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Vibe coded AI apps and plugins be looking like…

1356

Comments

  • @gusgranite said:

    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

  • @timfromtheborder said:

    @gusgranite said:

    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    I have no idea if this used any AI, but one tell I’ve had in my app is when too many UI elements are clustered together. Some of the knobs look tightly packed. From strictly a design point, it’s tough trying to get all the elements in a position that flows well on such a variety of screen sizes. Sometimes it feels like Microsoft Word back in the day where you’d resize one object on the screen and then it messes up the formatting elsewhere.

  • AI probably has and will continue to rip off UI design elements from actual Devs, and that should be a point of concern to Devs, esp. when the UI/UX are labored over and form an important aspect of a Dev’s app. Devs may not be able to stop it, and I don’t have to like it, but it is happening and will add to the confusion of what’s what. It would be nice if Apple could create a Human Made label for Apps & Music that can demonstrate it was made by a person and not AI. Fat chance of that happening! Apple doesn’t care if AI creates all the apps.

  • @timfromtheborder said:
    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    Fair enough. I think I have captured a moment in time here so I won't post any more examples and I'm happy to let this thread drift off into obscurity. I do disagree with the witch hunt narrative though. I actually suspect I might be doing developers a little favour by helping them reflect on how to differentiate their UIs from the pack.

    AI assisted everything is a very fast moving field so it was interesting to snapshot this one and no doubt it will change again tomorrow.

  • @gusgranite said:

    @timfromtheborder said:
    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    Fair enough. I think I have captured a moment in time here so I won't post any more examples and I'm happy to let this thread drift off into obscurity. I do disagree with the witch hunt narrative though. I actually suspect I might be doing developers a little favour by helping them reflect on how to differentiate their UIs from the pack.

    AI assisted everything is a very fast moving field so it was interesting to snapshot this one and no doubt it will change again tomorrow.

    Maybe ten years from now everyone will be nostalgic for this era of AI interface lol

  • @FizzyLizzy27 said:

    @gusgranite said:

    @timfromtheborder said:
    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    Fair enough. I think I have captured a moment in time here so I won't post any more examples and I'm happy to let this thread drift off into obscurity. I do disagree with the witch hunt narrative though. I actually suspect I might be doing developers a little favour by helping them reflect on how to differentiate their UIs from the pack.

    AI assisted everything is a very fast moving field so it was interesting to snapshot this one and no doubt it will change again tomorrow.

    Maybe ten years from now everyone will be nostalgic for this era of AI interface lol

    Still having a copy of the legendary 'almost brilliant' Drop Forge on your iPad, which Apple refused to refund, will be the biggest flex 😀

  • @Gavinski said:

    @FizzyLizzy27 said:

    @gusgranite said:

    @timfromtheborder said:
    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    Fair enough. I think I have captured a moment in time here so I won't post any more examples and I'm happy to let this thread drift off into obscurity. I do disagree with the witch hunt narrative though. I actually suspect I might be doing developers a little favour by helping them reflect on how to differentiate their UIs from the pack.

    AI assisted everything is a very fast moving field so it was interesting to snapshot this one and no doubt it will change again tomorrow.

    Maybe ten years from now everyone will be nostalgic for this era of AI interface lol

    Still having a copy of the legendary 'almost brilliant' Drop Forge on your iPad, which Apple refused to refund, will be the biggest flex 😀

    🤣

  • edited April 20

    Hehe, didn't have 'find the extra fingers on the audio app UI' on my bingo card.

  • @Gavinski said:

    @FizzyLizzy27 said:

    @gusgranite said:

    @timfromtheborder said:
    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    Fair enough. I think I have captured a moment in time here so I won't post any more examples and I'm happy to let this thread drift off into obscurity. I do disagree with the witch hunt narrative though. I actually suspect I might be doing developers a little favour by helping them reflect on how to differentiate their UIs from the pack.

    AI assisted everything is a very fast moving field so it was interesting to snapshot this one and no doubt it will change again tomorrow.

    Maybe ten years from now everyone will be nostalgic for this era of AI interface lol

    Still having a copy of the legendary 'almost brilliant' Drop Forge on your iPad, which Apple refused to refund, will be the biggest flex 😀

    Got it installed right next to Flappy Bird

  • @FizzyLizzy27 said:

    @Gavinski said:

    @FizzyLizzy27 said:

    @gusgranite said:

    @timfromtheborder said:
    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    Fair enough. I think I have captured a moment in time here so I won't post any more examples and I'm happy to let this thread drift off into obscurity. I do disagree with the witch hunt narrative though. I actually suspect I might be doing developers a little favour by helping them reflect on how to differentiate their UIs from the pack.

    AI assisted everything is a very fast moving field so it was interesting to snapshot this one and no doubt it will change again tomorrow.

    Maybe ten years from now everyone will be nostalgic for this era of AI interface lol

    Still having a copy of the legendary 'almost brilliant' Drop Forge on your iPad, which Apple refused to refund, will be the biggest flex 😀

    Got it installed right next to Flappy Bird

    Haha, Nintendo nerd identified. 🤓 Lol, joking, because I'm one too in case you weren't already aware. 😂

  • @jwmmakerofmusic said:

    @FizzyLizzy27 said:

    @Gavinski said:

    @FizzyLizzy27 said:

    @gusgranite said:

    @timfromtheborder said:
    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    Fair enough. I think I have captured a moment in time here so I won't post any more examples and I'm happy to let this thread drift off into obscurity. I do disagree with the witch hunt narrative though. I actually suspect I might be doing developers a little favour by helping them reflect on how to differentiate their UIs from the pack.

