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Audio Damage Axon 3 (released)

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Comments

  • edited April 2024

    @yellow_eyez said:

    @kirmesteggno said:

    @wim said:

    @kirmesteggno said:
    Feels better than going through folders of recorded percussion loops and sample slice randomizations.

    I like it better than Euclidean sequencers too. I often feel a little bored with what I come up with them.

    I wish badly that it had scenes though. I don’t like that everything is destructive.

    Maybe it's too interconnected for that code wise.

    When I come up with something usable I just save it as a preset now. Didn't know that it was multi out when I bought it, a nice surprise.

    Strange it’s 3 and not 7?

    3 for Kicks/lowtoms, mid/hitoms, hats/cymbals I guess.

    And you’re right. I like this more than Euclidean, it seems like it has an organic flavor to it while I’m still able to “affect “ it with control to a degree

    Also agree with you about code, I think the only way to add “variations” or scenes would be on things like trigger and ratcheting - otherwise the UI would also get crazy , and a few seem to already dislike it. I personally don’t see any issue with it

    I regard the Ui as a bonus tbh. I just hit the randomizer until it sounds cool, maybe tweak it a little bit. I would have liked even more detailed randomization, but can't complain for the price.

    The only thing is the oscilloscope doesn’t work for me. Idk why ? Also sometimes it SEEMS like it takes two passes to get something to kick in or be recognized as changed …idk

    The scope got disabled for this version to avoid crashes is what I've read somewhere in this forum.

  • edited April 2024

    Is it possible to save midi out templates to sequence Bram’s drum machines for example?

    [Edit: the developer just replied on Discord that they will add a midi note out lock in the next update]

  • @gusgranite said:
    [Edit: the developer just replied on Discord that they will add a midi note out lock in the next update]

    Does this mean I won't have to set MIDI out again for each node when I switch between presets? That would be great.

  • Thanks @wim. You have been very helpful.

  • Been having a blast with Axon 3, I set up an AUM project with 2 instances of Axon that I can „beat juggle“ between

    Each instance uses 4 outputs, Main for kick, bass, low elements, bus 1 for snare and mid percussion, bus 2 for hats and high percussion and bus 3 for synth/melodic elements.
    Each of the 8 busses has a few Turnados, Transits and other FX, then I mix and match elements between each of the Axon instances to create evolving beats on the fly and twiddle FX knobs to keep things interesting

    The onboard synth sounds fantastic and the rhythms the sequencer makes are lovely and unique. Like someone above said, it‘s a welcome break from the euclidean stuff which can get a bit samey over time

  • Can you set up different patterns in some type of song mode or scene change?

  • @wim said:
    Here are a few of the key concepts that were what I needed to get the basics of the sequencer:

    1. The middle node (node 1) is the core beat clock. By default it sends pulses every 16th note.
    2. All the other nodes fire after they receive a certain number of pulses from other nodes.
    3. The Route button at the top of the node circle (called the "Neuron Circle) is important.
      • Disengage it to select nodes.
      • Engage it to connect nodes.
      • (It sometimes works best to get in the habit of selecting nodes from the synthesizer section of the interface to avoid making accidental connections.)
    4. To get other nodes to fire, they must be connected as the target (called listener) of a firing node. It pays to always keep in mind the connection order.
      • The selected node is the source (called transmitter).
      • When Route is enabled, any unconnected node you tap will be connected to the source as a listener. If already connected the connection will be removed.
    5. The threshold of a node determines when it will fire. The node counts up received pulses until the threshold is exceeded, then fires and resets the counter.
      • This may be confusing! If you want a node to fire every four beats, you set the threshold to three, because the counter has to exceed the threshold to fire and to reset.
    6. The core of the unusual rhythms Axon is capable of lies in the ability to have multiple transmitting nodes feeding each listening node. The count of received pulses is cumulative from all the nodes feeding it.
    7. Always remember: Select the source first, then tap the node(s) you want it to feed. I find this hard to remember. I always want to do it in reverse.
    8. The UI doesn't give any indication of the overall flow of pulses. This can be frustrating. The only way to expose nodes listening to a transmitter is to first select the node, then engage the Route button. The nodes it is transmitting to will turn Red. Remember to disengage the route button before tapping on other nodes or all you'll do is remove the connector.

