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Sadly I went to record iElectribe in BM3 yesterday and it would not record any audio.![:/ :/](https://forum.loopypro.com/resources/emoji/confused.png)
Did you try starting iElectribe first before BM3? Sometimes that (or the other way around) helps.
This one does.
Thanks for your take on this. That shed a lot of light.
) expected it to unfold this way?
Still AUv3 was and is a really great way of integrating apps. I wonder if someone (except you
We have now a big community of user who only buy AUv3 apps.
And for me to be honest it was the biggest encouragement to get into this ipad music making hobby two years ago.
And spending around 700€ on apps since then...
I started in iOS music production on an iPhone 3GS, before IAA was a thing, and I think that was before AudioBus too. I know devs talk to each other, and many read AB Forum and some even post here. There still seems to be a disconect between the speculative posts and what Devs are or are not doing. I still believe that more market research (like dedicated threads of committed buyers) would provide valuable updated information to devs. I used Nave as an example, but it was released in 2013, so the numbers from back then are not indicitve of the current trends in the iOS appstore. Clearly Waldorf makes more on Nave for desktop than iOS, but if Nave were updated to AUv3 it could increase iOS usage and possibly translate into some degree of users purchasing on desktop (esp. if there were bonus features on desktop and some cross-platform compatibility) and possibly purchasing hardware. The only reason I own Waldorf hardware is because of Nave. It’s the other way around for me with Korg.
If a Nave AUv3 update thread were to establish there was enough demand, and maybe if (big IF for sure) there would be enough numbers for Waldorf to consider it, then could they could start a GoFundMe page to see if the project was viable once a certain level of funds was established. I’m suggesting a possible method to get better communication between Devs & app buyers, so please don’t just shoot holes in this off the cuff idea without suggesting other, possibly better suggestions. I know there is a disconect between GoFundMe and Apple’s AppStore. I fully understand that there probably is no way that a GoFundMe for Nave would reach the numbers to be considered viable by Waldorf, but then we would know and not need to continue posting speculative posts. Ideally all Devs would just post here and spell it out for us, but there are only a small number that seem to actively post here.
As for the community that buys such apps, I think too many wait to buy apps on sale. Devs shouldn’t put apps on sale. Establish a fair price and stick to it. I’ve been out of work for many years and continue to fail at creating my own business, but I think any synth app should be at least $20. I hate seeing the threads about app sales on AB Forum and I don’t read them. We as a group have failed to properly support the devs. If we want to have better apps then we need to better support the Devs.
Yes, it loads up fine and I can use it but it just doesn't pipe recordable sound to BM3. Cubasis and Audioshare seemed to work though.
When I started in 2017, Auv3 was very new and I bought mostly IAA not knowing the difference. My experience was terrible. Settings not saved, music not playing when reopened. It gave me a really bad taste of iOS music until I started using Auv3.
What is it of IAA that people like ?
Ahhh, was my bad. I had a fresh Bm3 install and forget to turn background audio on in settings. Works now!
I don't like IAA but some apps I like are not AUv3
Fair enough
I think this mentality is slowly changing the more we talk about. I know I am more accepting of higher price than I used to be. I buy less app I don't need and more expensive app I need.
I started my journey on iOS being very selective but then I fell in the trap of waiting for sale and buying tons of apps because it's cheap and on sale. Higher price and more selective buyer mentality shift is needed.
Some company seem to be doing decent enough business on iOS to continue. Toneboosters and Nembrini are two exemple I can think of. I sure hope Baby audio makes enough to port more of their plugins.
Do you think a auv3 IAP would get you a backlash? How much of a pain are setting up IAP ?
How about making some interface change and calling it v2.0?
Maybe not. That didn't go very smoothly for Cubasis V3 😔
Same here, it's not a preference for IAA, it's an acceptance of it. Some apps don't really need it. One thing I do like is true full-screen use of the apps, however. I'm one of those people who multitasks but generally wants whatever I'm focused on to have as much screen real estate as possible, even on Windows, for example. Multiple monitors > many windows, and as for iPads...I have a bunch of them.
Anyway, turning the question around, I do not understand the mentality of throwing out many otherwise phenomenal apps just because they aren't AUv3. Thumbjam, Samplr, Nave, Thor, Shoom, TC-11, Mitosynth, Patterning, all of the Lumbeat Drummer apps, all of the Ampify apps, most of the KORG synths...I use them all very regularly in AUM. I believe they are still among the best apps on iOS, and I cannot really come up with a reason why that situation would be too frustrating to keep using them. It's easy enough to swap back and forth and controllers take care of access to important functions. The main reason I'd love to see these as AUv3 is future-proofing as opposed to usability, and I would buy every one of them again, too.![:heart: :heart:](https://forum.loopypro.com/resources/emoji/heart.png)
This feels like a double-edged sword. I do believe that apps could and probably should be more expensive but considering my own buying habits, I'll buy any $5 synthesizer that crosses my path, very few questions asked.
