Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

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Comments

  • With all the “complaining” about all the incomplete DAWs on iOS, why shouldn’t someone aspire to create a complete DAW?

  • edited January 2022

    @tahiche said:

    @ChimmyChungaFace said:
    When this finally gets MIDI Looping, it is going to be a beast.

    Yes, that's my vote for MIDI Looping to be next on the To Do List. :p

    This is a tricky one… Should we expect an app to do everything or is a more modular approach desirable?. As consumers/users I believe a modular approach to apps is more rewarding and gets us to places faster.

    I’ve been complaining forever about the lack of a solid audio clip/loop solution for an AUM or Inter-app (modular) workflow. For midi looping/clips we had LK, Atom2, Helium… extremely capable and solid apps that provide a great workflow. Yet there wasn’t a good audio solution. There were workarounds involving 4p MultiTrack or multiple Ensos, or Drambo, but very convulted and prone to errors and blocks.
    So we get Loopy that covers everything you’d want for audio looping and triggering. Massive. From 0 to 100. And now we’re asking Loopy to do midi?. In my opinion Loopy should focus on audio, where there’s still a ton of really cool features and ideas to evolve, and let LK, Atom, etc take care of midi, where they’re already ahead.
    If Loopy sequencer could send midi messages to control these Midi sequencers you’d already be covered. These midi sequencers would keep evolving and getting better, Loopy would not overlap and concentrate on what already makes it amazing… So these Devs win and collaborate, we win because the whole ecosystem evolves at a faster rate and we get more goodies and options.
    There was a lot of talk about LK getting audio clips. It was the same situation from the other position. And it makes sense that they stuck to midi. Loopy is above all an audio looper with a very nice sequencer and a million possibilities, if it tries to be a timeline daw with midi, etc, it’ll be like other daws, run onto the same problem of other daws… we’ll have 20 apps that are great but each one missing something… Modular means you take the best out of every app, combine them as you wish. Collaborate and advance.
    Sorry for the rant 🤓

    I agree with you IF the implementation of MIDI isn't good. If, however, it is good (and there's no reason at all from the quality of other things in Loopy Pro to think it wouldn't be), then it'll be amazing to have it in there. From the looks of it, Michael is committed to implementing the functionality of many advanced looper pedals and FX units to keep the hardcore crowd happy, and also implement MIDI loops for everyone. I don't see what the problem is. I've seen in the beta process how a feature can go from nothing to 100 very quickly where Michael is concerned - for example, the mixer which didn't even really exist when I started testing in November, but is now already massively capable and intuitive. Adding MIDI sequencer apps is a faff, so being able to do MIDI directly from Loopy Pro will be much better. Knowing Michael, the design will be elegant and he'll implement many tens of features that will be requested by his beta team!

    Think about how much better Nanostudio 2 would be with audio tracks...

  • @Sawiton said:
    With all the “complaining” about all the incomplete DAWs on iOS, why shouldn’t someone aspire to create a complete DAW?

    If anyone can do it, it’s Michael.

  • People. MIDI looping is going to come whether you think it should or not. It is on Michael’s roadmap .He also said months ago that other aspects of LP would be tidied up before launching into the midi recording/playback/editing happened.

  • @espiegel123 said:
    People. MIDI looping is going to come whether you think it should or not. It is on Michael’s roadmap .He also said months ago that other aspects of LP would be tidied up before launching into the midi recording/playback/editing happened.

    Right, roadmaps are about “prioritize until it hurts “.

  • edited January 2022

    I for one also want midi looping. Lot of us want midi looping.

    EDIT: Edited to remove the confrontation part of my post as I'm trying to be less of an arse online.

  • dude using loopy's loop interface for looping midi is like, going to be the best thing ever. truly there is nothing else out there like it right now where you can loop midi so freeform so quickly... imagine just having a midi keyboard routed to a color in loopy. You could create loops SO fast, and with all of loopy's great looping features (like retrospective recording!).

