Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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FREEZR from Audiomodern. Stutter Sequencer. Demo by The Sound Test Room. Out 1st Nov!

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Comments

  • I enjoy Looperator, it can do some really crazy things to the sound source. But, this is one of those cases of an app that can do a lot vs an app that can do 1 thing really well. If I want that glitchy stuttering effect I’m gonna go for this over Looperator every time. For me, Looperator is more about mangling a sound beyond recognition or effecting a sound with multiple types of modulation.

    This only does the stutter effect but it does it really well and offers a decent amount of options along with it. I also think the UI is really clean and well organized, albeit tiny as hell loo

  • @Fingolfinzz said:
    I love what their apps do but the UI really gets in the way of usability a lot. It’s kind of annoying even on desktop unless I’m using my giant monitor

    Agreed, such a pity. Feels like these must be designed on a massive monitor. With devs who have never ported before, you can kind of understand, but with a dev who’s done so many ports already, over the course of, what, 3+ years, you’d think they’d be changing their approach by now to do something friendlier to smaller screens, but sadly not. And there’s just so much wasted space in the ui that could be used for larger text. Even on a 12.9 pro, the font for the number on the range sliders to the right is insanely tiny. At the default size the AUv3 opens in in AUM, it’s completely illegible for me, the whole thing. I’ve given this feedback before but it never gets acted on.

  • @Gavinski said:

    @Fingolfinzz said:
    I love what their apps do but the UI really gets in the way of usability a lot. It’s kind of annoying even on desktop unless I’m using my giant monitor

    Agreed, such a pity. Feels like these must be designed on a massive monitor. With devs who have never ported before, you can kind of understand, but with a dev who’s done so many ports already, over the course of, what, 3+ years, you’d think they’d be changing their approach by now to do something friendlier to smaller screens, but sadly not. And there’s just so much wasted space in the ui that could be used for larger text. Even on a 12.9 pro, the font for the number on the range sliders to the right is insanely tiny. At the default size the AUv3 opens in in AUM, it’s completely illegible for me, the whole thing. I’ve given this feedback before but it never gets acted on.

    Yeah if their apps weren’t so good I wouldn’t buy just because of that. It’s almost comically small lol

  • edited November 2023

    AM excellent app
    mobile interface view in some app
    I have fun with
    Looperator
    Effectrix
    🙃🙃🙃🙃👾🤡

  • I was also thinking about something like effectrix, maybe flux… not exactly the same but I really like the apps output in videos

  • UI niggles aside, the workflow for building your own little sequences up land tweaking them in real time, like I did in that short vid, is really enjoyable.

  • @Gavinski said:
    UI niggles aside, the workflow for building your own little sequences up land tweaking them in real time, like I did in that short vid, is really enjoyable.

    Agreed. I’ve been having a lot of fun with it. Try turning the gate and smoothness all the way down. Run at 1/64 speed with a bunch of stutters. It can get pretty wild.

  • @HotStrange said:

    @Gavinski said:
    UI niggles aside, the workflow for building your own little sequences up land tweaking them in real time, like I did in that short vid, is really enjoyable.

    Agreed. I’ve been having a lot of fun with it. Try turning the gate and smoothness all the way down. Run at 1/64 speed with a bunch of stutters. It can get pretty wild.

    Yes, becomes a bit FM-y

  • edited November 2023

    This has been mentioned in the Desktop app sales thread but just in case - Audiomodern have a great deal on at the moment - the desktop version of freezr is free with ANY purchase from the website. This includes expansion packs - a couple of these only cost a few euros. There's also a 35% discount with the code BLACK23 - bottom line, I got a Playbeat expansion and freezr for €2...👍 (Lootaudio are also offering a similar deal)

  • Very useful for the desktop heads, thnx Nige! > @enkaytee said:

    This has been mentioned in the Desktop app sales thread but just in case - Audiomodern have a great deal on at the moment - the desktop version of freezr is free with ANY purchase from the website. This includes expansion packs - a couple of these only cost a few euros. There's also a 35% discount with the code BLACK23 - bottom line, I got a Playbeat expansion and freezr for €2...👍 (Lootaudio are also offering a similar deal)

  • @Samu said:
    Another app suffering from tiny-fonts & microscopic touch-zones syndrome.
    Doesn't matter how good the DSP is if I can't see what the F is going on.

    iPadOS has settings to increase the font-sizes but those setting is mostly ignored by music app developers.
    They would get it 'for free' if they used UIKit or SwiftUI elements for the UI but no...

