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OneShot! by Klevgrand (Desktop available now)

13

Comments

  • I'll give the demo a go. There are lots of drum samplers out there already. Not sure how much this adding but let's see.

    Wave Alchemy just released Triaz.

    TAL has TAL Drum which is good, as is the one by ADSR sounds.

    Atlas is still the best for the reasons that @klownshed mentioned.

  • @JanKun said:

    @tahiche said:
    Excited about this one!.

    Super realictic drums with velocity layering, round robin, humanize and choking

    *Typo not mine.
    We definitely need this on iOS. We have samplers like Auidolayer but they’re not specific for drums, are cumbersome to setup and no multi-out.
    Digistix, super powerful but I can’t stand the UI.
    Of course, we have Drambo, which is what I’ve been using. But it’s too much work. Getting choke groups working, adding samples, etc… it takes too much time.

    Add your own samples easily by using drag-and-drop
    Smart sorting when importing several instruments at once

    If they get 👆these right I’m all in. Should be able to drop in a Drumdrops libarary (or Samples from mars or whichever) and if it can read the names and velocities to aid in creating a kit, it’d be so worth it.
    I wonder if you can do both velocity layers AND round-robin.

    BTW the “trailer” video on their site showcases a horrible digital Drumkit, hardly the right choice IMHO,

    That !!! Very excited about this one too, for Big acoustic drums libraries. Hoping their is no limitation in the number of samples per slots and that they have at least 3 round robins per velocity range 🤞

    It’s in the manual. If you load 12 samples in a slot and set the round robin slider to 25 %, you would get 4 velocity layers each having 3 round robin samples. Scale up if needed.

  • I already have desktop plugins that fill this need but I’m interested on iOS. That’s always the way for me with Klevgrand. I feel they are made for iOS and that’s no criticism. They make classy, intuitive, touch friendly apps.

  • @jwmmakerofmusic said:

    @Nathi94 said:

    @jwmmakerofmusic said:
    Hopefully this does come to iPhone and not just to iPad. Honestly I've been looking to move away from NS2 to Cubasis 3, and OneShot! could jolly well fill that void of not having a Slate AUv3.

    I tried the same but somehow end up starting in NS2/Drambo again and sometimes for bigger audio files CB3/Loopy/Logic. I’m always impressed by what you create in NS2!

    Thank you. :) Well NS2 is amazing, and I'll never stop using it, but right now it's not getting any updates outside of the odd maintenance update here and there. Once the maintenance updates cease, then what will I do? 🤷‍♂️ So it's good I keep my options open.

    Yeah Oneshot could be maybe a good Slate replacer :) Really liking their other percussion stuff.

    Seems like Oneshot can do a bit more than Slate to if I'm being at all honest. As far as I know, Slate doesn't have round robins.

    It’s a bummer such a well designed app! I hope this day is not coming to soon. Yeah like you said good to keep options open :)

    I believe Slate does round robins only for some internal sounds and is not open for the user.

  • @bleep said:

    @JanKun said:

    @tahiche said:
    Excited about this one!.

    Super realictic drums with velocity layering, round robin, humanize and choking

    *Typo not mine.
    We definitely need this on iOS. We have samplers like Auidolayer but they’re not specific for drums, are cumbersome to setup and no multi-out.
    Digistix, super powerful but I can’t stand the UI.
    Of course, we have Drambo, which is what I’ve been using. But it’s too much work. Getting choke groups working, adding samples, etc… it takes too much time.

    Add your own samples easily by using drag-and-drop
    Smart sorting when importing several instruments at once

    If they get 👆these right I’m all in. Should be able to drop in a Drumdrops libarary (or Samples from mars or whichever) and if it can read the names and velocities to aid in creating a kit, it’d be so worth it.
    I wonder if you can do both velocity layers AND round-robin.

    BTW the “trailer” video on their site showcases a horrible digital Drumkit, hardly the right choice IMHO,

    That !!! Very excited about this one too, for Big acoustic drums libraries. Hoping their is no limitation in the number of samples per slots and that they have at least 3 round robins per velocity range 🤞

    It’s in the manual. If you load 12 samples in a slot and set the round robin slider to 25 %, you would get 4 velocity layers each having 3 round robin samples. Scale up if needed.

