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Comments
+1
The notion that developers need to put additional work in to keep the apps available for sale even if they work well is terrible ESPECIALLY given the low return on time invested that most music apps receive. A number of developers I know have more or less abandoned iOS because the “pay a pittance, get free updates forever” model has proven to be unsustainable.
That is interesting. This is what it shows on my Intel iMac,

I have an M1 iMac running macOS 12.3.1. Clearly something isn't being evaluated accurately.
On the part that I've bolded we are definitely in agreement.
Yes, and the fact that Windows, Linux, Android, etc. are so inferior is not Apple's responsibility.
I'd mostly agree. But the point that we no longer have any Amigas, Ataris, Suns, Apollos, DECs, Nokias, etc is Apple's, Microsoft's and Google's doing, at least partially. For example, Apple's purchase of P. A. Semi should never have been allowed. It should have been blocked just like Nvidia was blocked from purchasing ARM. These types of moves and things like Apple, Qualcomm, Google, etc. being able to buy up all the capacity of modern processor production makes it basically impossible for any new players to come into the market. To a degree, Android can suck as much as it does because Apple makes it so no one else can get the resources to compete with Google and their partners.
My wife had a Windows phone before MS killed them. As much as I dislike Windows on the PC, I've gotta say that I really liked their phone OS. Some of it was definitely better than iOS. I can't figure out for anything why they killed it. If they hadn't been allowed to buy up Nokia and ruin them, we might still have some competition there too.
Why did the Windows phone die? Because it was a DOA platform. iPhone succeeded because they did their homework when they released it and they iterated on top of that. Windows brought little to the table and couldn’t get customers excited if their lives depended on it.
So, what apps are old, still for sale, that we should buy in case we have been on the fence, and we have FOMO?
Aren’t you more interested in finding out if your favorite developers step up to this (admittedly mild) challenge and upgrade their offerings?
Any decision to sell once and offer free updates “forever” is theirs alone. As we’ve seen, the developer of the Mela apps has solved it by selling new versions every so often. Others have implemented tip jar options. There are MANY ways for developers to leverage their offerings, sell sound packs, offer bundles, subscriptions, etc.
The point is: it should not be something a developer should be required to do. The profitability is already marginal. If an app works well, Apple shouldn't be strong-arming devs to put in more work for marginal payback.
Why should developers be required to do things which are antithetical to their business model? The short answer: They shouldn't. As long as their product continues to function they should not be forced to do things that cost them time and effort and might affect the ability of their software to function as intended.
It's a two-sided business model - or should be. Why do you take such a one-sided approach toward Apple (who profits from every sale and collects revenue from the developer yearly whether the developer makes any money or not)?
I don't understand your comment about conflicting with their ability to move technology forward. Just how does a functioning piece of software affect that in any way? App search results? Simple tuning of the search algorithm can easily address that. Storage space? Data storage is probably the most cost effective commodity on the planet, and gets cheaper and cheaper all the time. Humm ... let's see, how many apps could I store on my free iCloud allocation, or my $2.99 per month subscription? Even the most modest videos take up more space than several apps. I guess Youtube should start deleting videos that are more than two years old to keep their business model healthy.
But it really shouldn't be. And i think it's gonna be down to us, as consumers, to turn the situation around.
If a developer’s business model is wholly dependent on Apple’s business model, then they need to play by Apple’s rules.
Clearly luck plays a part in all of this, but a smart business owner leverages what they have available to them in order to succeed. Running one’s own business isn’t easy and success is never guaranteed.
iELECTRIBE
Bebot!
I have to agree with you there.
Also, let me know how easy any of this is for Apple after you check out these stats: https://www.statista.com/statistics/268251/number-of-apps-in-the-itunes-app-store-since-2008/
This is a big threat to Bebot. Surely there must be some way somebody could update something like a different color tie or shoes???
Of course, but that's not the point here. The point is whether or not Apple is being fair and whether or not what they are doing even makes sense. You seem to think that Apple is automatically right. If "might makes right" then I suppose you're correct. But if you take that out of the equation, I see no other way that it's either fair or even makes sense.
I not sure what that has to do with any of this, but ok.
@NeonSilicon said:
The point I was making is that it is very likely that there are no bugs in an app introduced by an OS update. If there are no bugs introduced, then why update it? If I test my software and don't see any issues or users never report a bug, then I'm not going to update the software. It isn't abandoned. It simply doesn't need fixing. I've had software run as intended for more than 15 years without a single bug fix.
I guess I didn't realise that iOS was so iterative that these yearly updates passed by without any real hitch.
I think there are going to be a lot of apps that are still hanging around in the depths of the appstore that users have moved on from, whether it be because of the deprecation of IAA or any other factors. So we have no idea of how many new customers are buying these apps and discovering issues that none of us will ever discover. Then the app gets refunded on grounds of not doing what it was advertised to do, and Apple decides enough is enough.
