Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Loopy Pro: FIRST LOOK

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Comments

  • RELEASE IT!!!

    The wait is killing me…

  • edited December 2021

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

  • @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

  • @gregsmith said:

    @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

    Do you mean you can record playing directly with the loops as midi (on/off)?

  • @janpieter said:

    @gregsmith said:

    @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

    Do you mean you can record playing directly with the loops as midi (on/off)?

    You can only record midi to apps like Atom and LK in Loopy at the moment, but it can host them as midi sources just like AUM does.

    Those midi sources can then ‘play’ audio sources hosted in loopy that can be any AUV3 synth/app. You can then record the resulting audio to a donut as a loop.

    Make sense?

  • edited December 2021

    @gregsmith said:

    @janpieter said:

    @gregsmith said:

    @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

    Do you mean you can record playing directly with the loops as midi (on/off)?

    You can only record midi to apps like Atom and LK in Loopy at the moment, but it can host them as midi sources just like AUM does.

    Those midi sources can then ‘play’ audio sources hosted in loopy that can be any AUV3 synth/app. You can then record the resulting audio to a donut as a loop.

    Make sense?

    Hmm. So playing with a doughnut ‘directly’ can be recorded as MIDI on/offs in for instance Atom (within Loopy), so that Atom can then afterwards ‘play the doughnut’ using the recorded MIDI?
    Or do you need to play the doughnut by/trough Atom in the first place?

  • @janpieter said:

    @gregsmith said:

    @janpieter said:

    @gregsmith said:

    @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

    Do you mean you can record playing directly with the loops as midi (on/off)?

    You can only record midi to apps like Atom and LK in Loopy at the moment, but it can host them as midi sources just like AUM does.

    Those midi sources can then ‘play’ audio sources hosted in loopy that can be any AUV3 synth/app. You can then record the resulting audio to a donut as a loop.

    Make sense?

    Hmm. So playing with a doughnut ‘directly’ can be recorded as MIDI on/offs in for instance Atom (within Loopy), so that Atom can then afterwards ‘play the doughnut’ using the recorded MIDI?
    Or do you need to play the doughnut by/trough Atom (or another MIDI control source) in the first place?

  • @janpieter said:

    @gregsmith said:

    @janpieter said:

    @gregsmith said:

    @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

    Do you mean you can record playing directly with the loops as midi (on/off)?

    You can only record midi to apps like Atom and LK in Loopy at the moment, but it can host them as midi sources just like AUM does.

    Those midi sources can then ‘play’ audio sources hosted in loopy that can be any AUV3 synth/app. You can then record the resulting audio to a donut as a loop.

    Make sense?

    Hmm. So playing with a doughnut ‘directly’ can be recorded as MIDI on/offs in for instance Atom (within Loopy), so that Atom can then afterwards ‘play the doughnut’ using the recorded MIDI?

    I think we’re talking about different things 😊

    I don’t think you can control a donut like this yet - there is a built in slicer grid widget though which splits the donut into multiple samples that can be played like an mpc. Not sure if this can then be played by a midi controller or atom though.

  • @gregsmith said:

    @janpieter said:

    @gregsmith said:

    @janpieter said:

    @gregsmith said:

    @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

    Do you mean you can record playing directly with the loops as midi (on/off)?

    You can only record midi to apps like Atom and LK in Loopy at the moment, but it can host them as midi sources just like AUM does.

    Those midi sources can then ‘play’ audio sources hosted in loopy that can be any AUV3 synth/app. You can then record the resulting audio to a donut as a loop.

    Make sense?

    Hmm. So playing with a doughnut ‘directly’ can be recorded as MIDI on/offs in for instance Atom (within Loopy), so that Atom can then afterwards ‘play the doughnut’ using the recorded MIDI?

    I think we’re talking about different things 😊

    I don’t think you can control a donut like this yet - there is a built in slicer grid widget though which splits the donut into multiple samples that can be played like an mpc. Not sure if this can then be played by a midi controller or atom though.

    Thanks! Loving playing with it. Most things you think of are simply possible..

  • edited December 2021

    @gregsmith said:

    @janpieter said:

    @gregsmith said:

    @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

    Do you mean you can record playing directly with the loops as midi (on/off)?

    You can only record midi to apps like Atom and LK in Loopy at the moment, but it can host them as midi sources just like AUM does.

    Those midi sources can then ‘play’ audio sources hosted in loopy that can be any AUV3 synth/app. You can then record the resulting audio to a donut as a loop.

    Make sense?

