Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Great video Doug - it really shows how versatile this app can be.
Thank you for the suggestions @ecou and @HotStrange
I just realised I already have BYOD and will check out Morphit.
Saw mine on there! Hmmm I may have really overlooked this one. Thanks!
👍
I wasn’t initially that excited, misunderstanding what it was, really, and not being a guitarist in search of cab sims, but I was sold when I realised it had emulations of Hainbach’s audio card reader and sound level meter thing as mic models. Not to mention various environmental sounds like construction site, industrial, cliff top… which you can mix in. So many mics, so many speakers (a Casio VL Tone! An 80s boom box! A Fischer Price kids toy cassette recorder!) It’s a dusty, scratchy experimenters paradise, with sooooo many options to mess with.
Yea I instantly bought it, I like it a lot!
I was not really interested until I saw Doug’s video. One of the things that caught my eye is the envelope triggered background noise. Is this a fixed set of sounds or can you add your own?
Is there a way to adjust the Q in the EQ section? On desktop you scroll with the mouse wheel but I can’t figure it out how do it on the ipad
All the mic, speaker sounds and noises are fixed sets, and you can't add your own. Such a pity. Otherwise it's a very good app for those who like this kind of thing, which - given the love for experimental music here - is quite a few of us. And even for a broader audience, as Richard mentioned, people making pop or any kind of music could make use of this for sound design.
Yep. I purchased it immediately. AudioThing seems to be my new favorite tools to mess with. All of the apps for me equate to instant fun and for whatever reason they always sit well in a mix. I love goofing and tinkering. Speakers it great for this purpose. I made something yesterday and let my buddy have a listen. This dude has been an engineer that knows whats up and a musician for almost a half of a century and asked me what the trippy background, filtery, noise going on was? I told him and he replied, wow, that sounds killer. I really like all the AudioThing apps on iOS. This one is super useful along with the rest of them.
Thanks Gav! Yeah, that is a shame. I think I'll leave this one on ice until it is next on sale and give it another look then.
The size of the app has also put me off a bit as I'm having to be careful about what can be installed on my main iPad. I liked what they did with Noises and made parts of the app optionally downloadable, this is something I wish more developers did. Whatever it is that has made this app >400MB might have been a contender for similar treatment.
I looked at the manual and official video and you can load your own background noises on the desktop version, so perhaps this will be added later:
We’ve got the same idea 😎
That looks like a interesting patch you got going in your pic.
“Hello campers. How are you?”
This gave me a really, REALLY good chuckle👍
Will speakers do this? (I don't think so I've tried already LOL).
Gotta admire Piotr aka the VAPE for his creativity
The digital version of Napalm Death.
Has anyone managed to adjust the Q of the EQ points in Audiothings Speakers without using an external mouse??? Adjusting the Q works fine using the ‘scroll-wheel’ of the mouse but there’s no other apparent way to do this…
The iPad is a ‘touch first’ device and developers ignoring this will end up on my no-buy list…
Forwarded to the dev Samu 👍
Thanks I posted this on the Nino's AUv3 group on FB as well so I hope it will make some developers 'wake up' regarding UI/UX design and especially for the iPad with is a 'touch first' device
Carlo's reply:
These plugins were originally designed for desktop and adapting them to the iPad's interface presents certain challenges.
If a very minor feature buried within the UI isn't easily accessible without a mouse and causes some to exclude us from their purchasing options, that's ok.
That being said, every time we have been asked to implement iOS specific features, especially those more crucial to the user experience, we have always tried to deliver. If someone has any suggestions or requests, the best way to reach us is through our support page or Discord server: https://www.audiothing.net/contact/
“If a very minor feature buried within the UI isn't easily accessible without a mouse and causes some to exclude us from their purchasing options, that's ok.”
LOL. What? That’s not the right attitude.
What is the “q” pf the eq points? Not familiar with that. Everything seems usable without a mouse for me…
+1 He's really OK that some potential users are turning away from their product, because of a minor issue that they could probably fix? What marketing school of thought is this?
This is a surprisingly defensive and disappointing response. The devs should take a lesson from the devs on here whose positive and friendly attitude creates a better connection with the users base and probably more sales!
I understand the frustration, but c’mon man, 99,9% of the apps Audiothing ports are stellar and perform perfectly. The developer is not someone who takes the Mickey with its users.
Q is the 'width' of the peak when you move the EQ point around allowing for more precise cut or boost around the set frequency.
Sure and that's all great, but this discussion was about the 0.1% - a blip maybe, a tired moment, but compare this to how other devs have handled blips e.g. Beat Scholar, who didn't give any warning about the end of the intro sale, which a number of users thought could have been handled better.
They didn't respond with "If some people turn away from our apps because they left it too late to get the intro price, that's OK with us" - that could sound like "we're not bothered if you're not happy with our product".
Instead the Beat Scholar team saw an opportunity to win over potential buyers by going the extra mile by extending the sale for a week, and as a result they got at least 2 extra sales I know of (mine included), probably more, and a whole bunch of goodwill.
I run a business and I have to be REALLY careful about how I talk to clients - customer goodwill/loyalty and a good reputation are gold dust, because most of my business comes from repeats and referrals, so I have to swallow it sometimes even when I want to yell at clients.
That's all really
Maybe the dev had a blip moment
I think he’s doing a cost/benefit analysis. Cost of hours spent enhancing the app for a limited audience vs. possible loss of a few sales to that same audience. I mean, there’s only like 100 of us anyway, right?
Not saying it’s right.
I don't know... maybe some of the bigger developers could weigh in here. What kind of sales numbers are you looking at over the average life of a synth or effect plugin app? I know we represent a very niche audience of dedicated users, but surely the audience for potential customers might run in the tens of thousands of musicians, right? How many people own iPads and iPhones who are also musicians? That could be a small number or a huge number.