Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Can anyone verify if it’s available in the free version? I’m away from my iPad until later this evening
I have the “premium” IAP but haven’t tried all of the effects.
1) reverbs: Good to great
2) tremolo: No complaints.
3) delays: I’ve really only worked with the tape delay and it’s satisfactory but not anything special.
4) fuzz: pretty good.
5) mutron envelope filter: Excellent
Eos2 has spring reverb code by valhalla, it is a very nice sounding reverb.
Thanks! Btw, no spring in the free Mixbox,
Maybe I can send a sound file to those who have these paid apps so we can compare those too. I can’t do that with the SurfyBear unless it’s possible to re-amp with the Motu M2 by running the monitor outs through the SurfyBear and back into an input.
If there’s enough interest, we can find a way to make it work.
And https://pasttofuturereverbs.gumroad.com/
I could help out with the MixBox one if you want to DM me the file
Interesting. I suppose an IR would make emulating the original simpler. As for the controls, I think those are the same as the original VCS3, as everything else is pretty much identical on the panel.
Here is a comparison of some spring reverb IRs -- apologies for the mediocre guitar playing.
@Sabicas : if you send me your dry audio, I can run it through these.
Cool. I love that others are interested in nerding out with me on comparing emulations. I wasn’t particularly impressed with any of those IRs, though. I still think the THU emulation is the one to beat.
Also, I like how you set this comparison up by automating it in Loopy Pro. Is it me, or does Loopy Pro’s mixer kinda eliminate the need for AUM? ….at least for audio.
@Sabicas I’ve also got access to a Farfisa F/AR hardware unit that I could run it through.
re: AUM: since I started using Loopy Pro, about 75% of the time, I am using Loopy Pro as my host. There are occasional setups where AUM is more compact or easier to set up the routing. But mostly I am just using Loopy. It is especially nice because I can customize the control surface with sliders or XY pads that I want to use to control the mix or AU parameters.
Thanks for the comparisons @Sabicas @espiegel123 - good stuff. (I picked up Eventide Spring in the recent sales, surprised about the sound .)
One thing, I notice about IRs is that smsll adjustments to dry/wet balance can have a huge impact on how good/bad things sound. My examples could probably be improved with care.
@Sabicas : if you want, you could send my your dry signal and I could send back totally wet files and you could see if adjusting the balance results in something nice. Since these are commercial IRs, I can’t provide the IRs themselves.
I guess I’ll have to bring my amp (jc-120) in to the house when no one is home and compare to its reverb.
I might have time to work on this tonight. However, your dry guitar riff would work fine so we could just use that for all testing with the exception of the Surfybear unless i can effectively reamp with my Motu M2.
I think I’ll set up my next comparison in Loopy and try to learn something new. How did you set up Loopy to have a different IR for every clip if all clips are the same color?
The loops were recorded wet. I changed the IR used after recording each loop.
How I have things set up is that I recorded the orange loop direct…not even an amp sim. On the orange color channel, I put a bus send. On that bus I put an amp sim (TONEX with a clean Fender setting) followed by THAFKNAR. That bus has every color as a destination. So, when orange plays, it’s output goes to the bus and that output is recorded.
So, I would choose an IR, prime a loop to record with Auto-Count out and master cycle set to the length of the orange loop. I had tail recording on also. When I pressed play, the orange loop would play and the tapped blue loop would record the bus signal (amp plus reverb).
I manually changed the selected IR after each loop recording.
Understood. Something to note is that you have your IRs after the amp sim where my tests were all before the amp. The Surfybear is meant to be used that way like the old Fender outboard units. Pre vs post is a significantly different sound.
@Sabicas : I can re-do the tests with the reverb first. I would have thought that with a clean signal that the order (in digital land) wouldn't matter but that assumption is worth testing. For hardware, the physics of electrical circuits often dictates order (i.e. reverb before the amp because an amp has the wrong signal level for a an effect to receive).
For anyone unclear on my description, here is a picture of the mixer setup
Did a quick test. The order does make a difference. So, I guess I should do a different test maybe, @Sabicas and run the unamped loop through the IRs without an amp. Then set up an amp on the Master. I'll set it up with a knob to control dry/wet balance to control the balance between the direct loop and the IR only loop.
@Sabicas . I created a loopy pro project that has the raw loop in orange and 100% wet loops in blue with a slider to adjust the balance. TONEX is on the master bus...replace with the sim of your choice.
https://www.dropbox.com/s/685dee9c414sb8v/spring reverb compare version 2 playback.zip?dl=0
Quick video demoing the project
@espiegel123 I downloaded and opened your template, but I wanted to try to create my own setup to further my understanding of LP. I’ve started simple. A dry loop (orange) that feeds into a blue loop after passing through an effect. Looking at my screenshot, if I tap on a blue loop it will immediately start recording and everything is working as I expect…..except the orange loop ends and the blue won’t stop with it. It just keeps recording. I feel like I’ve tried all the settings on the blue loops but am failing. The only thing that I’ve been able to get to work is the audio threshold, but that doesn’t stop and start at exactly the right moments. I figure you have a better method.
After I figure this out and create clips of various emulations, I’m going to move to IRs and try to set up a mixing control like you have in your template.
THU wins.
How much cost this reverb? Maybe I should install THU.
@Sabicas : I recommend studying the settings in my project. I think you probably didn’t turn on auto count out and/or have not set the master cycle length to the number of bars to record. If you turn in auto count out recording will stop automatically.
What do you have as your record count-in/out?
For this case, I also use wait for playback so that I can arm everything rather than have recording start as soon as I touch the donut.
If I look at the Orange settings, I have count In/out Quantization set to “Master”. Same for Blue
Orange play/stop quantization = none.
Blue = loop
Is that what you are asking?
What is record count-in and count out and the auto-count out setting?
Also, is master set to the number of bars?
I recommend setting record count in and out to master...loop as a record quantize is mostly for overdubbing.
I think if you are focused on Surfy drip then any emulation/IR is going to be disappointing. There is such a massive difference between your tank and the emulations.
However I find Tonex and Eventide both do a great job of emulating Fender amp reverb when it is not set to such extremes. I actually don’t like the character of THU at all but it does do the closest drip.
Orag> @espiegel123 said:
I’m looking and don’t know where to find the first two. “Auto Count Out” is off for Orange and on for Blue.