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Comments
Cheers @wim. I know what you mean...
The response should be interesting, to say the least, and it's a very interesting topic.
Wary of that, I try to be clear that I'm just trying to produce a pleasing amp-like tone, hopefully reminiscent of the actual amps that inspired it. I think any claim that a modeller sounds just like the real thing, won't stand the test of time anyway. Remember when they said that about the Pod back in 1998?
Digital, by its very nature, will always be an approximation. Perhaps increasingly convincing, but an approximation all the same.
Take spring reverb as an example. I've looked into this until my head hurt so much I needed to lie down.
Spring reverb tanks are incredibly complex and chaotic systems - you'd need a super computer just to model that to a convincing level that would fool someone who knows that sound well. You can't just take an impulse response of a reverb tank and expect that to be convincing... (imho).
All that said, I like how my digital approximation of a guitar amp sounds. I've used it on two recording sessions just today and I'm pleased with the results. I hope other guitar players are too - that's why I made it.
And...
Sometimes the bargain bin screw cap wines are just as good as the ones with the corks and fancy labels! I have a lot of experience in this area...
That's a different JUCE related problem feature I'm afraid. The concern is that the default audio input will be used on startup (usually the built-in mic) so the audio input is muted on startup to avoid feedback. I think most audio apps built using the JUCE framework do this when running in standalone mode.
@Rob_Jackson_Music To me this sound is reminiscent of a jam during a live who concert from the 70’s. Love it.
@Rob_Jackson_Music Congrats on the new release! I love ur apps for their sound & low cpu! Any chance you’ll make a high gain rock/metal amp sim in the future? 🎸🔊🎸
Many thanks @gdog - much appreciated!
Well, I've still got a pretty long list (*) of app plugin ideas and while I can't say for sure right now what will get done and when, there is one other type of amp on that list that I'd love to have a go at, and it's very capable of high gain rock tones. The distortion on these amps has a very distinct character that I love, and it's going to be an interesting challenge to see if I can get close...
As luck would have it, I have one and it's literally sat right next to me and it's not a Plexi
(*) Pretty crazy that ANALOGyAMP is release No. 25 this year...
Keep um coming! Quite honestly, I never thought I’d see an amp sim come from Rob Jackson, but here we are. Keepin is on our toes haha. Excited to see what musical realm you tackle next! 🤙
Thanks for the feedback earlier in the thread, there was a lot of responses so, I ended up here. I just wanted to be clear, I did not say your app sounded bad, I said it wasn't for me. Comparing two apps cpu usage where one sounds good (5% cpu) and one sounds like heaven (12% cpu), guess which one I'll go for?
As a guitar player I've tried most there is for the guitar and right now I'm pretty content with what I have. Anyway, it's a pretty congested area where there's even free ones that are real good.
These days I only ask two things of an amp sim other than whether it fits the style I'm looking for. It has to not have that fizzy / crackly tone that made me detest every hardware or software amp sim I tried from 1999 until just a few years ago, and it has to be responsive to playing dynamics.
I couldn't believe the responsiveness of the first Nembrini amp model I bought. I hadn't realized how all the others had squashed the life out of the dynamics all those years. I had to practically re-learn how to play having become so used to nuanced playing not making any difference.
In my quick first play with ANALOGyAMP I wasn't paying much attention to playing dynamics. I sure liked the tone though.
Especially through a straw.
The next thing I want to know with a new amp sim is how well it takes a boost/overdrive pedal in front of it. ANALOGyAMP takes them beautifully - something I can't always say for my other favorite amp sims.
That's really nice to hear @wim and it's something I tried myself with an ODR-1 and TS type drive. There's a little trick I've used at the input stage that shouldn't be noticeable, unless you hit it with a boosted signal.
Sounds great with syncopated drums.
Whatever you did works wonders. I really love the way it responds. This is something I'm almost always disappointed with in with other amp sims. With them it takes forever to dial in a tone I like with a boost/overdrive in front.
In bumbling around doing comparisons, I did find one striking difference with ANALOGyAMP - treble response. I mean, I like the tone a lot, but there's almost no way to dial in much in the way of highs with the treble slider, in fact, it seems not to do much at all. I found that the other apps I tried could dial in much more (too much) treble. I suppose that's fine since the tone is good, but I think I prefer having too much range vs. too little. I wonder if a "bright" switch might be helpful?
I noticed something similar and was about to suggest a middle range slider between bass and treble and thus adding the higher range of the treble. Now I don't have the app but hope it's okay to chime in anyway?
I don’t know if you’d be willing to entertain an idea for an app @Rob_Jackson_Music, but I posted this idea on these forums a couple of years ago and if you’d run with it, I’d be first in line to buy it.
The idea is: A Tone Control knob (just like you see on electric guitars) for any audio you feed into it. The knob should be able to adjust the input sound without making it louder or softer (I suppose functionally it would be acting a bit like a tilt control in an EQ). But it would be a quicker way to fine tune tracks to fit into the mix. As I see it, a single rotating knob would be the easiest UI for users to use this. Alternatively, an X-Y pad might also be very fast and easy.
I’ve never seen any attempt to make this as an app before so the idea is yours if you want to use it.
