Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Not until ipads become more powerful and less restrictive with more I/O. The problem is not the “apps”. The developers have done an amazing job squeezing the most out of iOS. The ball is in Apples court now whether or not there will be a “golden age”.
@McD many thanks for the shout out. Just trying to be Rimbaud, Lorca and Kerouac over here in my poetic corner of the iOS music Making Universe: IMMU 👊🏼™️💕
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IMMU: “I’m MeYou” is how you pronounce it 🤪
©️2021 immu records
What percentage of IOS apps are in our little "use case"? Games are where the money is and
Apple tends to focus on improving the uptake for IOS as gaming devices.
But complaining about Apple as the problem here is just conventional "wisdom".
Could they do more for "our" developers to document and stabilize the standards they push? Sure. But I suspect the gaming companies would love to see other vendors controlling
such a large users base. Is any other vendor seeking to wrest away the music product
market such as it is? Microsoft, Google Android or the "Chrome" devices?
IOS for Mobile is as good as it gets... I do think we've hit a bit if of plateau and the development effort is stalling but that's just because I bought everything and Black Friday
was boring... I did clean up on the remaining *Bud apps for $4. I mishandled the FF bundle
and paid as much as they would let me for all of the apps included.
I think I'll pick up Korg iM1 for my remaining $15. Eye Am One. RU2. Are You Too.
Hrmmm…interesting perspective.
Here’s my very own personal point of view as to why we are in the beginning parts of the “Golden Age”:
The iPad Pro allows me to do the following:
1. Connect over IDAM to macOS to get any sound i have off of it to the Mac DAW of my choice.
2. I can use it as a sound source for my MPC ONE, Maschine+, PolyendTracker, OctaTrack or Circuit Rhythm depending on my setup mood…and i can also use the iPad to sequence all of this kit in one go 😉
3. If i elect to connect my iPad Pro to a MultiTrack Recorder or AudioInterface i can use it to route audio wherever i see fit.
4. Right now the iPad is the single best instrument output device i have which has cost me Pennie’s considering i have access to Moog Model 15, Aparillo, Factory, Continua, Korg Gadget, Garage Band Alchemy, Animoog Z, SynthMaster 2 and so many other great synths on the platform which collectively cost less than a Native Instrument Kontakt instrument…
5. Drambo
6. Drambo
7. Drambo
8. AUM….
9. and soon LoopyPro 🙏🏼💕
The GoldenAge is here…embrace it to your heart and spirits content:
IMMU 🙏🏼💕
I don't think we are on the cusp of anything.
It is just a gradual evolution as the hardware gets more powerful and the apps build on top of that.
You look at some of the apps that were "state of the art" only a few years ago and they are primitve by today's standards.
It is at the point now where what you get for your $10 or so from devs like Bleass or 4Pockets is fantastic. It is just a lovely, slow motion evolution.
Conventional as it may be, its the true. Apple intentionally hobbles their iOS devices.
Right on, my sentiments exactly
I just.... really don't get how easily the general buying market can dismiss having a headphone jack now on the promise that in 10 years it will be a universal standard (which, like, it still won't be since you'll still have thousands of headphones and old amps and mixers in recording studios that would benefit from the ipad having a headphone jack). I refuse to live without a headphone jack. Which locks me in with a 2018 iPad so there definitely seems to an expiration date for me in terms of this thing evolving into the future, and that time seems to be fast approaching. It's like I have to time it right and not update myself into obsolescence. Eventually I'm gonna have to lock out new updates and turn off the wifi and it will be set in stone as it is. And then just wait until the fabled magical fairly land world where headphone jacks really are useless becomes reality.
