Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Beepstreet Drambo
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So some dev could just say “50% off at launch!!”, it’s full of bugs, and then they never fix those bugs, and now you are out the money. Maybe the developer never intended on fixing the bugs and just said eff it, I’ll just say 50% off, take their money and never update it. That happens as well all the time. Unfortunately with the App Store, options for both the developers and the consumers are limited.
Also, if a video is required by you to buy the app and the dev doesn’t have one...then simply don’t buy the app.
My point is...you don’t HAVE to buy it at launch. Nothing is forcing anybody to do that. If the launch price is not discounted, the hardcore users are going to buy it no matter what. Then, you can wait for the reviews for a week or two, and then if it’s bugless enough for you, if so, buy it...at full price. Then you can use it and feel like you got a good deal. All the other people that say I don’t care it’s too much and I won’t pay that much for it even if it IS bugless have to wait X number of weeks/months to get to use it. That’s the cost of them not wanting to pay full price. I don’t understand the I deserve a discount because I’m an early adopter mantra. If you are really that on the fence about it, just wait 7 days for reviews and 3 threads to show up with those hardcore users giving feedback and you can then feel a lot more confident about your purchase...or non purchase.
I agree that $15 feels very low for what this thing can do - even if it's just the launch price. But maybe the price point will equal more sales in the end? what do I know?
You still haven’t said why you don’t like apps discounted on release- unless I missed it?
You don't have to buy it at launch either- you can wait till it goes full price😀
I didn’t say anything about deserving a discount, I just think it’s a good marketing strategy for some of the reasons I outlined. If I want an app and can afford it- I buy it.
just take our money we are ready 😎😃
I don’t like it because I feel like it doesn’t maximize the profit for the developer at launch. If the only price is regular price then that’s what you buy it at. If the reviews immediately come out that’s its good, then people will buy it and the developer still gets maximum profit. If it’s discounted for a week and reviews are great after 3days, now all these people are picking it up and the developer doesn’t get maximum profit even though he has a hit on his hands.
I don’t see that as fair to the dev.
Launch sales makes economic sense to me, BeepStreet knows what he's doing. People on the fence are more likely to dive in if there's a launch sale, more likely to maximise profit by numbers along with the new app buzz.
Plus there's bound to be bugs as the beta group is very small so people make allowances for that if they're getting an initial discount etc
What features are people most excited about?
Is it the sampling?
Is it the modularity?
Is it the thrill of the wait itself?
Is it the virtual composer that writes songs for you?
Is it the Deadmau5 button that makes your song super good quality but also kinda pretentious and douchey?
This is the cardinal synth sin of EDM. Right here.
Ugh, alright alright Youtube, I'll get Premium. Ffs
No! Subscribe to the masterclass and let me know what was the goddamn sin
Oh I just assumed making it.
What kind of electronic musician would be on the fence for this app knowing what this thing can do?
I would personnaly trespass pretty much any fence holding me from getting this app, from what I have seen so far, so probably even bigger obstacle, like let say paying full price.
😂
Ha, got ‘em.
Made me laugh.
I don't know, pricing is a double edged sword. There must be a reason why pretty much every app goes on sale or drops price permanently. Just because 10-20 people say they will buy it no matter what the price is won't make it successful product or maximise the income of the dev. This is niche of a niche and much simpler apps confused people before and will in the future. Enthusiasm and the buzz usually lasts until the app reaches the masses, then replaced with criticism. Most users don't know or care how much time went into development and will leave bad reviews without a second thought. After nearly 3 years of "open" development many people here still can't wrap their heads what this thing is, many will buy only based on hype and/or false expectations. I still think big/deep apps like this (or a daw typically) should come with a donation link, especially since most those apps are designed to be open ended and will require way more time to polish and grow.
An unexpected reward also feels much better than being disappointed with the figure at the end of each month. And we keep hearing that's the reality, why would it be different in this case?
Price it low and market the hell out of it all around the globe. You never know, it might just take off...
Just leave the pricing up to the developer.
Thank you
Wise words.
Joel is extremely talented guy and he made a HELL lot of great music. And his masterclass was really good, it helped me to unstuck with my production and move forward to new territories. I really enjoyed his masterclass and sometimes i return to it to watch some episodes again. It is not that much about technical details (which i already know, so don't need to hear them again), but more about general overview, the way of thinking about production. As i said, it helped me a lot.
I don’t want to be adding fuel to the whole pricing argument but from economic perspective it does not make sense to devalue the produci from the outset. The only reason I see for this is when the maker’s income has dried up while building and they need a quick injection of cash to buy their breakfast.
Other than that I see no equivalent on the physical market other then Kickstarter type campaigns.
Having said that, digital/non physical goods market seems to follow its own rules.
but... but.. what about the gossiping? .. we need to focus on something that keeps us from composing, performing, playing and practicing. mind is roaming around.. need to stay away from musicapps and instruments.
quick.. someone pls post an idea or a video.
neeed gossip
Well said.
i just got paid, can we get this today please 🤪🤪🤪🤪
It depends on many factors... One of the funniest: if it was Android I would have to set it freemium :].
No. I know I wouldn’t buy it and quite a majority of people also wouldn‘t. Except those who post here.
20-25 seems fine. Maybe 40 after a certain amount of time. But please, go for volume rather than profit per sell.
A rare opinion. But i would go with that. I don’t make a living with music so it’s more like recreation and that’s on a budget. So I always think why is no one aiming for volume before profit
I think with the 17,99€ I would give it a spin. Otherwise I had to wait.