Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
No new golden age I’m afraid . iPad = MOBILITY,- not anymore ,no headphone Jack ,must have a hub ,of which there is no consensus (carrying case). App development slowing in a particular area which is not a bad thing because how many echos,-reverbs do i need ? Silver age Standard iPads 9th gen,lightning connection. Easy peasy 1 person 1 device .
@McD
Thank you very much for your kind words and your always well-founded comments. much appreciated.
Your musical friend, frenq!
Wow... this recognizing people for their creative work pays off in dozens of little neuro-events.
Try it. I made my list by scanning the top pages in the Creatives category. A good list could be made from the best comments in a specific thread like the Mongo Drambo thread or
the "First Look - Loopy Pro". Recognizing talent and contribution is key to any positive community.
"Reward behaviors you want to see repeated."
IMHO..... as audio to MIDI comes around, and more friendly audio only synths are created (Roxsyn for example) :::: we'll start to see TENS of THOUSANDS of Guitar Players hop on the iOS band wagon [so to speak]
Which guitar player wouldn't rather spend a few hundred dollars on DOZENS and dozens of fx, rather than dropping 2 or 3 grand on ONE pedalboard of fx. Strymon stomp boxes run $500 a pop.
I think Eventide sees the 'writing on the wall' and they have their stuff out there.
So yeah..... Imma tellin' you..... there's a tsunami of guitar players waiting around the corner to rock on, at a cheaper price and with 1/10 the equipment to carry around (an audio interface, an expression pedal and an iPad). Many of whom has an iPad anyway.
Cusps? I don’t need no stinking cusps!
Actually, I prefer acumination. After I looked it up, that is. 🌂🥕🥢🗡💉✒️✏️ 🙏
Wrapped in bubble wrap, I hope!
Are we acuminating? This could be like a Musical "Hunger Games" as we kill each other
for resources. I do hope you are wrong on this point. But I can see why you'd prefer we
enter the funnel of death since you carry considerable weaponry for the ensuing slaughter:
both musical and verbal.
Watch your back @LinearLineman... there be gamers here. They are ruthless savages trained in the arts of digital slaughter with massive MMA thumbs.
You might covet a decent cusp to reach the high ground after all.
Man, this thread keeps growing. Sorry if this came up (recently), but IMO this has to be said. IF you already have a recent iOS device...
iOS Musician apps are CHEAP!!!
Now, I know in the PC world there are plenty of free VSTs and a few free DAWs, but I can tell you I spent a lot more money when my musician GAS money went into:
My biggest problem with iOS GAS is that lots of apps still add up $$$ and I need to focus and get really good at a smaller set of tools on the front burner.
I'm also taking it on faith that most iOS ports of PC VSTs are of very comparable sound quality. So, again, my take on it is that I'm saving bucks by staying in the iOS world vs. PC world.
Sure. The drugs are cheap but the addiction is a bitch. Now, I NEED a bigger iPad to hold all
my favorite stimulants, downers and psycadelics.
This Black Friday I discovered that I owned everything that dropped in price. I did add a few *Bud apps for $1 each.
I need to consider "Digital Rehab" but I hate subscription services and the UI looks so 2010.
It's rumored that it's also addictive... you get high on the calm and meditate all day.
What I really want is a universal, sample accurate MIDI clock that every app (or at least every AUv3) can automatically use. Then I feel like the strength of the iPad (and probably why we ended up on this forum) is the ability to string apps together in so many different ways, you can do anything your imagination can conjure, plus all the happy accidents you never thought of!
(Note: I’m still learning MIDI, really, so If I’ve missed the ability to do this already, please inform me!)
Ableton Link?
My hope is that iPad and MacOS will become further integrated in the future. I don't have a modern Mac so I haven't been able experiment with running iOS Apps on Mac, or use SideCar on my iPad as an additional display or control surface.
But I think what might make sense in the future is running iOS/iPadOS Apps fully on the mac side, and being able to fully control that "mac side iPad App" from the iPad UI, as though the "mac side iPad App" was actually running on the iPad hardware.
Maybe like having an Icon appear on the iPad for any iOS App running on the Mac, and being able to tap on it so it opens on the iPad, and works just the same as if it was running on the iPad.
The main advantage would be that the "mac side iPad App" will provide access to the Mac file system for opening and saving files. Thus getting around the limits of storage space and Ram that exist on the iPad, and allowing for seamless workflow by allowing project files to be immediately available in the preferred user interface (Mac or iPad) at any given moment. No intermediate storage or file transfer required, because everything hardware related is all happening on the Mac and not the iPad.
So you could start a new file on a Mac App because it has the right features and a better screen size. Then save, duplicate, and drag a file to a desktop icon for an iPad App on the Mac desktop. Next, pick up your iPad, get a coffee, sit on your patio, tap on the App Alias for the App that's running on your Mac... The App opens on iPad like it's running on the iPad, and you can work on the file using the iPad. At any time you can tap a "save on iPad button" and copy the file into the proper file location on the iPad, so the file can be opened on an App now running on the iPad.
These threads are hilarious, so much wishful thinking…
What else is there to do?
