Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Fugue Machine Rubato by Alexandernaut (Released)

13468923

Comments

  • I’ve spent far more than this on Gadget

  • @Yadrichik_Chaya said:

    @Gavinski said:

    @Yadrichik_Chaya said:
    I think the price is justified given how unique Rubato is. 👍

    If a developer made an Auv3 and Standalone app similar to and just as powerful as Beetlecrab Tempera (838€) for 149€ on iPad I’d be totally ok with paying that.

    In the end Rubato is a unique tool for creating musical ideas that one would not usually come up with, with any other type of gear/software/instrument.

    Yes 5€ Koala Sampler is great and thanks to it one can also invest in a cheap 16 pads MIDI controller and not bother buying a hardware sampler like Roland SP-404, Sonicware Lo-Fi XT, Akai MPC, Digitakt II etc. 😎👍

    But these type of samplers have soon been around for almost 40 years, so the concept is hardly unique at all.

    Those early vintage drum samplers/sequencers were also very expensive back in the days, and still are today if you check the prices on Ebay/Reverb! 😅

    Who knows maybe in a few years DAW developers like Steinberg, Ableton, Bitwig and all the others will finally understand that plenty of us would like to have a multi-playhead piano roll built-in to whatever DAW of choice we happen to be using.

    If that ever actually happens we know who to thank for making it a reality. 😉

    So even if a little pricey by iOS standards at least consider supporting @Alexandernaut for being really innovative.

    Also if one does not see the amazing potential in Rubato and can’t see oneself using it very often, there is really no need to complain about the price.

    Sorry all appoholics & app collectors, looks like you will have to pass on this gem. ☺️

    Yes, price comparison with Koala is not very appropriate in my opinion.

    A. Koala is arguably grossly underpriced, even if very profitable.

    B. FM Rubato is a much nicher product with far smaller potential market share

    Exactly! 🙂👍

    But if Rubato was subscription-based, no matter how unique and great, I would avoid it 100%! 😅

    Fantastic point on subscription - I’ll take a higher entry price any day as opposed to subscriptions.

  • edited May 2025

    @Edward_Alexander said:

    @Stuntman_mike said:
    This project appears to be a labor of love, 8 years in the making! I really appreciate the craftsmanship of this app. In those 8 years, stability was the focus, based on the app description. The price needs to happen. I feel this app is ahead of time and is limited only by your creativity 🙏

    Agreed!

    Great plan ☠️
    I’m proud of my purchase!

  • edited May 2025

    I want to drink whatever this developer is drinking.

  • @FizzyLizzy27 said:

    @Yadrichik_Chaya said:

    @Gavinski said:

    @Yadrichik_Chaya said:
    I think the price is justified given how unique Rubato is. 👍

    If a developer made an Auv3 and Standalone app similar to and just as powerful as Beetlecrab Tempera (838€) for 149€ on iPad I’d be totally ok with paying that.

    In the end Rubato is a unique tool for creating musical ideas that one would not usually come up with, with any other type of gear/software/instrument.

    Yes 5€ Koala Sampler is great and thanks to it one can also invest in a cheap 16 pads MIDI controller and not bother buying a hardware sampler like Roland SP-404, Sonicware Lo-Fi XT, Akai MPC, Digitakt II etc. 😎👍

    But these type of samplers have soon been around for almost 40 years, so the concept is hardly unique at all.

    Those early vintage drum samplers/sequencers were also very expensive back in the days, and still are today if you check the prices on Ebay/Reverb! 😅

    Who knows maybe in a few years DAW developers like Steinberg, Ableton, Bitwig and all the others will finally understand that plenty of us would like to have a multi-playhead piano roll built-in to whatever DAW of choice we happen to be using.

    If that ever actually happens we know who to thank for making it a reality. 😉

    So even if a little pricey by iOS standards at least consider supporting @Alexandernaut for being really innovative.

    Also if one does not see the amazing potential in Rubato and can’t see oneself using it very often, there is really no need to complain about the price.

