Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Speakers by AudioThing (Released)

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Comments

  • It seems there's been a bit of a misinterpretation. Let me clarify...
    Our plugins were initially designed for desktop and later adapted to iOS. Despite our comprehensive and (paid) beta testing, occasionally, some minor features might not be fully optimized for mobile. Reaching out to us with suggestions or feature requests is more constructive than leaving passive-aggressive comments on forums. In fact, many iOS-specific features we've introduced since last December resulted from user suggestions. Our desktop plugins are, in fact, very successful thanks to 10+ years of user suggestions.

    We understand if some choose not to buy, feeling that some minor features of our iOS plugins aren't touch-first. While we can't please everyone, we're committed improve our plugins.

    Concerning the cost-benefit, as of now, iOS hasn't proven as profitable for us. Considering the average iOS app price, the quantity of potential customers is not an important metric. However, that hasn't deterred our commitment, as many of you already know. We have a lot of updates and new portings in the pipeline. We've shared TestFlight versions with those who've reached out, to show and test fixes and new features. All that is because I believe iOS, despite its many flaws, is a really cool and fun environment with a lot of potential.

    For feature requests, suggestions, bug fixes etc...please, contact us here: https://www.audiothing.net/contact/

  • @NeuM said:

    @ALB said:
    I think he’s doing a cost/benefit analysis. Cost of hours spent enhancing the app for a limited audience vs. possible loss of a few sales to that same audience. I mean, there’s only like 100 of us anyway, right?

    Not saying it’s right.

    I don't know... maybe some of the bigger developers could weigh in here. What kind of sales numbers are you looking at over the average life of a synth or effect plugin app? I know we represent a very niche audience of dedicated users, but surely the audience for potential customers might run in the tens of thousands of musicians, right? How many people own iPads and iPhones who are also musicians? That could be a small number or a huge number.

    I had the same thought as @ALB , that they are choosing their battles because of resources, whether that is time/money, or emotional energy conservation. Pleasing everyone at the cost of one’s own well-being. It seems they are being transparent about where they stop giving a fuck, and for me that’s an admirable value. I just may buy this at full price now to support their statement.

    Like it or not, at least they had the decency to address and respond. Over the years on AB is seems not that uncommon for a dev not to respond at all.

  • @Blipsford_Baubie said:

    @NeuM said:

    @ALB said:
    I think he’s doing a cost/benefit analysis. Cost of hours spent enhancing the app for a limited audience vs. possible loss of a few sales to that same audience. I mean, there’s only like 100 of us anyway, right?

    Not saying it’s right.

    I don't know... maybe some of the bigger developers could weigh in here. What kind of sales numbers are you looking at over the average life of a synth or effect plugin app? I know we represent a very niche audience of dedicated users, but surely the audience for potential customers might run in the tens of thousands of musicians, right? How many people own iPads and iPhones who are also musicians? That could be a small number or a huge number.

    I had the same thought as @ALB , that they are choosing their battles because of resources, whether that is time/money, or emotional energy conservation. Pleasing everyone at the cost of one’s own well-being. It seems they are being transparent about where they stop giving a fuck, and for me that’s an admirable value. I just may buy this at full price now to support their statement.

    Like it or not, at least they had the decency to address and respond. Over the years on AB is seems not that uncommon for a dev not to respond at all.

    Sure. Sadly, lots of iOS devs seemed to have gotten burned out. I’ll take the available good over the unavailable perfect.

  • The fact that these are available at all is fantastic. If some desktop features are not present I can live with that, and who knows - maybe they will get integrated later.

    We get cheap plugins on iOS from devs who probably don’t make a great deal from their efforts. Let’s not turn this thread into a series of complaints against a dev who produces some incredible apps.

  • @audiothing said:
    It seems there's been a bit of a misinterpretation. Let me clarify...
    Our plugins were initially designed for desktop and later adapted to iOS. Despite our comprehensive and (paid) beta testing, occasionally, some minor features might not be fully optimized for mobile. Reaching out to us with suggestions or feature requests is more constructive than leaving passive-aggressive comments on forums. In fact, many iOS-specific features we've introduced since last December resulted from user suggestions. Our desktop plugins are, in fact, very successful thanks to 10+ years of user suggestions.

    We understand if some choose not to buy, feeling that some minor features of our iOS plugins aren't touch-first. While we can't please everyone, we're committed improve our plugins.

