Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Your A.I. (Generative) Music+Sound Experiments

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Comments

  • @MrStochastic said:
    From Harper's Index in the current issue:
    "Minimum number of layoffs in the U.S. media sector since January 2023: 26,102. "
    "Portion of U.S. human-resources officers who expect AI to replace jobs at their company within the next 3 years: 7/10."

    The games industry has had massive layoffs over the past year (something like 16,000), partly it is a correction of the over investment made during covid but also the buzz at the last GDC was that companies are gunshy to hire people too quickly because of the advance of AI. A lot of "waiting for the dust to settle" and "making due with what they have now +AI" talk.

  • edited April 2024

    @AudioGus said:

    @MrStochastic said:
    From Harper's Index in the current issue:
    "Minimum number of layoffs in the U.S. media sector since January 2023: 26,102. "
    "Portion of U.S. human-resources officers who expect AI to replace jobs at their company within the next 3 years: 7/10."

    The games industry has had massive layoffs over the past year (something like 16,000), partly it is a correction of the over investment made during covid but also the buzz at the last GDC was that companies are gunshy to hire people too quickly because of the advance of AI. A lot of "waiting for the dust to settle" and "making due with what they have now +AI" talk.

    Another note here... Apple is expected to introduce "A.I." chips built in to their new Mac lineup at the upcoming WWDC (developers conference) in a few months. We'll see if the newest hardware is a boom or a bust.

  • edited April 2024

    @AudioGus said:

    @kirmesteggno said:
    It's still not good for very detailed pixel-perfect work like logos or icons. Many designers still buy PSD templates and stock photography instead of prompting an AI and waiting for the right output. You could generate a cardboard texture with an AI, but you're likely better off taking a photo yourself or buying stock textures.

    Currently, maybe for most, but for these specific use cases (logos, icons, textures) there will be simple refined, curated procedural tools that leverage 3D with PBR materials and diffusion rendering etc. to provide any of those. It is likely within a year or two for these niche areas to be covered procedurally for 90% of people's needs. But then yes, what is the larger product it serves? A game? A website? etc. People who adapt to provide those larger products are the ones who make it. People used to write sheet music for music scores and there were conductors, musicians etc involved in making a music score. Now one person at a home studio can satisfy most of this even on feature length films.

    Full service design/business agencies operated by a single person exist for many years already, only that they're outsourcing to humans instead of robots to get the work done. Instead of a prompt you fill out a form and pick from a list of options (related to what they workforce is capable of).

    What might change is that the people who actually do the work there operate an AI instead of templates. The person running the agency likely won't touch the AI beyond finding relevant prompts.

    @kirmesteggno said:

    @AudioGus said:
    To be honest I am not sure if we have a specific through line on our discussion heh, but things are being massively disrupted in the graphics world right now and it will only continue. Where things are at in a year, from a market perspective, is entirely unknowable at this point.

    As far as I can tell you're more into 3D, game graphics and photorealism. I'm more into 2D, typography and the boring stuff. The graffiti thing is separate, but having that background made things a lot easier.

    Logo generators (shape spinners and font selectors) and spec design services lke 99 designs exist for a long time, but they only cover the low end of the design market. They're the ones getting replaced by AI, not actual designers.

    I'm more into stylized stuff than photo realism. But stylization is typically extrapolated from a real world base when it comes to automation.

    I wonder why the AIs are so bad at rendering visual text. Could be related to human vision and perception? Because type in graphic design and the decisions you make are based on a mix of legibility and vibe (organic vs. synthetic on a high level).

  • @kirmesteggno said:

    @AudioGus said:

    @kirmesteggno said:
    It's still not good for very detailed pixel-perfect work like logos or icons. Many designers still buy PSD templates and stock photography instead of prompting an AI and waiting for the right output. You could generate a cardboard texture with an AI, but you're likely better off taking a photo yourself or buying stock textures.

    Currently, maybe for most, but for these specific use cases (logos, icons, textures) there will be simple refined, curated procedural tools that leverage 3D with PBR materials and diffusion rendering etc. to provide any of those. It is likely within a year or two for these niche areas to be covered procedurally for 90% of people's needs. But then yes, what is the larger product it serves? A game? A website? etc. People who adapt to provide those larger products are the ones who make it. People used to write sheet music for music scores and there were conductors, musicians etc involved in making a music score. Now one person at a home studio can satisfy most of this even on feature length films.