    Sorry all appoholics & app collectors, looks like you will have to pass on this gem. ☺️

    Yes, price comparison with Koala is not very appropriate in my opinion.

    A. Koala is arguably grossly underpriced, even if very profitable.

    B. FM Rubato is a much nicher product with far smaller potential market share

    Exactly! 🙂👍

    But if Rubato was subscription-based, no matter how unique and great, I would avoid it 100%! 😅

    Fantastic point on subscription - I’ll take a higher entry price any day as opposed to subscriptions.

    Without a doubt! 👍 Subscriptions are like these guys: 🧛🏻‍♂️🧛🏿‍♂️🧛‍♂️🧛🏾‍♂️
    😉

  • edited May 2025

    @algonquin said:

    @Gavinski said:

    @Yadrichik_Chaya said:
    I think the price is justified given how unique Rubato is. 👍

    If a developer made an Auv3 and Standalone app similar to and just as powerful as Beetlecrab Tempera (838€) for 149€ on iPad I’d be totally ok with paying that.

    In the end Rubato is a unique tool for creating musical ideas that one would not usually come up with, with any other type of gear/software/instrument.

    Yes 5€ Koala Sampler is great and thanks to it one can also invest in a cheap 16 pads MIDI controller and not bother buying a hardware sampler like Roland SP-404, Sonicware Lo-Fi XT, Akai MPC, Digitakt II etc. 😎👍

    But these type of samplers have soon been around for almost 40 years, so the concept is hardly unique at all.

    Those early vintage drum samplers/sequencers were also very expensive back in the days, and still are today if you check the prices on Ebay/Reverb! 😅

    Who knows maybe in a few years DAW developers like Steinberg, Ableton, Bitwig and all the others will finally understand that plenty of us would like to have a multi-playhead piano roll built-in to whatever DAW of choice we happen to be using.

    If that ever actually happens we know who to thank for making it a reality. 😉

    So even if a little pricey by iOS standards at least consider supporting @Alexandernaut for being really innovative.

    Also if one does not see the amazing potential in Rubato and can’t see oneself using it very often, there is really no need to complain about the price.

    Sorry all appoholics & app collectors, looks like you will have to pass on this gem. ☺️

    Yes, price comparison with Koala is not very appropriate in my opinion.

    A. Koala is arguably grossly underpriced, even if very profitable.

    B. FM Rubato is a much nicher product with far smaller potential market share

    Rubbish,
    You just kiss developers arses because it keeps you in the limelight.
    The iOS music production scene is dying because of these prices.
    Media like Sonic State used to rave about the possibilities of the iOS production world.
    It used to be affordable, very punk like. Very exiting.
    And in commercial studios , ( which I work in every day ) you used to see iPads )
    I never see one now.
    The apps are over complicated , mostly due to this forum whining for new feature after new feature which makes the apps unusable in a busy time restricted studio.
    Now the apps are far too expensive.
    It’s a shame .

    @algonquin this is not a fair or accurate representation of @Gavinski reviews. Other channels sometimes seem afraid to be frank and honest esp when they've been given a complementary code, but @Gavinski seems pretty balanced and honest imo.

  • edited May 2025

    Whatever this can do others cant it wont be long until others can…. Ive only an ipad at that price its not going to work for me the original has nice esthetics but theres better apps at cheaper prices too… so sad i wanted to add this to the collection …. And im not sure i should be supporting price gauging…. The rich can afford it the rest of us app collectors get the gristle … and whats wrong with cheap apps… i cant believe some peoples logic…. If we dont use them we shouldnt buy them…. Interesting logic …. The app police….. great make them more expensive to curb our ‘addiction’..??…. Thats not working for me either i think im old enough to know what i want to spend my money on

  • I think the fact that this thread is mostly talking about the price and less about the product is an indication that the price doesn’t align with the market at large (to the extent that the users here represent the market). The Teenage Engineering comparison rings true—it’s a luxury product like a sports car or Taylor Swift tickets, although without the benefit of scarcity to justify the expense. A lot of people will naturally feel priced out.

