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NS3 (confirmed????????)

2

Comments

  • edited February 19

    @pedro said:
    I hope the smileys and lols translated as my poor attempt at being funny
    I love NS and was one of the apps that got me into iOS as a music platform like 10 or 15 years ago.
    I still love it as before, but times have changed, it is what it is

    Yeah, they are funny.
    You're funny anyway. :)

    If NS 2 (and I agree here with it's long time users)
    had audio tracks it would make an awesome DAW.
    It's GUI is very swift.
    I had a groove up in secs.
    As it stands it makes a really good sophiscated Atari STE and
    I'm going to have fun with it as long as my iDevice lasts and when I use it
    I'll mention it which will keep it alive in some way on my side of things. :)

  • Has the developer explained why he’s removing the app from the AppStore completely, so that it won’t even be available from My Purchases? That’s the only thing i don’t understand.

    I was under the impression that a developer was able to stop selling their app but leave it on the AppStore for previous customers to have access to without the developer having to continue to pay their developer fees or comply with the new rules regarding addresses. Is that not right?

  • wimwim
    edited February 19

    @Robin2 said:
    Has the developer explained why he’s removing the app from the AppStore completely, so that it won’t even be available from My Purchases? That’s the only thing i don’t understand.

    Yes. For various reasons they have decided to discontinue their developer account.

    I was under the impression that a developer was able to stop selling their app but leave it on the AppStore for previous customers to have access to without the developer having to continue to pay their developer fees or comply with the new rules regarding addresses. Is that not right?

    No, I don't think that is right. Once a developer account lapses, apps can completely disappear at any time. Some have hung around for awhile apparently, but it's only a matter of time.

  • @wim said:

    I'm pretty sure that "£10 per day" was a typo. S.B. £10 per month.

    I read it as saying that is what the app earns. I.e. ‘if it is only going to earn ten pounds a day, it might as well be free’

    Maybe I am misinterpreting.

  • Who can blame him? He had valid points, it doesn’t make enough bread to keep him baking

  • wimwim
    edited February 19

    @espiegel123 said:
    @wim said:

    I'm pretty sure that "£10 per day" was a typo. S.B. £10 per month.

    I read it as saying that is what the app earns. I.e. ‘if it is only going to earn ten pounds a day, it might as well be free’

    Could be. That'd be more than I expected for app sales, but that makes more sense than it referring to business expenses.

  • Wonder why he didn’t just try the subscription model, I’m sure a lot of folks wouldn’t mind supporting a really great developer?

  • Reads to me like he's done with the business. And that's his business.

    Folks act like devs are robots.

  • @MrSmileZ said:
    Wonder why he didn’t just try the subscription model, I’m sure a lot of folks wouldn’t mind supporting a really great developer?

    Subscription would have to rely on new customers that were willing to pay a subscription. You can't force existing owners to subscription without running afoul of App Store policy. If not enough new people are buying it for one-time $10 or sometimes less, there wouldn't likely be enough willing to go subscription.

    Even if he made it a new app and loyal customers were willing to go subscription with essentially what they already purchased to keep it alive, then there would come the expectations of updates, such as audio tracks. My understanding is the whole reason it was set aside was the need to work full time at something that can pay the bills. Banking on subscription revenue to replace a steady job is probably not seen as a worthwhile gamble.

  • @wim said:

    @Robin2 said:
    Has the developer explained why he’s removing the app from the AppStore completely, so that it won’t even be available from My Purchases? That’s the only thing i don’t understand.

    Yes. For various reasons they have decided to discontinue their developer account.

    I was under the impression that a developer was able to stop selling their app but leave it on the AppStore for previous customers to have access to without the developer having to continue to pay their developer fees or comply with the new rules regarding addresses. Is that not right?

    No, I don't think that is right. Once a developer account lapses, apps can completely disappear at any time. Some have hung around for awhile apparently, but it's only a matter of time.

    Ah, okay, fair enough. Thanks for clarifying my misunderstanding. Cheers.

  • edited February 20

    @oldsynthguy said:
    Ok, starting to feel ganged up on now, time for a forum break.

    You are correct - it would be nice if he added the IAPs to the main app, but he is under no obligation to do more unpaid work on the app to please you.

    Most people here seem to accept that when an app developer leaves the App Store the access to the app and IAPs goes away. It has always been so.

    And it was nice of him to make the app free, make the IAPs free and also post an online message about what is happening with the app - he didn't have to do any of that.

