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AUM 1.4.0 update is here!

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Comments

  • idxidx
    edited May 2022

    Hello there. Thanks for efforts put in to this update.
    Just a quick one, do we have any info from developer on ability to run app on m1 mac? Is it business decision or should we expect this ability at some point? Thanks.

    Upd: just read thru topic. It is on roadmap.
    AUM Is the best app.

  • @RaquNox said:
    Having AUM as the MIDI host is terrible ergonomically compared to using external gear, especially pressing that small play button to start/stop the whole thing.

    You can MIDI Learn/program that small play button in AUM. Route the hardware controller to MIDI Ctrl in the routing matrix. Then use the Transport section of MIDI Ctrl in the main hamburger menu.

  • edited May 2022

    @uncledave said:

    @RaquNox said:
    Having AUM as the MIDI host is terrible ergonomically compared to using external gear, especially pressing that small play button to start/stop the whole thing.

    You can MIDI Learn/program that small play button in AUM. Route the hardware controller to MIDI Ctrl in the routing matrix. Then use the Transport section of MIDI Ctrl in the main hamburger menu.

    Yes, that is sort of a workaround, but not really something truly pleasant to use in the dawless world. It still requires you to look at the screen and isn't really suited for live performance. Adding an aditional MIDI controller just for transport control is kind of silly as well, and if nothing else, it takes space on the table and can ruin the look of the set. If it would just accept the standard transport send from hardware devices, this would be the perfect solution for performing. It would not interfere with internal AUM clock, AND it would play in sync with the other gear.

  • The best just keeps getting better 🙏

  • @Svetlovska said:
    @j_liljedahl : well done, and thank you. AUM is my only DAW (oh, okay , not a DAW, a ‘recording environment’) used daily, and makes everything possible for me.

    Glad you are adding Tip Jar, which I will be using shortly.

    Thanks! :)

    Who knows: maybe I can yet incentivise you to add recordable/editable fader and button automation as per the ‘clickable timeline graph’ metaphor from Ableton or Cubasis ;) (Hell, I’d even buy that as separate-but-integrate-able IAP/standalone module to maintain the purity of AUM.)

    Yes, I'm hoping to add something like this as an "app-inside-AUM" IAP in the future.

    @mistercharlie said:
    I’ve read through the release notes, but I don’t see MIDI clock in. Is that correct, or have I mis-read?

    That's correct. It is on the roadmap though, and will have to wait for the next (hopefully) update.

    @Thelast27 said:
    @j_liljedahl will AUM ever allow users to create a 'favorites' section for plugs, midi and instruments? Would be amazing to have the option to select the most used items and save them in a fav folders rather than trolling through lots of apps to find what you need :)

    Yes, also on the roadmap. Custom user tags.

    @RaquNox said:
    Still no MIDI receive clock. Until recently I still used AUM for my main iPad as an instrument set up, as any other app just lacked the polish, ease of use, but I could only use it in a limited capacity, since no external MIDI clock. The latest Drambo 2.0 update finally provided a stable and useful alternative to connect to my Elektron and TE gear. Was hoping really deeply that we might finally see a MIDI clock in (which I know can be very hard to get right), or, at least transport control in - this would probably be easy. Having AUM as the MIDI host is terrible ergonomically compared to using external gear, especially pressing that small play button to start/stop the whole thing.

    There is MIDI Machine Control already that lets you control the transport (start, stop, rewind, record, etc), and you can also map such actions to any MIDI note/cc/etc message.

  • @RaquNox said:

    @uncledave said:

    @RaquNox said:
    Having AUM as the MIDI host is terrible ergonomically compared to using external gear, especially pressing that small play button to start/stop the whole thing.

    You can MIDI Learn/program that small play button in AUM. Route the hardware controller to MIDI Ctrl in the routing matrix. Then use the Transport section of MIDI Ctrl in the main hamburger menu.

