Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
very useful for the icon to clips !! ( and nice proposition tahiche )
Indeed so far so good with the testings !
Great !
Very nice work
iOS 15.01 iPad Pro 2021
Excellent and lightning fast 👍🤟🤟🤟👏👏
Hi , I use lk on iphone 6 s and ipad 8
On iphone , using the last beta I had a bug , app crashed , and I lost all my projects saved locally on my iphone
I still have a good project on ipad that I saved localy in files , transfered it to my iphone , but no success in opening it with LK
When I want to save a project , only option I see is " local"
Even though , after app crashed , it deleted it all
What is the best way to save projects here ?
( I also connected to my profile in the app , changes nothing )
oh , ok ... the file saved on my phone is an .als for ableton ...
Am a bit lost here
Sorry to hear that
Was an LK project?
Don't you use LK hosted in AUM for example?
That will only be generated if you choose to "Save As Live Set" on the save dialog
Anyone else having this kind of issues?
Was an LK project? Yes
I most of the time use "save as"
"Don't you use LK hosted in AUM for example?"
No , I use LK as a master , and aum for the destination instruments / slave
Well , so :
I have a project on ipad ( which linked and connected to my iphone same Id etc )
How may I transfer it to iphone ?
Sorry if it looks stupid , but I cant see how
What is the best way to save things in fact ?
Have you ever tried LK hosted as AUv3 inside AUM? That would spare you from having two projects. AUM would keep your LK session state inside the AUM session, and that would also spare you from changing between apps, assuming you are using one device only.
There is an bank export button when you have the bank selected. You can't export a single project yet.
There is no other way of saving when using LK as standalone.
yes i have tried using lk as a auv3 un aum , but i often work With iphone and within aum , even with lk open and full screen , it is too small for me . I really appreciate lk standalone for a real fullscreen
"LK hosted as AUv3 inside AUM? That would spare you from having two projects"
oh okay didnt get it right , well I am special on this since after years of ableton with sooo many different instruments , I finally chose to stick with the essential = lets say the 12 same instruments ( and each song uses only some of the 12 ins of course ) , that I use for all projects , so I have the same AUM project for all my setlist of songs on LK / so I only switch projects on LK
( and u assumed right I only use or iphone , or ipad , not both together )
so no way here to transfer a file / project between ipad and iphone ?
Finding more trouble. It is like LK freezes but still works, I can't open properties for clips but it works for scene. It's all very strange and very annoying as I been trying to finish up this project for days now but get interrupted by the fact I have to restart and lose work as save does not actually take, saving the AUM project that is. It looks like I have saved but after restart it's not. Again, I'm not sure this is AUM or LK or both. I find it very strange no one else reporting on these matters.
Hi
I tried this workaround since it is not possible to choose in an action clip the number of the scene this clip is on .
Would it not be possible to simply allow that or even really far better , to allow a scene action to choose " current scene playing " ?
Lov'
For anyone who’s interested, here’s a proof of concept I recorded of LK running in the Loopy Pro beta.
Please excuse my shitty playing.
So much scope from here!!
Great... Thanks for sharing..
Can you use Loopy Pro as a AUv3 inside AUM?
Yes, that’s the other option. Loopy Pro doesn’t have multi out yet, but @Michael is going to add it. I’m still trying to decide which is the best workflow.
@xglax Hi , about midi notes in clip actions :
= both "note on" and "note off" messages send the same message
what I did : I midi mapped "arm button" of a track , with lowest note of lk keyboard = C-1 , = note 12
then I created a action clip = trigger / midi / LK / channel 1 / message note On / 12
it unarms the track
then I changed message note On to message note off , unarms the track too
Thanks
Just tried this and didn't get that behaviour. Have you check if you don't have any message conflict? Or other note on message being sent to LK that is causing the unarming of the track
Okay , I started from scratch with only one clip with one action
I still have C-1/12 midi mapped by lk keyboard on track arm button
Now it doenst arm or unarm .
Shouldn't : action clip = trigger / midi / LK / channel 1 / message note On(off) / 12 ,
arm on and arm off the track ?
Are you giving data2 some value other than zero? Note on with zero data2 won't count as note on events
@xglax
In clip actions , after "note on/off" choice on the right , you can choose a midi note number (0 to 126)
is it not this chosen note that sends the chosen message in their action clip ?
Yes, that one is the pitch value, but after that value, you have a second one that must have a value greater than zero that represents the velocity
@xglax
oh okay I went to my ipad to check !
on iphone 6s , i simply cannot see it ! i join a image with iphone 6s !
gonna try with what you say
Oh so ... numbers after "message" are pitch and velocity ? not midi note number right ?
Ah, thats why you're not being able to use that kind of message. You don't see the remove action icon also. We must fix that. Thanks for the screenshot
@xglax can see the remove action only if i choose " track" yes
@xglax
Okay so I thought with midi messages , we could tell a track to arm or unarm(or else ) with a midi note since I thought the pitchbend values were the midi note numbers ... ok
maybe u should write pb and vel before the numbers then
Not possible to add to midi messages ... note numbers ?
The two parameters for a MIDI note message are the "Note Number" and the "Velocity". It will never be pitch, pitch bend, or whatever. But the catch is that a Note On message with velocity value zero is interpreted as a Note Off. So you must specify a non-zero velocity in a Note On message. This odd interpretation is defined in the MIDI standard, and actually used by some hardware keyboards.
Edit: When @xglax says "pitch", he just means "MIDI note number". Just a bit of language confusion.
Ah thank you both for the explanations ,yes i was indeed confused great so , gonna keep on trying things thank you !
Is there a way to rename automation lanes in LK?
I’m currently putting together a new song with quite a bit of automation, and it’s really hard to remember what each cc number does between sessions.
Sorry, I don't know the answer to your question about LK.
However, as a side note, AUM does have the ability to keep notes about a session. If the host isn't AUM then there's also Session Notes AU.
Yeah good shout!