The idea of tablets being so cheap that everyone will put out their own is interesting but also kind of sad because the interconnected musical app ecosystem on the ipad really is world class and wouldn't be replaced with that method of tablet production if everyone program is separated by a new console. But yeah, as soon as someone else can replace the music app development culture on ipad on a new tablet with a headphone jack, I'll make the switch. Cuz at the end of the day it's not Apple I bought an iPad for, it's the fact that android has no music app development goin on in their tablets
I just.... really don't get how easily the general buying market can dismiss having a headphone jack now on the promise that in 10 years it will be a universal standard (which, like, it still won't be since you'll still have thousands of headphones and old amps and mixers in recording studios that would benefit from the ipad having a headphone jack). I refuse to live without a headphone jack. Which locks me in with a 2018 iPad so there definitely seems to an expiration date for me in terms of this thing evolving into the future, and that time seems to be fast approaching. It's like I have to time it right and not update myself into obsolescence. Eventually I'm gonna have to lock out new updates and turn off the wifi and it will be set in stone as it is. And then just wait until the fabled magical fairly land world where headphone jacks really are useless becomes reality.
The idea of tablets being so cheap that everyone will put out their own is interesting but also kind of sad because the interconnected musical app ecosystem on the ipad really is world class and wouldn't be replaced with that method of tablet production if everyone program is separated by a new console. But yeah, as soon as someone else can replace the music app development culture on ipad on a new tablet with a headphone jack, I'll make the switch. Cuz at the end of the day it's not Apple I bought an iPad for, it's the fact that any other tablet company is a deadzone of music app development
I just.... really don't get how easily the general buying market can dismiss having a headphone jack now on the promise that in 10 years it will be a universal standard (which, like, it still won't be since you'll still have thousands of headphones and old amps and mixers in recording studios that would benefit from the ipad having a headphone jack). I refuse to live without a headphone jack. Which locks me in with a 2018 iPad so there definitely seems to an expiration date for me in terms of this thing evolving into the future, and that time seems to be fast approaching. It's like I have to time it right and not update myself into obsolescence. Eventually I'm gonna have to lock out new updates and turn off the wifi and it will be set in stone as it is. And then just wait until the fabled magical fairly land world where headphone jacks really are useless becomes reality.
The idea of tablets being so cheap that everyone will put out their own is interesting but also kind of sad because the interconnected musical app ecosystem on the ipad really is world class and wouldn't be replaced with that method of tablet production if everyone program is separated by a new console. But yeah, as soon as someone else can replace the music app development culture on ipad on a new tablet with a headphone jack, I'll make the switch. Cuz at the end of the day it's not Apple I bought an iPad for, it's the fact that any other tablet company is a deadzone of music app development
Fingers crossed some clever coders in the far future are able to make it so we can load all these old auv3's on any type of tablet when these apps become abandonware
They make them what they are using their stated design criteria. I seriously doubt that there is any intent to “hobble” any device they make.
We should learn to use the tools available to make music and not spend time complaining about them like the proverbial bad workmen.
I think they focus on making devices users want to upgrade to... I have a real jones for
one of the new iPads with 1+ TB of storage.
They see the headphone jack as a way for water to enter the unit and want to kill it to
make them more robust. My latest iPhone is water proof. I miss that headphone jack
but toilet accidents are not what they used to be.
NOTE: never put your device into a bowl of rice. That's flawed science.
Apple keeps trying to extend battery life while creating brighter and larger displays with more colors and pixel resolution. Generally battery life tends to be a push and I'm usually
plugged in for my iPad.
They have teams of developers seeking to add new features to make the products addictive.
As an addict I appreciate the effort.
I don't get the "conspiracy" angle of planned obsolescence. Every device I have bought that runs IOS stills works... I own about 10 of them. Except for the one iPhone that went with me into a Koi pond. I still contend it was NOT my fault but also not Apple's.
Official Apple adapters can be had for less than $10. Ones with which you can also charge your iPad at the same time for $16. I don't like the removal of the headphone jack any more than anyone else, but it hardly seems worth sacrificing the future for that level of inconvenience IMO.
I have adapters so don’t even give it a thought. I’m surprised it gets some people so riled.