    EOR

    I’m with you on this - TB and Audiomodern seem to be the guiltiest culprits - especially in NS2 on iPhone!

  • @KRPT said:

    @Samu said:
    Another app suffering from tiny-fonts & microscopic touch-zones syndrome.
    Doesn't matter how good the DSP is if I can't see what the F is going on.

    iPadOS has settings to increase the font-sizes but those setting is mostly ignored by music app developers.
    They would get it 'for free' if they used UIKit or SwiftUI elements for the UI but no...

    EOR

    I’m with you on this - TB and Audiomodern seem to be the guiltiest culprits - especially in NS2 on iPhone!

    Baby Audio’s apps suffer from small UI/text as well.

  • @KRPT said:

    @Samu said:
    Another app suffering from tiny-fonts & microscopic touch-zones syndrome.
    Doesn't matter how good the DSP is if I can't see what the F is going on.

    iPadOS has settings to increase the font-sizes but those setting is mostly ignored by music app developers.
    They would get it 'for free' if they used UIKit or SwiftUI elements for the UI but no...

    EOR

    I’m with you on this - TB and Audiomodern seem to be the guiltiest culprits - especially in NS2 on iPhone!

    For me most apps on iPhone 8 are too tiny to comfortably see and use :sunglasses:
    I mostly use TwistedWave, Koala Sampler and Ampify Groovebox on the iPhone.

    Think I need to clean my iPhone from apps I don't use that just take up space...

  • @Samu said:

    @KRPT said:

    @Samu said:
    Another app suffering from tiny-fonts & microscopic touch-zones syndrome.
    Doesn't matter how good the DSP is if I can't see what the F is going on.

    iPadOS has settings to increase the font-sizes but those setting is mostly ignored by music app developers.
    They would get it 'for free' if they used UIKit or SwiftUI elements for the UI but no...

    EOR

    I’m with you on this - TB and Audiomodern seem to be the guiltiest culprits - especially in NS2 on iPhone!

    For me most apps on iPhone 8 are too tiny to comfortably see and use :sunglasses:
    I mostly use TwistedWave, Koala Sampler and Ampify Groovebox on the iPhone.

    Think I need to clean my iPhone from apps I don't use that just take up space...

    I keep saying I’m gonna do that but my phone has so much extra space still so I never do. I still have probably 300+ gb.

    I’m upgrading phones soon so I’ll probably do it then.

  • @HotStrange said:

    I keep saying I’m gonna do that but my phone has so much extra space still so I never do. I still have probably 300+ gb.

    My iPhone 8's only got 64GB in total so I have to do some house-keeping from time to time :)

    Many of the apps were only installed 'just in case I would need them' but that turned out to be very, very seldom.
    Too many of them have so tiny widget touch-areas that it's almost impossible to tap the correct object causing more frustration then enjoyment when using the apps.

  • edited November 2023

    I have to be honest, this is the first Audiomodern release that has not impressed me. Maybe they have plans for it but in its current iteration it is a little dull IMO. The ratchet/repeat effect is pretty limited. I know it is useful for trap high hats etc and can add some variation so there’s definitely uses for it.

    But as a creative/sound design tool like their other apps, it is their weakest release, I think. I hope they add a little flavour to it as I really like all their other releases and know what the developers are capable of.

    [Edit: I see @craftycurate had a similar response and compared it well to one section in Looperator]

  • edited November 2023

    @gusgranite said:
    I have to be honest, this is the first Audiomodern release that has not impressed me. Maybe they have plans for it but in its current iteration it is a little dull IMO. The ratchet/repeat effect is pretty limited. I know it is useful for trap high hats etc and can add some variation so there’s definitely uses for it.

    But as a creative/sound design tool like their other apps, it is their weakest release, I think. I hope they add a little flavour to it as I really like all their other releases and know what the developers are capable of.

    [Edit: I see @craftycurate had a similar response and compared it well to one little section in Looperator]

    Yeah I agree, it's a very minor release and - tbh - seems on a similar par with other apps they have released for free, so I found the 10 bucks price tag slightly surprising. Fun enough but nothing marvellous by any means

  • @Shiloh said:

    @Poppadocrock said:
    Not crazy about their other preset systems, but this one seems too cool to pass up.

    Couldn’t agree more. Love their apps. Hate their preset system. I always feel like I’m just not getting it.

