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It seems a new beat making app is coming our way: Auxy (EDIT: available now on the app store)

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Comments

  • sounds good, but I do wish that we could all decide that import/ and copy/paste are not advanced features… kind of feels like going backwards maybe...

  • @kobamoto said:

    sounds good, but I do wish that we could all decide that import/ and copy/paste are not advanced features… kind of feels like going backwards maybe...

    I think it depends on the intention of the developer and the targeted audience. We need to remember that we're not typical users, and that, sadly, not everything is aimed at us. so advanced features might not be necessary for their targeted audience. =)

    I have no problem with the approach of them charging for more advanced features with the basic app being free, and if it keeps good developers in business, so be it.

  • edited October 2014

    @kobamoto said:

    sounds good, but I do wish that we could all decide that import/ and copy/paste are not advanced features… kind of feels like going backwards.

    I kindly disagree. I believe it is exactly the opposite of going backwards. Conditioning us users to expect to be paying in future for what may seem like un-advanced, basic features, could well be a step in the right direction for the survival of our favourite hobby.

  • I thought we were exactly who they wanted to reach, I didn't get the feeling from the dev that they were targeting folks who like to use samples but just not import or copy them.
    of course I could be wrong. .

  • @kobamoto said:

    I thought we were exactly who they wanted to reach, I didn't get the feeling from the dev that they were targeting folks who like to use samples but just not import or copy them.
    of course I could be wrong. .

    Given it's minimalism I think the initial audience is people that want to make sounds and make sounds quickly, with a simple interface. Perhaps a la Figure.

    Adding "advanced" features to entice users who want to customize the sound of the app is a good way to evolve the app, I think. I've downloaded it to try and will keep an eye on how it develops. There is a lot of potential, and it sounds like they're aware of that.

  • yep i think its potential is great, I just wish we could come to some kind of collective understanding so that devs know better how to traverse these waters, for instance we are living in the days of audio bus being a free feature, personally I think sample import and audio copy paste should be defined as a much more basic feature than audio bus is…
    you know for the same reason they implemented copy paste out to other apps…
    I also think that the fx they've implemented is more advanced than sample import… anyways these are just thoughts and wishes…. when audio bus is not included in an app these days there is an uproar but sample import, and copy paste kind of get ignored even though they are more basic and fundamental than audio bus.

  • The ability to import Audio Clips from DropBox and also to record audio directly into a clip would be nice.

  • Featured New App on App Store -- congrats @lenberg

  • Passed the very stringent '24 hours later after fiddling with a cool new 'small' app and I still want to open it up and have another go' test. Already had fun with some beats into Auria/plug-ins etc.

    This seems very much like one of those (perhaps too rare) apps that you actually start making something you want to do something with and fast.

  • @Matt_Fletcher_2000 said:

    According to their Twitter page the idea is to get users engaged then start charging for more advanced features.

    @lenberg I'm def. a customer for this model...

  • I downloaded this last night - this thing is stupid good for a free (perhaps later "freemium") app. I also take issue with the characterization of it as a "toy". Yes, the sounds are somewhat limited right now (3 kits, about 5 bass/leads each), but they can be modified and, more importantly, the app provides a good mechanism for recording and exporting loops.

    The sequencing grid is "Gadget-like" in its smoothness and accessibility. And some of the design choices they made with loop triggering, snap back filter on drums, etc...I really liked them and felt they helped the experience.

    More sounds would be great, of course, and the fact that they are working on MIDI out is very exciting. Also more scales other than Major/Minor. This is one of those apps I got to work on immediately.

    Reminds me a ton of Beatwave 2 (in all good ways), except the interface is far more straightforward in this one.

  • Yep, I said the 'T' word. I admit it :).

    I take it back :).

    But you know what I mean... i'd love to see it have:

    • midi-out, of course
    • Audiobus, of course, but on a per track basis preferably
    • And maybe some more tracks (8 would be fine)
    • And some more tweakability to the internal synth.
    • And save
    • And sample import of some kind would be cools at some point (both individual sounds and also whole clips for trigging maybe)

    Then it would become part of my workflow on my full tracks.

    At the moment, as with Figure and iKaosilator, I worry that the limited sounds will sound very familiar, very quickly. Although I might try out exporting and filtering - but once you're going to that effort you might as well use Gadget? The nice thing about Auxy is it's so quick to get going with.

  • @Matt_Fletcher_2000 said:
    The nice thing about Auxy is it's so quick to get going with.

    Right here.