    But I don’t necessarily agree that it’s overpriced. Nor do I think Koala is underpriced. I think Koala being cheap has probably increased its market share immensely. It’s still at the top of the charts years after release. If it was $20 it may never have exploded the way it did. We’re certainly lucky to have so much that is accessible and affordable (iPads are already expensive).

    In this case I think the developer considers his product a premium product that deserves a premium price tag. So he chooses to narrow his market to those who really desire it and those who don’t care about the expense. Which is his prerogative of course. But pushback is to be expected, especially in this time of economic uncertainty and pain. This is a largely hobbyist group, after all. And not everyone has extra synthesizers to sell or can substitute this for “the 20 reverbs they were going to buy.” My 2 cents.

  • edited May 2025

    This price conversation isn't surprising, but it's also a bit baffling. $60 isn't nothing, but it's still pretty trivial for a tool that looks like it can become a centerpiece app. I've spent much more than $60 on obscure effect tools that I never launch (FabFilter).

    The cost of food is getting ridiculous. Housing is ridiculous.

    My impression is the era of $5 killer apps is sunsetting as the convergence between iOS and MacOS perfects itself. In a sense, the iOS music playground has felt like the old internet, where brilliant people gave away their efforts for almost nothing just to improve the world. Alas, devs need to eat and find shelter.

  • edited May 2025

    Maybe he should just charge $29.99 for the iOS and iPadOS version.
    and then $49.99 for the macOS version. This app could easily be $90 on the desktop fwiw.

  • edited May 2025

    I’m thinking five instances of Fugue Robato in AUM connected to one of my USB MIDI 5-out routers into: Grandmother, Hydrasynth, Matrix-6, Lemon Drop and Medusa 🧐 with my DrumBrutes going 4 on the floor, randomness turned up on the hats lol beautiful chaos

  • @Edward_Alexander said:

    @Luxthor said:
    I respect every developer's pricing model, it's their right. 🤝

    Why I think that 5-15€ (max 25€) is the right price for the AppStore AUv3s:

    • It’s the AppStore locked on a locked platform maintained by a single company.
    • Uncertain future (100% App Store subscription reliance, constant iOS update breaks, DAW updates, API deprecations).
    • Only AUv3 (usable on a very small number of supported DAWs ).
    • System version downgrade and official app backup are nonexistent.
    • 90% of iOS AUv3s are very simple apps with few specialized and host-dependent functions.
    • Lack of professional DAWs on the iOS platform.
    • Almost nonexistent customer support. Developers don’t have access to individual customers.
    • And everything is on a bloody pocket phone and web surfing / gaming pad with one charging port (for now ;) ).

    You don’t consider Logic Pro a professional DAW?

    Oh wait, you said “iOS”.. nevermind! 🤓

    Anyway, I’m going to buy this for a couple reasons;

    One, I loved the original! It was one of the first auv3 sequencer apps I bought when I was just figuring out that I could make music on an iPhone way back then. Shoot, I don’t even think Atom 1 was out yet… I was just learning AUM Audiobus, and I think there were actually more IAA apps than AUV3s at the time.

    edit: yeah looking back, the original FM came out in 2015, with AUM not coming out until 2017.

    While I “loved it”, the original FM did have a “syncing thing” that I remember wishing was different. I can’t recall at the moment what exactly it was, but something along the lines of “syncing to bars”, rather than the way it was, or is still.

    It wasn’t that anything was broken; it was just the way the app was, by design. I wanted to do something different, so in turn, I turned to other apps, and different sequencers. The original FM became on of those apps that slowly faded into the background, even though it was still unique in what it did.

    Now though, combing through FMRubato’s features, I see @Alexandernaut has offered up an entire cornucopia full of “sync features”, among the plethora of other musical gadgets and doo-dads! I love stuff like this, and I’m willing to pay for the experience, especially when it’s well made, and feels like a quality product when I’m using it.

