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Weeping Wall for iOS

13

Comments

  • edited March 17

    It’s much more fire and forget than most loopers; not a lot of setting up to do, so you can just dive in and play. I think it’s geared less towards the Ed Sheeran busker style thing, and more for the ambient noodler/experimentalist crowd…

  • @Simon said:

    @gusgranite said:
    I’m just wondering if this is really offering a lot more than the other various loopers I have?

    I guess it depends on what various loopers you have..

    Oh, you know… Gauss, Loopy Pro, Group The Loop, Enzo, L7, Quantiloop… All the other ones! 😀

  • For me (and I don't have many loopers) it's more like spacefields except there's no feedback between loopers so it's several unconnected mini loopers that loop when you play a note or phrase and switch to the next looper when you play another phrase, constantly recording over the oldest loop. For me the main "issue" is that the loop length is only 3 seconds max, I'd like something exactly the same but with like 30 seconds loop time. But then that would be a different thing I suppose.

  • Here is my take on Weeping Wall, personally, I think it offers lots of different options to loopers we already have.
    I bought this because I know I’ll get lots of use from it going forward, it’s just so easy to use, nothing to about except the music.

  • @sevenape said:
    For me (and I don't have many loopers) it's more like spacefields except there's no feedback between loopers so it's several unconnected mini loopers that loop when you play a note or phrase and switch to the next looper when you play another phrase, constantly recording over the oldest loop. For me the main "issue" is that the loop length is only 3 seconds max, I'd like something exactly the same but with like 30 seconds loop time. But then that would be a different thing I suppose.

    Yep, longer loop time would be nice. It’s edging more into granular territory (but not quite). I think I’ll probably use it a fair bit, nonetheless. Maybe in an interactive performance role, which is one of the really fun things you can do with SpaceFields. Just different.

  • Nice concept!
    Thanks @thesoundtestroom for demoing the plugin with useful examples.

    The playground for delay effects is really endless 😊

  • It is a nice concept, but for me personally it doesn’t offer quite enough that I don’t already have in other apps e.g. loops fading with each pass/overdub (e.g. Enso), or have some loops playing forwards and other backwards.

    The main thing that stops me jumping in is that all loops share the same parameters, unless you get into external automation, and also I’d want some way to make loops sound different from each other, but as far as I can see, that’s not possible at the moment. Also maybe some basic FX such as filtering or saturation would be great too.

    Maybe a future version will include some of these.

    Hope it does well though!

  • @craftycurate said:
    The main thing that stops me jumping in is that all loops share the same parameters, unless you get into external automation, and also I’d want some way to make loops sound different from each other, but as far as I can see, that’s not possible at the moment.

    Loading multiple instances of Weeping Wall each with different (or the same) loop?

  • @Simon said:

    @craftycurate said:
    The main thing that stops me jumping in is that all loops share the same parameters, unless you get into external automation, and also I’d want some way to make loops sound different from each other, but as far as I can see, that’s not possible at the moment.

    Loading multiple instances of Weeping Wall each with different (or the same) loop?

    Yeah that is the solution. I think this is pretty neat but it could definitely be improved upon. Spacecraft covers a lot of the same ground and many here would have that already. Spacecraft is much more full featured, tweakable, has the sequencer etc - all really useful additions. Weeping Wall has pretty much no learning curve though, whereas Spacecraft does. Weeping Wall is good, I'm enjoying it, don't get me wrong. It could be better though. No ability to jump from one transposed value to another is a real bummer for live use. Instead you have to drag through intermediate values. For live use, Spacecraft beats it hands down, imo

  • Well I normally don’t request a refund from
    Apple but this I did and I got my money back. This should be a free app or maybe .99 cents. 8.99 is a joke for what this does.

  • @craftycurate said:
    It is a nice concept, but for me personally it doesn’t offer quite enough that I don’t already have in other apps e.g. loops fading with each pass/overdub (e.g. Enso), or have some loops playing forwards and other backwards.

    The main thing that stops me jumping in is that all loops share the same parameters, unless you get into external automation, and also I’d want some way to make loops sound different from each other, but as far as I can see, that’s not possible at the moment. Also maybe some basic FX such as filtering or saturation would be great too.