    AI assisted everything is a very fast moving field so it was interesting to snapshot this one and no doubt it will change again tomorrow.

    Maybe ten years from now everyone will be nostalgic for this era of AI interface lol

    Still having a copy of the legendary 'almost brilliant' Drop Forge on your iPad, which Apple refused to refund, will be the biggest flex 😀

    Got it installed right next to Flappy Bird

    Haha, Nintendo nerd identified. 🤓 Lol, joking, because I'm one too in case you weren't already aware. 😂

    BTW totally off topic, but I know you're a fan of pixel art and games, so you'd probably dig this. First thing I ever bought btw after seeing it in a YouTube ad. All these years of YouTube ads for a final $3 payoff for some random dev 😂😂

    https://apps.apple.com/app/trail-of-gods/id1557307249

  • @Gavinski said:

    @jwmmakerofmusic said:

    @FizzyLizzy27 said:

    @Gavinski said:

    @FizzyLizzy27 said:

    @gusgranite said:

    @timfromtheborder said:
    Probably only fair to tag @FERALAUDIO Steffen if you are suggesting his work is vibe coded. I agree that this thread has a bit of a witch hunt feel especially when it comes to developers who have been active and responsive in the community...

    Fair enough. I think I have captured a moment in time here so I won't post any more examples and I'm happy to let this thread drift off into obscurity. I do disagree with the witch hunt narrative though. I actually suspect I might be doing developers a little favour by helping them reflect on how to differentiate their UIs from the pack.

    AI assisted everything is a very fast moving field so it was interesting to snapshot this one and no doubt it will change again tomorrow.

    Maybe ten years from now everyone will be nostalgic for this era of AI interface lol

    Still having a copy of the legendary 'almost brilliant' Drop Forge on your iPad, which Apple refused to refund, will be the biggest flex 😀

    Got it installed right next to Flappy Bird

    Haha, Nintendo nerd identified. 🤓 Lol, joking, because I'm one too in case you weren't already aware. 😂

    BTW totally off topic, but I know you're a fan of pixel art and games, so you'd probably dig this. First thing I ever bought btw after seeing it in a YouTube ad. All these years of YouTube ads for a final $3 payoff for some random dev 😂😂

    https://apps.apple.com/app/trail-of-gods/id1557307249

    Looks like a good find, mate. :)

  • @Gavinski said:
    This topic is giving me much food for thought. I just went and typed AUv3 into the AppStore and scrolled for a few minutes. I gotta say, I didn’t find many great or even very good UIs among those apps, most I’d consider pretty ugly, tbh. And I think all of the ones I saw are coded by ‘real’ devs, many of whom have been big figures in this scene for years.

    Just in case someone needs a UI designer, I’m ready, as a professional, to lend a hand, even for paid work ☺️

  • edited April 21

    The barrier to entry has become so low now. New devs are popping up on a weekly basis, and some are clearly able to churn out an app every few weeks, and to try and charge $10 a time.

    So we're going to get a supply explosion. But demand is actually pretty fixed, in our niche. iOS music is not - based on YouTube viewing figures at least - a scene that's growing, it's a scene that's shrunk since the pandemic peak, or even before. Look back at the kind of views Doug or Jakob were getting 7 or 8 years ago and compare that to their typical views today. It's not pretty.

    A supply glut combined with relatively static demand will lead to a race to the bottom, I think. Individual apps will sell less than before, because most buyers will not be able to afford all this stuff, even if they do actually want it. Devs will therefore feel pressured to churn out apps even more quickly, and we get a vicious cycle.

    So we'll have as a result of all this:

    More low quality releases
    More identikit ui releases
    More apps with extremely simple feature sets (users won't even have the patience to learn complex stuff in a market focused on novelty and driven by addictive purchasing patterns.)
    Many devs failing to maintain their back catalogue carefully

    About that last point:

    Devs who end up with a catalogue of 30 apps within the space of a year will in many cases not have the time to maintain them properly even if they have the motivation. Will the motivation be there? When you 'spin up' an app in a week or two, how much of a damn will you be likely to give? And how much will people even be using old apps, when the whole scene becomes even more obsessed with novelty than it already is.

    All in all, I see this trend being very bad for the scene. Sure, it's a democratising process. Sure there will be success stories. But overall I think it will be bad, in the same way as the ready access to digital music has been bad for the music scene. It's been bad for musicians, but I'd argue it's been bad for listeners too. Guess what, scarcity has a helluva lot of upsides!

  • edited April 21

    Had some fun this weekend with Claude and Gemini: i had to see if i could make something i would want to use for my sequencing needs.

    https://youtube.com/shorts/bWDKLOW6G0Y?si=9v2IujgFcfdAKEb4

    It’s been interesting to plan out some ideas just to see how they would play out. I can build out ideas i always wanted in an app, and customize my UI to adapt to my personal workflow. I just wish web midi was easier to do on iOS mobile like it is on desktop. FWIW, i went thru 13 different versions of the web app before arriving here. I’m not sure where I’ll go with it, but i have some ideas on what I’d like to do with the corpus. I was thinking a RNBO port for the Move would be a good exercise…but we’ll see where this investigation goes.

    Anyhoo, i know this thread appears to be demonizing the tech…but I’ve lived thru a few tech changes and always look for the silver lining whenever i can-and use tech for the greater good. We have to find our way, and realize that craft and quality will always be the measure of what deserves our cash.