    Yes, makes sense. So do you think such a workflow is possible: play your loop on your Midi controller with an AU hosted in Loopy, record it into Atom 2, and then when Atom 2 repeats the pattern it is quantized and then you record that into one of Loopy‘s donuts. Would the Jeff Mills workflow be possible that additionally mutes the instrument during Midi record, so that you only hear the quantized pattern. That would be so cool for live looping if your timing is not the best. I think it would be best if such quantizing Midi buffer would be part of Loopy.

  • I was already pretty onboard with this, but seeing the Sequencer timeline has me sold, since I was thinking I'd primarily use LP as a multitrack recorder/DAW/timeline.

    I'm a little LTTP, so forgive me if this is all easily accessible (there are a LOT of pages and videos to scour through), but I was wondering if anyone had a demo/tutorial (their own or otherwise) of using LoopyPro in Sequencer Mode. As a veteran of Garageband on OSX, I hate GB on iOS and none of the other DAW apps appeal to me (yet). LP looks like what I wish GB was (and more, ofc)!

  • edited December 2021

    @timelining No audio tracks yet in the sequencer timeline. It just triggers loops right now. But the audio timeline from Samplebot is coming post 1.0.

    Edit: but it’s already amazing as is. Way easier than getting clips from the session view to the timeline in Ableton. You can live record the sequence, or you can just tap anywhere on the timeline to insert the loop for that track.

  • edited December 2021

    @krassmann said:

    @gregsmith said:

    @janpieter said:

    @gregsmith said:

    @krassmann said:

    @espiegel123 said:

    Retro looper idea catching demo

    Retro looping is so cool. I‘ve seen that Loopy can host AU FX and now I see you’re playing synths with your Launchpad and record that into Loopy but where are the AUs hosted? Is there any way to quantize what you’re playing?

    The question wasn’t aimed at me I know, but you just can just host the au’s in loopy just like in aum.

    I’ve been thinking about quantizing - it would need something between the midi controller and the au - dunno if Atom can quantize ‘live’ like this?
    I mean you can definitely record your performance as midi in atom/LK from within loopy, then record THAT into the donut, but that wouldn’t work with retro looping.

    Do you mean you can record playing directly with the loops as midi (on/off)?

    You can only record midi to apps like Atom and LK in Loopy at the moment, but it can host them as midi sources just like AUM does.

    Those midi sources can then ‘play’ audio sources hosted in loopy that can be any AUV3 synth/app. You can then record the resulting audio to a donut as a loop.

    Make sense?

    Yes, makes sense. So do you think such a workflow is possible: play your loop on your Midi controller with an AU hosted in Loopy, record it into Atom 2, and then when Atom 2 repeats the pattern it is quantized and then you record that into one of Loopy‘s donuts. Would the Jeff Mills workflow be possible that additionally mutes the instrument during Midi record, so that you only hear the quantized pattern. That would be so cool for live looping if your timing is not the best. I think it would be best if such quantizing Midi buffer would be part of Loopy.

    This is exactly what I was thinking. Didn’t realise it was already a workflow! I reckon the mute thing is possible too, but will confirm.

    I’ve been working on my finger drumming and timing, but it’s very difficult to get perfect loops first time, every time, especially with more complicated rhythm. Some beats really need that quantized feel to sound right as well.

    Does ableton live do this? Anyone know of any videos to show it in action?

    Edit:

    Just watched this video. Very cool! I’ve seen Jeff Mill’s magic before but not seen it broken down like this

  • I’m wondering if I can retire that great Launchpad app because of this.. Auv3 ?
    Love the Key Transpose in Launchpad app.. hope it can be reproduced here..

  • @krassmann : loopy can host midi AU sequencers like atom and LK. So, yes you can record into them and then record the synths they drive into loops .

  • edited December 2021

    @Michael said:
    And for completeness, here's the pricing model: 7-day free trial, then a $30US IAP. The IAP unlocks (forever) all functionality at that point, and everything that is released 12 months from time of purchase. Then, you keep everything that's there forever, and get lifetime bug/compatibility fixes.

    If you want to keep up with the latest features that are released after that point, it's another, cheaper IAP (currently I'm thinking something of the order of a 25-50% discount, so about $15-20US, and that gives you everything up to that point, and 12 months forward – which you keep forever. After a year... you get the idea.

    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    Every day we have to wait, the price should be lowered by at least one buck. How does that sound for fair and sustainable? >:)

  • @BladeRunner said:

    @Michael said:
    And for completeness, here's the pricing model: 7-day free trial, then a $30US IAP. The IAP unlocks (forever) all functionality at that point, and everything that is released 12 months from time of purchase. Then, you keep everything that's there forever, and get lifetime bug/compatibility fixes.

    If you want to keep up with the latest features that are released after that point, it's another, cheaper IAP (currently I'm thinking something of the order of a 25-50% discount, so about $15-20US, and that gives you everything up to that point, and 12 months forward – which you keep forever. After a year... you get the idea.