    Two, there’s one thing that’s clear; he’s proud of this app! Developers can charge whatever they want for their apps, and it’s obvious he knows what he has here. I respect him for having the courage to ask for that amount!

    Oh, I see, it’s more than just for nostalgic reasons, 😌 you also have a desire to support the developer. As I said, 🫡 respect to @Alexandernaut, I’m not judging anyone. How could I, when, for example, my SWAM iOS collection cost me €600? It’s almost ten times more than this app.

    And weren’t we supposed to be heading in this direction? Devs releasing apps of higher quality, with prices closer to desktop prices in order to attract big name development on our platform? Didn’t we want to be big time?

    I completely understand you, but we can’t influence Apple’s master plan for this platform. It is what it is. We need to be happy to have even that one lone hardware port on the iOS devices. 🤦‍♂️

    Btw, I figured out a masterful plan to cover the expense on this, I’ll just mow the grass myself this week instead of paying the kid down the street to do it… and at the same time, the GF will be so proud of me for doing the yard work myself, while getting exercise, and saving money! 🥳

    Knowing what your hobby is, you probably maintain that yard like a golf course. 😅

  • edited May 2025

    @echoopera said:
    Maybe he should just charge $29.99 for the iOS and iPadOS version.
    and then $49.99 for the macOS version. This app could easily be $90 on the desktop fwiw.

    Exactly. 29.99 is the max i would pay for this app on iOS.
    But as i went from iOS only to Desktop first, i also would pay 60 for the Desktop app.
    But ... only if it would be available as VST3 or CLAP plugin, because Bitwig is my beloved DAW.
    But this will not happen because he uses the Mac App Store, so only AUv3.
    Plugins outside the Appstore and AUv3 are also more valuable, in my opinion, because i could fallback to Windows (hopefully never) or Linux if an OS update breaks something.
    And Apple can not kill an app because it did not get updated with the latest demands from Apple.

  • @Gavinski said:
    I don't think it would become the norm as the market would not remotely tolerate it. iOS devs need, in general, to think very hard about the effect that pricing an app at 15 rather than 10 bucks will have, never mind pricing it at 80. For standout, innovative apps (as this seems to be), it might be possible to buck the normal pricing trends. So l am very curious to see how this charts over the next day or two, and how the pricing might fluctuate over time depending on how the app buying community reacts.

    @gregsmith said:
    This raises an interesting dilemma. If an app is going to be universal on Mac and iOS, do you charge desktop price, or iOS price? I wouldn’t pay £80 for this as I don’t do music outside of iOS, but from what I’ve seen from desktop prices, £80 wouldn’t be too unusual.

    Apple could introduce a way to pay more to unlock it on desktop, without having to have 2 separate apps. You’d want it to be the same app for transporting projects between desktop and iOS Logic Pro for instance.

    Hmmm. I hope this doesn’t become the norm.

    The other challenge here is that the App Store does not seem to be the most effective channel for selling plugins on the Mac. So developers will want to continue to sell through more traditional channels (pluginboutique.com or direct from vendor like Arturia or Roland). Therefore, seems like most universal apps in the App Store are iOS/iPadOS first, and the pricing is influenced by that.

  • Can it even be transposed by MIDI note?

  • The user and all related content has been deleted.
  • @offbrands said:

    😂🤣🤣

  • edited May 2025

    @echoopera said:
    This app could easily be $90 on the desktop fwiw.

    I should properly check out the demo but that would really surprise me. Look at the other MIDI sequencers on desktop, they are nearly all under $50 as standard. Less on intro or sale.

  • The price is fair. Dude has put a lot of time and effort into this. There’s plenty of hosts, no need to create a host app with it to justify the cost…. It has so many original midi features and creative concepts that on its own its worth it, if it’s a tool that leads you to create and accomplish your mission.

    My beef with the cost is not the price of the app or related to the dev at all…. it’s just the iOS platform in general has let us all down especially with long term support. A 5 -10$ app dying down the road isn’t a big loss in comparison to apps 20$ and up.

