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Jim Audio Groove Rider 2 - RELEASED

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Comments

  • @jwmmakerofmusic said:

    @Cambler said:

    @jwmmakerofmusic said:

    I love that genre of music a lot! It's amazing. :) I think GR2 is great for more melodic Ambient, whereas Cubasis 3 is what you'll want for producing more experimental Ambient. (Note to self - produce a piece of Ambient in GR2 for @Pierre118 .) Cubasis 3 comes jam packed full of IAP sound libraries that rendered most of my romplers (except Beathawk) obsolete.

    Indeed, and Cubasis is my poison of choice for composition on iPad, although I would use Logic more if it wasn't sub.

    Oh thank heavens you don't use Logic Pro. It's good, but has bugs. 😂 The biggest gripe is how Logic will occasionally forget plugin parameters. It did it with Poison-202, with FluxMini2, and most grievous, with its own bloody adaptive limiter? 😆 AND, when I used AI Mastering Assistant for my "In Search of a New DAW" EP from a couple months back, Logic rendered my audio with the stereo field reversed (left is right, and right is left). Not worth the sub in my opinion (not that I'm against subs, but Logic Pro is a disappointment for me personally, ymmv).

    That said, Cubasis 3 has many amazing IAP packs. From Waves plugins, to amazing sound libraries like Iconica Sketch and Halion to FMClassics and NeoFM. All these rendered most of my romplers obsolete (except for Beathawk). The only gripe I have with Cubasis 3 is a lack of an internal drum module. However, Koala Sampler works swimmingly well as a drum module. That "EQ per pad" is killer.

    Obviously there are lots of wonderful things about GR2, I’m just whinging as it’s not really suiting my own approach to making music 😝

    😂🤣 Yeah, GR2 has its own specific workflow, so to survive in that environment, you must adapt. It's still a great deal of fun though for my purposes, but yeah, I'm more into Cubasis for Experimental Ambient, Musique Concrete, and other such Outsider types of music.

    Yes, I am still persisting with GR2 and once I get more fluent in its ways I am sure there are styles of music it'll work for. My biggest gripe though is its export options. That really does need to change. We need to be able to export both midi and most importantly stems.

    I think I read somewhere that stem export should be coming. Not sure how long it'll take, but hopefully sooner rather than later. :)

    Oh that's great news about stem export coming at some point! As for Logic, I used it for a year from release and found it really fluid and flexible. The ability to be able to bring the projects that used au's that work with Apple Silicon straight into Logic desktop is something very special. I didn't have too many issues but I hear you on the ones you faced. Cubasis has it's quirks as well but its a great software and is very easy to (in my experience) get things down quickly and then experiment, edit etc etc.

    Yay for music, no matter how we make it!!

  • @Cambler said:

    @wim said:

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    But this means we’re still limited to only two aufx as inserts right? Still really limiting for those that use fx as a key part of their sound design.

    Yup.
    That ain't me tho. 😉

  • @wim said:

    @Cambler said:

    @wim said:

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    But this means we’re still limited to only two aufx as inserts right? Still really limiting for those that use fx as a key part of their sound design.

    Yup.
    That ain't me tho. 😉

    You lucky bastard! :p Out of interest WIM, what sort of music are you conjuring?

  • wimwim
    edited February 21

    @Cambler said:

    @wim said:

    @Cambler said:

    @wim said:

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    But this means we’re still limited to only two aufx as inserts right? Still really limiting for those that use fx as a key part of their sound design.

    Yup.
    That ain't me tho. 😉

    You lucky bastard! :p Out of interest WIM, what sort of music are you conjuring?

    All kinds!

    Unfortunately, all that ever ends up coming out of the magic hat is D-Dorian 4 to 16 bar electronic funk loops. Instantly forgettable. But I have fun.

  • @Cambler said:

    @jwmmakerofmusic said:

    @Cambler said:

    @jwmmakerofmusic said:

    I love that genre of music a lot! It's amazing. :) I think GR2 is great for more melodic Ambient, whereas Cubasis 3 is what you'll want for producing more experimental Ambient. (Note to self - produce a piece of Ambient in GR2 for @Pierre118 .) Cubasis 3 comes jam packed full of IAP sound libraries that rendered most of my romplers (except Beathawk) obsolete.