Having read through the communications, I'll agree that the idea that new features are obligatory is a step too far, and just unnecessary, In that sense, I agree with the adage "if it ain't broke...". Of course, if we were to mine the various app threads, I'm sure we'd easily find the evidence to back up the notion that all apps could do with various feature-enhancements.
Personally, I think the whole system is broken. And it's not just an Apple problem, nor is it solely the preserve of the mobile platforms. The same issues have existed for years on the desktop side of things.
I do not see your point. An unchanged app takes zero effort for Apple to continue to host/sell. The storage cost is absolutely negligible. I would argue that a non-updated app is far less effort and less cost to Apple than one that is updated regularly.
I think there is a general lack of appreciation and understanding of what’s going on here from Apple’s side of the equation.
None of this is free for Apple to offer and run. The massive trove of free apps on the App Store represents a net burden for them, but by offering these apps they create a more varied store for customers to choose from. Those profitable big hit apps help pay for the others. As I understand it, the App Store is a profit generator now. That’s good for everyone. At minimum, devs need to make sure their apps are in compliance with the latest versions of iOS.
It is simply the case that it isn't very profitable -- even for a lot of apps that you think are so well-regarded they must be profitable. This has been well-documented for years. There were some developers that wrote some excellent white papers in the early years of the App Store demonstrating why the "buy once for a low price and get updates forever" model was going to be a problem -- and they were written in early days when the chances of reaping a big reward for your development efforts was ironically higher than it is now -- even though app prices were even lower.
Even though this has been discussed a lot on this forum (and a couple of developers shared stats), it seems like most people here assume that these apps are a lot more profitable than they are. The model essentially is geared towards app churn that kind of benefits typical users (lots of cheap new apps) but makes it hard for developers to be profitable or have predictable income for many types of apps. It is geared towards subscriptions and IAP churn.
You think there’s no cost associated with serving up 180 billion app downloads? Are you for real?
I didn't say no cost. I said negligible cost for the specific class of apps we're discussing here: apps that haven't been updated for two years but still operate. Keep in mind that a developer pays $99 per year just to keep their account active. If you think the hosting cost for a few unchanged apps could possibly even come close to that then I don't know what to tell you.
Sorry, I can't follow your logic. For paid apps, every one of those 180 billion app downloads generates revenue for Apple. For free apps the cost is more than covered by the yearly developer fee. What I'm saying is an unchanged app - free or not - is less cost and trouble for Apple to continue to host. I don't see it as fair to the developer and I don't see the justification for Apple to do it.
Doesn't matter. It's up to them. But that doesn't mean they shouldn't be called out for being heavy handed for no apparent reason.
"For paid apps, every one of those 180 billion app downloads generates revenue for Apple."
How about the refunds? Think there aren't a significant number of those? Remember we're talking billions of downloads.
And how many free apps are there, versus paid ones? I believe my linked information provided that.
And do you know how much it costs Apple annually on the backend to keep all of this humming? Of course we don’t. They don’t report that. And how much did it cost Apple to develop all of this? Untold billions.
You don’t get to be the company with the most net revenue in the world without breaking a few eggs…
https://www.statista.com/statistics/269857/most-profitable-companies-worldwide/
As @wim pointed out, the $99 per year that Developers pay easily covers the cost of hosting the apps for a year. On top of that, since Apple is not threatening to remove apps from the servers -- only from being listed for sale -- this clearly is not an issue of the cost of hosting. If it were, they would be removing the apps from the servers.
It is fine for you to approve of Apple's policy -- but it seems like you are making an argument that it is some sort of business necessity -- and that clearly isn't the case.
There clearly is an issue which needs solving in the sense that App Store has grown so large that discoverability (which was the early lifeblood of the App Store model) is terrible. A case could be made that there are stale apps that no one is interested in that clog up the store. But this route doesn't seem like the best method if Apple wants developers to stay enthusiastic.
Whether you like it or not, a lot of developers are pretty sour with how Apple treats them. There are probably ways that Apple could solve this issue without making developers even more annoyed.
Are the developers whose apps are successful also sour? I wonder.
Only the CEO behind the Unreal Engine software, Epic, screwed the pooch when he tried to malign and blackmail Apple, despite them making huge amounts of money from sales of Fortnite in the App Store. They were really dumb. And they also screwed their distribution through the Android App Store.
Yes!!!!!!
I recommend digging through the Audiobus archives and reading through posts by developers about their thoughts about the App Store eco-system and Apple's curation. There is pretty widespread dissatisfaction. It has been a pretty long-running theme among developers (even pre-App store) and has gotten worse over the years. (Most of my working life was in the Apple software development universe -- much of it related to music software).
Not sure how this is relevant to what I wrote.