  • @sloJordan said:
    dude using loopy's loop interface for looping midi is like, going to be the best thing ever. truly there is nothing else out there like it right now where you can loop midi so freeform so quickly... imagine just having a midi keyboard routed to a color in loopy. You could create loops SO fast, and with all of loopy's great looping features (like retrospective recording!).

    Yep. I've got external midi hardware that is begging for it.

  • wimwim
    edited January 2022

    It's funny because I was one of the earliest whiners back when it was first said that MIDI looping would be sometime after the initial release. My thinking was that there are already more than enough audio loopers but really nothing that has both, so what better way to rise clearly above the competition?

    Beta testing caused me to spend a good portion of time every day creating with no MIDI "safety net" and it was transformative. I've never had so much freedom and creativity released. Not being able to go back and endlessly tweak has really been freeing.

    So, now I'm awaiting MIDI looping with mixed emotions. I know it's coming and that Michael will do a fabulous job with it, but I'm almost not looking forward to it. Very weird.

    Finally what I came here to say ... I know it would cause a shitstorm of complaining, but I almost wish that MIDI looping would come with no editor beyond the trim and repositioning, and the import and export, exist for audio now.

  • The more I think about restricting the editing of midi, the more I like it. It gives you some of the freedoms of midi like where you’ll send it, but forces you to keep that same performance/ looping mentality that works for audio.

    Though we’d be unable to mute the resulting loop of complaints

  • @KA_ said:
    restricting the editing of midi

    I'm a terrible piano player, so for me, I really need midi, and midi-editing, to correct all my mistakes! And having to import/export midi to other apps rather massively slows work-flow. Also, I'm rather excited to see how midi-editing might be implemented in Loopy-Pro, given how nice everything else is!

  • wimwim
    edited January 2022

    @KA_ said:
    The more I think about restricting the editing of midi, the more I like it. It gives you some of the freedoms of midi like where you’ll send it, but forces you to keep that same performance/ looping mentality that works for audio.

    Though we’d be unable to mute the resulting loop of complaints

    A complaint looper is planned. It just hasn't been added to the published roadmap yet.

  • @wim said:
    Finally what I came here to say ... I know it would cause a shitstorm of complaining, but I almost wish that MIDI looping would come with no editor beyond the trim and repositioning, and the import and export, exist for audio now.

    I'd be happy with that but I'm an okay keyboard player.

  • I defo want midi looping, mostly so that it can all be arranged on the timeline together.

  • @wim said:

    @KA_ said:
    The more I think about restricting the editing of midi, the more I like it. It gives you some of the freedoms of midi like where you’ll send it, but forces you to keep that same performance/ looping mentality that works for audio.

    Though we’d be unable to mute the resulting loop of complaints

    A complaint looper is planned. It just hasn't been added to the published roadmap yet.

    Hahaha, post of the month right here!

  • @wim said:
    It's funny because I was one of the earliest whiners back when it was first said that MIDI looping would be sometime after the initial release. My thinking was that there are already more than enough audio loopers but really nothing that has both, so what better way to rise clearly above the competition?

    Beta testing caused me to spend a good portion of time every day creating with no MIDI "safety net" and it was transformative. I've never had so much freedom and creativity released. Not being able to go back and endlessly tweak has really been freeing.

    So, now I'm awaiting MIDI looping with mixed emotions. I know it's coming and that Michael will do a fabulous job with it, but I'm almost not looking forward to it. Very weird.

    Finally what I came here to say ... I know it would cause a shitstorm of complaining, but I almost wish that MIDI looping would come with no editor beyond the trim and repositioning, and the import and export, exist for audio now.