    Yes, that is sort of a workaround, but not really something truly pleasant to use in the dawless world. It still requires you to look at the screen and isn't really suited for live performance. Adding an aditional MIDI controller just for transport control is kind of silly as well, and if nothing else, it takes space on the table and can ruin the look of the set. If it would just accept the standard transport send from hardware devices, this would be the perfect solution for performing. It would not interfere with internal AUM clock, AND it would play in sync with the other gear.

    I find that the Launch Control XL is fantastic for controlling AUM sessions: midi learn faders, transport, panning, one performance knob per channel (filter, resonance, delay, whatever).

    I don't have enough hardware to obsess about sync, but if someone tells me this will make it easier to sync a Digitakt and an OPZ to an AUM session, I'm thrilled.

  • @RaquNox said:

    @uncledave said:

    @RaquNox said:
    Having AUM as the MIDI host is terrible ergonomically compared to using external gear, especially pressing that small play button to start/stop the whole thing.

    You can MIDI Learn/program that small play button in AUM. Route the hardware controller to MIDI Ctrl in the routing matrix. Then use the Transport section of MIDI Ctrl in the main hamburger menu.

    Yes, that is sort of a workaround, but not really something truly pleasant to use in the dawless world. It still requires you to look at the screen and isn't really suited for live performance. Adding an aditional MIDI controller just for transport control is kind of silly as well, and if nothing else, it takes space on the table and can ruin the look of the set. If it would just accept the standard transport send from hardware devices, this would be the perfect solution for performing. It would not interfere with internal AUM clock, AND it would play in sync with the other gear.

    It can accept the "standard" transport send from hardware devices. You just need to configure it, then you don't need to look at the screen any more. Not sure which "standard" you mean (MIDI real-time, MMC, other), but they can all be implemented, possibly with a little scripting.

  • @j_liljedahl said:

    @RaquNox said:
    Still no MIDI receive clock. Until recently I still used AUM for my main iPad as an instrument set up, as any other app just lacked the polish, ease of use, but I could only use it in a limited capacity, since no external MIDI clock. The latest Drambo 2.0 update finally provided a stable and useful alternative to connect to my Elektron and TE gear. Was hoping really deeply that we might finally see a MIDI clock in (which I know can be very hard to get right), or, at least transport control in - this would probably be easy. Having AUM as the MIDI host is terrible ergonomically compared to using external gear, especially pressing that small play button to start/stop the whole thing.

    There is MIDI Machine Control already that lets you control the transport (start, stop, rewind, record, etc), and you can also map such actions to any MIDI note/cc/etc message.

    Thanks for your response! I understand it can be mapped, but transport on any of my hardware are not regular MIDI cc messages (Elektron DIGI boxes, OP-Z, OP-1), hence they can not be mapped. For example in FL studio (which also does not accept clock), all of these maschine start and stop/restart transport automatically (if they are set to send transport - which is separate from clock on the elektrons). I am unsure what the format is for that though.

  • @RaquNox said:

    @j_liljedahl said:

    @RaquNox said:
    Still no MIDI receive clock. Until recently I still used AUM for my main iPad as an instrument set up, as any other app just lacked the polish, ease of use, but I could only use it in a limited capacity, since no external MIDI clock. The latest Drambo 2.0 update finally provided a stable and useful alternative to connect to my Elektron and TE gear. Was hoping really deeply that we might finally see a MIDI clock in (which I know can be very hard to get right), or, at least transport control in - this would probably be easy. Having AUM as the MIDI host is terrible ergonomically compared to using external gear, especially pressing that small play button to start/stop the whole thing.

    There is MIDI Machine Control already that lets you control the transport (start, stop, rewind, record, etc), and you can also map such actions to any MIDI note/cc/etc message.

    Thanks for your response! I understand it can be mapped, but transport on any of my hardware are not regular MIDI cc messages (Elektron DIGI boxes, OP-Z, OP-1), hence they can not be mapped. For example in FL studio (which also does not accept clock), all of these maschine start and stop/restart transport automatically (if they are set to send transport - which is separate from clock on the elektrons). I am unsure what the format is for that though.