    On the other hand the track record on this dev is really solid. Fugue machine has been supported at every turn and never been broken or been an issue.

    Recently I’ve been creating music in ableton and using my iPad along side that environment. My music productivity has gone up 100 fold vs iOS only.

    I am willing to buy this with the intention of using it with Ableton (when it’s supported as a plug in) and the occasional iOS jam when I’m out traveling or To send MIDI to hardware or plugins.

    I think for it’s justified in my case simply due to it being universal, and the test flight demo testing has me pretty impressed with its unique and creative features.

    But i do believe it would better serve the dev and the market to lower the iOS price to 25-30$ and perhaps an additional 25-30$ for mac.

  • edited May 2025

    @reasOne said:
    I am willing to buy this with the intention of using it with Ableton (when it’s supported as a plug in) and the occasional iOS jam when I’m out traveling or To send MIDI to hardware or plugins.

    Some documentation from Ableton says that AU plugin MIDI out support isnt available in Live, and I think someone referred to this limitation on this thread. So the developer adding AUv3 support wont be enough on its own to support this scenario.

    I do not have extensive personal experience of this limitation, although I think I've probably run into it in the past, so I cannot totally guarantee that I've got my facts right about this. In any case I'm getting used to using the standalone version when using it with Ableton.

  • edited May 2025

    @SteveElbows said:

    @reasOne said:
    I am willing to buy this with the intention of using it with Ableton (when it’s supported as a plug in) and the occasional iOS jam when I’m out traveling or To send MIDI to hardware or plugins.

    Some documentation from Ableton says that AU plugin MIDI out support isnt available in Live, and I think someone referred to this limitation on this thread. So the developer adding AUv3 support wont be enough on its own to support this scenario.

    I do not have extensive personal experience of this limitation, although I think I've probably run into it in the past, so I cannot totally guarantee that I've got my facts right about this. In any case I'm getting used to using the standalone version when using it with Ableton.

    Yeah it’ll need to be supported as a plugin before i go for it. I’ve bought too many apps with hopes and promises of a bright future, but the days never came lol. You really shouldn’t buy an app that isn’t already what you want it to be!

  • I'm going to do myself (and you) a favour and forget about this one, use a double Zoa and ChaosArp and MMM -MagicMidiModulation or something like those. A lot less work. It also means I'm on a $60 plus to buy other stuff 😂

    Good luck to the dev and the Rubatonauts

  • @reasOne said:

    @SteveElbows said:

    @reasOne said:
    I am willing to buy this with the intention of using it with Ableton (when it’s supported as a plug in) and the occasional iOS jam when I’m out traveling or To send MIDI to hardware or plugins.

    Some documentation from Ableton says that AU plugin MIDI out support isnt available in Live, and I think someone referred to this limitation on this thread. So the developer adding AUv3 support wont be enough on its own to support this scenario.

    I do not have extensive personal experience of this limitation, although I think I've probably run into it in the past, so I cannot totally guarantee that I've got my facts right about this. In any case I'm getting used to using the standalone version when using it with Ableton.

    Yeah it’ll need to be supported as a plugin before i go for it. I’ve bought too many apps with hopes and promises of a bright future, but the days never came lol. You really shouldn’t buy an app that isn’t already what you want it to be!

    My understanding is that Ableton does not support AUv3 MIDI plugins, and I don’t know if/when they intend to add support. So even when a Mac AUv3 ships, it’ll probably only work with Logic Pro until another DAW supports it.

  • Dude is smoking crack on that price. Unless the decimal is in the wrong place…

    This is the guy that NEVER listened to ANY suggestions on improving the UI, etc. and did almost nothing to improve the old version.

    This price is almost an insult.

  • edited May 2025

    It won't work in Ableton. AUv3s don't support midi out in Ableton, because Ableton never added this as a feature.

