Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Takete has arrived

135

Comments

  • that would work too

  • @kobamoto said:
    that would work too

    For the developer too!

  • I love the concept of Takete .. the developer is taking quite a beating online which is a shame as What he's describing is an avenue completely worth nurturing and developing.

    Even a tad of PR buffering would go a long way: In my mind there should have been a strong preemptive addressing for the asking price in addition to a reflective mention of the developers past projects which as far as I can tell are Only working against him on this current release.

    "$80 is multiple times the price of most music apps but here's why I'm charging that amount for Takete..."

    "I stopped updating my previous apps because....."

    (etc)

  • Just thought I should jump in and respond to some of the concerns that have been raised.

    I realise that some people were upset that I deleted their comments/posts on the RST FB page. These were on the first few days of the Takete release and I was attempting to have some control over what I presented to prospective customers. In retrospect, deleting the comments was probably not the best way of handling it but I had a lot of other things to work on and didn’t want to engage in a debate on pricing.

    The price has been set according to what I think Takete is worth, based on my usage of it. While Takete is clearly an app - in that is built for iPad - that really is where it ends. It has been designed with the aim of replacing desktop software and that is the way that I use it. That said, it’s still early days and the functionality will continue to expand. I still use Ableton for arranging and making loops but I hope that Takete will assume those roles in the future.

    For those who had issues with v1.0 - I do apologise. I rushed that release and in retrospect I should have resisted the urge and kept working on it. v1.2 is now available and is probably at the state v1.0 should have been at. It is much more stable and performance is better especially on older devices.

    Editing is now available in the Lite version (limited to 10 edits in a 10 minute session) so you can try out everything before committing to the purchase.

    Those who are wondering about updates to Bucephalus - I have been working on it since the Takete release and will issue a new version soon.

    So far I’ve had plenty of feedback, some of which has made it into subsequent versions. I do like this way of engaging with users and hope that people will continue to contact me with their suggestions. Takete is my fulltime occupation now and you will see it expand and improve over the coming months and years.

    Jon / RST

  • edited August 2015

    You should sell what the global market wants (pricing). If you can not match both ends on global scale, you end up not much! And remeber on the way up, you should strive for updating your fame record (no obliterations) and continuing to improve it!

    For the time being, I am going to enjoy my Patterning app! Cheers.

  • I think people should lay off the dev on price. Above he says, "Takete is now my full-time occupation," and that's probably not a realistic lifestyle for a $5 or $10 app. The Flux:FX devs have repeatedly mentioned having to stay with day-jobs to get by, which results in less development for thap app, which I've seen some people here criticize (albeit gently).

    If this was sold on pluginboutique nobody would bat an eye at the price. There has to be room for more expensive ipad apps or it's going to take longer for ipad stuff to make the big jumps necessary to overtaking desktops or whatever. Development is going to drag on at a lower rate if the devs are still working 40-hour office gigs.

  • edited August 2015

    You're right rhcball in a certain way but the thing is, the way he start the launch of his app, I'm not convince that a lot of people bought it so, there is not much for a full time job. I'm pretty sure at $40 or $50, a lot , I mean a lot of peoples would have jump into it. Included me ... more people = more money

  • @mhc0 said:
    You're right rhcball in a certain way but the thing is, the way he start the launch of his app, I'm not convince that a lot of people bought it so, there is not much for a full time job. I'm pretty sure at $40 or $50, a lot , I mean a lot more people would have jump into it. Included me ... more people = more money

    Your looking at it from a short term gain. Yes more people = more money. But more people buying it as it develops = more consistent cash flow. If he sold it for $5 many people would buy it, but where does that leave future development? The majority of his potential market would already own it.

    The high price could work if he really does develop it as a fulltime thing. This might be a app that people will buy an iPad for etc. He has a much bigger market right now as very few people have bought, but as it develops he could win many people over to buy it - even at it's price.

    More people = more money over time

  • edited August 2015

    @MirEko said:
    If he sold it for $5 many people would buy it, but where does that leave future development?

    They should raise the price of AB to at least $100 in that case.

    There's a limited pool of funds that users can collectively spend on apps.