    As suggested, they are likely sending MIDI Machine Control mesages, which are special MIDI SysEx format messages. You could use a MIDI monitor to check what the hardware is sending. If it's MMC, you just need to enable Receive MMC in the Transport parameters section of AUM. Try it; it might just work!

  • @ion677 said:
    AUM 1.4.0 update has now been submitted and waiting for Apple review.

    ENGINE

    • Add 64kHz sample rate option.
    • Add 'DJ style' combined LP/HP filter node.
    • Make Transport Clock sample-precise when Ableton Link is disabled.
    • Send reset to AUv3 when changing bypass state. Can (should) be used to clear delay lines etc.
    • AUv3: don't process bypassed nodes.
    • Avoid rare audible artifact when adding/removing nodes if there is latency compensation in other parts of the signal chain.
    • Limiter node: update Attack time only on knob touch up.
    • Always keep running in bg if there are any channel strips in the session.
    • Improve fader smoothing to avoid zipper noise.
    • Tweak ramp curve when changing fader pre/post to minimize audible artifact.
    • Get rid of audible artifact when bypassing 100% dry fx node.
    • Optimize and improve bad-signal check (NaNs and INFs).
    • Clear transport and system MIDI control mappings on CLEAR session.
    • AUv3 main param knob: use AUParameter stringFromValue if kAudioUnitParameterFlag_ValuesHaveStrings is set.
    • hostTransportBlock: currentSamplePos is now beat time converted to sample time, since this is what most other hosts do.
    • Keep current metronome level when clearing session.
    • APF node: fix default values.
    • Fix faulty report of latency compensation buffer overflow when having mix bus feedback.
    • Fix backwards compatibility when importing channels with plugin preset load actions.
    • Fix issue with MIDI/MMC stop-rewind with same timestamp.
    • Fix FilePlayer locate position if file has sample rate different from current session.
    • Don't show sample rate error message if it actually worked.
    • Read AUv3 currentPreset property after init/stateLoad.
    • Automatically mute input nodes if they change from external to built-in microphone, to avoid feedback.

    MIDI

    • Rewrote MIDI Clock Send, now part of the MIDI matrix and can be connected to multiple destinations.
    • MIDI Clock Send settings for sync offset and latency compensation mode.
    • MIDI Clock Send can now send Song Position Pointer.
    • Add 'Un-solo All' MIDI control action.
    • Add 'Scroll to Channel' MIDI control.
    • MIDI Control: allow OMNI channel.
    • Add MIDI Load Session 'force link tempo' toggle setting.
    • Channel fader MIDI ctrl: default map max to default fader level.
    • Transport MIDI controls: add 'Rewind when stopped' setting.
    • Support PitchBend (14 bit) and ChannelPressure (7 bit) for MIDI Control.
    • Add a virtual CoreMIDI 'AUM' Source.
    • Add Network MIDI view, where one can browse MIDI hosts on the network and connect/disconnect them, and enable/disable the network session.
    • Add support for MMC Goto/Locate and Rewind command.
    • MIDI Keyboard: add midi pass through input
    • Allow save/load/copy/paste/clear of mappings for each MIDI control section. (Tap the three dots in the section title)
    • Add batch Set All MIDI Channels to MIDI ctrl collection menu.
    • Add MIDI parameter for Tempo (BPM) and Tempo Presets (trigger specific tempo changes via MIDI)
    • AUv3: allow multiple MIDI inputs (virtualMIDICableCount).
    • MIDI route menu: show both inputs and outputs, and allow connecting from any end.
    • Add MIDI Swap Connections button: Tap endpoint name in matrix, then tap swap symbol.
    • Allow renaming CoreMIDI hardware endpoints.
    • Distinguishing multiple hardware controllers of same model by adding their USB port location to their name.

    USER INTERFACE

    • Show mix bus usage count as subtitle in node picker.
    • Tap fader dB label for numeric entry.
    • New node slot long-press menu adds Node Move/Copy/Swap, also between channels.
    • Effect node pre/post and Remove Empty Slot moved to long-press menu.
    • Add Replace to node long-press menu, copies MIDI routing and filter from old node.
    • AUv3: use date and time when saving preset if text field is cleared.
    • Help: Add search text field. Requires iOS 14.
    • Show DSP% and reported latency per node when dragging node to the right.
    • Show UI indication if channel is producing bad signal values.
    • New Node Statistics: per-node DSP%, latencies, load/save times, etc. (tap global DSP/battery indicator and then Node Statistics).
    • MIDI matrix: Add resize handle. Tap to maximize/minimize.
    • Make use of extra space for channels when showing keyboard on tall screens (12.9 inch or ipad portrait).
    • Use standard midi ctrl view when showing siblings (multiple params assigned to same control), so one can edit them in place.
    • Redesign and put tempo menu inside top bar.
    • Keyboard: don't play notes while scrolling.
    • Allow tapping MIDI source as well as dest in MIDI Matrix for endpoint connection list.
    • Make channels and nodes a tiny bit smaller to fit 5 channels and 5 fx nodes on iPad 10.9 inch.
    • AUv3: Add bypass button in title bar.
    • Show node bypass state in MIDI matrix and MIDI Sources list.
    • Add access to transport MIDI controls via clock options menu.
    • Tempo, Preset and Session Load MIDI actions: swipe and tap EDIT to replace item.
    • AUv3 main param knob: Use a new custom widget for Indexed parameters. Drag or tap to change value.
    • AUv3 main param knob: double-tap to reset to initial (default) value.
    • Save and restore plugin z-order in session state and when show/hide all plugins.
    • Use channel auto title (source node title) also for recordings.
    • MIDI Matrix: draw connections to/from bypassed/unavailable endpoints dashed.
    • Indicate knob drag direction visually.
    • Discourage use of IAA by moving them down the list, and tweak their subtitle.
    • Chan bookmarks: close popup when tapping a bookmark.
    • FilePlayer: add Format info cell.
    • Redesign MIDI keyboard UI.
    • Keyboard: show both octave and MIDI note number on C keys.
    • Level meter: minor design tweaks.
    • Level meter: optimize drawing code.
    • MIDI control mapping panel: tweak design, rename TOGGLE to CYCLE.
    • Tweak plugin window appearance when bypassed.
    • Use same node sizes on all screen sizes.
    • Improve channel wire drawing, avoid animation glitch when resizing.
    • MIDI matrix: improve screen space usage. Allow longer labels.
    • Recalculate time label when changing tempo while stopped.
    • Don't auto-rotate while re-ordering channels. Avoids weird layout glitch.
    • Improve avoiding keyboard note triggering when swiping up from screen edge.
    • Avoid triggering channel re-order mode when dragging from bottom screen edge.
    • Improve background double tap allowed areas for show/hide all plugins.
    • Improve support for AUParameters with indexed value.
    • MIDI Control view: use stringFromValue for subtitles and Map Range control.
    • MIDI Control view: improve display of param range and default values in subtitles.
    • Update plugin window default frame on device rotation.
    • Hide MIDI kbd on clear session.
    • Fix positioning of popovers from MIDI matrix when matrix is rebuilt.
    • MIDIKeyboard: avoid iPhone notch for bar buttons
    • Don't get stuck in control-finder mode if plugin has no parameters.
    • Main menu: fix title bar clipping for long titles.
    • Fix 3-finger touch-up delay on iOS 14.
    • Avoid occasional lag while moving/resizing plugin window.
    • Fix viewWillDisappear not being called on AUv3 viewController.
    • Fix iphone rotation re-layout of MIDI Filters and MIDI Ctrl range button.
    • Improve alert popup presentation. Fixes alerts hiding behind other views on iPhone in some cases.

    ALSO

    • Added a Tip Jar for those who'd like to support future development.
    • Drop support for 32-bit devices. Require iOS 11.
    • Updated LinkKit.
    • Update help.
    • Various tweaks, optimizations and fixes.

    @j_liljedahl you are the king of change logs! :blush:

  • Love AUM but really bummed there is still no midi clock receive.

  • @wim said:
    You call this a major update?? I'm utterly gutted that this update doesn't include skins and theming!! Utterly useless. 🤬

    first of all this is a really big update, skins and themes are great but theyre secondary to features that are regularly added and improved and best of all it's all free although everyone has their own opinion, preferences and priorities, someone likes to draw but for someone it is not the drawing process itself that is important but what color or shape his brush has

  • @Emanresu said:

    @wim said:
    You call this a major update?? I'm utterly gutted that this update doesn't include skins and theming!! Utterly useless. 🤬

    first of all this is a really big update, skins and themes are great but theyre secondary to features that are regularly added and improved and best of all it's all free although everyone has their own opinion, preferences and priorities, someone likes to draw but for someone it is not the drawing process itself that is important but what color or shape his brush has

    Ha. I knew someone would take the bait eventually. I’m surprised it took this long.

    It’s all good. It was just a joke. The update is amazing. 😎

  • On a more serious note, what I'm really missing in AUM is a left handed smoke shifter. But that's true for nearly all iOS DAWs. I guess I still need to stick to the desktop until iOS finally catches up.

  • I am interested in DJ style LP/HP filter. LP node already in the current AUM is very practical and useful for me. It's great to see more features added.
    (Reading this thread again, ExAsperis99's quote "New node slot long-press menu adds Node Move/Copy/Swap, also between channels." also seems awesome.)
    Thanks very much to @j_liljedahl.

  • @wim said:
    On a more serious note, what I'm really missing in AUM is a left handed smoke shifter. But that's true for nearly all iOS DAWs. I guess I still need to stick to the desktop until iOS finally catches up.

    There's a very simple workaround with some insane midi app that looks like code from the 1980s that I will reference as a subtle way of proving my never-to-be-challenged authority in all matters regarding (but not limited to) electronic music production. The name escapes me at the moment, but it with an hour's simple coding it's easy enough to duplicate and reverse a right handed smoke shifter.

  • edited May 2022

    The update is here !!!
    👍👍👍

  • Remember those 5-star reviews everyone!

  • @j_liljedahl
    Are there any plans for an update of AudioShare?

  • @ExAsperis99 said:
    ... it's easy enough to duplicate and reverse a right handed smoke shifter.

    You get too much anti-aliasing when you do that.

  • The user and all related content has been deleted.
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  • edited May 2022

    Yippee! Can’t wait to get sucked into this new overwhelming update. Especially looking forward to the “replace node” function. This will ease my workflow immensely when trying out different sounds while still keeping the same routing.

    One issue so far: Koala Sampler doesn’t want to load in AUM now..,😢 am I the only one experiencing this?

  • @galmandsværk said:

    One issue so far: Koala Sampler doesn’t want to load in AUM now..,😢 am I the only one experiencing this?

    Koala loads fine as an AUv3 in both Instrument & Effect Slots, iPad Air 2, iPadOS15.5...

  • wimwim
    edited May 2022

    @galmandsværk said:
    Yippee! Can’t wait to get sucked into this new overwhelming update. Especially looking forward to the “replace node” function. This will ease my workflow immensely when trying out different sounds while still keeping the same routing.

    One issue so far: Koala Sampler doesn’t want to load in AUM now..,😢 am I the only one experiencing this?

    Are you loading the Standalone / IAA app? If so, then start it first from outside AUM and you'll be fine. Many IAA apps are like that either always, or from time to time.

    I'm not sure why people use the standalone vs. AUv3, but many do, so I assume there must be reasons.

  • @galmandsværk said:
    Yippee! Can’t wait to get sucked into this new overwhelming update. Especially looking forward to the “replace node” function. This will ease my workflow immensely when trying out different sounds while still keeping the same routing.

    One issue so far: Koala Sampler doesn’t want to load in AUM now..,😢 am I the only one experiencing this?

    That's a Koala bug, the developer is aware and looking into it though

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