Especially not hot, cooked rice. I bet somebody, somewhere has done that
That's called iPhone Sushi. Just don't eat the phone.
couldn’t believe mine ears when I switched to usb-c adapter/headphones. The headphone jack audio on (at least my previous) iPad was very low quality.
some of the problem with iOS kind of stalling in music production is the fact that even after a decade, neither Android nor Windows has been able to put out a tablet which even comes close to challenging the iPad, especially for making music- I certainly thought by now there would be Windows tablets running VSTs and Android would have a whole ecosystem of low latency music apps of their own- I'm just surprised that tablets haven't caught on for making music a lot more because for me it's a perfect interface- 🤷♀️
I tend to agree with the gradual evolution perspective. Only one thing would change that trajectory significantly: Logic Pro for iPad.
And they are technically some of the best USB DACs you can buy, rivaling some costing many times more money.
But unfortunately don't allow for recharging while listening.
Just to add an opinion, the revolution for iOS music making comes when iPad becomes the official replacement for MacBooks down the line. This is an inevitable goal for mobile work overall and the transition to usb-c/thunderbolt is the big step toward that. Maybe still 5 years and an iOS and hardware overhaul away from any major music developers jumping headstrong in, but once the beat-making market turns to iPads to make money, the investment incentive and logic on iPad will no doubt come. It’s not a matter of if, just when.
If I'm to make a baseless guess, I would imagine iPad and MacBook Air would be retired, and a next-gen iPad of different name and design would be the first step into apples future of hybrid tablet/laptop work that would include major steps for mobile music making.
So true. Hunting for new apps is time spent not making music 😄
Love back. Hope your heating will be back in order soon. Or just enjoy sitting at the fireplace with an acoustic guitar...
BOOOOOOOOOM!!
Interesting to see so many flatline responses.
To me everything’s gotten much easier than it used to be.
Devices are getting more powerful.
Plenty of choice of capable hardware with plenty of storage.
File management has opened up considerably.
Midi clock has improved dramatically
AUV3 has properly taken off so less erratic app behaviour in hosts.
Then there’s:
Drambo
Loopy Pro on the way.
It’s fucking heaven!
I guess many of you boys and gals haven’t lived through the hard times that the early iOS music making was 🤣🤣🤣😅
iPad is already the best mobile device for making music.
The more you start tethering it and using it plugged in with hubs and stuff the less convenient it becomes. Although having said that an iPad running AUM is the perfect hub for a mainly hardware setup.
If you think of an iOS device as something like an MPC it’s already awesome. It’s all some people will ever need to make music. It makes the perfect compliment to a bigger more cumbersome system for even more.
It’s not quite so compelling as a desktop DAW replacement yet.
As for indie developers, well many of them suffer on every platform. No matter how talented, some people will always struggle in every market.
Companies like Eventide are showing that a cross platform plugin should also include iOS and developers like Moog are showing its possible to be iOS first and still make Mac apps. The developer tools are making it easier for plugins to converge.
The elephant in the room is the traditional DAW type app that nobody has quite cracked yet (and shouldn’t even bother trying when Apple could come along at any time and decimate their market with GB Pro or Logic for iOS in one fell swoop). The most famous ‘developers can’t make money on iOS’ stories on this forum are for developers that tried to make an iOS Daw and misjudged the market — for example making an all-in-one niche within a niche closed environment at the time the modular DAW(less) apps were becoming ever more popular around here. Those apps would fare no better on desktop, as good as some of them are.
Looking at my iPad I have more apps than I have on my Mac. A lot more. It’s a much more flexible device for me and allows me many different ways of making music. And I love not having to deal with all the different egregious ways developers copy protect their apps on desktop.
The future for iOS audio is definitely bright for us consumers. Developers need to make sure they have a solid business plan to succeed but that is the same in every walk of life. The fact that an indie developer can not only compete with but be a tier 1 developer on iOS is very cool.
Whenever people make their ‘What are your favourite iOS apps’ threads, you will see Drambo, AUM, Audiobus, BramBos. FAC, Samplr, etc at the top of the list. They could all start to slowly increase their prices and we’d still happily buy their apps.