    The drum synth is more straightforward than the sequencer IMO. I find that if I think through the knobs in the synth, I can make sense of most of them. But until I got the above fixed in my mind, the sequencer was really difficult to get a handle on.

    Okay, this comment was basically my manual. Didn't need anything else to make sense of the app. Thanks for this super useful list.

    As for the app itself, I've found it fun, but in half an hour I've spent with it so far neither me nor the randomizer could come up with anything I'd like to use in my tracks. I guess glitchy drums aren't my cup of tea. Still a great playground though. Just make sure it's something you're really looking for.

  • Nice pice, got it ,but the oscilloscope and midi out doesnt seem to work ?

  • Would be great if there was a way to save synth patches independently of the overall pattern, they're relatively quick to create but minor knob variations can vary the output so much that it's fiddly to get it "just right" when recreating patches

  • edited April 2024

    This isn’t ideal i know, but for those who are finding the UI scale a bit of a strain on the eyes, don’t forget about the iPad’s built in Zoom mode. Enable it in the Settings and then it’s just a three finger double tap to show/hide it.

    I did make a screenshot but the effect of the zoom window doesn’t seem to show up in screenshots!

  • Is this really that different from Axon2 ? I never really found 2 super useful even tho i like the sounds it makes… you can’t switch the sequence or anything so it was kinda stuck on one loop and limited to i think 16 steps.

  • I really like the sounds but the ui is not really adapted to my eyesight and the size of my ipad 9, too bad it could have been great, in my opinion, it wouldn't take much to make it readable.

  • @yellow_eyez said:
    Idk what the Ui issue is with the iPad screen , but maybe have the sequencer on one page and the synthesizer on the other ??

    That's what I do and it works well enough.

  • What are you guys seeing that implies a 16-step limitation? It's not even a step sequencer! (Clearly I am misunderstanding something here.)

  • @yellow_eyez said:

    @Wrlds2ndBstGeoshredr said:
    What are you guys seeing that implies a 16-step limitation? It's not even a step sequencer! (Clearly I am misunderstanding something here.)

    That’s exactly what I am ”saying” (asking?). It seemed to me it was a continuously changing if you turn off the sequence reset…but I wanted to know how others have experienced the sequencer (it’s really awesome, something else…the sequencer/midi out alone is perfect for a korg volca drum for example )

    I love this thing

    If all the probabilities are turned off, then I think the sequence should repeat itself eventually, although it might take a while for a complex patch to repeat. If probabilities are wiggled, then you'll get something continually evolving but based on that underlying pattern.

  • @reasOne said:
    Is this really that different from Axon2 ? I never really found 2 super useful even tho i like the sounds it makes… you can’t switch the sequence or anything so it was kinda stuck on one loop and limited to i think 16 steps.

    I found Axon 2 very interesting when it was released (a couple years ago?), but ultimately I found it too fiddly and I'd forget how to do anything if I hadn't used it in awhile. So, it languished unused.

    Then I saw Axon 3 was in beta and joined. Mostly to see if it had improved enough to pay for it again. I set up both and played with them at the same time. I found Axon 3 somewhat easier, a little more intuitive, the randomization options welcome, it's synth sounded better to my ears, and the interface of Axon 3 is aesthetically more pleasing to my taste.

    Could I make Axon 2 more or less perform basically the same as Axon 3? I could get very close, but I find Axon 3 more of a joy to use than Axon 2 and with the randomization features added, and it being easier to remember how it works if I don't use it for awhile... it's worth the $4 to me. I'm just calling it a reasonable upgrade fee for an interesting app that I liked when it came out, and like even more now.

    Is it still kinda fiddly and sometimes frustrating to use? Yes... but for me, much less so now.

  • Really digging this. Lots more play time to come to get deeper with it. One question - can the midi out be routed in Logic for iPad to trigger other samples etc?

  • edited April 2024

    @yellow_eyez said:
    So it IS just 16 steps?

    Not really.

    Route the central node to node 2, set its threshold to 1. It will play every second step, basically creating a 2 step sequence.

    Now route the central node to node 3, set its threshold to 2. It will play every third step, combined with the previous node it gives you a 6 step sequence.

    Route central to 4, threshold to 4. It will play every 5th step, and you have a 30 step sequence now.

    Next node, threshold 6. Your sequence is 210 steps long!