    Not sure how this will translate in use. Some of my acoustic drums articulations come with more than 30 velocities with 3 round robins per velocity layers. So I guess my real question is how smart oneshot is at sorting out samples by file name.
    Anyway, this could possibly be the best drum sampler on iOS in terms of functions, ease of use and flexibility.

  • @klownshed said:
    This would be much more interest on iOS where there's not much competition for multi-velocity layered drum sampling.

    On desktop most DAWs come with samplers with that built in. Plus all the other drum libraries you can get come ready mapped. Not sure I'd ever want to make my own multi velocity sampled drum patches either.

    Exactly this. Ableton's drum racks and Logic's drum stuff are both amazing, plus they're completely integrated into the DAW. This would be killer as an AU to use with Octachron or similar on the iPad though.

  • @tahiche said:
    Excited about this one!.

    Super realictic drums with velocity layering, round robin, humanize and choking

    *Typo not mine.
    We definitely need this on iOS. We have samplers like Auidolayer but they’re not specific for drums, are cumbersome to setup and no multi-out.
    Digistix, super powerful but I can’t stand the UI.
    Of course, we have Drambo, which is what I’ve been using. But it’s too much work. Getting choke groups working, adding samples, etc… it takes too much time.

    Add your own samples easily by using drag-and-drop
    Smart sorting when importing several instruments at once

    If they get 👆these right I’m all in. Should be able to drop in a Drumdrops libarary (or Samples from mars or whichever) and if it can read the names and velocities to aid in creating a kit, it’d be so worth it.
    I wonder if you can do both velocity layers AND round-robin.

    BTW the “trailer” video on their site showcases a horrible digital Drumkit, hardly the right choice IMHO,

    Klevgrand have so far never made a multi out plugin for iOS. Skaka etc would have benefited from being multi out but weren't. Is there any guarantee this is even coming to iPad btw? Have Klevgrand themselves said it will? 🤔

  • Modalics recently released MindSt drums for desktop , which I was half expecting to be ported to IOS https://youtube.com/watch?v=RsSgGrE1IdA

    Patterning 3 is in beta , & may have an upgrade to its internal sample player .(pure speculation)
    Unfiltered Audio have announced they’re working on a drum synth .

    2024 ,maybe year of the drums

  • @Gavinski said:

    @tahiche said:
    Excited about this one!.

    Super realictic drums with velocity layering, round robin, humanize and choking

    *Typo not mine.
    We definitely need this on iOS. We have samplers like Auidolayer but they’re not specific for drums, are cumbersome to setup and no multi-out.
    Digistix, super powerful but I can’t stand the UI.
    Of course, we have Drambo, which is what I’ve been using. But it’s too much work. Getting choke groups working, adding samples, etc… it takes too much time.

    Add your own samples easily by using drag-and-drop
    Smart sorting when importing several instruments at once

    If they get 👆these right I’m all in. Should be able to drop in a Drumdrops libarary (or Samples from mars or whichever) and if it can read the names and velocities to aid in creating a kit, it’d be so worth it.
    I wonder if you can do both velocity layers AND round-robin.

    BTW the “trailer” video on their site showcases a horrible digital Drumkit, hardly the right choice IMHO,

    Klevgrand have so far never made a multi out plugin for iOS. Skaka etc would have benefited from being multi out but weren't. Is there any guarantee this is even coming to iPad btw? Have Klevgrand themselves said it will? 🤔

    Damn I didn’t think about that. If it’s not multi out, it’s essentially useless for me

  • A weird coincidence.. i was thinking today i’ve never quite been happy with some aspects of ios “drum machines”… particularly making my own kits… and the ones that are easy maybe only have 8 or 16 “slots”.
    This “One Shot” does seem alright for that, and also maybe not a bad solution if you fancy a bit of natural percussion… its likely worth the admission price for the multi samples too.

  • @Gavinski said:

    @tahiche said:
    Excited about this one!.

    Super realictic drums with velocity layering, round robin, humanize and choking

    *Typo not mine.
    We definitely need this on iOS. We have samplers like Auidolayer but they’re not specific for drums, are cumbersome to setup and no multi-out.
    Digistix, super powerful but I can’t stand the UI.
    Of course, we have Drambo, which is what I’ve been using. But it’s too much work. Getting choke groups working, adding samples, etc… it takes too much time.

