Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

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Comments


  • Anyone else having issues loading IAA apps? I haven’t managed to successfully open Indian Drummer yet, and MidEast Drummer only works about half the time.

  • @FriedTapeworm said:

    Anyone else having issues loading IAA apps? I haven’t managed to successfully open Indian Drummer yet, and MidEast Drummer only works about half the time.

    Have you tried launching them first?

  • wimwim
    edited February 2022

    @FriedTapeworm said:

    Anyone else having issues loading IAA apps? I haven’t managed to successfully open Indian Drummer yet, and MidEast Drummer only works about half the time.

    It looks like you may have removed the microphone input. This screws up IAA big-time in Loopy Pro. I was having all kinds of troubles until @Michael suggested adding the mic input back in. I did, and just muted it instead. This fixed everything.

    If the mic input is there but just scrolled off-screen, then it's something else.

  • Great! Old Crystaline and Borderlands, etc. working well for me so far. Thanks for the update @Michael ! Great IAA stuff I’d completely forgotten about :)

  • @Michael thx so much for IAA Support.
    Are there any plans to play the loops chromatically? Like in, put them to one shot mode and play them on the keyboard.
    That would be my ultimate wish.
    :)

  • wimwim
    edited February 2022

    @solncekreeze said:
    Pabam🤨

    Try with the microphone input not removed. Reboot the iPad first, or close Loopy, open Cubasis, quit it, then open Loopy and start a fresh project, making sure not to remove the mic input. You can mute it. Cubasis should load, though you may have to tap it a second time to get it to load.

    IAAgets real flakey in Loopy if you remove the hardware audio input.

  • @wim said:

    @solncekreeze said:
    Pabam🤨

    Try with the microphone input not removed. Reboot the iPad first, or close Loopy, open Cubasis, quit it, then open Loopy and start a fresh project, making sure not to remove the mic input. You can mute it. Cubasis should load, though you may have to tap it a second time to get it to load.

    IAAgets real flakey in Loopy if you remove the hardware audio input.

    Thanks. Turn out. We will study further🙌

  • @faktoid said:
    @Michael thx so much for IAA Support.
    Are there any plans to play the loops chromatically? Like in, put them to one shot mode and play them on the keyboard.
    That would be my ultimate wish.
    :)

    Yup, on the roadmap. Till then use Koala!

  • @Michael said:

    @faktoid said:
    @Michael thx so much for IAA Support.
    Are there any plans to play the loops chromatically? Like in, put them to one shot mode and play them on the keyboard.
    That would be my ultimate wish.
    :)

    Yup, on the roadmap. Till then use Koala!

    thx for reply and hero!

  • @espiegel123 said:

    @rud said:
    Hello @espiegel123, thanks for the reply. Yes, they work ok in AUM and I’ve been using them on input channels in Loopy with no problem until the update. Now when I press play they don’t react at all.

    Are you saying that they work fine processing hardware input channels and AU instruments but not IAA channels? Does it make a difference if you disable idle enablement?

    Hello, I’ve now tried Bleass Motion FX and Slow Machine on AU and IAA channels and they load up but do not ‘run’ or start when I press play. I checked the ‘idle’ setting but they just seem to be asleep. I’ve sent Michael a message to see if he is aware. I use Motion FX regularly with Loopy as it is great for adding a pulse to things like Beatcutter so I’m really hoping it can get sorted.

    Thanks for replying.

  • @espiegel123 said:

    @Toastedghost said:
    Yes I was part of that thread but for some bizzare reason it no longer automaps.
    Might map it to the drum mode since at least it divides into 4 parts and the parts are lit. I could make four parts, 1 for drums, 1 for bass, 1 for melody and one for say effects

    If you have a launchpad pro mk 3 , there isn’t anything you need to do for loopy to activate session mode.

    If your launchpad pro is a different version, I don’t know.

    If you have LK of Atom 2 running, they might be taking control.

    Are you connected vis USB?

    I have the MK3 and can confirm some conflicts/ strange behavior with Atom 2 instances running. Obviously it’s because Loopy Pro and Atom 2 are both trying to auto-connect to the Launchpad.

