sequencer to trigger your kick ;)
    The euclidian has a midi input, which you can use to merge midi before the euclidian seq with the euclidian sequencer itself. It's also how you can chain, eg, 5 euclidian sequencers in a row and send them to the same destination.
    Also, consider routing your 'main' sequence and the euclidian sequencer to a Mutes Midi Mixer. Then you can mute and unmute either midi source on a scene per scene basis, or with p-locks.

    That's a cool idea! Thanks mate!

  • @jwmmakerofmusic said:

    @aleyas said:

    @jwmmakerofmusic said:

    @seonnthaproducer said:

    @jwmmakerofmusic said:

    @espiegel123 said:

    @seonnthaproducer said:
    I agree @jwmmakerofmusic . Drambo seems to be the next logical step from all the Grooveboxes I’ve used. I’ve gained a greater appreciation of it now that I know what my other Groovebox apps can do. I’m not sure if it’s a beginner friendly Groovebox, but it is really powerful.

    While Drambo can be a Groovebox, it is a lot more...and is super useful even if you never touch any groovebox like aspect. I am sure you know that but mention it for those that don't realize that Drambo is worthwhile for creating custom audio effects and midi effects and synths. I use Drambo almost entirely for those.

    That too. :)

    That's actually my main Drambo use case, haha. Making custom effect racks, and synths. I've only recently started using it for its flexi sampler, and I haven't even scratched the surface. It has pretty much expanded my use case of Garageband. Honestly, I think Drambo is the "Max for Ableton Live" equivalent on iOS...and more.

    Yep, Drambo is like the iOS version of Max for Live or NI Reaktor. I've started work on my first track and wanted to share this Kickdrum I've created.

    https://www.dropbox.com/s/mchbxg4ahho8ygw/Kick 071121a.drmodule?dl=0

    I didn't use AN Kick but rather an oscillator and impulse and some processing all done "in house". Not sure if I want to use a Euclidean sequencer for the kick or the sequencer itself just yet. 🤔 Euclidean sequencer would make programming the kick a lot easier, not gonna lie.

    You can use both euclidian and the main sequencer to trigger your kick ;)
    The euclidian has a midi input, which you can use to merge midi before the euclidian seq with the euclidian sequencer itself. It's also how you can chain, eg, 5 euclidian sequencers in a row and send them to the same destination.
    Also, consider routing your 'main' sequence and the euclidian sequencer to a Mutes Midi Mixer. Then you can mute and unmute either midi source on a scene per scene basis, or with p-locks.

    That's a cool idea! Thanks mate!

    Also, go wild, add a Rozeta xox with mutations, cv sequencers with varying velocities, perhaps a Rozeta Particles to the mix, all routed to the midi mixer with mutes..

    Cool kick btw, I learned something! Personally I added hp and lp analog filters, and a shaper :)

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