    This makes a pretty good case for “just” incorporating @GeertBevin ’s MIDI Tape Recorder source code into Loopy Pro, since it shares the same philosophy. It is licensed under a Creative Commons Attribution 4.0 International License, which appears to have no downsides for this scenario.
    https://creativecommons.org/licenses/by/4.0/

  • edited January 2022

    @orand said:

    @wim said:
    It's funny because I was one of the earliest whiners back when it was first said that MIDI looping would be sometime after the initial release. My thinking was that there are already more than enough audio loopers but really nothing that has both, so what better way to rise clearly above the competition?

    Beta testing caused me to spend a good portion of time every day creating with no MIDI "safety net" and it was transformative. I've never had so much freedom and creativity released. Not being able to go back and endlessly tweak has really been freeing.

    So, now I'm awaiting MIDI looping with mixed emotions. I know it's coming and that Michael will do a fabulous job with it, but I'm almost not looking forward to it. Very weird.

    Finally what I came here to say ... I know it would cause a shitstorm of complaining, but I almost wish that MIDI looping would come with no editor beyond the trim and repositioning, and the import and export, exist for audio now.

    This makes a pretty good case for “just” incorporating @GeertBevin ’s MIDI Tape Recorder source code into Loopy Pro, since it shares the same philosophy. It is licensed under a Creative Commons Attribution 4.0 International License, which appears to have no downsides for this scenario.
    https://creativecommons.org/licenses/by/4.0/

    This is the EXACT reason to use MRT in Loopy Pro. Once you let go of perfection, you both tell better and more human stories with music and become a better musician. The machines are already taking over—the only way to beat them is to be more human.

  • Is it currently possible to configure a button to play a random loop, and on every button press, it'd randomise again?

  • wimwim
    edited January 2022

    @hat_cake said:
    Is it currently possible to configure a button to play a random loop, and on every button press, it'd randomise again?

    Sorry, no.

  • wimwim
    edited January 2022

    @wim said:

    @hat_cake said:
    Is it currently possible to configure a button to play a random loop, and on every button press, it'd randomise again?

    Sorry, no.

    I suppose you could set up midi note bindings to launch clips, then use something like the Rounder Robin Mozaic script to send random notes to trigger them.

  • @wim said:

    @wim said:

    @hat_cake said:
    Is it currently possible to configure a button to play a random loop, and on every button press, it'd randomise again?

    Sorry, no.

    I suppose you could set up midi note bindings to launch clips, then use something like the Rounder Robin Mozaic script to send random notes to trigger them.

    ooh, thanks! thats a clever workaround idea :)
    either that, or something along those lines, should be quite powerful..

  • Is it normal that I can still hear (not hallucinating :) ) Loopy pro through my iPad's loudspeaker even if I turn the volume off? I don't understand how it is possible at all.
    Ok, you might think this guy is a weirdo that he wants to play with loopy without sound :)
    The simple explanation is that I woke up too early this morning and since I didn't have my headphones with me in the bed (but I had my wife in sleep mode :) ) I turned down the volume to zero and started exploring LoopyPro's menu and functions.

  • @GLacey said:
    Is it normal that I can still hear (not hallucinating :) ) Loopy pro through my iPad's loudspeaker even if I turn the volume off? I don't understand how it is possible at all.
    Ok, you might think this guy is a weirdo that he wants to play with loopy without sound :)
    The simple explanation is that I woke up too early this morning and since I didn't have my headphones with me in the bed (but I had my wife in sleep mode :) ) I turned down the volume to zero and started exploring LoopyPro's menu and functions.

    Which volume did you turn off? If it's the iPad volume, I believe it only affects normal audio (music and voice), not "sounds", which Loopy Pro may be sending.

  • edited January 2022

    @uncledave said:

    @GLacey said:
    Is it normal that I can still hear (not hallucinating :) ) Loopy pro through my iPad's loudspeaker even if I turn the volume off? I don't understand how it is possible at all.
    Ok, you might think this guy is a weirdo that he wants to play with loopy without sound :)
    The simple explanation is that I woke up too early this morning and since I didn't have my headphones with me in the bed (but I had my wife in sleep mode :) ) I turned down the volume to zero and started exploring LoopyPro's menu and functions.