    So what I do is, if I’m planning on using the Launchpad to perform, is make sure any instances of Atom 2 are used ahead of time, and whatever it was sequencing gets recorded to a clip, and the Atom 2 instance deleted.

    I’ll be interested to see the video someone said they’ll make of “having a loopy donut launch Atom 2 clips in the follow actions” because I can’t for the life of me imagine a workflow where I’d need to do that, but everyone makes different kinds of music, and everyone has their workflow.

    @Jumpercollins said:
    IAA now supported in latest update. Also search fields great thank you @Michael

    Wow! Now this is HUGE!

    @hightunnels said:

    @espiegel123 said:
    For those that haven't noticed, version 1.04 was released which includes some bug fixes and support for IAA apps.

    SAMPLR!!!!!!

    “Loopy, I’d like to introduce you to an old friend of mine”

  • @wim said:

    @FriedTapeworm said:

    Anyone else having issues loading IAA apps? I haven’t managed to successfully open Indian Drummer yet, and MidEast Drummer only works about half the time.

    It looks like you may have removed the microphone input. This screws up IAA big-time in Loopy Pro. I was having all kinds of troubles until @Michael suggested adding the mic input back in. I did, and just muted it instead. This fixed everything.

    If the mic input is there but just scrolled off-screen, then it's something else.

    Ok, thanks. That’s probably it. I do usually remove the mic input if I plan on jamming with only software instruments. I’ll have to get into the habit of muting instead.

  • @Edward_Alexander said:

    @espiegel123 said:

    @Toastedghost said:
    Yes I was part of that thread but for some bizzare reason it no longer automaps.
    Might map it to the drum mode since at least it divides into 4 parts and the parts are lit. I could make four parts, 1 for drums, 1 for bass, 1 for melody and one for say effects

    If you have a launchpad pro mk 3 , there isn’t anything you need to do for loopy to activate session mode.

    If your launchpad pro is a different version, I don’t know.

    If you have LK of Atom 2 running, they might be taking control.

    Are you connected vis USB?

    I have the MK3 and can confirm some conflicts/ strange behavior with Atom 2 instances running. Obviously it’s because Loopy Pro and Atom 2 are both trying to auto-connect to the Launchpad.

    So what I do is, if I’m planning on using the Launchpad to perform, is make sure any instances of Atom 2 are used ahead of time, and whatever it was sequencing gets recorded to a clip, and the Atom 2 instance deleted.

    I’ll be interested to see the video someone said they’ll make of “having a loopy donut launch Atom 2 clips in the follow actions” because I can’t for the life of me imagine a workflow where I’d need to do that, but everyone makes different kinds of music, and everyone has their workflow.

    @Jumpercollins said:
    IAA now supported in latest update. Also search fields great thank you @Michael

    Wow! Now this is HUGE!

    @hightunnels said:

    @espiegel123 said:
    For those that haven't noticed, version 1.04 was released which includes some bug fixes and support for IAA apps.

    SAMPLR!!!!!!

    “Loopy, I’d like to introduce you to an old friend of mine”

    If using LK or Atom 2 in Loopy, you can turn off their hijacking of the launchpad. Both have settings for that.

  • @espiegel123 said:

    @Edward_Alexander said:

    @espiegel123 said:

    @Toastedghost said:
    Yes I was part of that thread but for some bizzare reason it no longer automaps.
    Might map it to the drum mode since at least it divides into 4 parts and the parts are lit. I could make four parts, 1 for drums, 1 for bass, 1 for melody and one for say effects

    If you have a launchpad pro mk 3 , there isn’t anything you need to do for loopy to activate session mode.

    If your launchpad pro is a different version, I don’t know.

    If you have LK of Atom 2 running, they might be taking control.

    Are you connected vis USB?

    I have the MK3 and can confirm some conflicts/ strange behavior with Atom 2 instances running. Obviously it’s because Loopy Pro and Atom 2 are both trying to auto-connect to the Launchpad.

    So what I do is, if I’m planning on using the Launchpad to perform, is make sure any instances of Atom 2 are used ahead of time, and whatever it was sequencing gets recorded to a clip, and the Atom 2 instance deleted.