    Indeed, and Cubasis is my poison of choice for composition on iPad, although I would use Logic more if it wasn't sub.

    Oh thank heavens you don't use Logic Pro. It's good, but has bugs. 😂 The biggest gripe is how Logic will occasionally forget plugin parameters. It did it with Poison-202, with FluxMini2, and most grievous, with its own bloody adaptive limiter? 😆 AND, when I used AI Mastering Assistant for my "In Search of a New DAW" EP from a couple months back, Logic rendered my audio with the stereo field reversed (left is right, and right is left). Not worth the sub in my opinion (not that I'm against subs, but Logic Pro is a disappointment for me personally, ymmv).

    That said, Cubasis 3 has many amazing IAP packs. From Waves plugins, to amazing sound libraries like Iconica Sketch and Halion to FMClassics and NeoFM. All these rendered most of my romplers obsolete (except for Beathawk). The only gripe I have with Cubasis 3 is a lack of an internal drum module. However, Koala Sampler works swimmingly well as a drum module. That "EQ per pad" is killer.

    Obviously there are lots of wonderful things about GR2, I’m just whinging as it’s not really suiting my own approach to making music 😝

    😂🤣 Yeah, GR2 has its own specific workflow, so to survive in that environment, you must adapt. It's still a great deal of fun though for my purposes, but yeah, I'm more into Cubasis for Experimental Ambient, Musique Concrete, and other such Outsider types of music.

    Yes, I am still persisting with GR2 and once I get more fluent in its ways I am sure there are styles of music it'll work for. My biggest gripe though is its export options. That really does need to change. We need to be able to export both midi and most importantly stems.

    I think I read somewhere that stem export should be coming. Not sure how long it'll take, but hopefully sooner rather than later. :)

    Oh that's great news about stem export coming at some point!

    Yep, patience is key here. I've been in contact with Mr. Pavloff, mostly just showing off what I make in GR2. It's quite the pleasant conversation, and yes he's super responsive. :)

    As for Logic, I used it for a year from release and found it really fluid and flexible. The ability to be able to bring the projects that used au's that work with Apple Silicon straight into Logic desktop is something very special. I didn't have too many issues but I hear you on the ones you faced. Cubasis has it's quirks as well but its a great software and is very easy to (in my experience) get things down quickly and then experiment, edit etc etc.

    I hear you. Then again, since i don't have a Mac, the iPad-to-Mac Logic workflow wouldn't be for me. 😂 I'm a 100% mobile musician.

    Yay for music, no matter how we make it!!

    Amen to that, brother! Cheers! 🍻 Speaking of music, not to stray too far off topic, but do you so happen to have a SoundCloud or Youtube channel where I can check out some of your works? :)

  • @wim said:

    @Cambler said:

    @wim said:

    @Cambler said:

    @wim said:

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    But this means we’re still limited to only two aufx as inserts right? Still really limiting for those that use fx as a key part of their sound design.

    Yup.
    That ain't me tho. 😉

    You lucky bastard! :p Out of interest WIM, what sort of music are you conjuring?

    All kinds!

    Unfortunately, all that ever ends up coming out of the magic hat is D-Dorian 4 to 16 bar electronic funk loops. Instantly forgettable. But I have fun.

    Oh I feel you!

  • @jwmmakerofmusic said:

    @Cambler said:

    Yay for music, no matter how we make it!!

    Amen to that, brother! Cheers! 🍻 Speaking of music, not to stray too far off topic, but do you so happen to have a SoundCloud or Youtube channel where I can check out some of your works? :)

    Aww thanks for asking. I have old stuff out which I won't share here. I set up a label 18 years ago and ironically it halted my own music production :) You can check the label out here - https://soundcloud.com/hidden_shoal . It's slowed down in the last few years so I've managed to slowly (much emphasis) clawed my way back into making music. Just putting the final touches on a music video for my first new release in a bit.

  • @Cambler said:

    @jwmmakerofmusic said:

    @Cambler said:

    Yay for music, no matter how we make it!!

