Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
It seems like a good app to run in a host. I’ve been trying to build some usable surfaces in AUM to use via IDAM to control Mac plugins from iOS. Surface Builder is working pretty well but I keep wanting an excuse to use MooMu more. I’ve found modular stuff a little more approachable, and miRack and MooMu have helped with that.
I've been messing around with producing that Emptyset sound using sine waves and compressors in the hardware realm and thought I'd try some ideas on the iPad. The TL;DR version of this technique involves a pair of sine waves mixed with some noise, with the sines beating against each other and then fed hot into a compressor to add interesting movement. I figured I'd give MooMu a shot as the sine wave source.
Is it just me, or are the oscillators in this app pretty bad?
I switched to MiRack after about 10 minutes and had much better results from the VCOs in there.
On the one hand, I guess this means I won't use MooMu if I want an "authentic" modular experience. On the other hand, it means MooMu can have its own sound, which is something.
Interesting. Would you mind sharing a patch or screenshot of setup?
I didn't save the MooMu variation and it evolved a lot after moving from it. The MooMu patch was simple: 2 sine VCOs and one noise source, into a mixer, then out to compressors with Barricade at the end to save my ears.
The goal of this type of patch is to drive the compressor hard and use it to adjust the transients in the beating of the sine waves. I'm no expert, I've only just started playing with it. In both hardware and software, small changes can have huge impacts.
The issue may be in the resolution of MooMu's controls. At the frequencies I was working with, the frequency knobs are very steppy, which prevented dialing in the necessary beating behavior.