Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Enjoying being on the beta
And am happily to purchase
And I think the price is very fair
Yeah it looks great. The AUM dev has stated he’s working on a timeline though, which I assume means automation. I will happily own and use both.
Yeah it’s way at the low end of the ranges I suggested in the beta email asking about that…
Nice thread is coming here, thanks for all the appreciation!
I think AUM is perfect as it is and more features doesn't mean a greater app. Sometimes you have a concept in your mind ... a timeline in AUM is something going against its design.
BTW you can host EG Nodes as AU3 in AUM, but you can also run the 2 apps in parallel, syncing them with Ableton link and using the MIDI out of the apps eventually. It works great!
I agree that the idea of a classic DAW style full timeline is not something AUM needs. What I have always argued for is something less than that, which implies a timeline to some extent, but which is really just recordable and editable MIDI automation. Cubasis has offered this with its click/draggable automation ‘graph’ for ages. Just that, in AUM, as an IAP, or even, hell, an AUM v 2.0, would be fine for me. Better than fine. Great!
I see AUM as the heart of the DAW-less system. In hosts like this one, you should be able to choose your own sequencer-automation tool or multiple ones controlling each other. So you can have all the freedom you can get.
As I can see from the demos, Nodes has really straight-forward and user-friendly automation options. I’m more than interested to see this in my workflow. 😇
Thing is though, from what I understand, if it utilises its own inbuilt automation system it will be hi res, otherwise any 3rd party solution will be lo res. At least that was the takeaway I got from some previous discussion here. If I'm wrong about that, great! There are probably many other reasons why a third party solution would be subpar compared to an inbuilt one, but I'd have to think about that more, and there's probably someone around here much more knowledgeable about these things than I am who has already thought about it.
I'm pretty confused with the 'it is extremely hard to make a living from making iOS music apps'
I think a discussion on this should be had, and what are the solutions... Imagineline claimed to have some 750k downloads of their FLMobile over 5 years ago..... That's a whole lot of bread.
I think these developers must be paid and paid well for what they do...
If you're referring to the vertical (value) resolution of MIDI controller data, then the picture is two-fold -- MIDI CCs can be either 7-bit (yes, that's pretty low-res, 128 values) or 14-bit (16384 values), which should be more than sufficient in most cases. But not many sequencers support 14-bit controllers.
Xequence does support 14-bit, but only for (N)RPNs and Pitch Bend, not "regular" controllers (this might change in a future update).
...I preordered Nodes @ElliottGarage . Definitely a no-brainer for under fifteen quid, and I do use AUM.
Will be watching this. Love AUM as a mixer, but I just make sounds there for sampling. Korg Gadget is my favourite piano roll on iOS this far.
What confuses you about it being extremely hard to make a living writing iOS music apps? Countless developers have explained the poor return on invested time. You probably imagine the market for these apps is much larger than it is. A number of developers have shared the numbers over the years.
Like I said.. ImageLine stated that their FLMobile app had 750k downloads and that was over 5 years ago… if everyone was to pay $1 per app… guess what? I’m pretty sure that the iPads (and maybe Android Tabs) have made an impact on music production within the past few years… Will love to see the figures today… and could demos help (with an increase of app prices) with this issue?
Edit… BTW.. The Cubasis Halion Sonic approach and the locking of instruments should be weighed into this also.. it is literally stagnating the growth of the industry…
So, you are doubting what pretty much every developer has said over the past several years because of a quote you saw from a marketing person?
There is no need to be confused...read the comments from your favorite developers here on the forum.
I think we need updated stats… things have changed a lot in the past few years with iOS music production… Even the big players are taking aim… and they should..
You can’t extrapolate from one example and find that all app developers are rolling in cash. This is highly likely to be the exception rather than the rule.
Assuming $1 in your example above, that’s a turnover of $150k per year, which split between all employees is not going to be a particularly high standard of living (they are definitely it a one man operation). That’s also assuming no overheads, and I’m sure they have advertising spend at least, and probably more expenses.
There’s definitely more anecdotal evidence of income low enough for it to be impossible to live on.
A lot of developers have shared the same information I've mentioned. It is HARDER these days if anything for many music developers to make a living from ios music app development than 10 years ago. It seems that no matter how many developers share that information here, people assume that those developers are mistaken.
It is why so many developers of large complex apps like Auria Pro and NanoStudio 2 have essentially stopped working in the apps other than the maintenance to keep them in the store.
You and Matt Borstel need to talk! 👍
It doesn’t make much sense to compare a brand like Fruity Loops to other iOS apps in terms of income. It’s the same reason why ableton note was a success regardless of its initial capabilities at launch, surely there are much much more capable apps that couldn’t compete with such established recognizable names.
An amateur producer may pick up FL mobile even if he’s not interested in iOS production simply for the fact that it’s FL and it’s there.
It’s not just music either. I reconnected with an old school friend on Facebook some years back, and he had left his 9-5 job to develop apps full time, as he had success with gambling apps, hitting the number one spot on the charts in a few South East Asian countries. He had a few more years of success and then the income started dwindling. He eventually retired, but said he was lucky with his timing and makes almost nothing from his apps now, even when he updates them for every new iOS and Android version.
That's at least 112 tracks more than I've finished this year, and I'm delighted with my level of productivity, it's been a bumper year for me
Ha ha, it’s quality not quantity @klownshed 😊
Imho, for the developers, this forum and community are valuable for technical reasons, almost like open beta testing. Not for the financial one.
That’s another great thing about AUM. It’s so simple to take a synth or any app and load Koala or Gauss into an effects and sample away. And the tape player that @Svetlovska mentioned. AUM definitely still has it’s advantages.
There’s lunch, Nodes
And there’s dinner, AUM
Together something new is created, Linner
Or supper to some
AUM developer here. I just wanted to point out that's entirely not true Most of my updates contain both fixes and new features.
I do have a huge list of improvements and new features to add, and am nowhere near abandoning AUM. But I'm the sort of person who's driven by joy and passion, and my current focus is not always on my app developments.
Love the multi instruments/effects view in AUM.. Don’t think there are any other Hosts/Daws that lets you use more than one instrument/effect at the same time.. Would be nice to lock-in the minimize view though.. Thanks..
AUM and other tools like EG Nodes, Drambo can co exist, which is the great thing about iOS music making. It's not one over the other etc.
If you’re speaking of multiple floating windows, Drambo does it too. I certainly agree it’s very useful, it’s actually a requirement for me, as well as an on-screen keyboard.