    Add node six (threshold 10), and you've got a 2310 steps sequence. Node seven (threshold 12), and you're at 30030 steps. And you haven't even introduced probability yet.

  • edited April 2024

    . Haven't read that right...

  • It couldn’t hurt to give each sequence node a visual number in the sequencer itself as well as on the synth and the mixer part. I do find it often confusing which sound is what.

  • edited April 2024

    Is there a way to quickly switch Axon 3 to send MIDI instead of using the internal synth ? I can change the trigger mode of the individual neurons, but that’s pretty cumbersome if I have to repeat this for all neurons and every newly loaded preset.

  • @alexwasashrimp said:
    ............Add node six (threshold 10), and you've got a 2310 steps sequence. Node seven (threshold 12), and you're at 30030 steps. And you haven't even introduced probability yet.

    Very useful, thanks!👍🏻

  • @yellow_eyez said:
    What is the resultant effect of when you connect two nodes to different pulse sources? Sometimes I see very intricate networks with two connection routings , and I was wondering how that affects the sequence pattern ?

    It's (relatively) simple. Each node counts the pulses it receives. If a node receives from more than one transmitting node, the number of pulses received is the sum of the pulses it is receiving. When the number of pulses received hits the threshold, the node fires.

    It isn't helpful to think if this in terms of "sequences" unless you're intentionally trying to build predictable patterns. There are too many variables. Yes, you could work out mathematically how long a sequence will run before repeating, but there's little point. It's more useful to think of the relationship between nodes.

    Let's say I get a steady four on the floor kick going, and add a steady snare that hits on the two and four. The center node transmits 16th note pulses to the kick. The kick threshold is four - basically every quarter note. I route the kick to node 2 (snare) with a threshold of 2. The kick transmits a pulse each time it fires. The snare fires every other kick.

    I could make that a little more interesting by setting the threshold on the snare to three, or five, but it would still be repetitive. You could work out how repetitive with a little math, but there's little point to doing so IMO.

    So let's think about what happens if you add the center node pulses to the snare. First, the pulses are coming a lot more rapidly, so the snare starts to fire more often. Whereas the kick is receiving four pulses per quarter, the snare will now be receiving five pulses per quarter (four from node 1 plus one from node 2). It still wouldn't be hard to calculate how long before it repeats.

    The easiest next step would be to experiment with the threshold on the snare to reduce how often it hits. Now the math is getting more complicated.

    The way to go with this thing is to throw the mathematical logic out the window and just start thinking about how nodes can influence each other in general ways. When you add a transmitter to a node, the receiver node fires more rapidly. When you increase threshold a node fires less rapidly. The math of working out how "long" a sequence is gets complicated real fast. It's just not worth thinking about.

    What I do find useful is to have at least one node that is fairly predictable as an anchor, then to surround the predictable with less predictable. So it's useful to me to understand how to make those more steady beats. After that it's just creative experimentation with other nodes and sounds.

    Oh, and the random buttons. I've probably gotten at least as much useful stuff from those as on my own. 😂

    Order is the primary source for the routing. Wim was right when he said if there was a way of labeling or tracking the routing it would be helpful

    Just to clarify - it's not so much the "order" of nodes as the "sum" of the pulses. Routing is only ever from one node to another. But yeh, it would save a whole lot of tapping around and inadvertently adding and deleting connections if there was some kind of directional indicator.

    Also I would love for them to add like a “fill” every N bar… or something so there’s a little extra option for rhythmic breakup

    Anyone think the dev would do that ?

    That's an excellent idea. I'd love to see that or at least patterns like the Cem Olcay apps.

    But honestly I don't expect they'll make changes like that. This is Axon 3 and it's still basically the same app concept. They've added features, but not significantly made it easier to understand or control. I don't think that's their aim. In a way that's good in that it helps force one out of traditional mindsets.

    Sending the output through Fill Bud is one way to go. I was also thinking that making occasional parameter tweaks through cc automation from something like step bud would be useful. So far I've just been messing about with the app. I haven't actually tried to put it to any good use.

  • wimwim
    edited April 2024

    @yellow_eyez said:
    I had no idea axon 2 existed. I read the manual and i see a few new key differences but it’s mostly for people who knew axon 2.

    What are the differences in the sequencer? And what are the improvements in midi?