    It's basically an implementation of the standard desktop model, on iOS. I believe it's fair, and sustainable.

    Every day we have to wait, the price should be lowered by at least one buck. How does that sound for fair and sustainable? >:)

    You mean because you paid a certain amount for a product promised on a specific date? 😘

  • @gregsmith
    Seen Jeff mills live quite a few times
    He is amazing
    I bet even when I am 70 I will still be listening to this god

  • @Gdub said:
    @gregsmith
    Seen Jeff mills live quite a few times
    He is amazing
    I bet even when I am 70 I will still be listening to this god

    Saw him at Lost a couple of times.

  • @lukesleepwalker said:

    You mean because you paid a certain amount for a product promised on a specific date? 😘

    It's a joke amigo.

  • @BladeRunner said:

    @lukesleepwalker said:

    You mean because you paid a certain amount for a product promised on a specific date? 😘

    It's a joke amigo.

    Yes, you see i blew you a kiss there at the end?

  • @lukesleepwalker said:

    @BladeRunner said:

    @lukesleepwalker said:

    You mean because you paid a certain amount for a product promised on a specific date? 😘

    It's a joke amigo.

    Yes, you see i blew you a kiss there at the end?

    How lovely! ❤️ ❤️ 🦄 🦄

  • @gregsmith yes this is exactly the technique that I meant. I’ve seen this video some time ago but unfortunately I didn’t bookmark it. Now I did. Thanks. I successfully adopted this technique with my Arturia BeatStep Pro that drives an iPad drum app. It‘s really working well.

    @espiegel123 Thanks for sharing. So theoretically it would be possible. I just think it might be a bit tricky to control this setup in a live situation. Do you think one of Loopy‘s UI widgets could control the recording of Atom 2?

    I think it would be so cool if Loopy would already embed everything that is needed for the Jeff Mills technique so we wouldn’t have to struggle with wiring up Atom 2. But AFAIK Michael plans to add Midi features later on. So this would be on my wishlist.

  • @krassmann said:
    @gregsmith yes this is exactly the technique that I meant. I’ve seen this video some time ago but unfortunately I didn’t bookmark it. Now I did. Thanks. I successfully adopted this technique with my Arturia BeatStep Pro that drives an iPad drum app. It‘s really working well.

    @espiegel123 Thanks for sharing. So theoretically it would be possible. I just think it might be a bit tricky to control this setup in a live situation. Do you think one of Loopy‘s UI widgets could control the recording of Atom 2?

    I think it would be so cool if Loopy would already embed everything that is needed for the Jeff Mills technique so we wouldn’t have to struggle with wiring up Atom 2. But AFAIK Michael plans to add Midi features later on. So this would be on my wishlist.

    Loopy’s widgets can send midi and do anything you can (and more) as your fingers. Also there are follow actions

  • wimwim
    edited December 2021

    @gusgranite said:
    Hey beta testers. How does it work when you add Loopy Pro to as an FX recorder to multiple channels in AUM. Can they all be part of the same project? Or would you route the multiple AUM channels to one instance of Loopy Pro instead to capture AUM loops?

    No, not in the way you're thinking. What you would want to do now if you want just one unified project is to put Loopy on a bus, then use bus sends on the apps you want to capture. You'll need to capture them one at a time.

    Or, you can host all the apps in the standalone. One huge advantage to doing that is the amazing "idle" function for apps. When you bypass an app in other apps, it doesn't free the resources for that app and doesn't really help your CPU use. If you're outta gas you have to delete the plugins and make sure you have a way to put things back the way they were if you need to make adds or changes. In Loopy when you turn a plugin off it's as if you removed the app entirely from the session. But, when you bring it back, all the state is restored for that app.

    I still work on an iPad Air 2. I can add as many synths, FX and amp sims as I please, capture the ideas, idle them, and move on practically forever, while keeping well below 30% cpu all the time, all the while knowing that if I want to add new ideas with those idled apps, I can instantly re-enable them.

    The other night I even added Visual Synthesizer on the master. When active it was pulling 50-80%. When idle, CPU was below 15%. This meant I could keep VS in the project while I built the music and only needed to burden the CPU when I wanted to work on the video.

    It's amazingly good.

  • @wim said:

    @gusgranite said:
    Hey beta testers. How does it work when you add Loopy Pro to as an FX recorder to multiple channels in AUM. Can they all be part of the same project? Or would you route the multiple AUM channels to one instance of Loopy Pro instead to capture AUM loops?

    No, not in the way you're thinking. What you would want to do now if you want just one unified project is to put Loopy on a bus, then use bus sends on the apps you want to capture. You'll need to capture them one at a time.