    Concerning the cost-benefit, as of now, iOS hasn't proven as profitable for us. Considering the average iOS app price, the quantity of potential customers is not an important metric. However, that hasn't deterred our commitment, as many of you already know. We have a lot of updates and new portings in the pipeline. We've shared TestFlight versions with those who've reached out, to show and test fixes and new features. All that is because I believe iOS, despite its many flaws, is a really cool and fun environment with a lot of potential.

    For feature requests, suggestions, bug fixes etc...please, contact us here: https://www.audiothing.net/contact/

    Thanks for clarifying, and thank you for continuing to port your plugins to iOS. I’ve found them to be really useful and enjoy using them, and I’m disappointed that iOS hasn’t proven profitable for you so far. Hopefully that’ll improve.

    Making a mouse based interface work for touch isn’t easy, and even apps designed for touch from the ground up still create controversies now and again (for example the recent hoo-hah about how knobs should work for fine control).

  • @audiothing said:
    It seems there's been a bit of a misinterpretation. Let me clarify...
    Our plugins were initially designed for desktop and later adapted to iOS. Despite our comprehensive and (paid) beta testing, occasionally, some minor features might not be fully optimized for mobile. Reaching out to us with suggestions or feature requests is more constructive than leaving passive-aggressive comments on forums. In fact, many iOS-specific features we've introduced since last December resulted from user suggestions. Our desktop plugins are, in fact, very successful thanks to 10+ years of user suggestions.

    We understand if some choose not to buy, feeling that some minor features of our iOS plugins aren't touch-first. While we can't please everyone, we're committed improve our plugins.

    Concerning the cost-benefit, as of now, iOS hasn't proven as profitable for us. Considering the average iOS app price, the quantity of potential customers is not an important metric. However, that hasn't deterred our commitment, as many of you already know. We have a lot of updates and new portings in the pipeline. We've shared TestFlight versions with those who've reached out, to show and test fixes and new features. All that is because I believe iOS, despite its many flaws, is a really cool and fun environment with a lot of potential.

    For feature requests, suggestions, bug fixes etc...please, contact us here: https://www.audiothing.net/contact/

    Thanks for chiming in and your continued support/interest in iOS. Been really loving your plugins and am super stoked to finally see them available on iPad/iPhone.

  • I’ve really enjoyed audiothing’s stuff. I hope they stick around. Most of my AUM sessions right now involve getting lost with Speakers, or Speakers + unfiltered audio’s Lofiaf.

  • I and others have reached out last year to Audiothing to ask if you could port their software to the iOS, and I am not having the illusion our voice had any influence on that but I am so happy they did anyway. I think the iOS platform is still in its early teens when it comes to music making. Maybe not profitable now but I believe the iOS producer audience will grow day by day, thanks to professional developers like Audiothing who bring awesome stuff on the mobiles.

  • @Samu said:

    @GUB said:

    What is the “q” pf the eq points? Not familiar with that. Everything seems usable without a mouse for me…

    Q is the 'width' of the peak when you move the EQ point around allowing for more precise cut or boost around the set frequency.

    Ah, thank you for that

  • The user and all related content has been deleted.
  • How do you add samples to the Background Noise section? Manual says you can, but maybe that’s just the desktop version?

  • @ChimmyChungaFace said:
    How do you add samples to the Background Noise section? Manual says you can, but maybe that’s just the desktop version?

    I think it might be only in the desktop version. At least I haven’t found out how to do it yet.

  • @MisplacedDevelopment said:

    @MisplacedDevelopment said:

    @Gavinski said:

    @MisplacedDevelopment said:
    I was not really interested until I saw Doug’s video. One of the things that caught my eye is the envelope triggered background noise. Is this a fixed set of sounds or can you add your own?

    All the mic, speaker sounds and noises are fixed sets, and you can't add your own. Such a pity. Otherwise it's a very good app for those who like this kind of thing, which - given the love for experimental music here - is quite a few of us. And even for a broader audience, as Richard mentioned, people making pop or any kind of music could make use of this for sound design.

    Thanks Gav! Yeah, that is a shame. I think I'll leave this one on ice until it is next on sale and give it another look then.

    The size of the app has also put me off a bit as I'm having to be careful about what can be installed on my main iPad. I liked what they did with Noises and made parts of the app optionally downloadable, this is something I wish more developers did. Whatever it is that has made this app >400MB might have been a contender for similar treatment.

    I looked at the manual and official video and you can load your own background noises on the desktop version, so perhaps this will be added later:

    So I guess no iPad sample import for the noise section. I wonder why that is. Maybe the desktop version got it in an update, and the iPad just hasn’t got it yet? Because it seems like the iPad should be capable of handling it.