  • yep everyone is a sincere musician here, this is not the place to mince words, I'm glad to read on other forums that the basic features missing right now are being worked on, that being sample import and full copy paste etc…
    there are some quite advanced workflow features in the app already frankly I can't believe folks are wasting time on asking for more sounds before features that allow you to get your own sounds in the app…..but like I said the dev has said elsewhere that they are working on adding the basic stuff needed so I'm going to wait and be looking forward to that. this app is really nice and one to watch closely.

  • @Matt_Fletcher_2000 said:

    Yep, I said the 'T' word. I admit it :).

    I take it back :).

    But you know what I mean... i'd love to see it have:

    • midi-out, of course
    • Audiobus, of course, but on a per track basis preferably
    • And maybe some more tracks (8 would be fine)
    • And some more tweakability to the internal synth.
    • And save
    • And sample import of some kind would be cools at some point (both individual sounds and also whole clips for trigging maybe)

    No harm done! Haha. I know what you meant though - it would definitely benefit from the list of suggestions you proposed (and some are in the works from the sound of it). Some people consider anything that locks you into sampled sounds to be a "toy", kind of like the "color by numbers" version of musicmaking. It's all just semantics.

    There were apps like this one (along with dozens of cheesy guitar apps and drum kit apps) before AudioBus came along or even Sonoma AudioCopy! Those were toys for sure, no matter how good they sounded. Auxy really surprised me how good it was.

  • @Matt_Fletcher_2000 said:

    According to their Twitter page the idea is to get users engaged then start charging for more advanced features.

    You mean, they didn't really mean this?

    "Music apps generally have too many features and are designed for too many use cases. This is generally due to the fact that a large chunk of revenue comes from paid upgrades, and in order for upgrades to sell they have to be packed with new features. The problem is that a ton of features isn’t necessarily the formula for making great apps."

  • Dunno. You'd have to ask the developers.

    I like paid upgrades if they add things I want.

  • I think this sort of approach makes sense. They have a concept and they have taken the time to produce a quality demo of the idea. Release it for some free market testing before adding in the stuff people would pay for. A savvy business model.

  • This is really a very nice little app. I like it really.

  • The user and all related content has been deleted.
  • The more I play, the more I like...

    Yes, there're are only four instruments, but a "Solo" button would be nice.

  • edited November 2014

    Hey,

    Thanks for great input and discussion! Let's see if I can bring some more clarity around where we're going with Auxy...

    • We'll definitely try to make money from the app so that we can support our longterm vision which is to build more great tools for modern music creators. The reason we're making the app free is that we want to give people a chance to try music making and see if they like it. Then we're adding content and more features as in-app purchase, so that users who like the app can go deeper and support our development.

    • The term "advanced feature" is obviously a loose definition, but think of it as the difference between what the majority vs. the minority of users need. For instance, we're considering midi out an "advanced" feature since it will only be used by a minority of users. We strongly believe that simplicity makes people on all levels more creative, and keeping certain features "optional" is a nice way to keep the app less cluttered.

    • A lot of people are asking for sample import and we agree that it's an interesting feature with lots of potential. One question though, are you mainly thinking about the ability to make your own drums and instruments, or is it more about adding specific one-shots and loops? Both options are obviously important aspects of music making, but pretty different when it comes to design and implementation.

    • The most common question I get about the app is whether it's for professionals or amateurs. I think it's unfortunate to divide music creators into these buckets, and we want to change the perception that digital tools have to be either or. I usually answer by asking whether they consider a guitar to be an instrument for professionals or amateurs, which obviously depends on the context and who the user is. The problem with software is that it's natural to think that adding more features, and broaden the scope of the app, will automatically make it more valuable. In the physical world, it's easier to accept limitations, and we still love a our Gibson guitars although they've looked the same since the fifties. So to go back to the digital world... What we're trying to do with Auxy is to nail the essence of a certain use case and make sure the app (instrument) fits nicely into the network of tools around it. By doing so, we want to create something that works great for both professionals and amateurs (and everyone in between which is the majority of users). The app will have its limitations but we're super serious about making an insanely great tool. Just making something that lets beginners have five minutes of fun is totally uninteresting for us. We want to help more people make better music. Making great music will always be hard though, because it's hard to make great art, but at least we want to get rid of the technical complexity and unnecessary distractions.

    Sorry if that got a bit philosophical but I wanted to give you some more background on how we're thinking about product design. Let me know what you think and if there's something you want me to elaborate on!

    Henrik

  • @lenberg

    Thanks for providing more details on future plans. For me, one shot samples in conjunction with MIDI out would let me take advantage of the really nice user interface you have developed and build tracks with sounds I have created or drive iOS/hardware synths.