Fabfilter, Eventide etc from desktop are making great plugins indistinguishable from the desktop versions at lower cost without ilok.
As others have mentioned, Logic for iOS would instantly unlock all this potential by changing the perception of iOS as a ‘pro’ audio system and possibly even open the floodgates, but even then I think if you view an iOS device as a complimentary product to a desktop setup it competes much better than if you just compare DAWs.
I can also see many reasons why apple won’t ever want to release Logic for iPad.
iPads have always been made by apple to appeal to the mass market. They don’t make products for niche markets. The AppStore has taken 30% since day one. None of these hurdles has changed (other than the small developer programme type thing to reduce the 30% cut to 15%)
For me, the weak link is definitely the hosts. Unsurprising as many people will use their one choice of host versus this and that for effects and instruments.
A “hit” effect or instrument could easily be bought by “everyone”, I don’t feel that is as likely for a host. Seems to make the economics harder for host developers.
I’ve moved to iPad alongside my old hardware starting 2 years back. Compared to “back in the day” when I was actively performing and releasing the effects are amazing. I use Cubasis 3 as host - in many ways it is beyond circa-2000 Cubase VST 5, in various others… not. There has been serious improvement with the point releases, I’m wondering what’s next.
I remember the beginning of the “laptop/desktop years”, there were naysayers and excited people back then too. I remember Fruity Loops as freeware, original release of Bram Bos Hammerhead, Logic before Apple and a world without Maschine and Ableton. The beginning of that era, “bedroom producer”, was gear vs. software. Software was questionable and seen as too much to believe; how could you contain an entire rack of gear inside a computer? Digidesign Pro Tools changed that, becoming the studio standard; making hardware multitrack gear obsolete; it took many years for us to get where we are now: with desktop/laptop being the standard and mobile now being the emerging platform.
My own take: iOS/iPadOS affords us the abilities to do things previous eras could only dream of… multitouch interface where we can “touch” sound and manipulate it. We can walk around with a studio in our pocket and record anywhere. We can replicate real life gear or create synths that would cost thousands of dollars and pay $10 for it. Have you ever seen the cost of the average hardware polysynth? Apps like Borderlands, Beatmaker, Animoog and Samplr made the professionals use iPads in their studios. Just imagine the cost of the aforementioned apps as hardware? In reality, iPads and iPhones are legitimate hardware; all in one, modular playgrounds that some laptop/desktop users have a hard time wrapping their heads around the fact that so much can be done in one mobile device (sound familiar?)… they feel it has to be watered down but we know different… it is beyond. I believe the future of mobile music making has only scratched the surface, stay tuned!
P.S. I agree, Apple releasing Logic to iPadOS would be “Opening the Flood Gates” to even more serious consideration. It is the “gateway” like Pro Tools was for desktops and dare I say, Drambo being for mobile like Native Instruments Reaktor was for laptops. Five years from now we may see a world without mobile music making as ridiculous. The internet, 3D printers, Uber, Amazon, Airbnb and COVID-19 have proved the world is shrinking so what we do with music on mobile makes even more sense. Everything has a beginning of uncertainty, but all the music we’ve shared with the world via mobile proves that this era is here to stay; legacy established.
It would be interesting to know how what percentage of people combine hardware and iOS together as opposed to iOS only. I’m just about to invest in some more bits and pieces of hardware to merge them up.
Appreciate the shout out, @McD - I'm flattered to be included with such illustrious company.
Golden Age? I think that's a bit much. I agree that it's simpler than it's ever been as there are far less roadblocks.
Ultimately the iPad/iPhone is just a tool. The tool is only as good as what you make with it. The iPad is a great tool, better than it used to be, but no better or worse than any other.
As with any art, how much time, effort, thought, intention, sweat, love, etc. do you put into your work? When done right, as my man @McD said, the art transcends the medium and you simply enjoy the piece rather than seeing the process.