  • @Julienj said:

    @Gavinski said:
    This topic is giving me much food for thought. I just went and typed AUv3 into the AppStore and scrolled for a few minutes. I gotta say, I didn’t find many great or even very good UIs among those apps, most I’d consider pretty ugly, tbh. And I think all of the ones I saw are coded by ‘real’ devs, many of whom have been big figures in this scene for years.

    Just in case someone needs a UI designer, I’m ready, as a professional, to lend a hand, even for paid work ☺️

    Quality post. Made me smile 😊
    I hope someone does reach out to you.

  • @echoopera said:
    Had some fun this weekend with Claude and Gemini: i had to see if i could make something i would want to use for my sequencing needs.

    It’s been interesting to plan out some ideas just to see how they would play out. I can build out ideas i always wanted in an app, and customize my UI to adapt to my personal workflow. I just wish web midi was easier to do on iOS mobile like it is on desktop. FWIW, i went thru 13 different versions of the web app before arriving here. I’m not sure where I’ll go with it, but i have some ideas on what I’d like to do with the corpus. I was thinking a RNBO port for the Move would be a good exercise…but we’ll see where this investigation goes.

    Anyhoo, i know this thread appears to be demonizing the tech…but I’ve lived thru a few tech changes and always look for the silver lining whenever i can-and use tech for the greater good. We have to find our way, and realize that craft and quality will always be the measure of what deserves our cash.

    I would say documenting rather than demonizing… Good luck with your app.

  • @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @daddyfalldown said:

    @Robin2 said:

    It does come across a little bit like a witch hunt if I’m honest; a bit accusatory. I too suspect that a lot of recent releases have been vibe coded but I think it would be more beneficial in the long run to encourage vibe coders just to be honest about it rather than make them feel it’s something shameful that they are more likely to hide and lie about. If they’re honest about it, we are then free to make decisions based on that as well as make judgements about how good, or bad, vibe coding can be

    A great example of what @Robin2 is talking about was the Augmatic GRE thread a month or two ago. The dev joined the conversation early on and seemed very upfront about how he used AI and his prior coding experience, and was sincerely interested in what people had to say. It was a thoughtful, constructive dialogue and the app was a hit, well-regarded by forum regulars and featured in YT tutorials by @Gavinski, @sfm, @thesoundtestroom, etc.

    Of course, the exact opposite happened last week with Drop Forge. The app came and went so quickly that it’s kind of a mystery. It’s unclear if it was vibe-coded or not, but that seems to be the consensus. Everyone who bought it feels burnt and is genuinely and justifiably pissed off. I’ve bought some duds over the years but fortunately passed on DF.

    Anyway, I’m as suspicious and pessimistic as anybody about the incursion of AI into music app production (and everything else). I agree with the need for vigilance, but I also agree with @Robin2 and others that maybe there’s a productive way of framing the discussion. Either way, because it’s such a loaded phrase, and understandably so, I can’t say I agree with “outing” apps and devs for vibe-coding without it being certain that they did.

    Thanks @daddyfalldown, always good to know that someone understands what I’m getting at.

    I also appreciated your comment.

    Not quite sure if that’s aimed at @daddyfalldown or myself but thanks @Gavinski.

    Well, at you, but same applies to DaddyFallDown's comment.

    Cheers.> @Gavinski said:

    The barrier to entry has become so low now. New devs are popping up on a weekly basis, and some are clearly able to churn out an app every few weeks, and to try and charge $10 a time.

    So we're going to get a supply explosion. But demand is actually pretty fixed, in our niche. iOS music is not - based on YouTube viewing figures at least - a scene that's growing, it's a scene that's shrunk since the pandemic peak, or even before. Look back at the kind of views Doug or Jakob were getting 7 or 8 years ago and compare that to their typical views today. It's not pretty.

    A supply glut combined with relatively static demand will lead to a race to the bottom, I think. Individual apps will sell less than before, because most buyers will not be able to afford all this stuff, even if they do actually want it. Devs will therefore feel pressured to churn out apps even more quickly, and we get a vicious cycle.

    So we'll have as a result of all this:

    More low quality releases
    More identikit ui releases
    More apps with extremely simple feature sets (users won't even have the patience to learn complex stuff in a market focused on novelty and driven by addictive purchasing patterns.)
    Many devs failing to maintain their back catalogue carefully

    About that last point:

    Devs who end up with a catalogue of 30 apps within the space of a year will in many cases not have the time to maintain them properly even if they have the motivation. Will the motivation be there? When you 'spin up' an app in a week or two, how much of a damn will you be likely to give? And how much will people even be using old apps, when the whole scene becomes even more obsessed with novelty than it already is.

    All in all, I see this trend being very bad for the scene. Sure, it's a democratising process. Sure there will be success stories. But overall I think it will be bad, in the same way as the ready access to digital music has been bad for the music scene. It's been bad for musicians, but I'd argue it's been bad for listeners too. Guess what, scarcity has a helluva lot of upsides!

    Yeah, I pretty much agree with all of that.

    Going from the thrill of ‘I made this and it works!’ (even though they didn’t really make it) to releasing it for sale is going to be difficult to resist for some/lots of people and everything you predict will likely follow.

    I suspect that particular situation you imagine might be relatively short lived though. The technology will move so quickly that we’ll be within the possibility of generating bespoke apps on the fly for personal use to fulfill more simplistic functions before you know it. Such a situation would likely make all such basic vibe coded apps redundant and only genuinely brilliant apps which offer more would survive as economically viable entities?