    If we are in the wish list space, because you have a user friendly interface that controls a couple of parameters, more of the same would be great. A drive or distortion effect, chorus, phaser, delay etc would all be pretty cool. Maybe some stutter, strobe or glitch could squeeze their way in along the way.

  • Thanks for sharing your insights. In my opinion sample import is not just an interesting idea it's fundamental and copy paste is fundamental too, I thought that was why you included it partially, so to me it's more of a feature that just isn't fully completed yet.

    About the midi out feature I think it's interesting that you've defined that as a minority feature the reason being that the more people that use your app I think the more people will be requesting that feature and I'm not sure how much you keep up with the dev of other music apps in general but midi out is generally almost the number 1 feature request across the board whenever it's missing, not just for beatmachine apps like yours but for all kinds of apps even for guitar apps etc... So I think it might not be accurate to define it as a minority feature with ample proof to the contrary.

    What you said about charging for content and added features was very intriguing though and I really like the idea as another one of the top three request by users is that they be allowed to have or not have the content, that's one of the biggest if not the biggest complaint about beatmaker, and electrify as well as others, music is so personal so it would be nice to be able to have the choice of using ones own sample library if one chooses , not to mention there is always an issue with prioritizing resources and storage on the ipad so the more one can tailor the experience the better.

    Sample import manifest in two ways one shots and the ability to loop, if you're not planning on going into time stretching territory then the ability to loop is still valuable, the responsibility just resides with the user to make sure that whatever audio file they want to loop is matching the projects tempo so not much is needed more than a simple on/off loop option but of course if you are planning on going into the stretching arena I can understand the development being much more involved for that.

  • @lenberg Good philosophy and well put. I agree with you about the simplicity and the constraints and I also want to pay for more features :)

  • Thanks @lenberg!

    It's entirely reasonable for the developer to look at ways to monetize their efforts in creating Auxy in the future. I just don't see any way you could have a problem with that, given the free, fully functional product we've been given to try it out. Of course, if the content doesn't look good or isn't priced right, individual consumers can decide not to buy it.

    Regarding new features, what I would say about sample import and MIDI out is that these are great things, but only if they are implemented in some way that is interesting and meaningful. Otherwise, it's a lot of work and discussion to end up with a product that doesn't do anything functionally different than, say, Xynthesizer. To that point, Auxy does not have step-based velocity control, though it does have live controls you can manipulate with the dials (and I love the way they respond). So for Auxy to be an interesting MIDI controller (or sample player), obviously it needs to utilize those adjustments as a live controller, or maybe a saveable MIDI file so you can export the raw data of velocity/filter changes, etc.

    Otherwise, the clearest route to go would be the way Beatwave 2 works, which is a freemium app (with some sounds), and then you can unlock additional instruments and an effects bundle (I think I just bought all of it for like 10 bucks). For example, Auxy has some good sounding Acid Bass sounds - if a great Sub Bass (or acoustic bass) were offered, I would definitely be interested it, and use it to sequence bass lines. I'd consider buying additional drum kits, too.

    As for general (non IAP) improvements, I think additional scales/modes make sense, as well as other time signatures (or changing step length).

    Thanks for the work on Auxy!

  • @StormJH1 said:

    Thanks @lenberg!

    It's entirely reasonable for the developer to look at ways to monetize their efforts in creating Auxy in the future. I just don't see any way you could have a problem with that, given the free, fully functional product we've been given to try it out. Of course, if the content doesn't look good or isn't priced right, individual consumers can decide not to buy it.

    Spot on. This should be the default answer for any app that goes with this pricing model.

  • To clarify, we love the midi out feature and we're still building it because we believe it's a significant feature that a lot of people will like and do awesome stuff with. It's just that we call it an "advanced" feature because not a majority of users will use it. :)

  • edited November 2014

    I definitely would like the opportunity to pay for

    destructive sample editing inside the audio clip

    time stretching

    follow actions

    midi controller support, midi learn

    randomizers for audio and midi clips

    xy pads with motion sequencing

    fx automation

    and some interesting internal routing so we can do stuff like send one audio clip through
    2 or 3 different fx at the same time, (not in parallel) but I would also like parallel chaining too

    and some new and interesting fx different than everybody else is doing, some kind of fx that create movement, dynamics, time shifting, organic musical glitching.

    at least 16 tracks

    I would gladly pay you at least $12.99 for that.

  • A guitar is an amateur instrument. A five-neck guitar is for professionals.

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