  • Change log indicates sample import to noise has been in from the beginning. Maybe it just needs different code for iPad, and didn’t make the cut. Still a great fx app though!

  • @ChimmyChungaFace said:

    @MisplacedDevelopment said:

    @MisplacedDevelopment said:

    @Gavinski said:

    @MisplacedDevelopment said:
    I was not really interested until I saw Doug’s video. One of the things that caught my eye is the envelope triggered background noise. Is this a fixed set of sounds or can you add your own?

    All the mic, speaker sounds and noises are fixed sets, and you can't add your own. Such a pity. Otherwise it's a very good app for those who like this kind of thing, which - given the love for experimental music here - is quite a few of us. And even for a broader audience, as Richard mentioned, people making pop or any kind of music could make use of this for sound design.

    Thanks Gav! Yeah, that is a shame. I think I'll leave this one on ice until it is next on sale and give it another look then.

    The size of the app has also put me off a bit as I'm having to be careful about what can be installed on my main iPad. I liked what they did with Noises and made parts of the app optionally downloadable, this is something I wish more developers did. Whatever it is that has made this app >400MB might have been a contender for similar treatment.

    I looked at the manual and official video and you can load your own background noises on the desktop version, so perhaps this will be added later:

    So I guess no iPad sample import for the noise section. I wonder why that is. Maybe the desktop version got it in an update, and the iPad just hasn’t got it yet? Because it seems like the iPad should be capable of handling it.

    Best that anyone who wants this email @audiothing - not generally active here so email via their site probably better

  • @Gavinski said:

    @ChimmyChungaFace said:

    @MisplacedDevelopment said:

    @MisplacedDevelopment said:

    @Gavinski said:

    @MisplacedDevelopment said:
    I was not really interested until I saw Doug’s video. One of the things that caught my eye is the envelope triggered background noise. Is this a fixed set of sounds or can you add your own?

    All the mic, speaker sounds and noises are fixed sets, and you can't add your own. Such a pity. Otherwise it's a very good app for those who like this kind of thing, which - given the love for experimental music here - is quite a few of us. And even for a broader audience, as Richard mentioned, people making pop or any kind of music could make use of this for sound design.

    Thanks Gav! Yeah, that is a shame. I think I'll leave this one on ice until it is next on sale and give it another look then.

    The size of the app has also put me off a bit as I'm having to be careful about what can be installed on my main iPad. I liked what they did with Noises and made parts of the app optionally downloadable, this is something I wish more developers did. Whatever it is that has made this app >400MB might have been a contender for similar treatment.

    I looked at the manual and official video and you can load your own background noises on the desktop version, so perhaps this will be added later:

    So I guess no iPad sample import for the noise section. I wonder why that is. Maybe the desktop version got it in an update, and the iPad just hasn’t got it yet? Because it seems like the iPad should be capable of handling it.

    Best that anyone who wants this email @audiothing - not generally active here so email via their site probably better

    Yep. They’re also very active on IG which is where I’ve had the best luck. They’re generally pretty responsive and helpful.

  • @ChimmyChungaFace said:
    Change log indicates sample import to noise has been in from the beginning. Maybe it just needs different code for iPad, and didn’t make the cut. Still a great fx app though!

    Agreed. All things considered, it’s not a huge omission and you can still do a ton in the app without it.

  • edited October 2023

    We are adding custom sample import to Speakers (iOS) in the next update. We'll have a TestFlight version ready soon if anyone is interested.

    If you want to suggest features or send any feedback, please contact us here.
    Yes, we are a bit more active on Instagram, but that's really not for support/feature requests.

  • @audiothing said:
    We are adding custom sample import to Speakers (iOS) in the next update. We'll have a TestFlight version ready soon if anyone is interested.

    If you want to suggest features or send any feedback, please contact us here.
    Yes, we are a bit more active on Instagram, but that's really not for support/feature requests.

    Good to hear. In the meantime, bought the desktop version, currently on sale. Well worth it, one of the better “character” FX plugins I have come across.

  • We have just updated Speakers iOS to v1.2.6! 🥳

    Changelog:

    • Long press on dot to adjust Q in EQ
    • Import/Delete Custom Samples
    • Improved Apple Pencil Support

    It's also currently on sale until the end of the month :)

  • @audiothing said:
    We have just updated Speakers iOS to v1.2.6! 🥳

    Changelog:

    • Long press on dot to adjust Q in EQ
    • Import/Delete Custom Samples
    • Improved Apple Pencil Support

    It's also currently on sale until the end of the month :)

    Woop! :smiley:

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