    Amen to that, brother! Cheers! 🍻 Speaking of music, not to stray too far off topic, but do you so happen to have a SoundCloud or Youtube channel where I can check out some of your works? :)

    Aww thanks for asking. I have old stuff out which I won't share here. I set up a label 18 years ago and ironically it halted my own music production :) You can check the label out here - https://soundcloud.com/hidden_shoal . It's slowed down in the last few years so I've managed to slowly (much emphasis) clawed my way back into making music. Just putting the final touches on a music video for my first new release in a bit.

    Cool! Well, feel free to share your older works with me in private message if you don't wish to share in the thread. :)

  • @garden said:
    This is so gonna need a wiki.

    The wiki is called "manual".

  • edited February 21

    @wim said:

    @cokomairena said:
    I started using the wave table, downloaded some pretty good tables that I already had a while ago: https://www.echosoundworks.com/eswcorewavetables

    It has an excellent selection of classic oscillators, instruments and digital wavetables in folder

    Now, anyone understands parameter sets? I understand that they save two different set of synth parameters for the same layer, but why? How do you use it, can you program it?

    It lets you use different part level settings per clip. (!)
    Long press a clip and you can choose the Parameter Set.

    Different oscillator settings, FX, ... everything. 😎
    I can't even quite get my head around how powerful that is yet.

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    Hang on, this sounds like Parts on an Octatrack (but not the same meaning of the term), where you can select between 4 different Machines and settings on a track, and assign specific ones to specific patterns ('pattern' is here the normal definition of the term, ie. a sequenced musical phrase!) that exist on that track. Extremely powerful if so, I'll have to delve into this!

    Incidentally, I do dislike how confusing it is to have common names for things used differently - these should be standard across music software/hardware, and Jim is really complicating matters when he describes what's pretty much called everywhere else a song as a 'pattern'. Are they called that on an Electribe as well and that's why he uses the term?

  • @Michael_R_Grant said:

    @wim said:

    @cokomairena said:
    I started using the wave table, downloaded some pretty good tables that I already had a while ago: https://www.echosoundworks.com/eswcorewavetables

    It has an excellent selection of classic oscillators, instruments and digital wavetables in folder

    Now, anyone understands parameter sets? I understand that they save two different set of synth parameters for the same layer, but why? How do you use it, can you program it?

    It lets you use different part level settings per clip. (!)
    Long press a clip and you can choose the Parameter Set.

    Different oscillator settings, FX, ... everything. 😎
    I can't even quite get my head around how powerful that is yet.

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    Hang on, this sounds like Parts on an Octatrack (but not the same meaning of the term), where you can select between 4 different Machines and settings on a track, and assign specific ones to specific patterns ('pattern' is here the normal definition of the term, ie. a sequenced musical phrase!) that exist on that track. Extremely powerful if so, I'll have to delve into this!

    Incidentally, I do dislike how confusing it is to have common names for things used differently - these should be standard across music software/hardware, and Jim is really complicating matters when he describes what's pretty much called everywhere else a song as a 'pattern'. Are they called that on an Electribe as well and that's why he uses the term?

    Yep, the terminology is the same on the Electribe

  • edited February 21

    @FordTimeLord said:

    @Michael_R_Grant said:

    @wim said:

    @cokomairena said:
    I started using the wave table, downloaded some pretty good tables that I already had a while ago: https://www.echosoundworks.com/eswcorewavetables

    It has an excellent selection of classic oscillators, instruments and digital wavetables in folder

    Now, anyone understands parameter sets? I understand that they save two different set of synth parameters for the same layer, but why? How do you use it, can you program it?

    It lets you use different part level settings per clip. (!)
    Long press a clip and you can choose the Parameter Set.

    Different oscillator settings, FX, ... everything. 😎
    I can't even quite get my head around how powerful that is yet.

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    Hang on, this sounds like Parts on an Octatrack (but not the same meaning of the term), where you can select between 4 different Machines and settings on a track, and assign specific ones to specific patterns ('pattern' is here the normal definition of the term, ie. a sequenced musical phrase!) that exist on that track. Extremely powerful if so, I'll have to delve into this!

    Incidentally, I do dislike how confusing it is to have common names for things used differently - these should be standard across music software/hardware, and Jim is really complicating matters when he describes what's pretty much called everywhere else a song as a 'pattern'. Are they called that on an Electribe as well and that's why he uses the term?