    How do I know this? I asked this during the beta phase of Ableton supporting AUv3. Midi out was out of scope, so this won't work there. Patterning 3 doesn't work either. If you use Logic, you're ok.

    Universal apps are an Apple myth. Partial support for desktop apps isn't universal. Also, universal would mean that this is a VST3 which would run on Windows too or other DAWs like Bitwig, like Congburn apps do.

  • @Michael_R_Grant said:
    I wonder if this price is only going to be in place for a few months to hoover up the early adopters who really want it, and will then be lowered to a more reasonable level. Maybe it's even just an experiment to see if the market will bear it - if it's hardly selling, then this will almost certainly prompt a change, right? While the app has apparently been in development for 8 years, this definitely won't have been full time! Man has to eat...

    Yea, like when Different Drummer launched eons ago for something insane like $150… Now it’s like $5.

    This is gonna be a train wreck…

    His sales will suuuuck, and he’ll claim the iOS market is dead or some such BS.
    Or he’ll eventually cave to reality, lower the price and piss off all the people that got suckered into buying this.

    It’s not even that unique! You can cover 90% of what this does with a few instances of Cykle using its cc lanes.

  • edited May 2025

    @reasOne said:

    @SteveElbows said:

    @reasOne said:
    I am willing to buy this with the intention of using it with Ableton (when it’s supported as a plug in) and the occasional iOS jam when I’m out traveling or To send MIDI to hardware or plugins.

    Some documentation from Ableton says that AU plugin MIDI out support isnt available in Live, and I think someone referred to this limitation on this thread. So the developer adding AUv3 support wont be enough on its own to support this scenario.

    I do not have extensive personal experience of this limitation, although I think I've probably run into it in the past, so I cannot totally guarantee that I've got my facts right about this. In any case I'm getting used to using the standalone version when using it with Ableton.

    Yeah it’ll need to be supported as a plugin before i go for it. I’ve bought too many apps with hopes and promises of a bright future, but the days never came lol. You really shouldn’t buy an app that isn’t already what you want it to be!

    If you open Settings > MIDI output > MIDI out 1 (etc.) > FMRubato MIDI Out in the app, and pick a channel, this can then be selected in Live under the 'MIDI From' channel input.

    It works a bit like an IAA on iOS, where it's open in a separate window, rather than hosted in a DAW.

    Quite nice it includes this feature actually even though it's a bit clunky, most of my AU MIDI apps don't offer this option for Live.

  • Separately, I will say that the new app is very done. There are number of huge improvements and features compared to the original. So kudos on that.

    However, I'd categorize this in the same category as Patterning 3 where 29.99 seems like a reasonable price for iOS, but not 79.99.

  • Fugue this thread.

    I'm out...

    And happily sending Midi to my synths :smile:

  • @mjm1138 said:

    @reasOne said:

    @SteveElbows said:

    @reasOne said:
    I am willing to buy this with the intention of using it with Ableton (when it’s supported as a plug in) and the occasional iOS jam when I’m out traveling or To send MIDI to hardware or plugins.

    Some documentation from Ableton says that AU plugin MIDI out support isnt available in Live, and I think someone referred to this limitation on this thread. So the developer adding AUv3 support wont be enough on its own to support this scenario.

    I do not have extensive personal experience of this limitation, although I think I've probably run into it in the past, so I cannot totally guarantee that I've got my facts right about this. In any case I'm getting used to using the standalone version when using it with Ableton.

    Yeah it’ll need to be supported as a plugin before i go for it. I’ve bought too many apps with hopes and promises of a bright future, but the days never came lol. You really shouldn’t buy an app that isn’t already what you want it to be!

    My understanding is that Ableton does not support AUv3 MIDI plugins, and I don’t know if/when they intend to add support. So even when a Mac AUv3 ships, it’ll probably only work with Logic Pro until another DAW supports it.

    Facts. This i do know. That’s why i haven’t bought it and will only buy it if it becomes a plugin vst. I could send the MIDI from aum very easily but im good on that right now!

Sign In or Register to comment.