    I’ve said it in other threads but I’ll bang on about it once more…the saddest thing for me with all generative AI is that it introduces suspicion around the authenticity of human creativity: did that human being create that or did they use AI? I bet it’s AI! That, to me, is heartbreaking for what it means for genuine human creativity. Will all great art be tarnished by suspicion from now on?

  • @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @daddyfalldown said:

    @Robin2 said:

    It does come across a little bit like a witch hunt if I’m honest; a bit accusatory. I too suspect that a lot of recent releases have been vibe coded but I think it would be more beneficial in the long run to encourage vibe coders just to be honest about it rather than make them feel it’s something shameful that they are more likely to hide and lie about. If they’re honest about it, we are then free to make decisions based on that as well as make judgements about how good, or bad, vibe coding can be

    A great example of what @Robin2 is talking about was the Augmatic GRE thread a month or two ago. The dev joined the conversation early on and seemed very upfront about how he used AI and his prior coding experience, and was sincerely interested in what people had to say. It was a thoughtful, constructive dialogue and the app was a hit, well-regarded by forum regulars and featured in YT tutorials by @Gavinski, @sfm, @thesoundtestroom, etc.

    Of course, the exact opposite happened last week with Drop Forge. The app came and went so quickly that it’s kind of a mystery. It’s unclear if it was vibe-coded or not, but that seems to be the consensus. Everyone who bought it feels burnt and is genuinely and justifiably pissed off. I’ve bought some duds over the years but fortunately passed on DF.

    Anyway, I’m as suspicious and pessimistic as anybody about the incursion of AI into music app production (and everything else). I agree with the need for vigilance, but I also agree with @Robin2 and others that maybe there’s a productive way of framing the discussion. Either way, because it’s such a loaded phrase, and understandably so, I can’t say I agree with “outing” apps and devs for vibe-coding without it being certain that they did.

    Thanks @daddyfalldown, always good to know that someone understands what I’m getting at.

    I also appreciated your comment.

    Not quite sure if that’s aimed at @daddyfalldown or myself but thanks @Gavinski.

    Well, at you, but same applies to DaddyFallDown's comment.

    Cheers.> @Gavinski said:

    The barrier to entry has become so low now. New devs are popping up on a weekly basis, and some are clearly able to churn out an app every few weeks, and to try and charge $10 a time.

    So we're going to get a supply explosion. But demand is actually pretty fixed, in our niche. iOS music is not - based on YouTube viewing figures at least - a scene that's growing, it's a scene that's shrunk since the pandemic peak, or even before. Look back at the kind of views Doug or Jakob were getting 7 or 8 years ago and compare that to their typical views today. It's not pretty.

    A supply glut combined with relatively static demand will lead to a race to the bottom, I think. Individual apps will sell less than before, because most buyers will not be able to afford all this stuff, even if they do actually want it. Devs will therefore feel pressured to churn out apps even more quickly, and we get a vicious cycle.

    So we'll have as a result of all this:

    More low quality releases
    More identikit ui releases
    More apps with extremely simple feature sets (users won't even have the patience to learn complex stuff in a market focused on novelty and driven by addictive purchasing patterns.)
    Many devs failing to maintain their back catalogue carefully

    About that last point:

    Devs who end up with a catalogue of 30 apps within the space of a year will in many cases not have the time to maintain them properly even if they have the motivation. Will the motivation be there? When you 'spin up' an app in a week or two, how much of a damn will you be likely to give? And how much will people even be using old apps, when the whole scene becomes even more obsessed with novelty than it already is.

    All in all, I see this trend being very bad for the scene. Sure, it's a democratising process. Sure there will be success stories. But overall I think it will be bad, in the same way as the ready access to digital music has been bad for the music scene. It's been bad for musicians, but I'd argue it's been bad for listeners too. Guess what, scarcity has a helluva lot of upsides!

    Yeah, I pretty much agree with all of that.

    Going from the thrill of ‘I made this and it works!’ (even though they didn’t really make it) to releasing it for sale is going to be difficult to resist for some/lots of people and everything you predict will likely follow.

    I suspect that particular situation you imagine might be relatively short lived though. The technology will move so quickly that we’ll be within the possibility of generating bespoke apps on the fly for personal use to fulfill more simplistic functions before you know it. Such a situation would likely make all such basic vibe coded apps redundant and only genuinely brilliant apps which offer more would survive as economically viable entities?

    I’ve said it in other threads but I’ll bang on about it once more…the saddest thing for me with all generative AI is that it introduces suspicion around the authenticity of human creativity: did that human being create that or did they use AI? I bet it’s AI! That, to me, is heartbreaking for what it means for genuine human creativity. Will all great art be tarnished by suspicion from now on?

    Yes, I agree with these points too. Though I doubt the average user will be able to make very good apps, any more than the average person is able to make good music, even with AI assistance. There's still a lot of room for taste, skill, experience, knowledge and so on.

  • There may be a flood of low effort utility apps, but there’s a lot of value in the fact that if you’re sufficient at AI assisted coding you won’t need those utility apps. You can get a web app whipped up in 15 minutes with a few well structured prompts and a couple iterations on an idea.

  • @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @daddyfalldown said:

    @Robin2 said:

    It does come across a little bit like a witch hunt if I’m honest; a bit accusatory. I too suspect that a lot of recent releases have been vibe coded but I think it would be more beneficial in the long run to encourage vibe coders just to be honest about it rather than make them feel it’s something shameful that they are more likely to hide and lie about. If they’re honest about it, we are then free to make decisions based on that as well as make judgements about how good, or bad, vibe coding can be

    A great example of what @Robin2 is talking about was the Augmatic GRE thread a month or two ago. The dev joined the conversation early on and seemed very upfront about how he used AI and his prior coding experience, and was sincerely interested in what people had to say. It was a thoughtful, constructive dialogue and the app was a hit, well-regarded by forum regulars and featured in YT tutorials by @Gavinski, @sfm, @thesoundtestroom, etc.