    Full service design/business agencies operated by a single person exist for many years already, only that they're outsourcing to humans instead of robots to get the work done. Instead of a prompt you fill out a form and pick from a list of options (related to what they workforce is capable of).

    What might change is that the people who actually do the work there operate an AI instead of templates. The person running the agency likely won't touch the AI beyond finding relevant prompts.

    Yah I just imagine they can be a one person operation top to bottom, no need for an agency.

    @kirmesteggno said:

    @AudioGus said:
    To be honest I am not sure if we have a specific through line on our discussion heh, but things are being massively disrupted in the graphics world right now and it will only continue. Where things are at in a year, from a market perspective, is entirely unknowable at this point.

    As far as I can tell you're more into 3D, game graphics and photorealism. I'm more into 2D, typography and the boring stuff. The graffiti thing is separate, but having that background made things a lot easier.

    Logo generators (shape spinners and font selectors) and spec design services lke 99 designs exist for a long time, but they only cover the low end of the design market. They're the ones getting replaced by AI, not actual designers.

    I'm more into stylized stuff than photo realism. But stylization is typically extrapolated from a real world base when it comes to automation.

    I wonder why the AIs are so bad at rendering visual text. Could be related to human vision and perception? Because type in graphic design and the decisions you make are based on a mix of legibility and vibe (organic vs. synthetic on a high level).

    Depends what you mean by AIs really. Straight up diffusion rendering is always improving. SD3 looks really good at handling text.

  • I guess I'm as amazed and amused with ai music and all things ai as everyone. (And also uneasy about the loss of work or even purpose for humans.) Then I just read this article about ebooks and Amazon I thought it gives a good window into the future of something we'll see happen, one way or another … and it ain't pretty.
    https://www.vox.com/culture/24128560/amazon-trash-ebooks-mikkelsen-twins-ai-publishing-academy-scam

  • @AudioGus said:

    @kirmesteggno said:

    @AudioGus said:

    @kirmesteggno said:
    It's still not good for very detailed pixel-perfect work like logos or icons. Many designers still buy PSD templates and stock photography instead of prompting an AI and waiting for the right output. You could generate a cardboard texture with an AI, but you're likely better off taking a photo yourself or buying stock textures.

    Currently, maybe for most, but for these specific use cases (logos, icons, textures) there will be simple refined, curated procedural tools that leverage 3D with PBR materials and diffusion rendering etc. to provide any of those. It is likely within a year or two for these niche areas to be covered procedurally for 90% of people's needs. But then yes, what is the larger product it serves? A game? A website? etc. People who adapt to provide those larger products are the ones who make it. People used to write sheet music for music scores and there were conductors, musicians etc involved in making a music score. Now one person at a home studio can satisfy most of this even on feature length films.


    Full service design/business agencies operated by a single person exist for many years already, only that they're outsourcing to humans instead of robots to get the work done. Instead of a prompt you fill out a form and pick from a list of options (related to what they workforce is capable of).

    What might change is that the people who actually do the work there operate an AI instead of templates. The person running the agency likely won't touch the AI beyond finding relevant prompts.

    Yah I just imagine they can be a one person operation top to bottom, no need for an agency.

    They'd become an agency as soon as they start to sell their service and AI capability.

    @kirmesteggno said:

    @AudioGus said:
    To be honest I am not sure if we have a specific through line on our discussion heh, but things are being massively disrupted in the graphics world right now and it will only continue. Where things are at in a year, from a market perspective, is entirely unknowable at this point.

    As far as I can tell you're more into 3D, game graphics and photorealism. I'm more into 2D, typography and the boring stuff. The graffiti thing is separate, but having that background made things a lot easier.

    Logo generators (shape spinners and font selectors) and spec design services lke 99 designs exist for a long time, but they only cover the low end of the design market. They're the ones getting replaced by AI, not actual designers.

    I'm more into stylized stuff than photo realism. But stylization is typically extrapolated from a real world base when it comes to automation.

    I wonder why the AIs are so bad at rendering visual text. Could be related to human vision and perception? Because type in graphic design and the decisions you make are based on a mix of legibility and vibe (organic vs. synthetic on a high level).

    Depends what you mean by AIs really. Straight up diffusion rendering is always improving. SD3 looks really good at handling text.

    Stable Cascade looks interesting, just found out about its existence lol.

