Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
No because if you are inside gadget it won't matter. You hear the tail (the release or delay etc) after the clip has finished - sometimes for many bars.
But if you are exporting each clip as a perfect 8 bar audio loop or whatever, surely there are plenty of cases where you are losing the long release on a pad or the delay?
Well said! Well said indeed. I need to do more experimentation.
I wish gadget played more friendly with other apps but other than that it's awesome!
When exporting to Ableton it exports the Gadget clip with the tail. It doesn't cut off the Gadget clip at a set length like 1 bar. So you can make a duplicate clip and launch each one after the other. You just got to make sure the clips are one shots. Or you can chop the tail off. I try to bring everything into Ableton dry. For example I'll turn the effects off on a Bilbao clip.
Ah, thanks. Get it.
Actually, if you want to delete the actual audio on the track you'll need to take the further step of opening another project, go to Import Audio in the menu, go inside the project you were working on and delete the audio for that track....way too complicated, but I prevents file loss I guess.
Actually, you can avoid this by temporarily turning project auto-cleanup on in the prefs and restarting Auria. It's not a good idea to leave this on all the time due to a known bug with the feature which can cause data loss, but I use it on an occasional basis to clean up a project (one it's been backed up to Dropbox just in case). Hopefully once this bug is fixed (Rim knows about it) you can simply leave the auto clean-up on all the time.
Ah, I didn't know this. I think I'll avoid it I there's a bug though...
I had all these pedals, Daw , guitars... etc.. but I wanted to make music on the fly..i.e capture ideas and then go home and refine.. IOS helped me achieve this and much more .. e.g record harmonies on loopy on the go..record a backing tracking on GB etc....
Another year has almost passed and I've begun to give up on the waiting. Spent another happy hour with it tonight though and realized I'd never brought in midi before...works like a breeze (which for me is shouting something)...I can just make noises I recognize as my own with this thing (no small matter).
I've been producing on pc/Mac for years. I downloaded animoog and it was all over after that. I was addicted. The quality and sheer quantity of apps on iOS is staggering. One could potentially produce and entire record just on iOS. One could build an entire career on it. Plus it's just so much fun!!! I'm by no means iOS exclusive but I'd say about 70% of my song ideas originate on iOS. And now with Link for Live. Omg. It's amazing.
I started playing guitar when I was young.
Then maybe 12 years ago I started playing keys and sequencing electronic beats on a second hand xp-50. Eventually added an akai rack sampler and a Waldorf microwave xt.
When I discovered rebirth then reason I sold off some gear including the Waldorf (to my continued chagrin!)
Then I got robbed and almost all my gear was stolen except my epiphone les Paul that I had with me when it happened (still have it to this day). So I kinda took a forced hiatus on making electronic music for a few years until about 2 years ago now.
Then I found out about push and got right back into the whole thing and I am pretty excited about it! Now I have push2 an mpc 1000 ( which I always wanted when I was younger and man do I love it!) a bass station 2 and an iPad I use mainly as a synth/ sound module with an Alesis io dock 2.
I have been trying a bunch of things on the iPad but TBH the best use of it for me is either as a multi timbral synth with AUM or to come up with ideas with fugue machine or patterning and using that with my other gear. Far from being 100% iOS, nor do I think I will ever be! Good on those of you who are.
What got me started on iOS music? AudioBus.
Seriously.
I've always lusted after a room full of synths all MIDI'd up , so I can walk in and pretend to be Tangerine Dream . As I'm poor and that will never happen , when the iPad came along it was a great substitute - and then Audiobus and Korg , and now aum and Moog have made the dream come true )
Touchscreen (I started with Touchable for Live, to be sure)
Low prices for (often) good apps
It's a new technology that brings the same revolution already happened for mobile photo and movies
Touchscreen is fantastic indeed, but one thing i hate with iOS is that we always need another app ...First we needed IAA ,next audiobus then link ,au and aum and finally Modstep.And If you Want this you should buy midibridge, musicio,Apollo etc All those functions should be included in the IOS and not as paid apps.And another Boring thing with iOS is that controllerism ´s fashion ,always trying to controll this app with another .We spend more Time in the settings menu than to produce sounds.When i worked with fl studio or Logic in desktop i was 1000 Times more productive.Now i buy and buy again, i configure midi and apps all Day long but i havent produce one only song
@grego68 you have lumped iOS features with apps.
IAA and AU are part of iOS developers can add to their apps. AUM, modstep, Audiobus, and Apollo are apps.
Mobile technology is a developing technology versus laptop and desktops which are mature. This means that mobile OS developers and app developers are still figuring out how to do things. It seems to me that it will therefore take awhile to develop environments like Logic and FL on iOS.
As the capacity and capabilities of mobile hardware increase along with the development of apps there will also need to be a way in which app developers can have a viable business model for creating these more sophisticated and integrated apps. I don't know if the level of productivity you experienced in the desktop music environment will ever be realized on iOS so perhaps you're wise in evaluating its utility for you in music creation.
@Infocheck Sorry i woke up in a bad way this morning so i was a bit grumpy but sometimes im really mad with my iPad and all those apps.I knew IAA and AU are technologies and not apps but as they are not universal yet we can consider we must pay to enjoy a few of them who are implemented .Two solutions : make touchscreen with macosx or improve iOS with real audio unit...Im not a professionnal musician its just a hobby so its not a big deal If im not productive but i just note that i fool around buying all those apps instead of making music with Logic with all my vst and au on my mac like before . Logic remote is the only app i need and i just take my iPad as a controller instead of buying all the iOS synth ,daw,drums.I am afraid of becoming a f*cking geek.