    I’ll be interested to see the video someone said they’ll make of “having a loopy donut launch Atom 2 clips in the follow actions” because I can’t for the life of me imagine a workflow where I’d need to do that, but everyone makes different kinds of music, and everyone has their workflow.

    @Jumpercollins said:
    IAA now supported in latest update. Also search fields great thank you @Michael

    Wow! Now this is HUGE!

    @hightunnels said:

    @espiegel123 said:
    For those that haven't noticed, version 1.04 was released which includes some bug fixes and support for IAA apps.

    SAMPLR!!!!!!

    “Loopy, I’d like to introduce you to an old friend of mine”

    If using LK or Atom 2 in Loopy, you can turn off their hijacking of the launchpad. Both have settings for that.

    I'm aware. I was just saying, in my particular workflows, anytime I’d use Atom 2 for something, whatever I’ve sequenced with it, has already been recorded to audio (a loopy clip), therefore the Atom instance can safely be deleted as I wouldn’t need it anymore.

    I would be interested though, in seeing what these guys are talking about “using a “follow action” to launch Atom 2 clips”. I’m still scratching my head, trying to imagine how or why that would even be useful.

  • @Edward_Alexander said:

    @espiegel123 said:

    @Edward_Alexander said:

    @espiegel123 said:

    @Toastedghost said:
    Yes I was part of that thread but for some bizzare reason it no longer automaps.
    Might map it to the drum mode since at least it divides into 4 parts and the parts are lit. I could make four parts, 1 for drums, 1 for bass, 1 for melody and one for say effects

    If you have a launchpad pro mk 3 , there isn’t anything you need to do for loopy to activate session mode.

    If your launchpad pro is a different version, I don’t know.

    If you have LK of Atom 2 running, they might be taking control.

    Are you connected vis USB?

    I have the MK3 and can confirm some conflicts/ strange behavior with Atom 2 instances running. Obviously it’s because Loopy Pro and Atom 2 are both trying to auto-connect to the Launchpad.

    So what I do is, if I’m planning on using the Launchpad to perform, is make sure any instances of Atom 2 are used ahead of time, and whatever it was sequencing gets recorded to a clip, and the Atom 2 instance deleted.

    I’ll be interested to see the video someone said they’ll make of “having a loopy donut launch Atom 2 clips in the follow actions” because I can’t for the life of me imagine a workflow where I’d need to do that, but everyone makes different kinds of music, and everyone has their workflow.

    @Jumpercollins said:
    IAA now supported in latest update. Also search fields great thank you @Michael

    Wow! Now this is HUGE!

    @hightunnels said:

    @espiegel123 said:
    For those that haven't noticed, version 1.04 was released which includes some bug fixes and support for IAA apps.

    SAMPLR!!!!!!

    “Loopy, I’d like to introduce you to an old friend of mine”

    If using LK or Atom 2 in Loopy, you can turn off their hijacking of the launchpad. Both have settings for that.

    I'm aware. I was just saying, in my particular workflows, anytime I’d use Atom 2 for something, whatever I’ve sequenced with it, has already been recorded to audio (a loopy clip), therefore the Atom instance can safely be deleted as I wouldn’t need it anymore.

    I would be interested though, in seeing what these guys are talking about “using a “follow action” to launch Atom 2 clips”. I’m still scratching my head, trying to imagine how or why that would even be useful.

    It’s useful if you prefer not to sample your synth to audio. It lets you trigger the sequence when you want it to play. There are a number of reasons one might prefer not to sample the sequence to audio.

  • The user and all related content has been deleted.
  • Hello Figure, Triqtraq, Patterning

  • Love the IAA update!

  • Yeah, its great to be able to use all this stuff now. Also, this was fast :D I did not expect this so early

  • Sorry to ask again but do any Loopy people have Bleass motion Fx? And does it work in Loopy since the new update? I’ve messaged both relevant developers but appreciate they must be busy with more important stuff.

  • wimwim
    edited February 2022

    @rud said:
    Sorry to ask again but do any Loopy people have Bleass motion Fx? And does it work in Loopy since the new update? I’ve messaged both relevant developers but appreciate they must be busy with more important stuff.

    I found this on the Beta Slack:

    Inkie Feb 7 10:46PM
    Bleass motion fx not starting on AU channel. If I create same fx on any other color channel and drag and drop to AU it starts to work.