    Yep, the terminology is the same on the Electribe

    I'd argue that made sense for GR-16, then, but less so in GR2.

  • @Michael_R_Grant said:

    @FordTimeLord said:

    @Michael_R_Grant said:

    @wim said:

    @cokomairena said:
    I started using the wave table, downloaded some pretty good tables that I already had a while ago: https://www.echosoundworks.com/eswcorewavetables

    It has an excellent selection of classic oscillators, instruments and digital wavetables in folder

    Now, anyone understands parameter sets? I understand that they save two different set of synth parameters for the same layer, but why? How do you use it, can you program it?

    It lets you use different part level settings per clip. (!)
    Long press a clip and you can choose the Parameter Set.

    Different oscillator settings, FX, ... everything. 😎
    I can't even quite get my head around how powerful that is yet.

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    Hang on, this sounds like Parts on an Octatrack (but not the same meaning of the term), where you can select between 4 different Machines and settings on a track, and assign specific ones to specific patterns ('pattern' is here the normal definition of the term, ie. a sequenced musical phrase!) that exist on that track. Extremely powerful if so, I'll have to delve into this!

    Incidentally, I do dislike how confusing it is to have common names for things used differently - these should be standard across music software/hardware, and Jim is really complicating matters when he describes what's pretty much called everywhere else a song as a 'pattern'. Are they called that on an Electribe as well and that's why he uses the term?

    Yep, the terminology is the same on the Electribe

    I'd argue that made sense for GR-16, then, but less so in GR2.

    Quite possibly. Personally I would have found it confusing if the terminology changed, as I’m coming to it from Electribe and GR-16. But I can see your point for sure

  • @danbun said:

    @garden said:
    This is so gonna need a wiki.

    The wiki is called "manual".

    Droll.

  • edited February 21

    @FordTimeLord said:

    @Michael_R_Grant said:

    @FordTimeLord said:

    @Michael_R_Grant said:

    @wim said:

    @cokomairena said:
    I started using the wave table, downloaded some pretty good tables that I already had a while ago: https://www.echosoundworks.com/eswcorewavetables

    It has an excellent selection of classic oscillators, instruments and digital wavetables in folder

    Now, anyone understands parameter sets? I understand that they save two different set of synth parameters for the same layer, but why? How do you use it, can you program it?

    It lets you use different part level settings per clip. (!)
    Long press a clip and you can choose the Parameter Set.

    Different oscillator settings, FX, ... everything. 😎
    I can't even quite get my head around how powerful that is yet.

    It also explains why Jim didn't allow AU FX on part inserts. That kind of swapping around with AUv3's would kill any app.

    Hang on, this sounds like Parts on an Octatrack (but not the same meaning of the term), where you can select between 4 different Machines and settings on a track, and assign specific ones to specific patterns ('pattern' is here the normal definition of the term, ie. a sequenced musical phrase!) that exist on that track. Extremely powerful if so, I'll have to delve into this!

    Incidentally, I do dislike how confusing it is to have common names for things used differently - these should be standard across music software/hardware, and Jim is really complicating matters when he describes what's pretty much called everywhere else a song as a 'pattern'. Are they called that on an Electribe as well and that's why he uses the term?

    Yep, the terminology is the same on the Electribe

    I'd argue that made sense for GR-16, then, but less so in GR2.

    Quite possibly. Personally I would have found it confusing if the terminology changed, as I’m coming to it from Electribe and GR-16. But I can see your point for sure

    And I understand it, given the lineage. GR2 kinda blurs the line between a vastly upgraded Electribe and a groovebox that's closer to a DAW or other options in terms of functionality, so when it doesn't use standard language, it's harder to accept at face value than it was on GR-16!

    I do like it when a dev produces something that's idiosynchratic, though! Just because there's an accepted way of doing things doesn't mean it's right.

  • edited February 21

    @cokomairena said:

    @Samu said:

    @Michael_R_Grant said:
    It would be nice to be able to have more than 16 slices. I have a few sample chains that feature 32 samples, which are effectively unusable in GR2 at present.

    I'd say a quick work-around would be to use two instances of the sampler and chop the file in half for 16 slices each?!

