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DISCUSSION: Is the DRUM APP market saturated?

13

Comments

  • @solador78 For starters Bilbao allows you to have different samples on each of the pads. It's more of a 'Drum Machine' while AbuDhabi is more of a 'loop slicer' with some playback options per slice and a whacky arpeggiator to re-arrange the slices...

  • @Samu, Maybe at first glance. But you can use Abu to trigger 16 different samples on each of the pads, in exactly the same way as Bilbao, with exactly the same features like Attack, Decay, etc. and with additional features that aren't even present in Bilbao, like Reverse. The best part is that by exporting exactly two bars of sixteen 8th notes, you can import it all in one shot to Abu's Init Patch (54) and it will automatically map it across the 16 pads. So, this means you can bounce 4 different Tokyos down to 16 pads in Abu, or layer sub basses to all of your kicks and snares in London with a synth like Dublin, or get around annoying technical limitations on old ipads.

  • I like to actually play, even if I'm not a terribly good drummer. So most of the drum apps don't appeal to me a whole lot, though I do like messing with Drumjam and Thumbjam. But what I would like is an inexpensive set of external pads that send midi. I don't care if they have any sounds themselves, whatsoever, as i can use them to drive thumbjam, or Auria when the update comes out, and then use Drumagog. But I just can't get a decent groove going tapping the iPad.

  • @kobamoto said:
    not at all, if we'd have looked at it that way we would have not gotten diode and would not be looking forward to getting patterning, I'd almost say it's essential that we keep on looking for the perfect beatmachine. we need people to develop more sampling slicing beatmachines and we need the iOS devs to start churning out sampling slicing grid apps too, the grid app market is sorely lacking on iOS even though we've got all of the various midi controllers like the mini launchpad that would be perfect with the ipad.

    Obviously, innovation is key.

    That was the exact point of the thread.

    But, innovation means innovation. Not retrofitting the same exact platforms over and over without advancements each time.

    You may not have noticed, but, I did not name ONE app or company in the original post.

    If you also may have not have noticed, I gave descriptions of features that either do or do not apply to any app.

    You can see the companies who have the STAR drum apps had no problem posting in the thread. THESE COMPANIES know they are the top of the drum app food chain. They did things right.

    That was the methodology of the thread. It was never about brands or companies. It was never about "uhh hay we don't need any more drum apps".

    It was about hoping that a message of constant innovation of drum apps is what is needed. As opposed to synth and F/x apps where I have seen tremendous growth and exploration, the drum app genre has been less inventive.

    I am thrilled for the companies to have new apps. As long as they are actually "new" in what they can do for IOS music.

  • @solador78 Bilbao allows us to use longer samples and the 'pitch' can be adjusted/automated while the sample is playing(pitch-gliding and scratch-type effects). The start and end-points of the sample can be automated too.

    This is in no way an attempt to 'diss' Abu Dhabi or promote Bilbao (I have both), both serve their purpose and do it quite well...

  • @solador78 said:
    Samu, Maybe at first glance. But you can use Abu to trigger 16 different samples on each of the pads, in exactly the same way as Bilbao, with exactly the same features like Attack, Decay, etc. and with additional features that aren't even present in Bilbao, like Reverse. The best part is that by exporting exactly two bars of sixteen 8th notes, you can import it all in one shot to Abu's Init Patch (54) and it will automatically map it across the 16 pads. So, this means you can bounce 4 different Tokyos down to 16 pads in Abu, or layer sub basses to all of your kicks and snares in London with a synth like Dublin, or get around annoying technical limitations on old ipads.

    Yep, that's nice, and nicely explained.

    1 bar of 16th notes at 50 BPM or 2 bars of 8th notes at 100BPM gives you the optimal duration for each 'hit' and is easy to remember.

    I've done this with external synths - making quick 'kits' in Seek Beats, Animoog, Elastic Drums, iMachine, iElectribe etc. etc...

    To be honest i've never done it to actually resample Gadget... I'd probably just have the 4 Tokyo's running live because it would give me the ability to more deeply automate and mess with the timbre of those sounds throughout my track.

    But if I did want to do it, presumably there's no easy way to get a clean 2 bar audio file out of Gadget other than saving your project, then saving your project again with a new name, killing all other scenes and just having a single 2 bar scene, exporting, and then returning to the original project? (That's a little bit of a procedure - but do-able).

  • edited July 2015

    @Samu said:
    solador78 Bilbao allows us to use longer samples and the 'pitch' can be adjusted/automated while the sample is playing(pitch-gliding and scratch-type effects). The start and end-points of the sample can be automated too.

    This is in no way an attempt to 'diss' Abu Dhabi or promote Bilbao (I have both), both serve their purpose and do it quite well...