Thanks for the feedback guys. The Cab Sim is also rolling-off some of what the Treble control is adding, especially in the case of the 12" frequency response. This might also be more evident with higher powered humbuckers.
A Bright switch, could be one way to go, so I'll consider that - good idea. I think giving the EQ more boost capability might be stretching what a "real" amp is capable of, so I'm not so keen on that idea. Adding a brighter speaker response curve is another option, although I had kinda assumed if you want a bright tone, start with the 10", otherwise use the 12". I was able to get pretty much any tone, bright or dark I wanted using a combo of the tonestack and Cab Sim option, but appreciate this is very subjective stuff, so feedback like this is really appreciated.
In the meantime, you could try EQ-ing the signal before it hits ANALOGyAMP, and see if that sounds better? I might have something in the works specifically for that purpose that's more guitar-centric, although I'm not proposing to solve a problem with this app, with yet another app! Just want to provide some options / pay the bills
Edit: I think adding an (essentially brighter) Alnico 12" option, (the current 12" is based on a (Ceramic) V30) would be a nice addition anyway? For those interested, the 10" is based on an Alnico US speaker.
Another thought, combining suggestions so far: A bright control that instead of being an on/off switch is actually a +/- slider, so it would essentially work like a tilt EQ. So not just a passive LPF / tone control, but an active low cut / high boost and vice versa.
Thanks for listening @Rob_Jackson_Music. 😎
It's not a big deal for me as I always assume I can EQ either before or after. It was just something I noticed - that compared to other amp sims of similar character amps, the treble is significantly limited. I usually dial it back in those anyway. ANALOGyAMP sounds good to me in any case. I'd probably not usually bother with adding more plugins just to tweak the tone. A brighter speaker option sounds like a good thought.
One last thought (for now)... I wonder if the reason other amp sims have more treble on tap is because they're also modelling a microphone frequency response. I'm not. As you may know, the SM57 is well known for boosting around the 5KHz range, which is where a lot of guitar speakers start winding things down...
Edit: I'm going to look at adding a Jensen type 12" option tomorrow. If you look at the frequency response graphs, it's noticeably different (and brighter) compared to a Celestion Vintage 30. Be a nice option to have I think, and it's also a low impact / risk change to the app (technical reasons) without affecting existing / saved presets etc.
I’ve had amps with a Presence knob, but not a Brightness one. This sounds like a neat idea!
Classic fender amps have a brightness switch…it’s intended use is for low volume playing because high-mids seem muted at low volume.
Neat! And then there was the Deep switch. Was that the Bassmans maybe? I know the Dumbles had one.
A Jensen/blueback would help me quite a bit to dial in the tone I want. V30s frustrate me. Cool app.
Yay! How happy am I to see that not only I feel a lack of highs. I didn't have too much time to play, but yes all the tones I could get are on the mellow side even with the full tone on the guitar. 10" helps, but only in the sense that 12" is too dark for me and I don't even know where to use it. And yes, I also didn't notice too much effect from the EQ here
I will experiment more, with my other cabs as well, but a brighter cab and an EQ tilt would help a lot.
But apart from that the tone is really sweet
Thanks @vlaoladis ! And just to confirm, I've added a US 12" Cab Sim option based on an Eminence Ferrite speaker and it's significantly brighter to my ears. It's queued behind a background audio fix (1.0.3) at the moment, but hopefully it'll be available (1.0.4) very soon.
For anyone else interested, who maybe doesn't have the app, here's the updated User Guide section:
Cab Sim - Activates a guitar speaker cabinet simulation. These are simple "cab filters" based on the frequency responses of a popular US Alnico 10", a UK Ceramic 12" and a US Ferrite 12" guitar speaker. The typical tonal character of each Cab Sim setting is as follows:
US 10" - A good all-rounder with tight lows and a smooth top end.
UK 12" - A much darker speaker with extended low end.
US 12" - A brighter speaker with good lows and extra presence.
I ran a drum pattern from DM10 through ANALOGyAMP in AUM. Randomized, save. Randomized, save. Randomized, save. Randomized, save. Randomized, save. Etc. Etc. Etc. What a great app. The most satisfying drum destroyer in my app collection. Thanks @Rob_Jackson_Music
@Rob_Jackson_Music how awesome man!
Hi guys, just to let you know the 1.0.4 brighter speaker update has just been approved for iOS. The macOS version actually made it through last night.
we need more videos of the latest Analogy addition.
@Rob_Jackson_Music demo sounds fantastic. @Jadestar will be doing one of her in depth reviews on the 13th. i just got Steel guitar pro during that Yonac sale, and feel like this might be a great alternative to tonestack pro? maybe?
we need some more videos .
... or just ... try it?
Let me be the first to say, with the utmost respect, I wouldn't compare Tonestack Pro with AMP - totally different design brief, as it were. And it's only an alternative if you don't want all the excellent amp / speaker models, built-in effects and numerous other features (tuner, track player?) that Tonestack has.
FWIW, Tonestack used to be my go-to amp sim on iOS a few years back when I used to gig with just a guitar + iPad.
My recommendation would be to get both
It's nice to have choices / horses for courses, depending on the gig.
PS. I didn't do a demo of the new speaker option as it's way too bright for me, probably because my main guitars are single coil / P90 pickups.