    You really want to use all 32 samples? You can use any 16 of them moving the start point of the ones you want

    If that's not enough I guess adding other slicer will work or just slap koala on a part and be in sampling heaven again lol

    ~~Good news @Michael_R_Grant we were all wrong, you can have infinity slices per sampler! Just 16 at a time (per clip) but you are not limited to different 16, you could share some and change others.

    This using parameter sets, making two parameter set will enable you to select two sets of arbitrary 16 slices, and you can assign a parameter set to a clip to use some slices, and the other to another to use some other slices... you can repeat this process as many times as you like afaik ~~

    This doesn't work, start and end for the slices are not saved on parameter sets

  • With my new knowledge of slicing and parameter sets I can revisit this site:

    https://op1.fun/patches

  • @cokomairena said:

    @cokomairena said:

    @Samu said:

    @Michael_R_Grant said:
    It would be nice to be able to have more than 16 slices. I have a few sample chains that feature 32 samples, which are effectively unusable in GR2 at present.

    I'd say a quick work-around would be to use two instances of the sampler and chop the file in half for 16 slices each?!

    You really want to use all 32 samples? You can use any 16 of them moving the start point of the ones you want

    If that's not enough I guess adding other slicer will work or just slap koala on a part and be in sampling heaven again lol

    Good news @Michael_R_Grant we were all wrong, you can have infinity slices per sampler! Just 16 at a time (per clip) but you are not limited to different 16, you could share some and change others.

    This using parameter sets, making to parameter set will enable you to select two sets of arbitrary 16 slices, and you can assign a parameter set to a clip to use some slices, and the other to another to use some other slices... you can repeat this process as many times as you like afaik

    Ah, interesting! I will have to give that a go!

  • the community work to unravel Parts (helped by the manual finally being released too, I guess) makes for some very interesting possibilities

    as someone above mentioned, it also seems the nail in the coffin for us ever getting the ability to put Auv3 effects anywhere but in sends, which might upset me but @Michael_R_Grant sums it up well here:

    @Michael_R_Grant said:
    I do like it when a dev produces something that's idiosynchratic, though! Just because there's an accepted way of doing things > doesn't mean it's right.

    amen

  • edited February 21

    @cokomairena said:

    @cokomairena said:

    @Samu said:

    @Michael_R_Grant said:
    It would be nice to be able to have more than 16 slices. I have a few sample chains that feature 32 samples, which are effectively unusable in GR2 at present.

    I'd say a quick work-around would be to use two instances of the sampler and chop the file in half for 16 slices each?!

    You really want to use all 32 samples? You can use any 16 of them moving the start point of the ones you want

    If that's not enough I guess adding other slicer will work or just slap koala on a part and be in sampling heaven again lol

    Good news @Michael_R_Grant we were all wrong, you can have infinity slices per sampler! Just 16 at a time (per clip) but you are not limited to different 16, you could share some and change others.

    This using parameter sets, making to two parameter set will enable you to select two sets of arbitrary 16 slices, and you can assign a parameter set to a clip to use some slices, and the other to another to use some other slices... you can repeat this process as many times as you like afaik

    Unfortunately I’ve been looking at this and I don’t think you can change the slices between parameter sets.

    However:

    Workaround (I reckon, I’ll try it later!): load the same sample to 2 different layers in a part, have one layer at a normal mix volume and the other at zero volume. Crop your 32 slice sample into its first half on layer 1 and autoslice to 16 slices. Crop the sample to its second half on layer 2 and again autoslice to 16 slices.

    Have parameter set 1 with the first layer up in volume and the second layer at zero. Have parameter set 2 the other way around. Assign to different clips as you wish. Remember that recorded notes will always be the ‘equivalent’ slice for each set.

  • Oh you are right :( booo

  • @cokomairena said:
    Oh you are right :( booo

    It's good to explore this stuff, though. I would never have looked without you saying about it in the first place.

  • Haven't been following this thread, and can't seem to search this specific thread, so I am going to ask:
    Is there an iPhone version on the way?

  • @ChimmyChungaFace said:
    Haven't been following this thread, and can't seem to search this specific thread, so I am going to ask:
    Is there an iPhone version on the way?

    I'm unsure if this was answered, but I asked Jim that just the other day. He told me that perhaps there could be an iPhone port someday, but not for the foreseeable future.

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