    Edward Spiegel 4 hours ago
    what buffer size and sample rate are you running at?

    Inkie 4 hours ago
    48/128

    Edward Spiegel 4 hours ago
    what happens if you run with a buffer of 256?

    Edward Spiegel 4 hours ago
    if you haven't, you also might want to reboot.

    Inkie 4 hours ago
    reboot don't solve it, only on 512 it look like fine

    So it looks like starting it up on a color channel, then dragging onto an AU channel might be a workaround? Also - I don't know if the idling function shows on this one (don't have it), but if it does, you might try long-pressing that and setting it so that it doesn't idle.

  • @wim said:

    @rud said:
    Sorry to ask again but do any Loopy people have Bleass motion Fx? And does it work in Loopy since the new update? I’ve messaged both relevant developers but appreciate they must be busy with more important stuff.

    I found this on the Beta Slack:

    Inkie Feb 7 10:46PM
    Bleass motion fx not starting on AU channel. If I create same fx on any other color channel and drag and drop to AU it starts to work.

    Edward Spiegel 4 hours ago
    what buffer size and sample rate are you running at?

    Inkie 4 hours ago
    48/128

    Edward Spiegel 4 hours ago
    what happens if you run with a buffer of 256?

    Edward Spiegel 4 hours ago
    if you haven't, you also might want to reboot.

    Inkie 4 hours ago
    reboot don't solve it, only on 512 it look like fine

    So it looks like starting it up on a color channel, then dragging onto an AU channel might be a workaround? Also - I don't know if the idling function shows on this one (don't have it), but if it does, you might try long-pressing that and setting it so that it doesn't idle.

    @wim be thy name and he doth deliver. It worked. Start on a colour channel and drag it on to the AU channel.
    Samplr, meet my friends, Motion FX and Loopy Pro. Pity it’s bedtime….
    Thank you so much.

  • @rud said:

    @wim said:

    @rud said:
    Sorry to ask again but do any Loopy people have Bleass motion Fx? And does it work in Loopy since the new update? I’ve messaged both relevant developers but appreciate they must be busy with more important stuff.

    I found this on the Beta Slack:

    Inkie Feb 7 10:46PM
    Bleass motion fx not starting on AU channel. If I create same fx on any other color channel and drag and drop to AU it starts to work.

    Edward Spiegel 4 hours ago
    what buffer size and sample rate are you running at?

    Inkie 4 hours ago
    48/128

    Edward Spiegel 4 hours ago
    what happens if you run with a buffer of 256?

    Edward Spiegel 4 hours ago
    if you haven't, you also might want to reboot.

    Inkie 4 hours ago
    reboot don't solve it, only on 512 it look like fine

    So it looks like starting it up on a color channel, then dragging onto an AU channel might be a workaround? Also - I don't know if the idling function shows on this one (don't have it), but if it does, you might try long-pressing that and setting it so that it doesn't idle.

    @wim be thy name and he doth deliver. It worked. Start on a colour channel and drag it on to the AU channel.
    Samplr, meet my friends, Motion FX and Loopy Pro. Pity it’s bedtime….
    Thank you so much.

    Can you try something. Create it on the AU channel and then turn off "enable idle" right after you create it and see if that makes a difference.

  • edited February 2022

    Wow! Didn’t think this would be added for ages!

  • Hi stupid question but there is no... no chance to plug via multi usb hub 2 different hardware audio interface? thanks...

  • @vmullot said:
    Hi stupid question but there is no... no chance to plug via multi usb hub 2 different hardware audio interface? thanks...

    Nope. That's an iOS limitation. Last one plugged in wins.

  • @wim said:

    @vmullot said:
    Hi stupid question but there is no... no chance to plug via multi usb hub 2 different hardware audio interface? thanks...

    Nope. That's an iOS limitation. Last one plugged in wins.

    :( thanks

  • edited February 2022

    Hi @michael ,

    Wishlist:

    Having a window for changing colors on the fly accessible in one gesture: maybe slide to the right = edit window page for exemple.

    Alternatively could be midi mapping possibility of editing page "pencil shortcut" and editing "white bottom bar"...

    is that clear :# :/ :p ?!?!?

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