Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Augmatic GRE - Algorithmic Drum Patterns by Artur Antoni Nowak

Augmatic GRE was recently released at $9.99, but is currently 50% off at $4.99.
App Store Description
Stop programming beats. Discover them.
Augmatic GRE is an algorithmic drum-pattern generator - an app and AUv3 MIDI plugin for iPad & iPhone, and a an app for Mac
6 Algorithmic Channels - Bass drum, snare, hi-hat, plus accents which create complementary rhythms, not duplicates. Each channel can generate its own rhythmic voice for rich, layered drum patterns.
Grids Engine - Morphable, evolving beats based on the Mutable Instruments Eurorack module.
Navigate an X/Y map of interconnected drum patterns extracted from actual drum loops with smooth interpolation between patterns.
Euclidean Engine - generate evenly distributed, world-inspired rhythm patterns using Euclidean algorithms. Configure steps, hits, and start position independently on each channel for precise control.
Blend Control - Crossfade between Grids and Euclidean patterns to introduce variation while preserving the core character of your groove.
Linear Drumming - Control which drums play together or play alone. Eeach sound has room to breathe. Creates clean, articulate patterns. Used in Hip-Hop, IDM, Funk, Fusion.
Velocity Bender - Shape velocity dynamics for a more expressive, dynamic pulse. Create ghost notes, and rhythmic emphasis that bring patterns to life.
Groove Tools - Swing, humanization, clock division, and timing shift. Fine-tune the feel of your patterns from tight and mechanical to loose and human.
IMPORTANT: This app does not produce sound on its own. It generates MIDI notes and requires a drum sampler or synthesizer to play them.

Comments
I started this thread to discuss the app, functionality, usability, any issues, troubleshooting, requests, etc… can anyone confirm if the developer is in the forum?
I have absolutely no need for another drum sequencer…but as I am suffering from a severe compulsive syndrome of buying everything I bought this one (for a very fair price). And it is an AMAZING app capable of producing random drum sequences that are coherent and sounds great. It is very easy to use and pre-midi-mapped to a lot of standard drums app. The layout is a bit buggy on my ipad but it is fully usable
I know right. I wasn’t going to get it, but when it went 50% off I caved.
After some comments and discussion in th iOS app sales and discussion thread I decided to create a dedicated thread to discuss the app. There is another thread about the app, but it was more about the discussion of it’s creation, ai, vibe coding, etc…
Someone expressed an issue with getting tom hits, and after only a short session I was having issues using Lanes 4-6, could be me, haven’t read manual and only just scratched the surface.
This is from the iOS app sale thread….
@Poppadocrock
“To add in hits for lanes 4-6, make sure to adjust the knobs to add density, and chaos, etc… I was having issues getting the lanes 4-6 to trigger too. I got 4 to hit but seemed like 5-6 barely did, if at all. Even with those settings up high they didn’t behave the same as lanes 1-3. Could be user error I didn’t read the manual yet. Plus I’ve only done about 20-30 mins of testing so far, but this was one of the things I was having trouble with too.
@uncledave
You need to check what notes those channels are sending and what sounds your generator produces for them. They're not the same are the first 3 channels.
To force lots of hits on a channel, turn the Blend to maximum and set the Euclidean params to 16, 8, 1. Useful for testing.
I agree that we need a thread. Who's going to do it?
@Poppadocrock
Yea, that’s another good point. Personally i was changing the midi note to get a hit but 4, and especially 5-6 we’re still barely triggering, and the color nodes all the way to the right weren’t lighting up to show the note being sent. I’ll figure it out, like I said still very new to me.”
I got the app yesterday, but have only used it for a couple minutes, I have used grids in mirack however (valley something, if I'm not mistaken, kind of weird that it's not in the audible instruments collection), which this is based on.
About lanes 4 to 6, in grids those lanes 4, 5 and 6 are accent lanes, that correspond to lanes 1, 2 and 3. So (speculating here) maybe track 4 can only hit, when track 1 isn't?
Almost certainly user error, and related to the way things are set up in the linear section of the app - check that part of the manual and you’ll get it!
Hi, I'm here! Thanks for posting about Augmatic GRE :-)
I'm glad you enjoy it. Please send me screenshots of the problems that you see.
Watching people use Augmatic GRE made it obvious to me that the way BLEND works between the Grids and Euclidean engines isn’t visual enough yet. BLEND simply crossfades the probability source:
This explains why some instrument lanes may appear silent. For example, if BLEND is fully left and the Grids DENSITY for that lane is also fully left, that lane will not output anything - even if the Euclidean PULSES value is high—because Euclidean notes are not being used at that BLEND position.
The accented lanes in Grids (BD’, SN’, HH’) also fire less frequently by design. In the original Grids implementation, these represent the strongest backbeat elements, so their patterns are intentionally sparser. In practice, giving accented instruments higher priority in LINEAR DRUMMING than their non‑accented counterparts tends to produce more interesting and musical results (IMHO).
Great questions, keep them comming :-)
Having a ton of fun with this, still need to figure out how to add tom hits when using an acoustic drum set.
Here we are
Grids in miRack worked for me until my patch became unamanageable on my iPad (Mini...), and this is what pushed me to create (vibe-code) Augmatic GRE.
The accented lanes mostly duplicate the strongest notes of the main instrument. BD/kick might get muddy when it plays together with the BD', but, LINEAR DRUMMING tab can solve it: just set priority of the main BD lower than BD', and both BDs won't play simultaneously anymore, and you'll get nice pulse of the kick playing two different (or quite simular, yet not identical) sounds.
What a very pleasant surprise that it's available even on old Intel Macs. 👍🏼
If I hadn't already decided to purchase, that would have pushed me off the fence.
If the problem is the blue sign? All you have to do is press it and locate the folder for it on "my ipad" and then press open. Can't see anything else so...
It would be a good idea to include a General MIDI Drum Map as one of the mapping presets. It's easy enough to create one's own, but a number of people make a big deal out of apps that don't have GM mapping available by default.
Correct, this is a one-time permission for the app to access folders on the iPad. Without it, making presets visible outside of the app/plugin was quite difficult and annoying from user perspective.
Good idea, will do!
So what up with the "KLING", "GLOOMP" and so on? Tried to find it in the manual but might have scrolled pass..
Thanks @Gavinski
Cheers and welcome @Augmatic
The knobs are very smooth.
@Augmatic - couple of bugs in the Mac standalone:
Same. Couldn't find it in the manual.
Exactly. It seems like the header of the last column (showing the hits) cycles between different random words. Maybe a little geek joke?
Ok. Yea that helps a lot. Thanks. I figured the blend was between the two engines, but wasn’t certain on how it actually impacted the results. I also didn’t realize lanes 4-6 were mainly for accents. I did notice they were labeled similar, with the ‘ but assumed it was for a second kick, share, hat. Cheers.
Really cool app. Congrats on the work and release! @Augmatic
The MIDI Mappings on Mac are a separate thing, since many iPad apps are not available on Mac and vice versa. I will definitely create more mappings for the next Mac version.
Yes, the index of MIDI output from the list is offset, it's on my bug list.
The standalone Mac app is not the final format for desktop, proper plugin will be required. Unfortunately, AUv3 doesn't output MIDI in Ableton Live, so I didn't bother to create it. I will need to use different plugin format on desktop. I'm saying too much :-)
Thank you!
you got me!
😆
Uhhh, ok thanks…stupid me
I just slapped this behind DM10 and the very first thing it generated is worth building an entire track around. I love it.