    Which volume did you turn off? If it's the iPad volume, I believe it only affects normal audio (music and voice), not "sounds", which Loopy Pro may be sending.

    Yes, it's the iPad volume. But Loopy Pro's volume is changing as it should as I push the volume up or down buttons, but it still can be heard well at the zero setting, despite it should be silent, in other words the volume does not go under a certain level. I have never seen (heard) such thing in my other music apps.

    Don't misunderstand me, it has zero effect on the productivity or the user experience, just simply don't understand how it is possible.

  • @hat_cake said:

    @wim said:

    @wim said:

    @hat_cake said:
    Is it currently possible to configure a button to play a random loop, and on every button press, it'd randomise again?

    Sorry, no.

    I suppose you could set up midi note bindings to launch clips, then use something like the Rounder Robin Mozaic script to send random notes to trigger them.

    ooh, thanks! thats a clever workaround idea :)
    either that, or something along those lines, should be quite powerful..

    This feature request has been made several times so here’s hoping the master can fit it in.

  • @GLacey said:

    @uncledave said:

    @GLacey said:
    Is it normal that I can still hear (not hallucinating :) ) Loopy pro through my iPad's loudspeaker even if I turn the volume off? I don't understand how it is possible at all.
    Ok, you might think this guy is a weirdo that he wants to play with loopy without sound :)
    The simple explanation is that I woke up too early this morning and since I didn't have my headphones with me in the bed (but I had my wife in sleep mode :) ) I turned down the volume to zero and started exploring LoopyPro's menu and functions.

    Which volume did you turn off? If it's the iPad volume, I believe it only affects normal audio (music and voice), not "sounds", which Loopy Pro may be sending.

    Yes, it's the iPad volume. But Loopy Pro's volume is changing as it should as I push the volume up or down buttons, but it still can be heard well at the zero setting, despite it should be silent, in other words the volume does not go under a certain level. I have never seen (heard) such thing in my other music apps.

    Don't misunderstand me, it has zero effect on the productivity or the user experience, just simply don't understand how it is possible.

    @GLacey said:

    @uncledave said:

    @GLacey said:
    Is it normal that I can still hear (not hallucinating :) ) Loopy pro through my iPad's loudspeaker even if I turn the volume off? I don't understand how it is possible at all.
    Ok, you might think this guy is a weirdo that he wants to play with loopy without sound :)
    The simple explanation is that I woke up too early this morning and since I didn't have my headphones with me in the bed (but I had my wife in sleep mode :) ) I turned down the volume to zero and started exploring LoopyPro's menu and functions.

    Which volume did you turn off? If it's the iPad volume, I believe it only affects normal audio (music and voice), not "sounds", which Loopy Pro may be sending.

    Yes, it's the iPad volume. But Loopy Pro's volume is changing as it should as I push the volume up or down buttons, but it still can be heard well at the zero setting, despite it should be silent, in other words the volume does not go under a certain level. I have never seen (heard) such thing in my other music apps.

    Don't misunderstand me, it has zero effect on the productivity or the user experience, just simply don't understand how it is possible.

    Try turning off echo cancellation in Loopy. Having this on might result in these strange volume behaviors. I understand it’s an IOS/iPad thing..

  • Quick question: can timestretching be disabled when changing the playback speed of a loop?

  • I know that this might seem slightly counter productive, but I love using LoopyPro so much, that I am starting to use Ableton as a sound module for it. My iPad is slowly becoming a hub for all my recordings courtesy of LoopyPro.

    So freaking cool and fun :smile:

  • @NoiseFloored said:
    Quick question: can timestretching be disabled when changing the playback speed of a loop?

    It is coming very soon as a clip and one-shot property

  • @espiegel123 said:

    @NoiseFloored said:
    Quick question: can timestretching be disabled when changing the playback speed of a loop?

    It is coming very soon as a clip and one-shot property

    Thank you!

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