    Does Takete deserve a bigger slice of the pie than other developers?

    More than likely, users will split their funds between several devs that offer greater value (bango for buck) and Takete will continue to languish on the sideline.

  • It's not for me, but as far as price goes, I've spent a pretty penny on pc software that's not been worth it to myself long term. At least you can try it and see if it is worth it to yourself.

    I would be interested in some figures to see if people are really making any money from iOS apps for the relatively niche music market.

    I wonder if people are more worried about losing how good we've had it with prices on iOS, than actually caring about this particular app....how many of us just buy apps on a whim as much of it is so cheap. Yet how many still expect updates, new features, free stuff and our coffee delivered to our hands while we moan that x app does not provide sugar?

  • @rhcball said:
    I think people should lay off the dev on price. Above he says, "Takete is now my full-time occupation," and that's probably not a realistic lifestyle for a $5 or $10 app. The Flux:FX devs have repeatedly mentioned having to stay with day-jobs to get by, which results in less development for thap app, which I've seen some people here criticize (albeit gently).

    If this was sold on pluginboutique nobody would bat an eye at the price. There has to be room for more expensive ipad apps or it's going to take longer for ipad stuff to make the big jumps necessary to overtaking desktops or whatever. Development is going to drag on at a lower rate if the devs are still working 40-hour office gigs.

    agree with your sentiments but think it's a bit premature yet as iOS development on the level that it's on right now is not good enough yet, the standards are not secure. in other words too many people are fudging things up on this level still to be opening up the door to that price level.... there are only a small minority of devs like the AB devs, Kymatica, the soundscaper Dev etc... that are keeping standards of integrity, there is still too much of a mess going on. I would hate for people to get ripped at such high prices.

  • I tried the free version, and I like it. I would certainly pay $10 for it right now with the hope that development continues because it seems a bit half-baked at this point.

  • Was really interested in it. Still am also but the price put me off a bit. We'll see where it goes as far as development.

  • Great update! :)

    What's New in Version 1.6

    • Audiobus support as both Input and Output.
    • Background audio mode added.
    • Variable buffer size switch added.
    • Matrix controller new features: Clear button added and support for any loop length.
  • edited July 2016

    the videos posted are totally misleading - made me think wtf... without any background what the app is about
    it can send video to a dedicated output (projector etc), video is live modulated by the audio performance
    there's a long file mode for 8 loop selections from 30 minutes or longer tracks
    (and a ton of more standard stuff)
    clear design, performance oriented... looks like a real cool app B)
    it's currently 50€ in the store - if expectations are met (according to what I've seen on YT) this is way below value imo

    cheers, Tom

  • How Can i record audio in takete ?

  • @thesoundtestroom said:
    Yup in the UK too at £59.99 however there is a free version, not sure how many people will go for the paid version

    >

    Vidibox is a fantastic alternative, at a much better price. All it needs is an update for higher res.

  • @Proppa said:
    The Different Drummer app started at $300, was at $50 for a bit, jumped around and is currently $12.99.

    >

    DD is a great example of a winderfully inventive app, whose developer listened to potential customers and looked closer at the market he's in. Now, it's perfectly priced and I bet he sells a lot more.

  • @Bartlinux said:
    How Can i record audio in takete ?

    Good question. Takete still needs a manual

  • edited July 2016

    quote from the website

    FEATURES (v1.6)

    • Flexible architecture
    • Audio Instruments (File Player, Long Player, Touch Loop, Granular Synth, Sample Drum, Recorder, External Input)
    • Import your own audio and video files from iTunes, other apps and the camera roll
    • iCloud import and export
    • Controllers (External MIDI, Matrix and Touch)
    • MIDI Learn functionality
    • Audio FX (Overdrive, Lofi, Delay, Plate Verb, Filter, Compressor)
    • Video FX (Contrast, Repeat, Pixellate, Tunnel, Mirror, Reverb, Posterize, Scale, Dot, Edge)
    • Switchable video blend modes (Add, Subtract, Dodge, Saturation, Multiply, Divide)
    • High quality video output to external display/projector using VGA, HDMI and Airplay
    • Professional audio quality
    • Record video and audio output separately or combined
    • Extensive automation available
    • Ableton Link for wireless synchronisation across multiple devices
    • Audiobus integration as input and output device

    cheers, Tom

  • edited July 2016

    @Nkersov said:
    Vidibox is a fantastic alternative, at a much better price. All it needs is an update for higher res.