    Maybe a future version will include some of these.

    Hope it does well though!

    You might want to look at Beatcutter. My initial take on Weeping Wall is that it’s a very simplified Beatcutter, and given how much everyone complained about Beatcutter’s impenetrability in the weeks following its release, that’s a good thing to have in the arsenal. If you want more control, though, Beatcutter’s got you covered.

  • @celtic_elk said:

    @craftycurate said:
    It is a nice concept, but for me personally it doesn’t offer quite enough that I don’t already have in other apps e.g. loops fading with each pass/overdub (e.g. Enso), or have some loops playing forwards and other backwards.

    The main thing that stops me jumping in is that all loops share the same parameters, unless you get into external automation, and also I’d want some way to make loops sound different from each other, but as far as I can see, that’s not possible at the moment. Also maybe some basic FX such as filtering or saturation would be great too.

    Maybe a future version will include some of these.

    Hope it does well though!

    You might want to look at Beatcutter. My initial take on Weeping Wall is that it’s a very simplified Beatcutter, and given how much everyone complained about Beatcutter’s impenetrability in the weeks following its release, that’s a good thing to have in the arsenal. If you want more control, though, Beatcutter’s got you covered.

    Yeah I thought about that - I have Beatcutter but it's a mountain I've never managed to climb unfortunately! Maybe Weeping Wall and Beatcutter could have a baby :#

  • There’s an update just come out with a performance mode and a long loop mode (up to 60 seconds). Just had a brief play and it’s much better for interactive stuff. Performance mode pitch shifting seems locked to going up and down by an octave, but I may have missed how to change it. However, being able to turn off recording and playback at will, and direction, is really good. Generate a nice texture and play over it without losing the loops.

  • @craftycurate said:
    I have Beatcutter but it's a mountain I've never managed to climb unfortunately!

    Watch Jade's video on it - very helpful.

  • @Simon said:

    @craftycurate said:
    I have Beatcutter but it's a mountain I've never managed to climb unfortunately!

    Watch Jade's video on it - very helpful.

    Thanks ... Mark the pilot chap also has an excellent walkthrough on it.

  • Ohhhh nice on the 60 second loop. Any takers on a quick screencast showing how that sounds?

  • @NoncompliantBryant said:
    Ohhhh nice on the 60 second loop. Any takers on a quick screencast showing how that sounds?

  • @bygjohn said:
    There’s an update just come out with a performance mode and a long loop mode (up to 60 seconds). Just had a brief play and it’s much better for interactive stuff. Performance mode pitch shifting seems locked to going up and down by an octave, but I may have missed how to change it. However, being able to turn off recording and playback at will, and direction, is really good. Generate a nice texture and play over it without losing the loops.

    This makes it so much better.

  • edited April 17

    @H34rtc0r3 said:

    @NoncompliantBryant said:
    Ohhhh nice on the 60 second loop. Any takers on a quick screencast showing how that sounds?

    Thank you very much for sharing the link... Excited to hear how it sounds with these longer loops!

  • @Simon said:

    @craftycurate said:
    I have Beatcutter but it's a mountain I've never managed to climb unfortunately!

    Watch Jade's video on it - very helpful.

    Got BeatCutter in the sale too, what’s Jades video??

  • @Synthi said:
    Got BeatCutter in the sale too, what’s Jades video??

    https://www.youtube.com/live/vEsd-bF99Mo?si=OwchIbIA4k80MJEb

  • Thanks! 🙏🏻

  • Hi all! Dev here. I just wanted to hop in this discussion and make myself directly available. I had been seeing some feedback and ideas pop up in this thread that were in heavy consideration for the latest version of WW (particular the live performance mode and longer loops) - I was coming to chime in to let you all know that a new update covered these features, but it looks like you all already had it covered :)

    The last outstanding request that I've found has to do with independent controls over different loops (pitch, direction, etc)... all I can say for now is - stay tuned! There are some very exciting things on the horizon, I believe.