    I think you are flogging a dead horse with this one.

  • As crazy as life can get, this place has been a cozy pair of slippers for so many years.

  • @AudioGus said:
    As crazy as life can get, this place has been a cozy pair of slippers for so many years.

    lololololololololol

    Well said.

  • wimwim
    edited February 20

    @AudioGus said:
    As crazy as life can get, this place has been a cozy pair of slippers for so many years.

    True. They sometimes get smelly and occasionally the cat throws up in them.

  • @wim said:

    @AudioGus said:
    As crazy as life can get, this place has been a cozy pair of slippers for so many years.

    True. They sometimes get smelly and occasionally the cat throws up in them.

    Lolololol

    You had to go there.
    The thought of that felt terrible yet somehow apt. :)

  • @Simon said:
    You are correct - it would be nice if he added the IAPs to the main app, but he is under no obligation to do more unpaid work on the app to please you.

    He mentioned on his forum that he wouldn't do that because the IAPs are done by a third party (Platinum Audiolab)

  • @wim said:
    On a lighter note... 😎

    Someone asked about NS1's fate on the Blip Interactive forum, so I dug out my ancient iPad 2 to see if I could still install it. After some (expected) hassles I was able to do it. Man! I never fully appreciated NS1 before. I had hours of fun, and made a couple of tracks I liked a lot ... without a hiccup on a 24 year old device. It didn't even break a sweat.

    If anyone has an old (pre iOS 11) iPad, now might be the time to dig it out and see if you can get NS1 loaded onto it (and also back up to a PC with iMazing) before it leaves the App Store forever. (See here for details of what I needed to do. ymmv.)

    Kinda cool to think I might pull that old thing out again in 2049 and re-discover NS1 again. 😂

    I remember that the TRG-16 sampler in NS1 had about the lowest latency that I've found in an iOS sampler back in the days, even worth considering as a sound source used with drum pad triggers.
    It was still somewhat above 10ms but I was able to adapt to it. I had used an iRig MIDI attached to the 30pin iPhone connector and just used the headphones output.

  • @senhorlampada said:

    @Simon said:
    You are correct - it would be nice if he added the IAPs to the main app, but he is under no obligation to do more unpaid work on the app to please you.

    He mentioned on his forum that he wouldn't do that because the IAPs are done by a third party (Platinum Audiolab)

    Interesting. He can give them away, but not incorporate them into the app. Perhaps pricing is at his discretion per the agreement.

  • @rs2000 said:

    @wim said:
    On a lighter note... 😎

    Someone asked about NS1's fate on the Blip Interactive forum, so I dug out my ancient iPad 2 to see if I could still install it. After some (expected) hassles I was able to do it. Man! I never fully appreciated NS1 before. I had hours of fun, and made a couple of tracks I liked a lot ... without a hiccup on a 24 year old device. It didn't even break a sweat.

    If anyone has an old (pre iOS 11) iPad, now might be the time to dig it out and see if you can get NS1 loaded onto it (and also back up to a PC with iMazing) before it leaves the App Store forever. (See here for details of what I needed to do. ymmv.)

    Kinda cool to think I might pull that old thing out again in 2049 and re-discover NS1 again. 😂

    I remember that the TRG-16 sampler in NS1 had about the lowest latency that I've found in an iOS sampler back in the days, even worth considering as a sound source used with drum pad triggers.
    It was still somewhat above 10ms but I was able to adapt to it. I had used an iRig MIDI attached to the 30pin iPhone connector and just used the headphones output.

    That was the only performance issue I found with the ol' iPad 2. Tapping on TRG pads had noticeable lag. Everything else was as snappy as any app I have on my current iPad, better designed than most too.

  • @wim said:

    @AudioGus said:
    As crazy as life can get, this place has been a cozy pair of slippers for so many years.

    True. They sometimes get smelly and occasionally the cat throws up in them.

    LOL! 😂

  • Yeah. Zero chance we’re getting NS3.

  • edited February 20

    @senhorlampada said:

    @Simon said:
    You are correct - it would be nice if he added the IAPs to the main app, but he is under no obligation to do more unpaid work on the app to please you.

    He mentioned on his forum that he wouldn't do that because the IAPs are done by a third party (Platinum Audiolab)

    Well, that answers that question - it is a copyright/legal limitiation stopping him. Fair enough. Thanks for the info.