    Of course, the exact opposite happened last week with Drop Forge. The app came and went so quickly that it’s kind of a mystery. It’s unclear if it was vibe-coded or not, but that seems to be the consensus. Everyone who bought it feels burnt and is genuinely and justifiably pissed off. I’ve bought some duds over the years but fortunately passed on DF.

    Anyway, I’m as suspicious and pessimistic as anybody about the incursion of AI into music app production (and everything else). I agree with the need for vigilance, but I also agree with @Robin2 and others that maybe there’s a productive way of framing the discussion. Either way, because it’s such a loaded phrase, and understandably so, I can’t say I agree with “outing” apps and devs for vibe-coding without it being certain that they did.

    Thanks @daddyfalldown, always good to know that someone understands what I’m getting at.

    I also appreciated your comment.

    Not quite sure if that’s aimed at @daddyfalldown or myself but thanks @Gavinski.

    Well, at you, but same applies to DaddyFallDown's comment.

    Cheers.> @Gavinski said:

    The barrier to entry has become so low now. New devs are popping up on a weekly basis, and some are clearly able to churn out an app every few weeks, and to try and charge $10 a time.

    So we're going to get a supply explosion. But demand is actually pretty fixed, in our niche. iOS music is not - based on YouTube viewing figures at least - a scene that's growing, it's a scene that's shrunk since the pandemic peak, or even before. Look back at the kind of views Doug or Jakob were getting 7 or 8 years ago and compare that to their typical views today. It's not pretty.

    A supply glut combined with relatively static demand will lead to a race to the bottom, I think. Individual apps will sell less than before, because most buyers will not be able to afford all this stuff, even if they do actually want it. Devs will therefore feel pressured to churn out apps even more quickly, and we get a vicious cycle.

    So we'll have as a result of all this:

    More low quality releases
    More identikit ui releases
    More apps with extremely simple feature sets (users won't even have the patience to learn complex stuff in a market focused on novelty and driven by addictive purchasing patterns.)
    Many devs failing to maintain their back catalogue carefully

    About that last point:

    Devs who end up with a catalogue of 30 apps within the space of a year will in many cases not have the time to maintain them properly even if they have the motivation. Will the motivation be there? When you 'spin up' an app in a week or two, how much of a damn will you be likely to give? And how much will people even be using old apps, when the whole scene becomes even more obsessed with novelty than it already is.

    All in all, I see this trend being very bad for the scene. Sure, it's a democratising process. Sure there will be success stories. But overall I think it will be bad, in the same way as the ready access to digital music has been bad for the music scene. It's been bad for musicians, but I'd argue it's been bad for listeners too. Guess what, scarcity has a helluva lot of upsides!

    Yeah, I pretty much agree with all of that.

    Going from the thrill of ‘I made this and it works!’ (even though they didn’t really make it)

    Since the 80s my parents still say I am not the one making the music, the computer is.

  • edited April 21

    @gusgranite said:

    @echoopera said:
    Had some fun this weekend with Claude and Gemini: i had to see if i could make something i would want to use for my sequencing needs.

    It’s been interesting to plan out some ideas just to see how they would play out. I can build out ideas i always wanted in an app, and customize my UI to adapt to my personal workflow. I just wish web midi was easier to do on iOS mobile like it is on desktop. FWIW, i went thru 13 different versions of the web app before arriving here. I’m not sure where I’ll go with it, but i have some ideas on what I’d like to do with the corpus. I was thinking a RNBO port for the Move would be a good exercise…but we’ll see where this investigation goes.

    Anyhoo, i know this thread appears to be demonizing the tech…but I’ve lived thru a few tech changes and always look for the silver lining whenever i can-and use tech for the greater good. We have to find our way, and realize that craft and quality will always be the measure of what deserves our cash.

    I would say documenting rather than demonizing… Good luck with your app.

    Fair enough. It’s more of a web based exploration now more than anything.

    It’s a fun playground to test out ideas and may serve as an example test bed to show other devs how i think their sequencers should run instead of writing long winded feature requests.

    Show don’t tell being the motto ya know 🤪

  • @AudioGus said:
    Since the 80s my parents still say I am not the one making the music, the computer is.

    Technically they’re right. Just like if they drive anywhere, they’re not doing any driving, the car is.

  • @pedro said:

    @AudioGus said:
    Since the 80s my parents still say I am not the one making the music, the computer is.

    Technically they’re right. Just like if they drive anywhere, they’re not doing any driving, the car is.

  • @AudioGus said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @daddyfalldown said:

    @Robin2 said:

    It does come across a little bit like a witch hunt if I’m honest; a bit accusatory. I too suspect that a lot of recent releases have been vibe coded but I think it would be more beneficial in the long run to encourage vibe coders just to be honest about it rather than make them feel it’s something shameful that they are more likely to hide and lie about. If they’re honest about it, we are then free to make decisions based on that as well as make judgements about how good, or bad, vibe coding can be

    A great example of what @Robin2 is talking about was the Augmatic GRE thread a month or two ago. The dev joined the conversation early on and seemed very upfront about how he used AI and his prior coding experience, and was sincerely interested in what people had to say. It was a thoughtful, constructive dialogue and the app was a hit, well-regarded by forum regulars and featured in YT tutorials by @Gavinski, @sfm, @thesoundtestroom, etc.