  • @aqeelaadam said:
    Hi all! Dev here. I just wanted to hop in this discussion and make myself directly available. I had been seeing some feedback and ideas pop up in this thread that were in heavy consideration for the latest version of WW (particular the live performance mode and longer loops) - I was coming to chime in to let you all know that a new update covered these features, but it looks like you all already had it covered :)

    The last outstanding request that I've found has to do with independent controls over different loops (pitch, direction, etc)... all I can say for now is - stay tuned! There are some very exciting things on the horizon, I believe.

    Thanks for posting, and welcome!

    Its a lovely app.

  • edited April 24

    @aqeelaadam said:
    Hi all! Dev here. I just wanted to hop in this discussion and make myself directly available. I had been seeing some feedback and ideas pop up in this thread that were in heavy consideration for the latest version of WW (particular the live performance mode and longer loops) - I was coming to chime in to let you all know that a new update covered these features, but it looks like you all already had it covered :)

    The last outstanding request that I've found has to do with independent controls over different loops (pitch, direction, etc)... all I can say for now is - stay tuned! There are some very exciting things on the horizon, I believe.

    Ooo that’s welcome news for sure; I used the plugin with the macro mode and guitar during a jam with mates the other night, made for some really nice moments of backwards forwards call and response…

  • Anyone else noticing that if an AUM session is reloaded, although WW will load with the correct 'saved state' settings the triggering doesn't work? For me, though the audio input crosses the threshold the loops aren't triggered. I need to save the WW settings as an AUM preset then when I reload the session, I have to remove and reload WW and load the previously saved preset for the loops to trigger.

    I've emailed Aqeel and he's already responded but wondered if it's just me having the issue...!

  • @enkaytee said:
    Anyone else noticing that if an AUM session is reloaded, although WW will load with the correct 'saved state' settings the triggering doesn't work? For me, though the audio input crosses the threshold the loops aren't triggered. I need to save the WW settings as an AUM preset then when I reload the session, I have to remove and reload WW and load the previously saved preset for the loops to trigger.

    I've emailed Aqeel and he's already responded but wondered if it's just me having the issue...!

    Ah, that explains something I’d experienced but not systematically tracked down. I’ve definitely had the visual indicator showing that it should be triggering but it isn’t working.

  • @bygjohn said:

    @enkaytee said:
    Anyone else noticing that if an AUM session is reloaded, although WW will load with the correct 'saved state' settings the triggering doesn't work? For me, though the audio input crosses the threshold the loops aren't triggered. I need to save the WW settings as an AUM preset then when I reload the session, I have to remove and reload WW and load the previously saved preset for the loops to trigger.

    I've emailed Aqeel and he's already responded but wondered if it's just me having the issue...!

    Ah, that explains something I’d experienced but not systematically tracked down. I’ve definitely had the visual indicator showing that it should be triggering but it isn’t working.

    To be honest, I'm not sure exactly what is going on. Sometimes, if I actually open the WW interface BEFORE sending audio through it, the trigger works but that's not always the case - I think it also depends on whether the AUM session is the first one you open after loading AUM or whether you've cleared an existing session and opened another - it's confusing...

  • edited May 5

    @bygjohn said:

    @enkaytee said:
    Anyone else noticing that if an AUM session is reloaded, although WW will load with the correct 'saved state' settings the triggering doesn't work? For me, though the audio input crosses the threshold the loops aren't triggered. I need to save the WW settings as an AUM preset then when I reload the session, I have to remove and reload WW and load the previously saved preset for the loops to trigger.

    I've emailed Aqeel and he's already responded but wondered if it's just me having the issue...!

    Ah, that explains something I’d experienced but not systematically tracked down. I’ve definitely had the visual indicator showing that it should be triggering but it isn’t working.

    I’ve noticed the same thing… not always triggering when it should. I think this potential bug occurred with the last update.

    I have wondered if it has something to to with the new feature setting called Random Skip. If I’ve set that at all, it seems like the non-triggering issue occurs. It’s almost as if the setting isn’t actually setting a percentage, but applying itself 100% no matter what percentage you’ve selected.

    Only vague speculation though

    Edit: maybe not… just tested and played around with the random skip setting and it worked fine. So, that might not be it. Non-triggering sometimes, does appear to be a bug though

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