    Same - it’s discouraging.

  • I’m loving it. I mentioned earlier- put a random LFO onto the quantisation and I’m sure you will change your mind.

  • edited November 2023

    @Samu said:

    @HotStrange said:

    I keep saying I’m gonna do that but my phone has so much extra space still so I never do. I still have probably 300+ gb.

    My iPhone 8's only got 64GB in total so I have to do some house-keeping from time to time :)

    Many of the apps were only installed 'just in case I would need them' but that turned out to be very, very seldom.
    Too many of them have so tiny widget touch-areas that it's almost impossible to tap the correct object causing more frustration then enjoyment when using the apps.

    Same where. I mostly use mine as a field recorder or for quick jams so apps like Gauss, Koala, etc are all I really need on my phone.

  • @Gavinski said:

    @gusgranite said:
    I have to be honest, this is the first Audiomodern release that has not impressed me. Maybe they have plans for it but in its current iteration it is a little dull IMO. The ratchet/repeat effect is pretty limited. I know it is useful for trap high hats etc and can add some variation so there’s definitely uses for it.

    But as a creative/sound design tool like their other apps, it is their weakest release, I think. I hope they add a little flavour to it as I really like all their other releases and know what the developers are capable of.

    [Edit: I see @craftycurate had a similar response and compared it well to one little section in Looperator]

    Yeah I agree, it's a very minor release and - tbh - seems on a similar par with other apps they have released for free, so I found the 10 bucks price tag slightly surprising. Fun enough but nothing marvellous by any means

    That's a good summary. I want to support them, partly because of their generosity with the free apps, but it's not quite a £10 app for me - it's definitely closer to the free ones that do one thing than the paid ones which are all pretty advanced now, but there is definitely scope to build it into one I'd be happy to pay £10 for.

  • This is right up my alley and I want it so bad, but it does seem like they could have either added more to it, or reduced the price a little. I wish they Either added a few more fx options to choose from, or at least had an intro sale. I agree with many comments here.

    If this was $5-$6 I would already own it. I mean ChordJam is a tenner and does so much more.

    I want it, but, ahhhhh!

  • @Poppadocrock said:
    This is right up my alley and I want it so bad, but it does seem like they could have either added more to it, or reduced the price a little. I wish they Either added a few more fx options to choose from, or at least had an intro sale. I agree with many comments here.

    If this was $5-$6 I would already own it. I mean ChordJam is a tenner and does so much more.

    I want it, but, ahhhhh!

    No offence, but I don’t really agree getting into the pricing discussion. It’s a nightmare for developers as is well documented so I try to leave cost decisions to them. Especially seeing as Audiomodern have been so generous with their free apps.

    My feedback was just around the creative uses of the plugin which I think might be lacking a bit for Audiomodern’s high standards.

  • @Poppadocrock said:
    This is right up my alley and I want it so bad, but it does seem like they could have either added more to it, or reduced the price a little. I wish they Either added a few more fx options to choose from, or at least had an intro sale. I agree with many comments here.

    If this was $5-$6 I would already own it. I mean ChordJam is a tenner and does so much more.

    I want it, but, ahhhhh!

    Yeah I'd definitely agree with your assessment. It sits in that price range for me in its current form, compared to their more fully featured £10 apps, and with levelling it up in some way, it would become more of a £10 app.

    @gusgranite They have indeed been generous with their free apps, which is one reason we want them to succeed, and it is of course their freedom to price as they wish, but if they don't get that right then it will hurt revenue and the dev's bottom line, and nobody gains from that, esp as most of us have bought several of their other apps and want to see them developed and maintained.

  • It’s extremely versatile. It stutters like no other and has great midi options. If used subtlety it makes an amazing difference and is complimentary to many other effects. I will get much more use out of this per £ spent on it than a great many other apps - that’s for sure, so for me it’s good value for the price.

  • GUi custom colours/theme/dark mode etc would be awesome…
    Same with Gatelab/Panflow/Filterstep too.
    Labelling is tiny.
    Still a tonne/ton of fun!
    :)

  • For me personally, I’d say it’s worth the $10 I paid. I’m already using it quite a bit and I have a blast every time I do. Can definitely see why it wouldn’t be worth the $10 to someone else though. All depends on exactly what you want to get out of it or how much you’d use it.

  • Leo's tutorial:

  • I have almost all their apps but never use because of the tiny controls. Would pay another few $ if they added scaling options and themes

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