  • edited April 2024

    @kirmesteggno said:

    @AudioGus said:

    @kirmesteggno said:

    @AudioGus said:

    @kirmesteggno said:
    It's still not good for very detailed pixel-perfect work like logos or icons. Many designers still buy PSD templates and stock photography instead of prompting an AI and waiting for the right output. You could generate a cardboard texture with an AI, but you're likely better off taking a photo yourself or buying stock textures.

    Currently, maybe for most, but for these specific use cases (logos, icons, textures) there will be simple refined, curated procedural tools that leverage 3D with PBR materials and diffusion rendering etc. to provide any of those. It is likely within a year or two for these niche areas to be covered procedurally for 90% of people's needs. But then yes, what is the larger product it serves? A game? A website? etc. People who adapt to provide those larger products are the ones who make it. People used to write sheet music for music scores and there were conductors, musicians etc involved in making a music score. Now one person at a home studio can satisfy most of this even on feature length films.


    Full service design/business agencies operated by a single person exist for many years already, only that they're outsourcing to humans instead of robots to get the work done. Instead of a prompt you fill out a form and pick from a list of options (related to what they workforce is capable of).

    What might change is that the people who actually do the work there operate an AI instead of templates. The person running the agency likely won't touch the AI beyond finding relevant prompts.

    Yah I just imagine they can be a one person operation top to bottom, no need for an agency.

    They'd become an agency as soon as they start to sell their service and AI capability.

    Oh? I always thought agency was a group of people. Could be a regional semantic thingy, or me just being a business layman/idiot.

    Also, I think a ton of these tools will simply be free, open source etc, like A1111, Forge, Stable Projectorz etc. so no selling involved.

    @kirmesteggno said:

    @AudioGus said:
    To be honest I am not sure if we have a specific through line on our discussion heh, but things are being massively disrupted in the graphics world right now and it will only continue. Where things are at in a year, from a market perspective, is entirely unknowable at this point.

    As far as I can tell you're more into 3D, game graphics and photorealism. I'm more into 2D, typography and the boring stuff. The graffiti thing is separate, but having that background made things a lot easier.

    Logo generators (shape spinners and font selectors) and spec design services lke 99 designs exist for a long time, but they only cover the low end of the design market. They're the ones getting replaced by AI, not actual designers.

    I'm more into stylized stuff than photo realism. But stylization is typically extrapolated from a real world base when it comes to automation.

    I wonder why the AIs are so bad at rendering visual text. Could be related to human vision and perception? Because type in graphic design and the decisions you make are based on a mix of legibility and vibe (organic vs. synthetic on a high level).

    Depends what you mean by AIs really. Straight up diffusion rendering is always improving. SD3 looks really good at handling text.

    Stable Cascade looks interesting, just found out about its existence lol.

    Yah I gave it a whirl, pretty good and a step up from SDXL but with the announcement of SD3 no one is really bothering to support it so it looks like it will likely get leap frogged.

  • edited April 2024

    @AudioGus said:

    @kirmesteggno said:

    @AudioGus said:

    @kirmesteggno said:

    @AudioGus said:

    @kirmesteggno said:
    It's still not good for very detailed pixel-perfect work like logos or icons. Many designers still buy PSD templates and stock photography instead of prompting an AI and waiting for the right output. You could generate a cardboard texture with an AI, but you're likely better off taking a photo yourself or buying stock textures.

    Currently, maybe for most, but for these specific use cases (logos, icons, textures) there will be simple refined, curated procedural tools that leverage 3D with PBR materials and diffusion rendering etc. to provide any of those. It is likely within a year or two for these niche areas to be covered procedurally for 90% of people's needs. But then yes, what is the larger product it serves? A game? A website? etc. People who adapt to provide those larger products are the ones who make it. People used to write sheet music for music scores and there were conductors, musicians etc involved in making a music score. Now one person at a home studio can satisfy most of this even on feature length films.


    Full service design/business agencies operated by a single person exist for many years already, only that they're outsourcing to humans instead of robots to get the work done. Instead of a prompt you fill out a form and pick from a list of options (related to what they workforce is capable of).

    What might change is that the people who actually do the work there operate an AI instead of templates. The person running the agency likely won't touch the AI beyond finding relevant prompts.

    Yah I just imagine they can be a one person operation top to bottom, no need for an agency.

    They'd become an agency as soon as they start to sell their service and AI capability.

