Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
On iPhone anyone else getting a blank space where the bottom control panel should be (iPhone 13)?
[edit - replaced hideously large image]
Any Chance for snapshots will be cool. So you can have one audio file with different segments and push them on a controller.
Can’t make up my mind about this one. Lots of good feedback but the feature set seems limited and the stutter effect is a little bit dated IMO. I know it is low cost but it’s not pulling me in yet.
Outdated surely means 'ripe for a comeback' 😂
It’s definitely sent me back to soundfruuze, which is still ahead of its time I reckon…
This behaviour doesn’t look right…did you find out a way to work around this ?
Yep I wasn't going to bother but after watching eylvy's video I was loving the Cubasis Spin FX tricks too.
I wonder if Logic (sorry!) will have anything like that built-in? I'm trying to buy fewer apps + I want to save crucial brain power for learning Logic too.
Yes I know it's only the price of a coffee 😂
No, so it can only be used on settings of 4 beats or less if you want to use it as a looper. Hopefully it gets fixed soon!
I'm able to use it on all beat lengths. Try a reinstall maybe?
So just to be sure I wasn’t insane, I tried that.
If you are using the 8 beat setting, you can get it to loop back from the start after you hit the button? Because it still loops back from half way for me.
I haven't noticed that. Any length is in relation to the end of the loop. That's how it was designed, but I've been in touch with them about how to use midi keys to determine the start points, and they seem into the idea.
Yeah, that would be a good idea.
Any loop length larger than a bar = playback starts 1 bar from the start. There may be a technical reason why they decided to make it work like this.
I would just say it’s missing the opportunity to make it a damn fine performance looper with it working that way. Otherwise it’s more of just a stutter looper which while great, has already been done to death. Eg. I can achieve all that with Koala FX but with more subdivision options.
I’m definitely not unhappy I bought it. I just need a Flux:FX replacement and this is so damn close!
But that's not what I'm finding. Every single loop length is related to the end point. For example the largest loop length takes up the whole 8 bars, the next one starts from bar 5 etc. You're getting even the longest loop length starting from bar 2?
Correct.
So weird! Definitely contact the devs!
I would say: exposing every possible parameters in AUv3 so it can be mapped to a physical controller and modulated in every imaginable way.
As it stands it’s definitely more of an fx app than a traditional looper or audio app. I like it, but could use a few features to really make it shine. Based on the post above it sounds like @elasticdrums is adding some cool features.
Are you guys talking about the same thing? It sounds to me like you're using 'Start' two different ways. @BroCoast is using it to refer to the first time the loop plays, where it always "starts" playing on bar 2 of the recording, skipping first bar, although subsequent loops play the entire loop. @Gavinski seems to be referring merely to where the entire loop recording itself "starts", i.e., Bar 1 of whatever size loop you're talking about.
We are on that: IPhone version will contain all gui elements the ipad version does, will be in the next update.
No tester complained about that, looks we could need more
I didn't even know it went into portrait. Not on my phone.
I can't get plugins in AUM to go into landscape on my phone. ???
I haven’t experienced that. What plugins?
Keep in mind that not all plugins have u.I.s that adapt their aspect ratio.
Like a dumbass I had portrait lock on. So I can rotate plugs in AUM. The MolliLooper issue still exists though
@ecamburn
You can set up an apple widget to open x amount of apps at the same time and turn off portrait lock at the same time
Or set portrait lock on a per app basis, I did that with AUM straight away
I got it and I think I'm seeing the same behavior you describe, which makes it basically unusable for the typical purpose of a live looper. It's something that happens at the transition from recording to looping, and is about the play cursor when it first starts playing. It doesn't start playing on beat 1 of the bar that you expect to. I feel like I'm sometimes getting some stuttering and/or skipping in that first bar, too, can't quite tell yet.
You can see it in the dev's own demo video, where it goes from recording to looping at 0:07 seconds in. The play cursor starts offset from what should be the start. You also see the entire recording wave shift to the right, not sure what's up with that.
I'm wondering if there's some way to use it to get playback to start where it's expected to. Or whether it's an improvement the dev will make. Maybe there is some technical reason it doesn't now. But it's definitely a solvable one, since afaik it's the way all other live loopers work.
Yep it is unusual but I am sure the Dev is aware of it and maybe they don’t intend it to be a live looper which would be massive missed opportunity! A lot of people seem to like it just as a glitch machine.
There isn’t a way I could find to get playback where you’d expect it to.
AUM won’t but an Au app loaded will
Really I did not know that. Thanks.
Any other way to turn off portrait lock in settings maybe?
Have you all written to the developer with a description of the steps to reproduce the issue and a demonstration. I would not assume that it is on his radar. While it seems obvious, I can't tell you how often people don't report what they think are problems so obvious the developer must know (but doesn't).
It's marketed as a "live performance tool" with "Continuous recording: instant recording/looping" so seems like this is an intended use.
I think I may have figured the problem out, at least I'm closer to getting , something usable. Maybe you could check and see if this possible fix works for you.
I think the fix to the problem has to do, not surprisingly, with the timing of the button press to stop recording and switch to looping. At least with the full measure loop regions I've checked, you have to:
(1) make sure that beat 1 of the measures you're playing in syncs with beat 1 of the Mollilooper metronome. Beat 1 has the different clang to identify it.
(2) Don't press button to switch to looping until you're certain beat 1 of your first measure has passed the start point of the loop area you're defining. If you press too early, before it reaches precise start of loop region, loop playback will begin at 2nd measure. If you wait a bit too long, I'm not sure it's a problem, because I think that, e.g, if you wait until 100 ms after the start of the loop region to press, Mollilooper will offset start of loop playback to 100 ms after start of the region. So while there may be a small glitch if your timing isn't perfect, playback will still be aligned properly with the beats.