    Add your own samples easily by using drag-and-drop
    Smart sorting when importing several instruments at once

    If they get 👆these right I’m all in. Should be able to drop in a Drumdrops libarary (or Samples from mars or whichever) and if it can read the names and velocities to aid in creating a kit, it’d be so worth it.
    I wonder if you can do both velocity layers AND round-robin.

    BTW the “trailer” video on their site showcases a horrible digital Drumkit, hardly the right choice IMHO,

    Klevgrand have so far never made a multi out plugin for iOS. Skaka etc would have benefited from being multi out but weren't. Is there any guarantee this is even coming to iPad btw? Have Klevgrand themselves said it will? 🤔

    Indeed sir..they have! 😉

  • wimwim
    edited February 22

    @A_Fox said:
    A weird coincidence.. i was thinking today i’ve never quite been happy with some aspects of ios “drum machines”… particularly making my own kits… and the ones that are easy maybe only have 8 or 16 “slots”.
    This “One Shot” does seem alright for that, and also maybe not a bad solution if you fancy a bit of natural percussion… its likely worth the admission price for the multi samples too.

    There's no guarantee it'll come to iPad and/or iPhone. Seems likely it'll come to at least iPad though.

    This would have to use clever memory management and disk streaming to have any hope of working as an AUv3.

  • Personally I’m looking forward to it. For those of us that are iOS only, this is definitely filling a needed void. And if Klevgrand is good at anything, it’s drum and percussion apps. Borsta, Skaka, Slammer, and Ting are among my favorite and most used.

  • edited February 22

    @klownshed said:

    @Gavinski said:

    @klownshed said:

    @wingwizard said:

    I mean desktop music stuff is ridiculously overpriced, thousands for some samples or even modelling etc. Manufactured markets.

    It can be.

    But it's also possible to get eveything you might need for free on desktop too.

    And there are crazy sales all the time; Most plug-ins seem to hit $29 at some point thanks to the Waves model maybe. My average cost for a PA plug-in is less than £5. That's cheaper than iOS. I got a load of Unfiltered audio plug-ins for free in PA sales for example. The amount of quality free plug-ins I have got on desktop is way more than for iOS.

    The desktop market is cut throat. There are constantly huge sales on, with sites like Pluginboutique having huge deals all the time and you get freebies with each purchase. This month you get Universal Audio Polymax synth or Pulsar Audio W495 for free. Both quality plug-ins that have sold for £100s. With any purchase, no minimum spend.

    The sheer amount of sample content available for free on desktop is incredible. Like Spitfire Labs.

    But yeah, having the exact same plug-in for iOS for a fraction of the normal desktop price is great.

    One this that is pretty annoying though, is that you can buy, say, an Audio Damage plug-in for desktop and you get it for Windows, Mac and Linux. But you have to buy the iOS one separately.

    So props to developers such as IceGear and Moog (previously anyway) that make their plug-ins universal. I tend to mainly buy iOS plug-ins that are available on desktop too now, so Icegear get returning trade.

    All very true. iOS can be cheap if you exercise self control. But if you buy everything available, or almost everything available, at full price, you can easy spend $10k over the course of a few years.

    Logic is $49 a year on iPad. I paid £199 for Logic on the Mac. 10 years ago. I'm still up to date and haven't spent a penny extra so that's £19.90 a year for me so far.

    On iOS I have spent a fortune over the years chasing an ideal that I never quite found. Using AUM meant having to buy sequencers, synths, etc. to try and make an environment I could actually make music in. I think that can be chalked up as a bit of a failure on my part. Others on this forum will clearly and obviously have the opposite experience.

    I've probably wasted more money on iOS on apps I've never got any use out of but bought because they were cheap and I thought I might get some use out of them one day. But didn't. The plug-ins I've spent serious money on desktop all tend to get used extensively. And when you can get Arturia V-Collection for less than £200 on sale, you get top quality synths for iOS money per plug-in. Even though many of the plug-ins in the V collection do collect digital dust, I get more than enough out of the ones I do use to make it worth the money.