    Of course, the exact opposite happened last week with Drop Forge. The app came and went so quickly that it’s kind of a mystery. It’s unclear if it was vibe-coded or not, but that seems to be the consensus. Everyone who bought it feels burnt and is genuinely and justifiably pissed off. I’ve bought some duds over the years but fortunately passed on DF.

    Anyway, I’m as suspicious and pessimistic as anybody about the incursion of AI into music app production (and everything else). I agree with the need for vigilance, but I also agree with @Robin2 and others that maybe there’s a productive way of framing the discussion. Either way, because it’s such a loaded phrase, and understandably so, I can’t say I agree with “outing” apps and devs for vibe-coding without it being certain that they did.

    Thanks @daddyfalldown, always good to know that someone understands what I’m getting at.

    I also appreciated your comment.

    Not quite sure if that’s aimed at @daddyfalldown or myself but thanks @Gavinski.

    Well, at you, but same applies to DaddyFallDown's comment.

    Cheers.> @Gavinski said:

    The barrier to entry has become so low now. New devs are popping up on a weekly basis, and some are clearly able to churn out an app every few weeks, and to try and charge $10 a time.

    So we're going to get a supply explosion. But demand is actually pretty fixed, in our niche. iOS music is not - based on YouTube viewing figures at least - a scene that's growing, it's a scene that's shrunk since the pandemic peak, or even before. Look back at the kind of views Doug or Jakob were getting 7 or 8 years ago and compare that to their typical views today. It's not pretty.

    A supply glut combined with relatively static demand will lead to a race to the bottom, I think. Individual apps will sell less than before, because most buyers will not be able to afford all this stuff, even if they do actually want it. Devs will therefore feel pressured to churn out apps even more quickly, and we get a vicious cycle.

    So we'll have as a result of all this:

    More low quality releases
    More identikit ui releases
    More apps with extremely simple feature sets (users won't even have the patience to learn complex stuff in a market focused on novelty and driven by addictive purchasing patterns.)
    Many devs failing to maintain their back catalogue carefully

    About that last point:

    Devs who end up with a catalogue of 30 apps within the space of a year will in many cases not have the time to maintain them properly even if they have the motivation. Will the motivation be there? When you 'spin up' an app in a week or two, how much of a damn will you be likely to give? And how much will people even be using old apps, when the whole scene becomes even more obsessed with novelty than it already is.

    All in all, I see this trend being very bad for the scene. Sure, it's a democratising process. Sure there will be success stories. But overall I think it will be bad, in the same way as the ready access to digital music has been bad for the music scene. It's been bad for musicians, but I'd argue it's been bad for listeners too. Guess what, scarcity has a helluva lot of upsides!

    Yeah, I pretty much agree with all of that.

    Going from the thrill of ‘I made this and it works!’ (even though they didn’t really make it)

    Since the 80s my parents still say I am not the one making the music, the computer is.

    😂 Dang. The computer isn't making the music without you playing in/programming the notes, adjusting the EQs, etc. AI is when the computer "makes" the "music".

  • @jwmmakerofmusic said:

    @AudioGus said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @daddyfalldown said:

    @Robin2 said:

    It does come across a little bit like a witch hunt if I’m honest; a bit accusatory. I too suspect that a lot of recent releases have been vibe coded but I think it would be more beneficial in the long run to encourage vibe coders just to be honest about it rather than make them feel it’s something shameful that they are more likely to hide and lie about. If they’re honest about it, we are then free to make decisions based on that as well as make judgements about how good, or bad, vibe coding can be

    A great example of what @Robin2 is talking about was the Augmatic GRE thread a month or two ago. The dev joined the conversation early on and seemed very upfront about how he used AI and his prior coding experience, and was sincerely interested in what people had to say. It was a thoughtful, constructive dialogue and the app was a hit, well-regarded by forum regulars and featured in YT tutorials by @Gavinski, @sfm, @thesoundtestroom, etc.

    Of course, the exact opposite happened last week with Drop Forge. The app came and went so quickly that it’s kind of a mystery. It’s unclear if it was vibe-coded or not, but that seems to be the consensus. Everyone who bought it feels burnt and is genuinely and justifiably pissed off. I’ve bought some duds over the years but fortunately passed on DF.

    Anyway, I’m as suspicious and pessimistic as anybody about the incursion of AI into music app production (and everything else). I agree with the need for vigilance, but I also agree with @Robin2 and others that maybe there’s a productive way of framing the discussion. Either way, because it’s such a loaded phrase, and understandably so, I can’t say I agree with “outing” apps and devs for vibe-coding without it being certain that they did.

    Thanks @daddyfalldown, always good to know that someone understands what I’m getting at.

    I also appreciated your comment.

    Not quite sure if that’s aimed at @daddyfalldown or myself but thanks @Gavinski.

    Well, at you, but same applies to DaddyFallDown's comment.

    Cheers.> @Gavinski said:

    The barrier to entry has become so low now. New devs are popping up on a weekly basis, and some are clearly able to churn out an app every few weeks, and to try and charge $10 a time.

    So we're going to get a supply explosion. But demand is actually pretty fixed, in our niche. iOS music is not - based on YouTube viewing figures at least - a scene that's growing, it's a scene that's shrunk since the pandemic peak, or even before. Look back at the kind of views Doug or Jakob were getting 7 or 8 years ago and compare that to their typical views today. It's not pretty.