    Or, you can host all the apps in the standalone. One huge advantage to doing that is the amazing "idle" function for apps. When you bypass an app in other apps, it doesn't free the resources for that app and doesn't really help your CPU use. If you're outta gas you have to delete the plugins and make sure you have a way to put things back the way they were if you need to make adds or changes. In Loopy when you turn a plugin off it's as if you removed the app entirely from the session. But, when you bring it back, all the state is restored for that app.

    I still work on an iPad Air 2. I can add as many synths, FX and amp sims as I please, capture the ideas, idle them, and move on practically forever, while keeping well below 30% cpu all the time, all the while knowing that if I want to add new ideas with those idled apps, I can instantly re-enable them.

    The other night I even added Visual Synthesizer on the master. When active it was pulling 50-80%. When idle, CPU was below 15%. This meant I could keep VS in the project while I built the music and only needed to burden the CPU when I wanted to work on the video.

    It's amazingly good.

    So true, brings fresh life to old machines! And Loopy Pro streams audio from disk, as well. Remarkably efficient!

  • @wim said:

    @gusgranite said:
    Hey beta testers. How does it work when you add Loopy Pro to as an FX recorder to multiple channels in AUM. Can they all be part of the same project? Or would you route the multiple AUM channels to one instance of Loopy Pro instead to capture AUM loops?

    No, not in the way you're thinking. What you would want to do now if you want just one unified project is to put Loopy on a bus, then use bus sends on the apps you want to capture. You'll need to capture them one at a time.

    Or, you can host all the apps in the standalone. One huge advantage to doing that is the amazing "idle" function for apps. When you bypass an app in other apps, it doesn't free the resources for that app and doesn't really help your CPU use. If you're outta gas you have to delete the plugins and make sure you have a way to put things back the way they were if you need to make adds or changes. In Loopy when you turn a plugin off it's as if you removed the app entirely from the session. But, when you bring it back, all the state is restored for that app.

    I still work on an iPad Air 2. I can add as many synths, FX and amp sims as I please, capture the ideas, idle them, and move on practically forever, while keeping well below 30% cpu all the time, all the while knowing that if I want to add new ideas with those idled apps, I can instantly re-enable them.

    The other night I even added Visual Synthesizer on the master. When active it was pulling 50-80%. When idle, CPU was below 15%. This meant I could keep VS in the project while I built the music and only needed to burden the CPU when I wanted to work on the video.

    It's amazingly good.

    I seem to recall Loopy multi-outputs are on the roadmap. I think that’s needed for the AUM - Loopy auv3 combo complete. That is, if you prefer AUM over Loopy standalone. I’d say the deciding factor here is what’s your primary source, midi or audio. The mixer in Loopy has evolved tremendously but AUM is amazing and obviously more mature.
    Without multi-output Loopy in AUM is pretty limited, basically a really good looper, but no sound tweaking after, all the fx would baked in. Unless you use multiple instances of loopy, one for each instrument… wow, it gets confusing!. Anyway, I’m really glad that there’s a lot more focus and efforts on audio in iOS. Audio was way behind midi and Loopy is stirring and shaking things up.

  • @tahiche said:
    I seem to recall Loopy multi-outputs are on the roadmap. I think that’s needed for the AUM - Loopy auv3 combo complete.

    You'd need multi-inputs as well to do what @gusgranite wants.

    Without multi-output Loopy in AUM is pretty limited, basically a really good looper, but no sound tweaking after, all the fx would baked in. Unless you use multiple instances of loopy, one for each instrument… wow, it gets confusing!.

    Yeh, multi-outputs are needed for that. Should be on the way some time after release.

  • edited December 2021

    @krassmann said:
    @gregsmith yes this is exactly the technique that I meant. I’ve seen this video some time ago but unfortunately I didn’t bookmark it. Now I did. Thanks. I successfully adopted this technique with my Arturia BeatStep Pro that drives an iPad drum app. It‘s really working well.

    @espiegel123 Thanks for sharing. So theoretically it would be possible. I just think it might be a bit tricky to control this setup in a live situation. Do you think one of Loopy‘s UI widgets could control the recording of Atom 2?

    I think it would be so cool if Loopy would already embed everything that is needed for the Jeff Mills technique so we wouldn’t have to struggle with wiring up Atom 2. But AFAIK Michael plans to add Midi features later on. So this would be on my wishlist.

    I think this is what you mean? Seems easily doable. (though I think Atom is not yet fully stable transmitting the notes as you hear, or might be user error…)
    [Xequence keyboard recording in Atom that quantizes the bunch then unmuting Poison)

This discussion has been closed.