    But basically, even though a plug-in on desktop that has an equivalent on iOS is usually at least double the price, it doesn't mean desktop is more expensive overall. In my experience it can be just as cheap and is often much cheaper due to the constant sales and sites that bundle and do giveaways. I recently got Cherry audio PS-20 and G-Force ImpOSCar free with a magazine for example. Humble bundle did a bundle that had a bunch of Cherry audio synths for £16. I think it was 5 CA plugins IIRC (I gave away a few of them as I had them already).

    Another example. I got D16 Nepheton (808 clone) for free. It recently got upgraded and the upgrade was about £24. Same goes for their 909. And they are excellent plug-ins that usually sell for >$100.

    I got almost everything IK Multimedia made for desktop for £109 in the 25 year group buy. And that included a hardware analogue synth. B3 costs almost that on its own on iOS. Let alone all of T-Racks (at the time), Amplitube, 99% of all the Sampletank libs, Syntronik Deluxe, Mixbox, etc. plus loads more I can't even remember.

    So yeah. From my experience the iPad is not necessarily cheaper overall than desktop if you shop around and buy wisely. Being a sales-ninja helps LoL.

    Yeah I think if you are careful and target things it can work out. But then I’ve done the same on iPad and always bought stuff in sales. I was just a bit shocked when I saw swam prices desktop, I think on iOS they still cost me 300 and something.

    Nice to know you can pick stuff up cheap on desktop too :)

    And I’ve probably spent an outrageous amount kn apps but then I’ve had a lot of fun and learned things.

    I,wasn’t digging at desktop btw, it was just an offhand comment. Platforms are all cool and I’d love to be able to just grab some of the weird vsts that are floating around. One thing I have to say though, the synth collection I have I would never have come anywhere near on desktop. So that’s been really good for me - it was half my reason for going iPad, as I’m a guitar piano person so I wanted to learn synths.

  • @wim said:

    There's no guarantee it'll come to iPad and/or iPhone. Seems likely it'll come to at least iPad though.

    This would have to use clever memory management and disk streaming to have any hope of working as an AUv3.

    Lol… typical! 😉
    I even looked at appstore.
    Its a shame about technical issues… i think it would still be very useful to me without the large multisampled kits. The choke mechanism seems great, no need to side chain long kicks etc with that.
    Time will tell!

  • @Gavinski said:

    @klownshed said:

    @wingwizard said:

    All very true. iOS can be cheap if you exercise self control. But if you buy everything available, or almost everything available, at full price, you can easy spend $10k over the course of a few years.

    $10k is still pretty cheap compared to eurorack.

  • @richardyot said:

    I feel the same way about guitar demos, and come to think of it I'm not sure I've ever heard the DX7 being used tastefully - but maybe there is track somewhere where it doesn't sound like cheese* :D

    DX7 is excellent for evolving noise sound fx. It can get quite gnarly. When I had one back in the 80s I never heard anyone else use it that way though. It’s not a sound you really want to hear except in a horror soundtrack.

  • For me DrumJam still has the best and deepest multilayer drum samples on iOS. You’d have to be pretty, pretty good to beat them.

  • @Wrlds2ndBstGeoshredr said:

    @Gavinski said:

    @klownshed said:

    @wingwizard said:

    All very true. iOS can be cheap if you exercise self control. But if you buy everything available, or almost everything available, at full price, you can easy spend $10k over the course of a few years.

    $10k is still pretty cheap compared to eurorack.

    But, and it's a massive 'but': Eurorack has excellent resale value, and if you bought your stuff second hand, you can basically sell for what you bought it for. iOS app collection resale value? Precisely $0

  • @Gavinski said:

    @klownshed said:

    @wingwizard said:

    I mean desktop music stuff is ridiculously overpriced, thousands for some samples or even modelling etc. Manufactured markets.

    It can be.

    But it's also possible to get eveything you might need for free on desktop too.

    And there are crazy sales all the time; Most plug-ins seem to hit $29 at some point thanks to the Waves model maybe. My average cost for a PA plug-in is less than £5. That's cheaper than iOS. I got a load of Unfiltered audio plug-ins for free in PA sales for example. The amount of quality free plug-ins I have got on desktop is way more than for iOS.