    A supply glut combined with relatively static demand will lead to a race to the bottom, I think. Individual apps will sell less than before, because most buyers will not be able to afford all this stuff, even if they do actually want it. Devs will therefore feel pressured to churn out apps even more quickly, and we get a vicious cycle.

    So we'll have as a result of all this:

    More low quality releases
    More identikit ui releases
    More apps with extremely simple feature sets (users won't even have the patience to learn complex stuff in a market focused on novelty and driven by addictive purchasing patterns.)
    Many devs failing to maintain their back catalogue carefully

    About that last point:

    Devs who end up with a catalogue of 30 apps within the space of a year will in many cases not have the time to maintain them properly even if they have the motivation. Will the motivation be there? When you 'spin up' an app in a week or two, how much of a damn will you be likely to give? And how much will people even be using old apps, when the whole scene becomes even more obsessed with novelty than it already is.

    All in all, I see this trend being very bad for the scene. Sure, it's a democratising process. Sure there will be success stories. But overall I think it will be bad, in the same way as the ready access to digital music has been bad for the music scene. It's been bad for musicians, but I'd argue it's been bad for listeners too. Guess what, scarcity has a helluva lot of upsides!

    Yeah, I pretty much agree with all of that.

    Going from the thrill of ‘I made this and it works!’ (even though they didn’t really make it)

    Since the 80s my parents still say I am not the one making the music, the computer is.

    😂 Dang. The computer isn't making the music without you playing in/programming the notes, adjusting the EQs, etc. AI is when the computer "makes" the "music".

    But we were talking about vibe coded apps.

  • @AudioGus said:

    @jwmmakerofmusic said:

    @AudioGus said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @daddyfalldown said:

    @Robin2 said:

    It does come across a little bit like a witch hunt if I’m honest; a bit accusatory. I too suspect that a lot of recent releases have been vibe coded but I think it would be more beneficial in the long run to encourage vibe coders just to be honest about it rather than make them feel it’s something shameful that they are more likely to hide and lie about. If they’re honest about it, we are then free to make decisions based on that as well as make judgements about how good, or bad, vibe coding can be

    A great example of what @Robin2 is talking about was the Augmatic GRE thread a month or two ago. The dev joined the conversation early on and seemed very upfront about how he used AI and his prior coding experience, and was sincerely interested in what people had to say. It was a thoughtful, constructive dialogue and the app was a hit, well-regarded by forum regulars and featured in YT tutorials by @Gavinski, @sfm, @thesoundtestroom, etc.

    Of course, the exact opposite happened last week with Drop Forge. The app came and went so quickly that it’s kind of a mystery. It’s unclear if it was vibe-coded or not, but that seems to be the consensus. Everyone who bought it feels burnt and is genuinely and justifiably pissed off. I’ve bought some duds over the years but fortunately passed on DF.

    Anyway, I’m as suspicious and pessimistic as anybody about the incursion of AI into music app production (and everything else). I agree with the need for vigilance, but I also agree with @Robin2 and others that maybe there’s a productive way of framing the discussion. Either way, because it’s such a loaded phrase, and understandably so, I can’t say I agree with “outing” apps and devs for vibe-coding without it being certain that they did.

    Thanks @daddyfalldown, always good to know that someone understands what I’m getting at.

    I also appreciated your comment.

    Not quite sure if that’s aimed at @daddyfalldown or myself but thanks @Gavinski.

    Well, at you, but same applies to DaddyFallDown's comment.

    Cheers.> @Gavinski said:

    The barrier to entry has become so low now. New devs are popping up on a weekly basis, and some are clearly able to churn out an app every few weeks, and to try and charge $10 a time.

    So we're going to get a supply explosion. But demand is actually pretty fixed, in our niche. iOS music is not - based on YouTube viewing figures at least - a scene that's growing, it's a scene that's shrunk since the pandemic peak, or even before. Look back at the kind of views Doug or Jakob were getting 7 or 8 years ago and compare that to their typical views today. It's not pretty.

    A supply glut combined with relatively static demand will lead to a race to the bottom, I think. Individual apps will sell less than before, because most buyers will not be able to afford all this stuff, even if they do actually want it. Devs will therefore feel pressured to churn out apps even more quickly, and we get a vicious cycle.

    So we'll have as a result of all this:

    More low quality releases
    More identikit ui releases
    More apps with extremely simple feature sets (users won't even have the patience to learn complex stuff in a market focused on novelty and driven by addictive purchasing patterns.)
    Many devs failing to maintain their back catalogue carefully

    About that last point:

    Devs who end up with a catalogue of 30 apps within the space of a year will in many cases not have the time to maintain them properly even if they have the motivation. Will the motivation be there? When you 'spin up' an app in a week or two, how much of a damn will you be likely to give? And how much will people even be using old apps, when the whole scene becomes even more obsessed with novelty than it already is.

    All in all, I see this trend being very bad for the scene. Sure, it's a democratising process. Sure there will be success stories. But overall I think it will be bad, in the same way as the ready access to digital music has been bad for the music scene. It's been bad for musicians, but I'd argue it's been bad for listeners too. Guess what, scarcity has a helluva lot of upsides!

    Yeah, I pretty much agree with all of that.

    Going from the thrill of ‘I made this and it works!’ (even though they didn’t really make it)

    Since the 80s my parents still say I am not the one making the music, the computer is.

    😂 Dang. The computer isn't making the music without you playing in/programming the notes, adjusting the EQs, etc. AI is when the computer "makes" the "music".