    The Axon 3 (desktop) manual has a good blurb right near the beginning on the differences. The manual has a few walk-throughs that helped me a lot.

    (They should also put a midi save for the I/o, it’s annoying to have to change it every time you change a node or whatever)

    good ol' @gusgranite made a feature request for that and they said they'd do it in one of the next couple of releases. 😎

    Gus Granite — 04/14/2024 7:19 AM
    Sweet update! Am I right that Midi Out is tied to the presets so to sequence another drum synth using the presets you would have to change the Midi Out notes for each one?
    Chris Randall — 04/14/2024 7:42 AM
    Yeah. We will implement a "lock" for the MIDI notes the same way we lock, for instance, the Mix knob in Eos can be locked. It will be added in the next (or next but one) update.

  • @yellow_eyez said:

    @wim said:

    @yellow_eyez said:
    I had no idea axon 2 existed. I read the manual and i see a few new key differences but it’s mostly for people who knew axon 2.

    What are the differences in the sequencer? And what are the improvements in midi?

    The Axon 3 (desktop) manual has a good blurb right near the beginning on the differences. The manual has a few walk-throughs that helped me a lot.

    (They should also put a midi save for the I/o, it’s annoying to have to change it every time you change a node or whatever)

    good ol' @gusgranite made a feature request for that and they said they'd do it in one of the next couple of releases. 😎

    Gus Granite — 04/14/2024 7:19 AM
    Sweet update! Am I right that Midi Out is tied to the presets so to sequence another drum synth using the presets you would have to change the Midi Out notes for each one?
    Chris Randall — 04/14/2024 7:42 AM
    Yeah. We will implement a "lock" for the MIDI notes the same way we lock, for instance, the Mix knob in Eos can be locked. It will be added in the next (or next but one) update.

    >

    Oh wow ! Nice on the midi update

    I doubt there will be a fills update too; maybe combine it with auto fills lol

    (I read the manual too; but I wanted to know specifically what was changed with midi improvement and also what was different with a sequencer , just out of sheer curiosity, because someone said they didn’t see a huge difference so I wanted a user to tell me what they felt was different and what improvements they noticed)

    Just checking ... You mentioned reading the Axon 2 manual. Did you see that I linked the Axon 3 manual? There's a section in that one that specifically discusses the differences.

  • Another way to come at this is to realise that, mathematically, the firing pattern of the node network is 100% "deterministic" i.e. completely predictable, given the routing and the thresholds for each node. There is no randomness in how the node network operates. Each preset will produce an identical firing pattern each time it is run because the network operates on fixed rules.

    Deterministic processes can still be complex and produce surprising results for the listener, but the surprise is only in the ear of the listener, but if we had the time and patience, we could predict the firing pattern of any network setup with 100% accuracy.

    On the other hand, there is randomness in how likely a node is to produce a sound once triggered, via the Likelihood settings under "Trigger" and "Ratchet", but this completely independent of the firing pattern of the nodes.

  • Thanks @yellow_eyez for the "fill" idea!
    I just started using multiple Axons for that (thanks to AUv3!) and I'm blown away by how great they add up in an ensemble 😃🥂

  • Bloody hell @wim, I’d amazingly managed to avoid buying this but now I’ve given in. The one time I resisted an app.

  • @yellow_eyez said:
    I can’t believe I’m the most enthralled person about this release. It’s not even my type of usual stuff. But I absolutely love this drum machine.

    • perfect FM synthesis
    • Genius (limited) sequencer
    • Great mixer and Fx

    The only shortfall is that it’s only for 4/4 rhythms. If this could do stuff like other time sig it would be much harder to beat but as it is for 4/4 stuff, this’ll give the most interesting results . Anyway I learned to love it though it’s not everyone’s cup of tea

    As I recall, I had plenty favorable opinions of this app… and gave you details that led to your purchase. So no… you aren’t the only one, but “enthralled” might be a stretch ;)

  • edited April 2024

    @yellow_eyez said:
    The only shortfall is that it’s only for 4/4 rhythms.

    Not sure that's right ... although the central node fires out 16 pulses per cycle, we're not constrained to make any other node conform to a 4 or 16 beat cycle. They can fire every 3 beats for example. It's all about the thresholds for each node. These can be multiples of 3 quite easily. Or 5 etc ...

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