  • @wim said:
    On a lighter note... 😎

    Someone asked about NS1's fate on the Blip Interactive forum, so I dug out my ancient iPad 2 to see if I could still install it. After some (expected) hassles I was able to do it. Man! I never fully appreciated NS1 before. I had hours of fun, and made a couple of tracks I liked a lot ... without a hiccup on a 24 year old device. It didn't even break a sweat.

    If anyone has an old (pre iOS 11) iPad, now might be the time to dig it out and see if you can get NS1 loaded onto it (and also back up to a PC with iMazing) before it leaves the App Store forever. (See here for details of what I needed to do. ymmv.)

    Kinda cool to think I might pull that old thing out again in 2049 and re-discover NS1 again. 😂

    That would be me :-)

    NS1 is on various old devices, including one I take to work and noddle around at lunchtimes. I would be sorry to lose that.

    My concern is restoring NS1 would (I guess) not restore the 16track "upgrade". And if/when NS1 disappears from the App store it would be then impossible to restore that purchase.

    Going to do some testing to see what happens using iMazing (and some ancient test iOS devices I found at work). Not expecting it to work, but at least I would know.

  • @kitejan said:
    Going to do some testing to see what happens using iMazing (and some ancient test iOS devices I found at work). Not expecting it to work, but at least I would know.

    Was trying to see how I could backup NS2's iAPs somehow without success. Forgot about trying with the 16track for NS1. Gonna try something too

  • I thought the NS1 upgrade to 16 tracks was free - it isn't and still costs £0.99. Kind of surprised me that - but will buy it on my 2nd iTunes account (not doing any testing on my actual iTunes account - "just in case").

  • @SevenSystems said:
    I've actually tried this "Virtual Office Address" thing for keeping my apps in the EU.

    I lost patience after:

    • hidden costs being added all the time after the initial agreement, in the end being closer to EUR 100 / month instead of the initial EUR 60
    • the company (Regus) requiring outlandish bureaucratic shenanigans to "approve" the address, including going to a police station for witnessing my passport to prevent "money laundering" and "terrorism" (!)
    • you get the vibe 😄

    But yeah, I must admit I probably have below-average patience with bullshit.

    IMHO, the more measures taken to prevent money-laundering and terrorism, the better.

  • @purpan2 said:

    @SevenSystems said:
    I've actually tried this "Virtual Office Address" thing for keeping my apps in the EU.

    I lost patience after:

    • hidden costs being added all the time after the initial agreement, in the end being closer to EUR 100 / month instead of the initial EUR 60
    • the company (Regus) requiring outlandish bureaucratic shenanigans to "approve" the address, including going to a police station for witnessing my passport to prevent "money laundering" and "terrorism" (!)
    • you get the vibe 😄

    But yeah, I must admit I probably have below-average patience with bullshit.

    IMHO, the more measures taken to prevent money-laundering and terrorism, the better.

    Yes, that's a valid viewpoint. But you cannot realistically expect small businesses to have the resources to comply with it.

  • @Gravitas said:
    In regards to the tenner a day

    "It's easy to set the up the EU Trader stuff

    Sort of, sort of not. I can set up a burner phone but a PO box isn't permitted, and I'm not putting my home address on the webpage. I could use my accountant's registered business address but they don't really want their phone number in the public domain on the app store page. Both communication mediums are archaic in 2025 anyway. Obviously it's not an insurmountable problem, but for a tenner a day? Just make it free, job done."

    Just choose the option of not being a trader. Problem solved.

  • @Robin2 said:
    Has the developer explained why he’s removing the app from the AppStore completely, so that it won’t even be available from My Purchases? That’s the only thing i don’t understand.

    I was under the impression that a developer was able to stop selling their app but leave it on the AppStore for previous customers to have access to without the developer having to continue to pay their developer fees or comply with the new rules regarding addresses. Is that not right?

    Yeah because 10 £ a day is not enough for him

  • @senhorlampada said:

    @kitejan said:
    Going to do some testing to see what happens using iMazing (and some ancient test iOS devices I found at work). Not expecting it to work, but at least I would know.

    Was trying to see how I could backup NS2's iAPs somehow without success. Forgot about trying with the 16track for NS1. Gonna try something too

    Manual backing up of obsidian presets is tedious but possible. It's not possible to save samples from slate kits.
    We have already requested from the developer to give us access to backing up of iaps. Will this happen? We will see. Would be fair towards people who spend hard money on these iaps.

    The easiest for the dev would be to zip all the files and put them on patchstorage.com

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