    But we were talking about vibe coded apps.

    Then again, somehow these threads always veer a little off-topic at times. But yeah, I guess depending on the vibe-coded app itself, as with any traditionally-coded app, just gotta figure out which is the slop and which actually works proper.

  • @jwmmakerofmusic said:

    @AudioGus said:

    @jwmmakerofmusic said:

    @AudioGus said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @Gavinski said:

    @Robin2 said:

    @daddyfalldown said:

    @Robin2 said:

    It does come across a little bit like a witch hunt if I’m honest; a bit accusatory. I too suspect that a lot of recent releases have been vibe coded but I think it would be more beneficial in the long run to encourage vibe coders just to be honest about it rather than make them feel it’s something shameful that they are more likely to hide and lie about. If they’re honest about it, we are then free to make decisions based on that as well as make judgements about how good, or bad, vibe coding can be

    A great example of what @Robin2 is talking about was the Augmatic GRE thread a month or two ago. The dev joined the conversation early on and seemed very upfront about how he used AI and his prior coding experience, and was sincerely interested in what people had to say. It was a thoughtful, constructive dialogue and the app was a hit, well-regarded by forum regulars and featured in YT tutorials by @Gavinski, @sfm, @thesoundtestroom, etc.

    Of course, the exact opposite happened last week with Drop Forge. The app came and went so quickly that it’s kind of a mystery. It’s unclear if it was vibe-coded or not, but that seems to be the consensus. Everyone who bought it feels burnt and is genuinely and justifiably pissed off. I’ve bought some duds over the years but fortunately passed on DF.

    Anyway, I’m as suspicious and pessimistic as anybody about the incursion of AI into music app production (and everything else). I agree with the need for vigilance, but I also agree with @Robin2 and others that maybe there’s a productive way of framing the discussion. Either way, because it’s such a loaded phrase, and understandably so, I can’t say I agree with “outing” apps and devs for vibe-coding without it being certain that they did.

    Thanks @daddyfalldown, always good to know that someone understands what I’m getting at.

    I also appreciated your comment.

    Not quite sure if that’s aimed at @daddyfalldown or myself but thanks @Gavinski.

    Well, at you, but same applies to DaddyFallDown's comment.

    Cheers.> @Gavinski said:

    The barrier to entry has become so low now. New devs are popping up on a weekly basis, and some are clearly able to churn out an app every few weeks, and to try and charge $10 a time.

    So we're going to get a supply explosion. But demand is actually pretty fixed, in our niche. iOS music is not - based on YouTube viewing figures at least - a scene that's growing, it's a scene that's shrunk since the pandemic peak, or even before. Look back at the kind of views Doug or Jakob were getting 7 or 8 years ago and compare that to their typical views today. It's not pretty.

    A supply glut combined with relatively static demand will lead to a race to the bottom, I think. Individual apps will sell less than before, because most buyers will not be able to afford all this stuff, even if they do actually want it. Devs will therefore feel pressured to churn out apps even more quickly, and we get a vicious cycle.

    So we'll have as a result of all this:

    More low quality releases
    More identikit ui releases
    More apps with extremely simple feature sets (users won't even have the patience to learn complex stuff in a market focused on novelty and driven by addictive purchasing patterns.)
    Many devs failing to maintain their back catalogue carefully

    About that last point:

    Devs who end up with a catalogue of 30 apps within the space of a year will in many cases not have the time to maintain them properly even if they have the motivation. Will the motivation be there? When you 'spin up' an app in a week or two, how much of a damn will you be likely to give? And how much will people even be using old apps, when the whole scene becomes even more obsessed with novelty than it already is.

    All in all, I see this trend being very bad for the scene. Sure, it's a democratising process. Sure there will be success stories. But overall I think it will be bad, in the same way as the ready access to digital music has been bad for the music scene. It's been bad for musicians, but I'd argue it's been bad for listeners too. Guess what, scarcity has a helluva lot of upsides!

    Yeah, I pretty much agree with all of that.

    Going from the thrill of ‘I made this and it works!’ (even though they didn’t really make it)

    Since the 80s my parents still say I am not the one making the music, the computer is.

    😂 Dang. The computer isn't making the music without you playing in/programming the notes, adjusting the EQs, etc. AI is when the computer "makes" the "music".

    But we were talking about vibe coded apps.

    Then again, somehow these threads always veer a little off-topic at times. But yeah, I guess depending on the vibe-coded app itself, as with any traditionally-coded app, just gotta figure out which is the slop and which actually works proper.

    And soon it all be like...

    Gnome sane?

  • I’m all for the democratization of development, but wow, there is going to be a lot of noise.

    Honestly, I feel like this may be my last year to release apps and still have any real visibility.

    So I’m taking the fall semester off from teaching and using that time to finish the passion-project apps I’ve started over the past 10 years.

    Anecdotally, an established developer recently spent months working full-time on a new app and made less than $200 worldwide in the first week. That’s a pretty sobering sign of where things are headed, especially for developers who depend on the App Store for real income.

  • edited April 21

    @AnalogMatthew said:
    Anecdotally, an established developer recently spent months working full-time on a new app and made less than $200 worldwide in the first week.

    Times have definitely changed. Being an established dev just isn't enough, even if it once was. The app has to be good, it should be unique enough, it should look good and offer a great UX, there should be marketing, the price has to be right. In some ways, tbh, the dev scene needs a good kick up the arse, as I can think of quite a few, actually, more than a few, kinda 'meh' releases, even by established devs, and even before the rise of AI-assisted coding.

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