@grego68 it seems a lot of people really want the ability to recall settings when they save projects including MIDI and synth/fx presets. The challenge is that you have Apple and independent developers all have to be on the same page in a market based on mass sales or the non-profit commitment of developers.
Many developers do so in their free time and may not be as familiar with relevant aspects of iOS development. Others focus on the mass market which has different needs and functionality. Others develop apps as standalone and may or may not add integratation functionality.
Sites like this forum and the Sound Test Room can give you a sense of what apps do. Since the capabilities of the hardware and iOS have not been anywhere close to desktop multi-app flows until the last couple of generations of iPad, perhaps over the next couple of years a workflow more conducive to what you're accustomed to may emerge. Being able to filter out app offerings which meet your workflow requirements may indeed require some visits to Geekville.
I was fed up with either paying stupid money for old synths (that would often go faulty) or paying stupid money for new synths (that are often poorly built imitations of what's gone before). Plus, the DAW and plugin developers seem to have run out of ideas. iOS apps can still be innovative and provide new ways of doing things that don't involve the tedious soul sap of sitting in front of a computer, clicking a mouse & looking at music, rather than feeling it.
I'd dipped into iOS music years ago, before the sync protocols or devices with enough power, and hated it. But, thanks to being gifted an iPad mini 4 in January, I looked again and found things had vastly improved.
I'm so convinced that iOS apps have a future that I purchased a Pro 12.9" and, despite the occasional dud, am able to buy great apps for a tiny fraction of what I was paying for desktop plugins or hardware.
I image the code would need some serious work for an upgrade by now. I would be happy if he would just write a new version that had the same workflow. I would definitely buy it.
There is really something about how it works that just flows with me. Might just be because it was one of my first loves in iOS music making.
I agree. It's not the most intuitive but it is one of the most conducive. Seems ahead of its time now, but still hasn't been sent to the glue factory by its successors...
Back when Korg released iElectribe and iMS-20, I started becoming interested in iOS music production. But I waited a bit to see where it was going. When Animoog was first released, I started becoming more interested, especially with the iPhone version. I bought an iPod Touch to start out with specifically because of Animoog. I started using Animoog with my hardware and software setup right away. A couple of years later, I had to get an iPad because the apps were getting a lot better. Korg Gadget really made me wanting the iPad.
The technology has improved a lot since AudioBus and IAA were first introduced. I struggled with all the usual problems and sometimes wondered if I was wasting my time and money over the years. But considering the price of apps vs VSTs or REs for Reason, I was getting more for my money while reducing CPU load on my Mac. Plus I can go anywhere with the iPad and not be stuck sitting at my desk with a mouse and a keyboard.
I enjoy the portability of the iPad alongside my Roland SP-404SX loaded with rechargeable batteries. What a great combo.
I never switched but rather added iOS'ing to my DAW'ing workflow.
Everything ends up in the DAW eventually and increasingly I'm dissatisfied with projects that don't include iOS as part of the process. I'm not sure if that's an enjoyment-of-making-Stuff (in iOS) thing or an actual sonic-diversity thing but either way I no longer question it and embrace the heck outta iOS.
The reason I switched to iOS was when I realized I could get a synthesizer better than my $3000.00 Korg synthesizer from the 90's for 20 bucks.
" just take my iPad as a controller instead of buying all the iOS synth ,daw,drums"
Took me four years to learn this...
Ps. I hate it when quotes break.
GarageBand. I was anti apple for a long time, then making music on Linux (just on principle) was too much of a pain and generally non productive. I got a used macbook, tied an older version of GarageBand, wasn't too sold on it. Continued on with reaper, which I have now used on Mac, Windows, and Linux...
My wife, a speech therapist, got an iPad. We had android phones, I made fun of the iPhone, constantly messing with the rooms in my rooted android, realized it was not productive. I was that guy with the proverbial sports car up on blocks in the driveway that was going to be killer whenever I finished it (never) while everyone else got where they were going in their Honda.
Then, one day, I tried GarageBand on her iPad and suddenly realized if I got an iPhone I had a songwriting studio with me all the time, which is great because I drive around all day at work. I got my iPhone, music studio, GarageBand, sunrizer, midibridge, and animoog, with my akai synth station keyboard and took it on vacation to a destination wedding. That was it, I was hooked. I used GarageBand a ton, as well as many other apps now for various things. I mix in auria many times with my reaper projects, but GarageBand is a very integral part of my creative process now.
Thanks for reading my abridged life story...
Good story. And you know what, in a way, that's what an iPad is; a destination wedding....
Got (and still have) an iPhone 4s and started trolling the App Store. I found music and sound making programs that would have cost $50 and up on the desktop for under $20 MANY under $10.
Bought some and was hooked.
MIDIsynth was the first and sound prism the second. Next thing I know I had figure beat maker and bought a irig to use with my long neglected keyboard. It was thumbjam and geosynth that were the two apps that made a true convert in using just the iOS platform to make music.
My laptop died, luckily I had an IPAD Air1 with Garageband, I began to toy around with it and I liked it.
I started to watch app videos on youtube. Doug Woods, and Jacob Haq were two of my favorites.
This was way before Jacob joined the soundtestroom.
It was a long process but I learned how to create music, video, and art on my IPAD and I do enjoy it.
I still like using a laptop, I also have a macbook PRO and a new windows laptop.
I really want the new IPAD with more RAM and storage.
Finishing songs and actually releasing them is an issue for me as well.
Someone should begin a thread just for that
We did start one, but…