I mean, the alternative is that we’d have to make music rather than talking about it?
Fair enough
Still not supported by too many apps, but it does offer some hope.
Lots of apps do. https://www.ableton.com/en/link/products/#?item_type=ios
Also if the AUv3 host supports Ableton Link (I use BM3, NS2, AUM) then the AUv3s will typically use the hosts sync.
The continuing to a seamless modular system, it’s not either/or, it is to what purpose we use it, this will be in all applications of our lives, not just music.
@krassmann : XaCT! Well said
👆 this
Some common sense, finally 🙌
Part of it is that (despite occasionally unhelpful documentation and confusing behavior) Apple provides a lot more built-in support for audio and MIDI on iOS. For example, say an app wants to play a basic internal sampler. On iOS you can use the provided
AVAudioUnitSampler
, but on Android you either have to roll your own or use a third-party driver with little support (most of which don't work anymore or have some major issues). This leads to people coming up with solutions like hard-coding each note as a .wav file and spawning a new thread for every pitch in a chord... (https://ssaurel.medium.com/creating-a-virtual-piano-for-android-b6d3ac05d961)Another issue is that Android has a lot more fragmentation – if you think it's bad having to support 3 or 4 iOS versions and all the iPad/iPhone screen resolutions, imagine handling even more Android versions across devices with wildly varying sizes, resolutions, and hardware specs, all made by different manufacturers.
This is not to mention the fact that iOS is miles ahead in terms of audio plugin support.
The musical tablet, what a magical creation.
On a higher level, the iPad was always set apart by an uncanny capacity for extremely low-latency touch input. The most striking feature of iOS is that when you tap the screen you get an immediate response. Such a simple concept, but play a few minutes with an android tablet to see how far behind they are. I don’t know what unicorn dust was sprinkled into that first iPad to make this happen, but thank you Steve Jobs and his team for this. This feature sets iOS apart for pencil/drawing apps, for gaming, and of course we all know for music.
If there’s anything that makes the iPad unique for music, it is still the touch input. I’m sure we all remember the first time picking up an iPad music app and being able to “play” a GarageBand drum set onscreen or that feeling of playing Animoog or Bebot the first time. With the right app it feels like you are playing an instrument.
To me, real-time touch screen input for live music (or real-time editing) is always going to be at the heart of what makes iOS music special. Sure the other advancements will come, Logic for iPad, more big players, etc. But those things are just proof of concept, hey look this thing I did on my laptop I can now do on my tablet. The innovation and the excitement are when you can manipulate all the audio things on-screen, and in real-time.
This is the golden age for iOS music, we are in it and it started with GarageBand for iOS 1.0
My dudes, Xequence 3 oh lala. And Loopy 2 for jamming with hardware. You can set that up to function like ableton with a clip launcher. This is my bias

I find with xequence I don't need a midi keyboard to work in house.
If I want to record vocals or add instruments you have AUM to take with you on the road.
Whats the difference between computer modeled analog circuts on a TR8S or in an iphone? I don’t know!
If anything I would pray to the latency gods to remove 5-10 miliseconds of latency for a keystep pro 2, and to have more god damn handsome dongles, but yea.(I’m using iPad mini 5) Im sticking to hardware synths for keys for now
I also just have to say that the “missing headphone jack problem” doesn’t bother me in the slightest. I can keep a very good quality “mobile DAC” attached to my headphones in the form of a 2” white adapter sold directly from Apple for under $10… what’s not to like? The quality is fantastic. The Apple dongle works fine on the go when I don’t need to charge anyway.
And if we are talking about serious music in the studio/ home when the iPad needs a charge for a long session, then everything is going to be plugged into a powered USB adapter that has all my MIDI hooked up, an audio interface with proper headphone jack or studio monitors, and I wouldn’t be using the iPad’s built-in headphone port anyway.
I don’t miss it at all personally, and the lack of it says nothing about Apple’s intentions for serious musicians on iOS.
If anything, the upgrade to Thunderbolt 4 places the latest iPad Pro in a new level of professional use that says far more than the presence or lack of a headphone jack.
When I talk about ‘mobile music’ I am not talking about while sitting at a desk in the studio/home which is simply not being mobile to me. I tend to think that one can work ‘seriously’ (pick your definition I guess) while being mobile, not just while using it in a portable way in the home.
Back before cell phones I used to move my plugin phone from room to room… I guess that was a mobile phone.
I was looking for so many solutions and workarounds for different things on iOS music production.
Looking for the ultimate workflow.
On Aum I got so many templates and tracks. One thing that will help polish all those Aum sketches is Loopy pro which is the final missing link on iOS production.
I struggle it’s Cubasis for even writing a sketch. Record Auv3 and iaa into audio could be frustrating
Yeah, but besides all those things.
I do think that's annoying but it's all trade-offs, I suppose.
Ha, touché my friends
@AudioGus and @lukesleepwalker I would say that we are all entitled to hold grudges against Apple for whatever reasons we like. (And, yes I have a few, grrrrr) But I try to see the 3.5mm issue from another perspective: