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Audio Damage - Quanta 2 In The Works

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Comments

  • @auxmux said:
    Which are still buggy? I use Continua and Dub Station regularly.

    Panstation2 is a potential headphone destroyer if not using a limiter. Devs notified long ago. No f**ks given.

  • @Samu said:
    Most AD apps on iOS I’ve used have badly functioning preset management, ‘weird’ touch implementation and graphical glitches. I won’t cry over their decision but iPad OS is hardly ‘dumb’ it’s just their opinion.

    I sense a somewhat bitter developer venting out…

    I would frankly be in favour of a boycott. 😛 Hate the shitty attitude.

  • @Gavinski said:
    As the echo opera quote above shows, they really don’t give much of a fuck about iOS. Such a pity.

    Definitely a shame bc I own and love most of their apps. Quanta and Continua have a unique sound on iOS and Phospor 3 is great. Not to mention EOS, Ratshack, etc.

  • Same here - I love their apps and have almost all of them

  • It's frustrating, their products are so close to perfection but those bugs just push me away

  • edited August 2022

    Well thats save my dumb hands reaching in to my wallet.
    Thanks again Audiodamage for the damage saved to my pension.

  • Yea updates are rare. Even releases have slowed. Other Desert Cities was the first one in awhile and that was like 8 months ago or more…

  • Definitely some great apps in their catalog.

  • Adam is the other half in AD, right?

  • With thinking like that in Public one can only imagine what thinking in private is like. 🙄

  • Are we that bad?

  • @sevenape said:
    Are we that bad?

    We are not bad, we are critical and creative thinkers due to the fact that we try to push the most out of our workspace.
    Making music on PC is more horsepower, so more breathing room for developers.

  • @drez said:

    Idk, the fact that @NeuM and you are the only ones so far to even try to consider their side and bring some balance to the discussion seems to support the idea that they might have a point... 🤷

  • Always hard to see it from the developers point of view, but I’m more likely to show a degree of patience when we’re looking at people who get diminishing returns on an already small margin. It’s great to get updates and bug fixes, but I do see how time spent on them isn’t likely to have much in the way of financial rewards.

  • @sevenape said:
    Are we that bad?

    You should see some of the ridiculous reviews and emails developers get. Some devs are able to shrug it off, some find it dispiriting. For some, it just isn't something they feel like dealing with. And I guess after a while some get jaded.

  • @ervin said:
    Idk, the fact that @NeuM and you are the only ones so far to even try to consider their side and bring some balance to the discussion seems to support the idea that they might have a point... 🤷

    This...

    @espiegel123 said:
    You should see some of the ridiculous reviews and emails developers get. Some devs are able to shrug it off, some find it dispiriting. For some, it just isn't something they feel like dealing with. And I guess after a while some get jaded.

    ... and this

    All to spend just as much effort on a product with a smaller market and less margin than desktop.

    I know @Jamie_Mallender has mentioned several times that this forum is known as a dev shredder (my paraphrase, not his original wording) and this is one of the few threads I've clearly seen that, and with atypical players.

  • If the iOS music making community was a Seinfeld character, it would be George. ;-)

  • @drez said:

    Guys with his track record should probably not be tone policing others.

  • It’s a shame because I love many of their apps, and most of them work pretty well for me most of the time, over many years. They rarely crash, do things I like, and tbh for me the bugs or issues (e.g. with preset management) are almost all annoying and not showstoppers. Maybe I’ve just been lucky, going by other comments.

    I wish they would maintain their apps better and do more maintenance releases, but they are not the only developer who maintain a large catalogue and seem to stop updating their apps fairly quickly.

  • @Wrlds2ndBstGeoshredr said:

    @drez said:

    Guys with his track record should probably not be tone policing others.

    Exactly

  • @Liquidmantis said:

    @ervin said:
    Idk, the fact that @NeuM and you are the only ones so far to even try to consider their side and bring some balance to the discussion seems to support the idea that they might have a point... 🤷

    This...

    @espiegel123 said:
    You should see some of the ridiculous reviews and emails developers get. Some devs are able to shrug it off, some find it dispiriting. For some, it just isn't something they feel like dealing with. And I guess after a while some get jaded.

    ... and this

    All to spend just as much effort on a product with a smaller market and less margin than desktop.

    I know @Jamie_Mallender has mentioned several times that this forum is known as a dev shredder (my paraphrase, not his original wording) and this is one of the few threads I've clearly seen that, and with atypical players.

    You may be paraphrasing me but you’re not far from my wording.

    There are frustrations on all sides, but whatever our opinion, there’s always a nice way to express it, never any need to be horrible. And you know what, the vast majority of us are nice and this forum is brilliant. I’ve taken some flak for what I’ve said about this forum, so if I can clarify - I’ve never said that everyone at this forum is the same, quite the contrary- most people here are awesome. But there are a few who have done a lot of damage. People who really like to rip into developers, or YouTubers etc.. basically anyone who’s creating something that might possibly help them. And these people can be very harsh. The point I’ve tried to put across is, that’s ok if it’s someone like me - I’ve been in front of audiences my whole life, it’s my work, my skin is so thick - you’re not going to hurt me. But not everyone is made like that. I know developers and creators who used to use the forum who now will not come here. That’s our loss. Why am I always saying this stuff? Well, I knew a guy who took his own life for reasons that are hard to explain, but it began with cyber bullying. Something that got in his head that he couldn’t shake. Sure, there was something wrong in his head beforehand, but that could be anyone. You don’t know. Be kind. Be honest and forthright but also kind.

    Being totally honest and open myself, I have no relationship with Audio Damage at all. When I hadn’t been making iOS videos very long I did message them, explained I was a full time muso in lockdown, zero income, making iOS YouTube videos. Asked if I could please have a couple of codes and I’d demo their apps. They didn’t reply. That’s ok, maybe I went to spam, or they looked at my videos and thought they were shite or I was an annoying hippie with too few subs. Whatever, no hard feelings. I didn’t tweet about it and criticise them either though. I do think that tweet shows some very poor judgement, and no matter how horrible a message you receive, you never share it like that, especially without disguising the persons name. It may feel like they deserve it and I understand the frustration but I think that’s out of order. It would be a shame to see any developer leave iOS behind but you know, there are some bigger developers coming. The apps will be bigger and more powerful, they’ll cost more, we’ll buy less but end up with more professional capabilities. The devices will continue to get better and better - and this platform is still in its infancy. The future is very bright. We are all part of an exciting, fast growing community so as we build it, let’s also try our best to make it a nice place to be.

  • edited August 2022

    It's not hard for me to understand small devs who have found success in the desktop marketplace not wanting to spend resources creating iOS apps. I'm surprised there are as many companies as there are who make free loss leader apps to get people into their ecosystem, especially with the upkeep required of maintaining code for multiple ecosystems and not to mention Apple's developer fee and marketplace cut.

    Also, as someone who worked customer service, people can get real nasty whether there's a justified reason or not.

  • edited March 27

    Quanta (1) is currently on sale, is v2 imminent?

    Not sure if I should pick it up now or wait a couple of days. What are the notable differences between the versions?

  • @kirmesteggno said:
    Quanta (1) is currently on sale, is v2 imminent?

    Not sure if I should pick it up now or wait a couple of days. What are the notable differences between the versions?

    They normally do open betas for their apps on iOS, so I guess it isn't imminent as there is no open beta. Just a guess, though.

  • edited March 27

    @Gavinski said:

    @kirmesteggno said:
    Quanta (1) is currently on sale, is v2 imminent?

    Not sure if I should pick it up now or wait a couple of days. What are the notable differences between the versions?

    They normally do open betas for their apps on iOS, so I guess it isn't imminent as there is no open beta. Just a guess, though.

    Thanks, makes sense! Any alternatives you can recommend that can take samples?

    I already have UA Silo which I've bought in a bundle a while ago but never really used. I guess I could put it into a Drambo rack with a sampler but not sure if it would be comparable to a package like Quanta, if it needs "access" to the sample itself in a way that can't be achived with separate plugins and a sliced sample.

  • @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:
    Quanta (1) is currently on sale, is v2 imminent?

    Not sure if I should pick it up now or wait a couple of days. What are the notable differences between the versions?

    They normally do open betas for their apps on iOS, so I guess it isn't imminent as there is no open beta. Just a guess, though.

    Thanks, makes sense! Any alternatives you can recommend that can take samples?

    I already have UA Silo which I've bought in a bundle a while ago but never really used. I guess I could put it into a Drambo rack with a sampler but not sure if it would be comparable to a package like Quanta, if it needs "access" to the sample itself in a way that can't be achived with separate plugins.

    Maybe FRMS? I never really used quanta much so I'm not sure what advantages it might have, but FRMS is definitely a decent granular and also allows live processing. Tardigrain is super cool too.

  • @Gavinski said:

    @kirmesteggno said:

    @Gavinski said:

    @kirmesteggno said:
    Quanta (1) is currently on sale, is v2 imminent?

    Not sure if I should pick it up now or wait a couple of days. What are the notable differences between the versions?

    They normally do open betas for their apps on iOS, so I guess it isn't imminent as there is no open beta. Just a guess, though.

    Thanks, makes sense! Any alternatives you can recommend that can take samples?

    I already have UA Silo which I've bought in a bundle a while ago but never really used. I guess I could put it into a Drambo rack with a sampler but not sure if it would be comparable to a package like Quanta, if it needs "access" to the sample itself in a way that can't be achived with separate plugins.

    Maybe FRMS? I never really used quanta much so I'm not sure what advantages it might have, but FRMS is definitely a decent granular and also allows live processing. Tardigrain is super cool too.

    Gonna watch some videos I guess. Thanks again!

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