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As for why I have that opinion, by the way, it's because the many times the subject has been brought up here, I didn't see devs stepping in to say either 'yes we do get charged actually, you're wrong' or 'no we don't get charged, you're right'. I always found that strange. So I think my view is credible but yes it is speculation.
I don't believe anyone really knows. The financial overviews in Apple's dashboard are very opaque.
Proceeds for apps differ in each country/region. After Apple are done subtracting the local VAT/taxes/duties, their share and currency conversions you're pretty much left with a black box figure.
I do know that on days where I see negative sales (due to refunds) I see figures that I find hard to explain. Sure, they could be explained by significant currency fluctuations between the moment of sale and the moment of refund, but I'm skeptical.
From their point of view they still provided a financial/fiscal service, so it wouldn't surprise me if they charged something for that. But as I said, I don't have any conclusive evidence.
And perhaps I don't even want to know as I can't change much about people's refunding habits and knowing it for a fact may be a bit demotivating.
@Gavinski @Nikolozi
did a bit of googling .. should do it years ago :-))
https://www.revenuecat.com/blog/growth/does-apple-keep-its-commission/
TLDR: Apple might keep it (it is mentioned in their rules) but they probably doesn’t. :-)
But as everything wih Apple - never take anything “for sure”. They change rules as they want, anytime they want.
(that’s also why i never jumo on LPX subscription train)
Exactly... So my understanding is that refunds do not generally harm devs and I think people should pursue them without guilt for apps, seeing as we generally can't demo them.
Actually there is way how to make “trial” for years but no idea if there is some catch which makes it more complicated to use it ..
https://www.macrumors.com/2018/06/05/app-store-app-free-trials-now-available/
TLDR: basically lock some features and make $0 in-app purchse which unlocks them all for short time (you can create time-limited in-app purchases)
No idea! Interesting. I guess for devs, demos are a double edged sword. Given how addicted many people here are to wanting to try every new app I sometimes suspect that devs would sell less if there were more demos. It may well end up a bit like games, where people demo something, fidget around with it for a few days, then end up realising they don't really need it and move on to the next shiny toy. Anyway, we're detailing Niko's thread a bit, so should probably move this discussion to another thread if necessary, sorry Niko!
This, sorry for offtopic !
All good... it's good to be aware of possible issues. Though as Bram said, what Apple does with our finances is somewhat opaque.
Submitted Mela 4.0.1 to the App Store and waiting for Apple's approval. So, it will probably be clearer how it works once you open the "Infinite Composer" preset. But briefly, I can maybe explain with some screenshots.
Lane 1 is generating random notes, and Lanes 2, 3 and 4 take these random notes and filter out undesired notes using the Scale module. For example, Lane 2 filters out all notes but C D# and G#. Each of these lanes then sends its MIDI notes to one of the 3 instrument lanes.
Lanes 5, 6 and 7 are instrument lanes. Each of them receives notes from one of the lanes. e.g. Lane 5 only gets notes from Lane 2 (i.e. C, D# & G#). These lanes have completely different synthesis chains to generate sounds, so they sound quite different.
Then they are all fed into Lane 8 for some final audio processing, some delays and compression.
My full time day job in the real word is a PM in the tech space. I've dabbled lightly in coding and have a high level understanding when having the conversation with devs on our projects. I see the business side of things combined with customer expectations, it's a very cut throat world. I was also a consultant in healthcare IT after I left the hospital working as a RN. The expectation from clinicians and software devs is similar to this space.
For some in this space, I hear it's a passion, hobby, side gig, etc. A few do it full time.
To @Nikolozi and to all devs, thank you. I have zero idea what you through and I can imagine based on what I see in my space, yikes. I complain like everyone else but when my old man fist stops shaking, I try to remind myself there are devs who are doing fantastic work that allow me as a non musician with zero ability to play an instrument, the opportunity. For that, I am forever grateful.
I appreciate you saying this. For me, and I'm certain, for most of the audio devs here, we are doing this for the love of it. And it's def not the money. I earn significantly more when I'm working for big boring companies.
Working on the audio and music apps is so much fun and enjoyable. Don't think there's anything more fun out there. Maybe making actual music is more fun
Very cool!
Yeah, it's worth experimenting with the UI. With Mela, UI is always evolving. In the future, lanes will become collapsable, users would be able to name them etc. So, there might be more UI elements that make it clearer that they are lanes.
Yes the ability to name them by number or function would be a welcome addition.
Insanely cool! Thanks for the explanation. Was messing around with Mela 4 last night and it’s definitely a worthy upgrade. Even just in mono mode I was making some crazy sounds.
Just so you know, I bought it immediately. Your apps rock.
Great to hear. The 4.0.1 is already out if you wanted to try the Infinite Composer preset.
Thank you 🧡
Yes 🙌🏻 about to do that now. Thanks for the help and being a part of the thread
Please also do let us know Nikolozi, once you've looked into it, whether you lose money when someone asks for a refund. It's important that people have their facts straight about this.
Anyone seen the bundle yet?
Sure, I'll probably tweet out some thoughts . Right now it's not my priority, as I got a lot of things going atm, so it could be a while.
I seriously don't know what's going on. As soon as Mela 4 went live, I submitted the app bundle for Apple to approve. It's now been almost 2 days, and it's still stuck "In Review". Someone told me bundles aren't Apple's priority. I was able to submit and release the 4.0.1 update within hours. So, there could be some truth to that. Note, I couldn't create the app bundle until I released Mela 4. So I couldn't time it to be at the same time as the app. Sorry about that, I have no control over this.
Check the Pricing section in my blog post, I explain all in detail https://www.nikolozi.com/blog/mela-4
+1
Yeah - same for me...