If they ran $20...I'd have to seriously think about it and curb my casual purchases quite a bit. I've spent thousands of dollars on iOS music apps, I'm pretty sure, and as it is that was spread across a very wide set of developers. If the prices were higher, it would help some and hurt others, I suspect. You'd perhaps better reflect the value of the software, but virtually eliminate casual purchases which might be a really valuable aspect of the iOS ecosystem. The problem is likely that we need more iOS musicians rather than to change how the existing ones spend their money.
I think the "blame", if any can be attributed, is to Apple Corp for not allowing developers to monetise upgrades...I don't think for one second that most forumistas here would squib at paying an upgrade price - even if at 2/3rds or more of original price. If Apple do that, then 1, the developer has a captive market already, and 2, will get some reward for effort.
Now if Apple DO allow this, forget the above and it then comes back to developers I guess. Being prepared to release new apps under the AUV3 format. Even if rehashed.
EDIT: oh and blame can be shared with end users, because iOS buyers (some, not all) expect ridiculously "spec'd" apps, for ridiculously low amounts of money.
Yep, sadly I saw this many times on comments for IAA apps that had had a rework as AUv3 and were charging as little as $5 for the new work. Some buyers are a real pain in the arse with zero understanding of the work involved.
Possibly. I too have many cheap apps that I rarely to never use. I think trying to support apps we don’t use might not be a reliable model. The apps I really want updated have little chance to be updated because the cheap app culture has pulled down expectations. I see so many graphic apps that have subcription models (which we iOS music producers generally don’t like) and yet we can’t figure out a method to sustain music app devs. I now rarely buy cheap apps and try to stick with apps I’m likely to actually use. I would rather have had the option to buy Nave 2 than all those small cheap apps I’m not using.
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So you’re basically agreeing with my comment ….
I don’t think they’d like that. I wouldn’t. These devs built up the iOS music platform and community. Audiobus pioneered connecting apps, not Apple. Apple then turned in IAA and AUV3 because there was community and a market than demanded it and they hadn’t created.
On iOS/iPadOS the higher price is no guarantee that the app will be supported if the sales are too low.
If the numbers don’t add up it’s bye bye especially if the app is the only source of income…
Korg showed a lot to me with the Module AUv3. I can't complain about Korg.
I think the need for AUv3 has been fairly well communicated, through App Store ratings and sometimes direct messages. Though some devs don't understand initially what is expected, such as exposing automation parameters, saving state, etc.
My biggest complaint are the devs who claim AUv3 is on their roadmap but then never reach the destination.
That's true for literally any product sold anywhere on a market basis.
Oh mate. We have people on this forum with thousand-dollar iPads who can write with honest conviction that a certain app is not worth 2.99 because it doesn't have [insert name of their personal pet function here], but they would be happy to buy it for 1.99 on a sale.
No, we can't be educated.
That's SO true![:sunglasses: :sunglasses:](https://forum.loopypro.com/resources/emoji/sunglasses.png)
Since I now days have my app-o-holism somewhat under control and no longer do any insta-buys no matter who's app it is and do a bit more research and after that decide if I really need it or not.
The price really doesn't matter that much as long as the apps deliver!
(Sure I've bought a few 'lemons' this year too but that's life, I need to learn how to make lemonade with the rotten fruits LOL).
What drives me nuts though is when a released 'higher tier' app is full of bugs that should have been ironed out during beta but that's another issues and I tend to stay clear of apps from those developers like the plague. (I wouldn't touch them even if they were free).
It sure is a tricky situation to solve for the developers...
...What if Apple made the same effort to assist 'Audio/Music App' developers as they did for Game Developers?
Imagine an 'Apple Arcade' but for 'Music Apps' with an additional 'rent to own' model?
I’m not sure if it’s coming to iOS or not, but if it were.. the continuing investments in Logic Remote might be a good stealth way to develop it.
Will re-assert that the desktop plugin market is driven by Logic and similar audience. (PT, Cubase, Nuendo etc). Not by the “light” versions of these companies’ offerings on desktop
Because, they find that cost of development is higher than anticipated and income lower.
If they didn't sell much originally, an AUv3 update would surely increase new sales.
Or it can even be an IAP...
In that case it’s better to make a completely new app…
…sure it might feel wonky to pay again to get AUv3 support for something I already have but we really can’t expect free life-time updates for an app that costs less than a pizza…
I daresay a lot of the "well IAA is just fine and dandy as it is" do not play at live shows. IAA is fine if you have plenty of time to jump between apps running in the background or can put up with no being able to save "snapshots" - but for live performers AUv3 was a godsend! Finally making it possible to seriously setup up shows, songs and patches with several apps at the same time, with ONE loading procedure.
Not saying IAA apps are not useful, they are, but not really in any serious live context.
We all probably agree on this. But devs made those apps according to the standard at that time. They can’t be blamed for not porting them to the new standard. Be assured that if a dev thought they’d make money releasing the auv3 version, they would.
Here’s a (probably silly) idea. Isn’t there some sort of crowdfunding platform of sorts where all the users that would definately buy the auv3 version could secure a payment?. Something like “1000 users, 10€ each”, I’m sure the dev would jump right in. But reality is that numbers are what they are.