    Oh? I always thought agency was a group of people. Could be a regional semantic thingy, or me just being a business layman/idiot.

    It used to be that way, but things changed with the web and remote work and those marketplaces for hiring freelancers. A one person agency can use those places to complement their own skillset almost to 100%, they're basically middle men and mostly concerned with client aquisition.

    That's why many won't use the popular AI tools for art, but hire AI operators instead which is now a trending category on those freelancer hiring sites.

    When it comes to growing their business their time is better spend on AIs that can optimize the client aquisition.

    There's still a place for manual graphic design when the overall budget is high enough. Many clients with a higher budget insist on a traditional agency located near them, where they can walk into and talk to the people, see the process etc.

    The workers there may still use AI to complement their skillset though.. lol

    Also, I think a ton of these tools will simply be free, open source etc, like A1111, Forge, Stable Projectorz etc. so no selling involved.

    @kirmesteggno said:

    @AudioGus said:
    To be honest I am not sure if we have a specific through line on our discussion heh, but things are being massively disrupted in the graphics world right now and it will only continue. Where things are at in a year, from a market perspective, is entirely unknowable at this point.

    As far as I can tell you're more into 3D, game graphics and photorealism. I'm more into 2D, typography and the boring stuff. The graffiti thing is separate, but having that background made things a lot easier.

    Logo generators (shape spinners and font selectors) and spec design services lke 99 designs exist for a long time, but they only cover the low end of the design market. They're the ones getting replaced by AI, not actual designers.

    I'm more into stylized stuff than photo realism. But stylization is typically extrapolated from a real world base when it comes to automation.

    I wonder why the AIs are so bad at rendering visual text. Could be related to human vision and perception? Because type in graphic design and the decisions you make are based on a mix of legibility and vibe (organic vs. synthetic on a high level).

    Depends what you mean by AIs really. Straight up diffusion rendering is always improving. SD3 looks really good at handling text.

    Stable Cascade looks interesting, just found out about its existence lol.

    Yah I gave it a whirl, pretty good and a step up from SDXL but with the announcement of SD3 no one is really bothering to support it so it looks like it will likely get leap frogged.

    When is SD3 going to come out for everybody?

  • edited April 2024

    @kirmesteggno said:

    When is SD3 going to come out for everybody?

    The API was released today and some people have already started hooking it up to various services, web UIs etc. The free open source weights are meant to follow maybe around 3 weeks after that (?). Commercial use will require a 20$ / month sub, or maybe free under $1,000,000 annual revenue. Some are saying that only applies to the use of the actual model, as in your app or service and that the usage of the images themselves do not require this. I think this is in part due to the weird grey ambiguous area of copyright and ownership of the images etc. But yah, at this stage most significant commercial use will likely be people refashioning it to their purposes with various processes of course. I really hope control net comes out at the same time like it did with SDXL.

  • edited April 2024

    New heavy metal song: “Monadnock” (Udio)

    https://www.udio.com/songs/gc9sq1AtJhA7xo9XPmKPKh

  • edited April 2024

    @AudioGus said:

    @kirmesteggno said:

    When is SD3 going to come out for everybody?

    The API was released today and some people have already started hooking it up to various services, web UIs etc. The free open source weights are meant to follow maybe around 3 weeks after that (?). Commercial use will require a 20$ / month sub, or maybe free under $1,000,000 annual revenue. Some are saying that only applies to the use of the actual model, as in your app or service and that the usage of the images themselves do not require this. I think this is in part due to the weird grey ambiguous area of copyright and ownership of the images etc. But yah, at this stage most significant commercial use will likely be people refashioning it to their purposes with various processes of course. I really hope control net comes out at the same time like it did with SDXL.

    Thanks for the info!

    Btw, Udio seems to have disabled their manual mode today where you can specify/limit the tags it uses for the underlying model. According to a post on Reddit because it made it too easy to copy certain artists..

    Edit: It's back now.

  • New hip-hop song: "Unspoken Ballad" (Udio)

    https://www.udio.com/songs/fue3w7ZfM7iXwGzZhvRjcG

  • Acoustic song (Udio): "Don't Put Me On"

    https://www.udio.com/songs/p3rT2xDLVAmLz7zX8P29Q2

  • Progressive rock song and a dead-on version of Yes (Udio): "Backmask"

    https://www.udio.com/songs/mVHF1n8F9hEBrgfcp7wcPY

  • @NeuM said:
    Progressive rock song and a dead-on version of Yes (Udio): "Backmask"

    https://www.udio.com/songs/mVHF1n8F9hEBrgfcp7wcPY

    Certainly the first half of this could very easily be mistaken for an unknown Yes song! The voice is uncannily like Jon Anderson!