    Takete's video processing is controlled by the synth/processing engine, not just by audio output
    stupid example:
    if your track has a Moog and an electric Bass, it could show a Moog panel, whenever the synth plays
    just by audio output alone you couldn't tell one bass from the other

    cheers, Tom

  • I tried the app and it doesn't work on Audiobus with the lite version.

    Can someone confirm that the app is able to be recorded in Loopy before I buy it this am?

  • @RustiK said:
    I tried the app and it doesn't work on Audiobus with the lite version.

    Can someone confirm that the app is able to be recorded in Loopy before I buy it this am?

    Yes it can, but not in a very useful way (unless I'm doing it wrong see above re Takete manual)

    In the AB control panel for Takete there is no play, pause or record button just the switch to button. So it's pretty hard to sync it.

  • You can sync via Ableton Link, works flawless...I just tried!

  • @BiancaNeve said:

    @RustiK said:
    I tried the app and it doesn't work on Audiobus with the lite version.

    Can someone confirm that the app is able to be recorded in Loopy before I buy it this am?

    Yes it can, but not in a very useful way (unless I'm doing it wrong see above re Takete manual)

    In the AB control panel for Takete there is no play, pause or record button just the switch to button. So it's pretty hard to sync it.

    Really?

    Let me go grab an Itunes card(all I use is cash) and get this and then I will check back in a bit.

    K.K.

  • @rhcball said:
    I think people should lay off the dev on price. Above he says, "Takete is now my full-time occupation," and that's probably not a realistic lifestyle for a $5 or $10 app. The Flux:FX devs have repeatedly mentioned having to stay with day-jobs to get by, which results in less development for thap app, which I've seen some people here criticize (albeit gently).

    If this was sold on pluginboutique nobody would bat an eye at the price. There has to be room for more expensive ipad apps or it's going to take longer for ipad stuff to make the big jumps necessary to overtaking desktops or whatever. Development is going to drag on at a lower rate if the devs are still working 40-hour office gigs.

    x 10000

    I am sure many people have jobs that others(me) would also deem they don't work hard or make too much money for what they do.

    Fortunately market forces not emotions rule everything when it comes to capitalism.

    Petty people be petty..............................................

  • Takete is in the same league like Cubasis or Auria! Takete made by one Developer same as with Auria I think! Cubasis is a bigger company they're able for sales from time to time!

  • edited July 2016

    @RustiK said:

    Fortunately market forces not emotions rule everything when it comes to capitalism.

    >

    Yes, market forces do rule. Which is why every product under the sun has a price that it will sell at. A price which has no relationship, necessarily, to the work put in by its creator/ developer.

  • I have worked with audio for video before. And whilst I do sometimes use loops when composing music, I cannot create video audio using loops alone, I also use a lot of audio which isn't loop-based, such as recorded audio, sound fx and foley.

    The idea of being restricted to a loop-based music tool for the majority of my video audio leads me to believe that Takete is not for me.

    So if the demographic the dev is targeting is different from the one I'm in and Takete is intended to attract people whose workflows differ significantly from mine, then my disinterest is only a logical outcome of that.

    Or maybe I've totally misunderstood the app?

    Oh well.

  • edited July 2016

    @decibelle said:
    I have worked with audio for video before. And whilst I do sometimes use loops when composing music, I cannot create video audio using loops alone, I also use a lot of audio which isn't loop-based, such as recorded audio, sound fx and foley.

    The idea of being restricted to a loop-based music tool for the majority of my video audio leads me to believe that Takete is not for me.

    So if the demographic the dev is targeting is different from the one I'm in and Takete is intended to attract people whose workflows differ significantly from mine, then my disinterest is only a logical outcome of that.

    Or maybe I've totally misunderstood the app?

    Oh well.

    Yup you have misunderstood the full potential of the app.

    I would say read the manual but ....

Sign In or Register to comment.