    The desktop market is cut throat. There are constantly huge sales on, with sites like Pluginboutique having huge deals all the time and you get freebies with each purchase. This month you get Universal Audio Polymax synth or Pulsar Audio W495 for free. Both quality plug-ins that have sold for £100s. With any purchase, no minimum spend.

    The sheer amount of sample content available for free on desktop is incredible. Like Spitfire Labs.

    But yeah, having the exact same plug-in for iOS for a fraction of the normal desktop price is great.

    One this that is pretty annoying though, is that you can buy, say, an Audio Damage plug-in for desktop and you get it for Windows, Mac and Linux. But you have to buy the iOS one separately.

    So props to developers such as IceGear and Moog (previously anyway) that make their plug-ins universal. I tend to mainly buy iOS plug-ins that are available on desktop too now, so Icegear get returning trade.

    All very true. iOS can be cheap if you exercise self control. But if you buy everything available, or almost everything available, at full price, you can easy spend $10k over the course of a few years.

    ...too late. I probably already did. Been using iOS for music since 2011. :mrgreen:

  • edited February 23

    OK, I'm warming up to it a bit more after watching this video... Maybe I'll go ahead and download and test the demo from their site. I'd really prefer if this was modeled instrument software, but I guess it's just easier to develop for sample-based kits.

  • @Luxthor said:
    I love the feature of having different choke points for every slot (sample). Overall, a great drum sampler, and congratulations to the Klevgrand team.  🤩

    That actually is a pretty nice feature.

  • edited February 23

    Just downloaded the demo and noticed that they sell add-on kits for this (Cajon, Glockenspiel, Kalimba, "Unholy Drums"), but this option for more add-ons has never been developed for Pipa (arguably one of their best pieces of software developed to date). Really hope they see the light and update Pipa so more voices could be added to it.

    LOL... Update... I immediately deleted the demo. It's more than a GB of sample data. I don't need that.

  • @NeuM said:
    Just downloaded the demo and noticed that they sell add-on kits for this (Cajon, Glockenspiel, Kalimba, "Unholy Drums"), but this option for more add-ons has never been developed for Pipa (arguably one of their best pieces of software developed to date). Really hope they see the light and update Pipa so more voices could be added to it.

    LOL... Update... I immediately deleted the demo. It's more than a GB of sample data. I don't need that.

    Yeah it's almost 2 and if you'd already downloaded you might as well try it, no?
    I've just installed it and testing in Reason, it sounds truly awesome BUT the presets are super slow to read in (Mac Mini M1 16Gb Ram) so that's a bummer. I hope that's some kind of faulty behaviour and that it'll get fixed.
    Anyway, again: sounds really great and DPP has a competitor when it comes to drum sound on iOS.

    @Wrlds2ndBstGeoshredr said:
    For me DrumJam still has the best and deepest multilayer drum samples on iOS. You’d have to be pretty, pretty good to beat them.

    DPP is far better when it comes to sound and as I say above this (Oneshot) might be even better than that. I just started Drumjam and played a bit before writing this and, just to be clear, I still really like it.

  • edited February 23

    It seems like Sweden is a place with drumming loving people - not only there’s KlevGr stepping up this niche with OneShot, there’s also the two big companies in Sweden with an broad amount of drumming software - XLN Audio (Addictive Drummer) and also the bigger one, ToonTracks…

    It seems like Sweden is a good place to be a software developer in music business.

  • @Telstar5 said:
    Thanks @Tarekith

    Sure! For what though?

  • I hope that this one will be out on ios soon 🤤
    Smeagol want it!!!!

  • @HolyMoses said:
    It seems like Sweden is a place with drumming loving people - not only there’s KlevGr stepping up this niche with OneShot, there’s also the two big companies in Sweden with an broad amount of drumming software - XLN Audio (Addictive Drummer) and also the bigger one, ToonTracks…

    It seems like Sweden is a good place to be a software developer in music business.

    Don’t forget the best, hands down, percussion synth, Nord Drum.

  • @HolyMoses said:
    It seems like Sweden is a place with drumming loving people - not only there’s KlevGr stepping up this niche with OneShot, there’s also the two big companies in Sweden with an broad amount of drumming software - XLN Audio (Addictive Drummer) and also the bigger one, ToonTracks…

    It seems like Sweden is a good place to be a software developer in music business.

    Or you can work remotely with a Swedish company. ;)

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