    Ok, I get it.. you don't want to use Abu (which also has manual start and end points for the slices, and automated pitch-gliding or whatever) and would rather moan about how Gadget/Bilbao doesn't do what I just described.

    @Matt_Fletcher_2000 said:
    To be honest i've never done it to actually resample Gadget... I'd probably just have the 4 Tokyo's running live because it would give me the ability to more deeply automate and mess with the timbre of those sounds throughout my track.

    I'm still on a 1st gen mini, so my tracks either have 8 instances of Marseille, or some other wacky work-around.

  • edited July 2015

    @solador78 Please do educate me on how to 'automate' start and endpoints of the pads using Abu Dhabi.

    Automatable parameters in Abu Dhabi include for each pad Pitch, Attack, Decay, Reverse, Level, Pan, Group, Send and Note-Repeat.

    I use both Bilbao and Abu Dhabi when I see them serving a purpose.

  • @Samu, I said you could manually set the start and end points. Not sure why you would want to automate the start and end points, unless you wanted to selectively play out of time and only occasionally ruin the groove. I'll be sure not to flip you any tips in the future cause I can see they're totally wasted.

  • @solador78 Your tips are not wasted at all, they are indeed very handy for building up 'sample packs' to be used within Abu Dhabi so thank you for them.

  • edited July 2015

    @RustiK said:

    completely agree with you Rustik, that was the gist of my comments. Everyone is holding back on iOS in this area,

  • @Samu said:

    Cool, thanks. I'm going to go play with Bilbao's automated start/end points now.

  • Keep up at the back boy!! AU's on iOS not vst's
    Numpty lol

  • @sonosaurus said:
    That said, I've been procrastinating on getting some of those much requested major improvements into DrumJam for far too long. There is an update pending in a few weeks, but only a few small (but useful) features are sneaking in with the bugfixes.

    Great news that they'll be an update to DrumJam. Can I let you know about a bug? The Midi out on the performance pad doesn't seem to send 'note off'. If you try jamming some drum hits into Gadget you'll see from the resulting midi in the piano roll it sends some extremely long notes (so it's quite messy midi). Would be great if it sent 32nd, 16th and 8th length notes (depending on the speed you have the repeat set to).

  • edited July 2015

    Not for me so far.
    There is still missing a high quality EDM / Trance Drum Machine for IOS .
    I do not know any Drum Machine which offers
    increasing speed Drum Roll Fills ( Trance ) or one with decent High Quality & Modern up to date Reverb Trance Drum Samples. I am very happy with anything else. Even if there are many DM available there are always new & interesting Drum Machine Innovations for iOS which is amazing and i hope this stays.

  • If Samplr and Impaktor ever get full midi in/out support, together with DrumJam, all my drum wishes wil become true.

  • @HighEscape said:
    Not for me so far.
    There is still missing a high quality EDM / Trance Drum Machine for IOS .
    I do not know any Drum Machine which offers
    increasing speed Drum Roll Fills ( Trance ) or one with decent High Quality & Modern up to date Reverb Trance Drum Samples. I am very happy with anything else. Even if there are many DM available there are always new & interesting Drum Machine Innovations for iOS which is amazing and i hope this stays.

    have you tried using the flux fx on a drumroll in the impc pro, you can record the flux tweaking into the sequence?

  • @kobamoto said:
    completely agree with you Rustik, that was the gist of my comments. Everyone is holding back on iOS in this area,

    "Smiles and gives a thumbs up"

  • @kobamoto said:
    completely agree with you Rustik, that was the gist of my comments. Everyone is holding back on iOS in this area,

    It was all about the specific controls of each app.

    Which is comical when someone responded to me :

    "More likely than not, the only way to get your perfect drum app is to start learning how to program"

    I guess people should just go back to Sony Acid and forget about the benefits of IOS music production all together.

    Because the controls, functionality, user interface, and technological advancements of app development are directly proportionate to one's skill of program drums........................ LULZ

  • @rickwaugh said:
    I like to actually play, even if I'm not a terribly good drummer. So most of the drum apps don't appeal to me a whole lot, though I do like messing with Drumjam and Thumbjam. But what I would like is an inexpensive set of external pads that send midi. I don't care if they have any sounds themselves, whatsoever, as i can use them to drive thumbjam, or Auria when the update comes out, and then use Drumagog. But I just can't get a decent groove going tapping the iPad.

    I have just purchased the Korg nanoPad2. It works really great with DrumJam!! I also have the Korg padKONTROL which also works great; except it needs external power to work with the iPad. The nanPad2 is powered off the iPads USB bus. So, the nanoPad2 is very portable.

  • @bsantoro, looks too small to hit with a set of sticks. Is that true?

  • Thanks for reminding me about the noteOff issue, it somehow fell off my list, but I'll definitely get that sorted for this update!