  • edited April 2024

    @AlterEgo_UK said:

    @NeuM said:
    Progressive rock song and a dead-on version of Yes (Udio): "Backmask"

    https://www.udio.com/songs/mVHF1n8F9hEBrgfcp7wcPY

    Certainly the first half of this could very easily be mistaken for an unknown Yes song! The voice is uncannily like Jon Anderson!

    I couldn’t believe my good fortune when he suddenly decided to show up. :)

  • I never touch the AI music stuff, but this gem my son just posted could almost change my mind. He wrote the lyrics and made the song with Suno. Based on The Mummy. Watch the volume. It starts off hard.

    Lyrics in the description. I'm kinda blown away by them. First song he ever wrote to my knowledge.

  • edited April 2024

    @wim said:
    I never touch the AI music stuff, but this gem my son just posted could almost change my mind. He wrote the lyrics and made the song with Suno. Based on The Mummy. Watch the volume. It starts off hard.

    Lyrics in the description. I'm kinda blown away by them. First song he ever wrote to my knowledge.

    Tell him to join Udio. It's much better than Suno. And you get hundreds of free tracks while it's still in beta right now.

  • edited April 2024

    New "diss track" called "BASIC" (Udio)

    https://www.udio.com/songs/iSkmRYH5Lrqc5NmMyCypr9

  • I think udio is free while in beta. I mean free free as what you generate is fair to use? Anyone read the fine print better than I did?

  • edited April 2024

    @pedro said:
    I think udio is free while in beta. I mean free free as what you generate is fair to use? Anyone read the fine print better than I did?

    Give them credit when you repost whatever you create is pretty much the limitation. If you upload your own lyrics, you own the lyrics.

    Currently Suno says if you're not a paying customer you don't get the rights to what you create (other than your own lyrics). However, there is so much competition building in the AI space, I think this is going to change. I think eventually they'll all acknowledge they have no interest in getting tied up in endless court cases and they'll have users assume all liability risks and ownership over whatever they create.

  • edited April 2024

    Rock track called "The Entertainment" (Udio)

    https://www.udio.com/songs/gxXMochRPtHTUE3u3kRs2e

  • edited April 2024

    @ZankFrappa said:

    @RajahP said:

    @ZankFrappa said:
    I'm not really a fan of AI, but I was curious to see what Udio can do.
    I started with one of my favorite music genres: 70's Heavy Blues Prog (yes, I'm old ;) )
    I didn't expect too much, but was blown away from the very first try. Cool singer and an awesome guitar solo.
    If the band actually existed, I'd definitely want to hear more from them :) :) :)

    For those who are interested:
    https://www.udio.com/songs/weK39oP94Nmjr9NRFjL1w1
    Sorry, neither hip hop nor techno or ambient B)

    Amazing….. I’m looking forward to ‘stem separation’ thingy.. like 16-24 tracks.. I think this is where the magic will shine. One must wonder about the sample creators… BlocWaves, etc…

    Great idea, why didn't I think of it myself...😀

    I had to come back at this thought .. after looking at Leo’s DubFilter video.. One can only imagine of remixing an AI Gen Song.. Crazy..

  • edited April 2024

    Uptempo acoustic song, vocal style influenced by Joni Mitchell called "Casual" (Udio)

    https://www.udio.com/songs/7VGMy9hE7TAn8o7UUr3xYM

  • Anti-technology song created with the finest generative music A.I. available today (Udio) ;) , song is called "Low-Tech"

    https://www.udio.com/songs/kSF25Yvawe3dm2o5tXUDzC

  • edited April 2024

    Instrumental with no repeating chord progressions called "Hot Noodles" (Udio)

    https://www.udio.com/songs/r2iXfPk6ZNq91F3gAaTuwN

  • Another one from my son. Not bad.

    I love some world music. I'm trying to give a sense of atmosphere. Lyrics by Chat GPT 3.5, orchestration by Suno.

  • This one cracked me up. Lyrics by him, music by Suno.

    Average Barbarian Girl

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