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The problem is not enough voting places, and sometimes many miles to travel to get to the nearest one. It’s not unusual to wait in lines for hours to vote, and many of the poorest voters can’t afford to travel to a voting place or take hours away from their job. Early voting, mail-in voting, and drop boxes are the only methods of voting for a significant portion of eligible voters in the US.
Most other countries are way ahead of the U.S. in making voting accessible to all.
The States control how their elections are held, in both local elections and national (Federal) elections, so there is an endless wrestling match by both majority parties to push for changes which benefit them.
Nothing is wrong with paper ballots. The problems are: who gets to collect them, count them and report them (especially when there is no chain of custody and when partisan individuals and are able to mass collect ballots on their own (“ballot harvesting”) before turning them in for counting. Huge red flags.
To clarify, ‘ballot harvesting’ is a term used by conspiracy theorists who believe that the 2000 presidential election was fraudulent, and the actual laws that the scrutinized process applies to do not in any state allow anyone to “mass collect ballots”. The process of ballot collection allows for an individual to assist usually one other person to complete their mail-in ballot, and doing so for more than one person is a felony offense.
https://ballotpedia.org/Ballot_harvesting_(ballot_collection)_laws_by_state
LOL. It's not a "conspiracy theory" if it's really happening. Here's another source:
https://www.cbsnews.com/news/ballot-harvesting-collection-absentee-voting-explained-rules/
This is a case of a Republican agent getting caught for breaking ballot collection laws (i.e. no impact on election results), so this is hardly a good example of there being issues with ballot collection.
Unless someone can point me in the direction of evidence that ballot collection has resulted in election fraud as Trump, et al state, there’s no reason to consider it anything other than a conspiracy theory.
Doesn't matter who got caught doing it, does it?
Probably not. What matters more is that no matter how much anyone says that abuse is widespread and has an impact on election results, they never present any actual evidence that it happens.
Why would cheating need to be "widespread"? When it's happening where it's most consequential, that's when it matters.
Academic points really, as it’s not happening.
I provided a non-partisan link proving it is happening.
One case. One single case in which the perpetrator was caught. Hardly earth-shattering revelations of enough voter fraud to impact the results of an election is it?
Net impact of this guy’s actions - zero.
Feel free to disagree, I'm done discussing this. I thought this was a thread about non-Apple App Stores anyway.
I don’t need your permission to disagree, so no need to give it. Anyway, glad you’re done with the conspiracy theories as you’re correct - this is about alternative Apple stores.
I have to wake this thread up for a new aspect regarding the AppStore that occurred to me when reading the Audio Thing thread.
I think the AppStore is actually the reason why I have to buy many plugins twice. When I buy a plug-in for desktop, I can usually install it 4 to 5 times and usually that includes installing it on MacOS, Windows and sometimes even Linux. But doing so is virtually impossible for iOS. If the plug-in purchase shall include iOS versions of plug-ins then the vendor would have to pay the 30% to Apple.
I think this is a severe disadvantage of iOS for music making when it comes to more pricey software. I paid already twice for the same plug-ins to Imaginando, Bleass, Synthmaster and Korg. But would I buy the Arturia V Collection twice? Or Bitwig and Ableton. No way.
But when the vendors can manage iOS licenses with their own license management baked into a portal app like on desktop, then they could include iOS versions in their cross-platform licensing. I’m looking forward to it that this will be possible from iOS 17 - at least in EU.
That might not change things though - I would think it’s more down to developers rather than Apple. If a developer switched over to a non-Apple App Store tomorrow they may still charge for the iOS version separately from the desktop version.
Not sure how moving to a differently owned App Store would change the developer’s sales model, as I don’t think that is licensing dependent.
Same solution as many vendors do already right now. Have your own portal app that manages licenses and handles installation. Like Arturia, Waves, IK Multimedia, and so on.
I hear what you’re saying, but my thought is more along the lines that this won’t be an instant solution but will involve significant development effort from the developers to implement those changes. Might be as much as it takes to make the app universal.
I’d like to see a dev weigh in and comment on this as it’s not something I have experience of to be able to comment objectively.
15%
Sorry, it's my sacred calling to correct this persistent inaccuracy.![:p :p](https://forum.loopypro.com/resources/emoji/tongue.png)
Good point. And their reward for making the App Store even better for small developers Apple gets accused of unfair business practices. There’s absolutely no winning trying to appease critics.
That's also not correct .15% if the developer earns less than $1 million in annual sales per year from all of their apps. Otherwise it's still 30%. For instance Korg's sales are currently $100k per month, so they are in the 30% tier.
https://app.sensortower.com/ios/publisher/publisher/363714046
Awww. This doesn't have to get contentious. All businesses get criticized and accused of all sorts of things. It would be naive to think that Apple is out to appease critics. They're out to make money. That's also their duty to shareholders. I contend that they offer a cost-effective platform for developers to distribute apps. Even I'm sick of hearing myself make that argument in detail, so I won't do that here. Others disagree.
It's the exclusivity of the distribution mechanism that's the main contentious point. Different mindsets aren't going to come to agreement on that point.
You’re right. All businesses exist to make a profit. And Apple shouldn’t be expected to do more than that. Profitability is its own form of “social responsibility”.
I knew I should have mentioned the $1million exception. I think it's per app, not all apps combined, but I could be wrong. I didn't bother to mention it because the percentage of developers even close to that tier is so miniscule. I'm almost willing to bet you couldn't find more than two other iOS music app developers that fall into that category. To quote the 30% figure as a general number is misleading for the vast majority of people affected.
Sorry. I know I'm being pedantic. Can't help it. 😬
Pretty sure almost none of the app developers who are kind enough to respond in these forums are pulling in anything close to $1 million a year in sales with their individual apps.
No worries. It's important to get it right. I'm quite certain it's $1m for all apps. Quick search. The Verge thinks so, too
https://www.theverge.com/2020/11/18/21572302/apple-app-store-small-business-program-commission-cut-15-percent-reduction
Sure, it's only the very big fishes being in the 30% tier right now. But it's oftentimes here in the forum wishes are expressed that the iOS market share is growing, more users, more sales and desktop prices for pro apps. The dream of the big desktop DAWs making a move to iOS. I think in this scenario the vendors could expect to get into 30% tier, especially if they have many plugins and/or high priced products.
Anyway, I think any business owner would also like to cut out a middle man who takes 15%. For indie devs it might be a great thing that the AppStore solves international distribution and sales, marketing etc. but the bigger guys have all that in place. The have a brand and for them it's just a tax.
Thanks for that clarification. 👍🏼
I’m sure no one wants to pay the 15%, but remember that Apple specifically targets small businesses with this rate. It would certainly cost significantly more to manage international sales and the tax laws for every country, and there was definitely an instance of a developer here recently saying he is fine with the 15% for the reasons above (I don’t remember who it was - anyone remember who?).
The big companies probably aren’t going to feel hurt from having 30% taken from earnings from iOS sales, and as @wim said - it’s only likely to be a very tiny percentage of app developers.
That's what I just wrote. The small devs get a lot for the 15% they have to pay to Apple. I believe for them it's a good deal.
Are you serious? 30% don't hurt big companies? They do everything to evade some percent of taxes. If the iOS platform would become more popular, it would be many vendors getting into the 30% tier.