  • i think the issue is that no matter how much we would not like it to be so, iOS dev is still extremely young in some ways. We have the technology, especially when it comes to apps like drum apps we have way more capability than needed to make great apps but the will is not quite there yet. so by young In terms of thinking, for instance when it comes to synth apps for the most part the trend is to try to get the most out of the software/features, but when it comes to drum apps the trend is to try to put something out with the least features that people will accept and this is in spite of the fact that drum apps take less dev and resources than synth apps. We are lucky to have the exceptions that we do in that there are definitely some great devs out there trying to push things like the different drum dev and others I've mentioned before but there are still too many devs out there who don't even put basic editing, copy, etc... in apps and put them out. The community doesn't really hold up any standards so the platform is still a place to waste allot of money. we sometimes have a collective mentality akin to the attitude of people just trying to help out their babysitter pay for school, which is admirable but not helpful for development as a whole when you withhold standards from the equation, and it's not about small devs or big companies it's about a mindset. That's why korg was able to get away with releasing bilboa and abu because the environment allowed them to release underwhelming add-ons at expensive cost. Instead of trying to convince our friends that iPads are not toys we should be trying to convince developers of what the base needs are. Few have the integrity of a kymatica, loopy masterpiece, or sunvox dev where you know the will is there to build something that stands on it's own credibility. just my opinion though and before lunch at that.

  • @kobamoto said: this is in spite of the fact that drum apps take less dev and resources than synth apps

    What makes you think that? Seems to me that it is the opposite. Drum apps are multi-timbral! Drum apps have sequencers (!) and timing issues to deal with. Then all of the particulars that people like us ask for in the quest for the One True Drum App. Contrast that with considerably lower demands for a synth, feature set wise. Plus, there are tons and tons of free programming resources out there that provide all of the basic building blocks for synthesis code in C (language, not the note ;). Not at all trying to trivialize creating a synth app but from my perspective, never having built either, it would seem to me that creating a drum machine app takes considerably more development.

    I don't disagree with the general sentiment of encouraging better and better apps, natch.

  • @sonosaurus said:
    Thanks for reminding me about the noteOff issue, it somehow fell off my list, but I'll definitely get that sorted for this update!

    Brilliant. That would be amazing. I can almost picture lots of neat 8th and 16th notes at different velocities on the Gadget piano roll :). Would make 'tidying up' the midi a lot easier.

  • @syrupcore said:

    are you saying that iOS drum apps are more intensive than iOS synth apps or do you mean something else?

  • drum apps might be multi tim but not at the same time , midi isn't resource intensive, sample triggering isn't resource intensive, all of the editing features we ask for aren't resource intensive, and the file management we wish was there isn't resource intensive. for instance which is more intensive beat surfing or sunrizer, nave, etc..?

  • @kobamoto said:
    are you saying that iOS drum apps are more intensive than iOS synth apps or do you mean something else?

    No, wasn't talking about system resources. Was specifically, and respectfully, in response to 'drum apps take less dev'. Anything can eat resources—hell, Safari is the worst of them all.

    @kobamoto said:
    drum apps might be multi tim but not at the same time

    Huh? You can play a kick and a snare and a hi-hat simultaneously in pretty much every drum app I'm aware of, save tweakybeat.

    Honestly, not trying to argue. Wanted to understand what made you think drum apps require less development effort than synth apps. Like I said, I don't really know as I've never coded either but, on the surface anyway, drum apps seems to require more, not less, dev effort.

  • edited July 2015

    no offense taken syrupcore :)
    I know you can play notes at the same time in a drum app, that's not what I meant, I meant generally speaking there are less issues of polyphony in a drum app than a synth app because you play less notes at the same time.
    and by resources I meant resources on the device you're using, not development time from a developer, of course that would depend on what kind of drum app they are intending to create.

    I meant for instance that funk box taxes your system less than the typical synth app popularized on the forum

  • edited July 2015

    @mkell424 said:
    I'm in the minority but I say the more the better. More drum sounds to pick from for use in your productions. The sample based iMPC has sounds that are different than Waldorf Attack which is a drum synthesizer. Johnny and I talked about having too many sounds for your arsenal and being overwhelmed by the choices, but that's a price I'm willing to pay. ;-)

    But most important it leads to innovation in the industry like Diode's ability to add effects on individual beats. It would be a sad day if developers stopped creating new and better apps because they felt the market was over saturated.

    As soon as I saw Diode, I thought, 'Someone likes their Elektron boxes!' The Elektron Analog Rytm sprung to mind, with what it does with parameter locks per step.

    Quite surprised there has been no clone of the Elektron sequencer on iOS, actually. Stick MIDI Out on it and you'd have a phenomenal app. In fact, an app 'tribute' to the Rytm would be an open goal as best drum app on the platform and I'm sure it could be done

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